Solomon 03 Rev

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 3 - 1 Chapter 3  Learning and Memory By Michael R. Solomon Consumer Behavior Buying, Having, and Being Sixth Edition 

Transcript of Solomon 03 Rev

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Chapter 3 

 Learning and Memory

By Michael R. Solomon

Consumer BehaviorBuying, Having, and Being

Sixth Edition 

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The Learning Process

• Learning:

 – A relatively permanent change in behavior caused by experience

• Inciden tal Learn ing : – Casual, unintentional acquisition of knowledge

• Learning is an Ongoing Process:

 – Constantly being revised – Can be either simple association (logo recognition)

or complex cognitive activity (writing an essay) 

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Behavioral Learning Theories

• Assume that learning takes place as theresult of responses to external events. 

• View is represented by two major

approaches to learning: –  1) Classical Conditioning

 –  2) Instrumental Conditioning

• People’s experiences shaped by feedback

they receive as they go through life• Actions result in rewards and punishments,

which influences future responses to similarsituations.

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Classical Conditioning

• Ivan Pavlov’s Dogs 

 – Unconditioned stimulus (UCS)  –  Naturally capable

of causing a response.

 – Conditioned stimulus (CS)  –  Does not initially

cause a response

 – Conditioned response (CR)  –  Response generated

 by repeated paired exposures to UCS and CS.Eventually, through learned association and

repetition, the CS will cause the CR.

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• In the 1980’s, the Lacoste

crocodile was an exclusive

logo symbolizing casual

elegance. When it was

repeated on baby clothesand other items, it lost its

cache and began to be

replaced by contenders

such as the Ralph LaurenPolo Player.

• Can you thing of other logos

that have lost their prestige

due to repetition?

Discussion Question

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Classical Conditioning (cont.)

• Stimu lus general izat ion :

 – Tendency of a stimulus similar to a CS to evoke

similar, conditioned responses

• Masked branding:  Deliberately hiding a product’s

true origin

• Stimulus discr im inat ion :

 – Occurs when a UCS does not follow a stimulussimilar to a CS.

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Masked Branding

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Marketing Applications of

Behavior Learning Principles

• Brand Equi ty :

 – A brand has strong positive associations in a

consumer’s memory and commands loyalty. 

• Applications of Repetition

• Applications of Conditioned Product

Associations:

 – Semantic associations (Intel/Qualcomm)

 – Phonemes (Blackberry) (p. 88/ ex. B = reliable)

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Loyalty to Brands

• Rewarding

consumers with

frequent flyer miles is

an effective way toreinforce them and

build brand loyalty.

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Marketing Applications of

Behavior Learning Principles (cont.)

• Applications of Stimulus Generalization:

 –  Family branding (Heinz)

 –  Product line extensions (Ivory Shampoo, Apple IPod)

 –  Licensing (Major league Baseball apparel/ NYC)

 –  Look-alike packaging (Private label products/ Cereal)

• Applications of Stimulus Discrimination:

 –  Consumers learn to differentiate a brand from its competitors –  Unique attributes of the brand (Membership has its

 priveleges)

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Beware of Knockoffs

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Instrumental Conditioning

• Occurs as the individual learns to

perform behaviors that produce positive

outcomes and avoid behaviors that yield

negative outcomes

• A.K.A. “Operant Condi t ion ing ” 

• Occurs one of three ways:

 – Positive reinforcement

 –  Negative reinforcement

 – Punishment

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Positive Reinforcement

The power of positive reinforcement.

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Four Types of Learning Outcomes

Figure 3.2

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Applications of Instrumental

Conditioning Principles

• Reinforcement of Consumption:

 – Thank you

 – Rebates

 – Follow-up phone calls (customer retention)

• Frequency Marketing:

 – Reinforces regular purchases by giving them

rewards with values that increase along with the

amount purchased

• Frequent flyer miles

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Cognitive Learning Theory 

• Is learning cognitive or not?

