Sample file - DriveThruRPG.com · Talisman Shop 45 Weapon Store 46 SPRAWL ENCOUNTERS 48 Generating...

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Sample file

Transcript of Sample file - DriveThruRPG.com · Talisman Shop 45 Weapon Store 46 SPRAWL ENCOUNTERS 48 Generating...

Page 1: Sample file - DriveThruRPG.com · Talisman Shop 45 Weapon Store 46 SPRAWL ENCOUNTERS 48 Generating Encounters 48 ... Maps Jon Marcus Layout Tara Gallagher SHADOWRUN, MATRIX and SPRAWL

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Page 2: Sample file - DriveThruRPG.com · Talisman Shop 45 Weapon Store 46 SPRAWL ENCOUNTERS 48 Generating Encounters 48 ... Maps Jon Marcus Layout Tara Gallagher SHADOWRUN, MATRIX and SPRAWL

SPRAWL SITES 1

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Page 3: Sample file - DriveThruRPG.com · Talisman Shop 45 Weapon Store 46 SPRAWL ENCOUNTERS 48 Generating Encounters 48 ... Maps Jon Marcus Layout Tara Gallagher SHADOWRUN, MATRIX and SPRAWL

INTRODUCTION 4LIFE ON A LIMB 6LOCATION ARCHETYPES 7

Bank 8Small Bank 8Medium Bank 9Large Bank 10

Bar 1 2Body Shop 14Bus Station 16Casino 18Corporate Office 20

Small Office 20Junior Executive Office 20Senior Executive Suite 20

Dock 22Fire Station 23Hospital 24Hotel 25

Cheap Hotel 25Average Hotel 26Luxury Hotel 26

Monorail Station 28Night Club 29Police Station 30

Policlub Meeting Hall 32Residence 33

Small Residence 33Medium Residence 33Large Residence 34

Restaurant 36Fast Food/Small Restaurant 36Mid-Size Restaurant 37Large Restaurant 38

Shopping Mall 39Store 40

Small Store 40Medium Store 41Large Store 42Shadow Tech Store 43Simsense Store 44Talisman Shop 45Weapon Store 46

SPRAWL ENCOUNTERS 48Generating Encounters 48Encounter Tables 49

Gang Encounters I 50Gang Encounters 2 52Gang Encounters 3 54Go-Gang Encounters 56Night spot Encounters 58

Mafia Encounters 60Yakuza Encounters 62Rich Folks Encounters 64Celebrity Encounters 66Media Encounters 68Corp Folk Encounters 70Corp Police Encounters 1 72Corp Police Encounters 2 74Sprawl Police Encounters 76Magic Encounters 1 78Magic Encounters 2 80Dwarf Encounters 82Elf Encounters 84Troll Encounters 86Ork Encounters 88Policlub Encounters 90Technology Encounters 92

ARCHETYPES AND CONTACTS 96Archetypes 96

Bodyguard 97Combat Mage 98Dwarf Mercenary 99Elf Mage 100Former Mage Detective 101Former Military Officer 102Former Tribal Warrior 103Former Troll Bounty Hunter 104

Contacts 105Armorer 105Club Habitue 105Club Owner 106Corporate Decker 1 06Corporate Official 107Corporate Rigger 107Corporate Scientist 108Corporate Wage Slave 108Der Nachtmachen Policlub Member 109Dock Worker 109Elf Poser-Gang Member 110Fan 110Fire Fighter 1 1 1Government Agent 1 1 1Government Official 112Mafia Don 112Mafia Soldier 113Newsman/Media Entrepreneur 113

Metroplex Guardsman 114Ork Rights Committee Member 114Ork Shaman115Paramedic 1 15Pedestrian 116

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TABLE OF CONTENTS

Plain Clothes Cop 1 16Reporter 117Sasquatch Entertainer11Simsense Star 1 18Snitch 118Store Owner 119Street Kid 119Taxi Driver 120

