Run by - Bracknell Forest Gamers All · Page 1 Run by - Bracknell Forest Gamers Bracknell Forest...

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Page 1 Run by - Bracknell Forest Gamers Bracknell Forest Gamers Bracknell Forest Gamers Bracknell Forest Gamers Let the Dice Roll When you arrive and register you must hand in a copy of your army list which will be compared to the one that you will have sent in to register beforehand. It must include all of the models in your army, their point’s value, and the point’s value of any upgrades or equipment. All models MUST be painted and representative of the appropriate type of troop. The minimal standard of painting requires that at least three colours are painted on to the model and that the bases are textured in some manner. In addition to your army you will need the following: This document • Your painted miniatures. • Your Army Book (any other books relating to your army, if appropriate) • Warhammer 40,000 6th edition rulebook • Dice, Templates and Tape measures • A spare copy of your army list • Super glue for battlefield repairs • Pen and paper (for recording results). • Spending money for food and drinks. • Transportation to and from the event. • Be over 15 years old The Day 9:00 Registration 10:00-11:15 Game One 11:30-12:45 Game Two 12:00-13:15 Lunch (Army Judging) 13:30-14:45 Game Three 15:00 -16:15 Game Four 17:00 Presentations 18:00 Tea

Transcript of Run by - Bracknell Forest Gamers All · Page 1 Run by - Bracknell Forest Gamers Bracknell Forest...

Page 1: Run by - Bracknell Forest Gamers All · Page 1 Run by - Bracknell Forest Gamers Bracknell Forest Gamers Let the Dice Roll When you arrive and register you must hand in a copy of your

Page 1

Run by - Bracknell Forest GamersBracknell Forest GamersBracknell Forest GamersBracknell Forest Gamers

Let the Dice Roll When you arrive and register you

must hand in a copy of your army list

which will be compared to the one

that you will have sent in to register

beforehand. It must include all of the

models in your army, their point’s

value, and the point’s value of any

upgrades or equipment. All models

MUST be painted and representative

of the appropriate type of troop.

The minimal standard of painting

requires that at least three colours are

painted on to the model and that the

bases are textured in some manner.

In addition to your army you will need the following:

• This document

• Your painted miniatures.

• Your Army Book (any other books relating to your army, if appropriate)

• Warhammer 40,000 6th edition

rulebook

• Dice, Templates and Tape measures

• A spare copy of your army list

• Super glue for battlefield repairs

• Pen and paper (for recording

results).

• Spending money for food and

drinks.

• Transportation to and from the

event.

• Be over 15 years old

The Day

9:00 Registration

10:00-11:15 Game One

11:30-12:45 Game Two

12:00-13:15 Lunch (Army Judging)

13:30-14:45 Game Three

15:00 -16:15 Game Four

17:00 Presentations

18:00 Tea

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One Umpire To Rule Them AllOne Umpire To Rule Them AllOne Umpire To Rule Them AllOne Umpire To Rule Them All....

There will only be one umpire for this tournament. If you really want an umpire to sort out a rules question, then you are free to call him over. However, only the umpire will answer rules questions, and all of the other organisers/judges will just redirect any rules questions to him. You should note that the prime duty of our organisers is to make sure that the majority of players in the campaign get a nice friendly game where winning is secondary to having a good time, persistent spoilers will be asked to desist or suffer a penalty

Rules of Engagement Warhammer 40000 6th Edition rules

will be used for this tournament as will

the latest FAQs from the Games

Workshop

With the exception of a few specific

articles and army lists (detailed under

Army Selection), none of the rules from

Chapter Approved articles will be in

force.

Arriving at Bracknell Forest Gamers, you will be asked to for a copy of your Army

Roster for the Judges to refer to. This

copy of your Army Roster must be

handed in during Registration. You will

also require a second copy of the Army

Roster, which you should keep with you

when you are playing. Players must use

the same Army Roster throughout the

course of the tournament. Any

alterations to an Army Roster once the

tournament has started will be

considered a Red Card offence.

Your Army Rosters must adhere to the

following:

• Be word-processed and clearly legible.

• Include your name, and where possible

army name

• Adhere to the criteria listed in the

“ARMY SELECTION” section.

• Clearly state the total value for each individual unit entry in your list and must specify which

miniatures carry any additional equipment or wargear.

ILLEGAL ARMY ROSTERS During the course of the tournament, the Judges will

check as many Army Rosters as possible. If any mistakes

are found, the results of all of the games in which the

player has used the illegal Army Roster will immediately

be changed to Massacres in favour of their opponents.

This will apply even if the

mistake was honest or minor, so

please double-check your Army

Roster before hand

It is impossible for the Judges

to check all of the Army Rosters

before Round One so if you

think your opponents have an

illegal Army Roster in Round

One, please notify the Judges as

soon as possible.

If you are discovered to be

using an illegal Army Roster,

you will be asked to amend the

Army Roster in the presence of

a Judge before the next Round.

Failure to amend an illegal

Army Roster or using it again in

later Rounds is considered a

Red Card offence.