 –  Trigger feature

• A stimulus that cues an individual toward a particular pattern

and activates a reaction

• AXA bodyspray/ car commercial (Hummer and school)

• Observational learning:

 –  Occurs when people watch the actions of others and note

reinforcements received for their behaviors –  Learning occurs as a result of vicarious, rather than direct,

experience.

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Components of Observational Learning

Figure 3.3

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Applications of Cognitive

Learning Principles 

• Consumers learn vicariously by seeingothers receive reinforcement for theirbehaviors.

• Marketers can reinforce or punish

consumers indirectly by showing whathappens to desirable models who do or donot use their products.

• Consumers’ evaluations of models are not

limited to stimulus-response connections. –  Attractiveness can be based on several components (e.g.

 physical attractiveness, expertise, similarity to theevaluator)

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The Role of Memory in Learning 

• Memory – A process of acquiring and storing information

such that it will be available when needed.

• Stages of Memory – Encoding stage

• Information entered in a recognizable way

 – Storage stage

• Knowledge integrated into what is already there andwarehoused

 – Retrieval stage

• The person accesses the desired information

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The Memory Process

Figure 3.4

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Encoding Information

for Later Retrieval 

• Types of meaning: –  Sensory meaning  (e.g. color or shape)

 –  Sense of familiarity (e.g. seeing a food that we have tasted)

 –  Semantic meaning: Symbolic associations (e.g. rich people

drink champagne)• Personal relevance:

 –  Episodic memories:  Relate to events that are personallyrelevant

 –  Flashbulb memories: Especially vivid associations

 –  Narrative: An effective way of persuading people toconstruct a mental representation of the information thatthey are viewing

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Memory Systems

• Senso ry Memory: –  Very temporary storage of information we receive from our

senses

• Sho rt-Term Memory (STM):

 –  Limited period of time & limited capacity –  Working memory (i.e., holds memory we are currently

 processing)

• Long -Term Memory (LTM):

 –  Can retain information for a long period of time –  Elaboration rehearsal is required: Process involves thinkingabout a stimulus and relating it to information already inmemory

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Storing Information in Memory (cont.)

• Associative Networks: –  Contains many bits of related information organized

according to some set of relationships

 –  Knowledge structures: Complex “spider webs” filled with

 pieces of data

 –  Hierarchical processing model: Message is processed in a bottom-up fashion (i.e., starts at a basic level and is subjectto increasingly complex processing which requires

increased cognitive capacity) –  Node:  A concept related to a category

 –  An associative network is developed as links form betweennodes.

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An Associative Network for Perfumes

Figure 3.6

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Retrieving Information for

Purchase Decisions

• Factors Influencing Retrieval: –  Physiological Factors (e.g. age)

 –  Situational Factors:

• Pioneer ing brand:  First brand to enter a market. Is

generally easier to retrieve from memory.

• Descriptive brand names easier to recall than names

that do no provide cues to what the product is.

 –  Viewing environment: Commercials shown first in a series

of ads are recalled better than those shown last.

 –  Postexperience advertising effects:

• When consumers confuse recently viewed ads with

their own experiences.

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Nostalgia Appeal

Fossil’s product designs evoke memories of earlier classic 

designs

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Measuring Memory

for Marketing Stimuli

• Recognition Versus Recall:

 – Two basic measures of impact.

• Typical recognition test: Subjects are shown ads and

asked if they have seen them before.• Typical recall test: Subjects are asked to independently

think of what they have seen without being prompted

first.

• The Starch Test – A widely used commercial measure of advertising

recall for magazines.

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Problems with Memory Measures

• Response Biases –  A contaminated result due to the instrument or the

respondent, rather than the object that is being measured.

• Memory Lapses

 –  Unintentionally forgetting information:• Omitting: Leaving facts out

• Averaging: “Normalizing” memories by not reportingextreme cases

• Telescoping: Inaccurate recall of time

• Memory for Facts Versus Feelings –  Recall is important but not sufficient to alter consumer

 preferences

 –  More sophisticated attitude-changing strategies are needed.