Technician 120Terrorist 121

Wiz Kid Mage 121

SPRAWL LAW 122

Weapon Ratings 122Small Bladed Weapon 122

Large Bladed Weapon 122Blunt Weapon 122Projectile Weapon 122Pistol 122Rifle 122Automatic Weapon 122Heavy Weapon 122

Explosives 122

Military Weapon 122

Permits 122

Other items 123Military Armor 123Ammunition 123Cyberware 123

Weapon Offenses 123Possession 123Transport 123

Threat 123Use 123Intent 124

Enforcement 124Injury/Death Offenses 124

Reckless Endangerment 125Assault 125Manslaughter 125Murder 125Premeditated Murder 125Accessory 125

Property Damage Offenses 125CREDSTICKS AND IDs 126

Using A Credstick 126Financial information t 26identification Levels 126Opening An Account 126

Forging Credstlcks And Ids 127Verification Ratings 127

SPRAWL SITES

WritingBoy F . Petersen Jr.John FaughnanMike Stackpole

DevelopmentTom Dowd

Editorial StaffSenior Editor

Donna IppolitoAssistant Editor

Kent StoltEditorial Assistant

Geri Rebstock

Production StaffProduction Manager

Sam LewisArt Director

Dana KnutsonCover Art

Steve VentersCover Design

Joel Biske

Color PlatesJeff Laubenstein

IllustrationJeff LaubensteinEarl GeierJim Nelson

MapsJon Marcus

Layout

Tara Gallagher

SHADOWRUN, MATRIX and SPRAWL SITES are trademarksof FASA Corporation . Copyright © 1990 FASA Corporation.Ali Rights Reserved . Printed in the United States of America

Published by FASA CorporationP .O. Box 6930 Chicago, IL 60680

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Sprawl Sitesis an invaJuabJe reference tool for theShadowrungame universe.Gamemasters wiJl find here an abundance of information and ideas for bringing toJife the strange, wonderfuJ, and horrifying urban SprawJ of the year 2050 . Theopening essay . Life On A Limb, sets the scene . How often might one see aMetahuman waJking down the street, for instance, or how many times is the averageguy Jikely to see a Dragon in his Jife?

The chapter on Location Archetypes presents in detaiJ more than 30 Jocationsin the SprawJ, from residences and restaurants to chop shops and shadow techstores . Each location also includes notes on what kinds of other characters wouldJikeJy be present on the scene, as well as a map . Gamemasters will especiallyappreciate this section in those emergency moments when running an adventurerequires them to come up with a Jocation unexpectedJy and fast.

At the heart of the book is Sprawl Encounters, a section for generating randomencounters, foJJowed by core descriptions of more than 130 encounters typicaJ ofvarious streets and neighborhoods of the Sprawl . The gamemaster may sometimes

use these verbatim, or other times may find that an encounter offers the germ of anidea for an altogether different incident . Some encounters are interconnected so thatthe gamemaster may interweave characters and pJot threads over the course oftime. Some aJso offer the basis for whoJe adventures . or even a series of adventures,that he might create for his players . Most of the encounters are open-ended enoughthat the gamemaster can fJesh out the missing details to suit his particular Shadow-run group and gaming style.

Contacts And Archetypes presents eight new Archetypes and 34 new Contacts

to supplement those in the Shadowrun basic rules . In some cases, the gamemas-ter shouJd note that weapons or cyberware carried by some of the Archetypes and

Contacts are drawn from the Shadowrun source book . Street Samurai CataJog.Sprawl Law provides background on the Jaws and leveJs of Jaw enforcement in

different areas of the SprawJ . Also in this section is a Jist of JegaJ offenses ranging frompossession of a weapon to premeditated murder and the average fine and/or prisonterms those offenses carry . Finally, the chapter on Credsticks and IDs explains the

how and why of each, both the reaJ and the forged kind.

Sprawl Sites is intended as much as a source of ideas as a reference . Every

gamemaster and every Shadowrun game is unique . Elements that fit welJ into one

campaign may be iJJ-suited to another . Thus wiJJ gamemasters feeJ free to make any

and aJJ changes necessary to make the hundreds of ideas in this book work for them

and their players.

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