Order of Battle

REGISTRATION All players must register on the

day of the tournament. During

Registration, the Judges will

take a copy of your Army

Roster and Army Background.

You will also need to inform

the Judges if you did not paint

your entire army, as this will

affect your inclusion in the Best

Army nomination system.

MORNING BRIEFING After Registration has been completed, the Judges will

commence a Morning Briefing during which

greetings, announcements and important information

relating to both the tournament and the use of the

facilities of the events hall will be made. .

WARNINGS Winds of War is intended to be a fun and enjoyable event. The prime duty of the Judges is to make sure that the majority of players in the tournament get a nice friendly game. The Judges will intervene in any argument that they see or are alerted to. If an incident occurs to warrant a Judges intervention then they have a simple warning system when dealing with incidents as follows:

Yellow Card

The Yellow Card is a warning. Recipient players will be asked to adjust their attitude. A Yellow Card is given to players who interfere in other games or breach a decision made by a Judge

Red Card

This Red Card is a final warning. Recipient players will be asked to adjust their attitude or suffer the consequences. Further Red Cards will result in expulsion from the tournament. A Red Card is given to players who receive a second Yellow Card, alter their Army Roster or attempt to use an illegal Army Roster when not

asked too by a Judge.

At present, Bracknell Forest Gamers have never expelled anyone from a

Tournament and hope never to have to.

The Judges reserve the right to remove

any players rather than have them spoil

the atmosphere of the Event.

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Army Selection Winds of War will contain four rounds, valid armies will comprise to forces:

Force Selection • An Army is comprised of Two Combat patrol forces. Each

force may have no more than 500 points building it, using

the following Force Organisation Chart:

• No model may have more than 2 wounds.

• No model may have a 2+ save.

• No vehicle may have more than 2 hull points.

• An Army may take upto 1 flyer / flying monstrous creature

or Vehicle with HP 2+ whose armour is not greater than 33.

between them with in the points restrictions.

• No model may have more than 2 wounds except those that

have the Small Target universal special rule (which may not be taken as compulsory choices on the force organization chart).

• No model may be armed with an ordinance weapon.

• A typed roster MUST be submitted for each Force.

• Warhammer 40,000 6th Edition rules will be used along with any

relevant Games Workshop FAQ's.

• Each Force is limited to the troops specifically permitted by its list

and allies may not be used.

• All models used must be PAINTED and BASED miniatures of the

appropriate type they represent.

• Any full Codex’s/Army Lists/White Dwarf chapter Approved article published at least four weeks before the tournament will be allowed.

The list represents the current permitted armies as of January 2013.

All Forces lists, must be presented up to two weeks before the

tournament (4th February 2013)

• Each Force will require two appropriate objective markers mounted

on bases no larger than 40mm in diameter.

• An Army may take 0-1 Gun Emplacement:

Quad Gun - 50 points Icarus Lascannon - 35 points.

NO defences (no Aegis Defences Line nor Bastion etc)

• Forge World models will be considered on a case by case

Army Notes Players will fight with two armies allied together for the tournament, any

equipment or rule that has effects on “friendly models” only apply to the

owning player’s models, not their partner’

Both players can use each other’s teleport homers or personal icons

Race’ based rule (Markerlights/Syanpse/Guide/Ressurection Orbs) and

similar, CAN be applied to both players in a force if they are the appropriate (Same) race.

• Imperial Guard: A Master of Ordinance may not be taken due to the “Artillery Bombardment special rule”

• Renegade Guard: Treated the same as Imperial Guard, though may not take commissars...

• Eldar: May purchase a Warlock to assign to any of the following unit

types: Guardian squads, Guardian Jetbikes and wraith guard. Wraithsight is not prevented by Friendly psykers

• Tau: Tau will not ally with any Orks

• Sisters of Battle may not ally with any Space Marines chapter, Tau or any other force with a psyker in it,

• Dark Angels may not ally with Space Wolves

• Black Templars will only ally with Imperial force that do not include

Ad-Humans

• Any Chaos (Daemon or Space Marine) will not ally with Imperial force or Eldar (Craftworld).

• Renegade Guard may ally with any Chaos Force

• Orks - Kustom Force Fields (KFFs) will affect ALL units (friend,

doubles partner or foe) within 6”, Waaaghs - are declared separately for

each Ork player Grot Tanks from IA8 may be included

• Necrons and Tyranids may only ally with themselves or a Controlled

Ally – a controlled ally will have leadership equal to the controlling force

but initiative reduced to "1"

• Kroot: will not ally with any Tau force, Space Marines, or any

Inquisitor/Grey Knight army, Kroot forces may take a (Scout Shaper) to lead their forces.

Scout Shapers will use the following characteristics

pts WS BS S T W I A Ld Sv

+15 4 3 4 3 2 3 3 8 6+

(all other rules remain the same)

Army list to be sent to [email protected]

Permitted Armies

Space Marines Codex Space Marines

Dark Angels Codex Dark Angels

Blood Angels Codex Blood Angels

Space Wolves Codex Space Wolves

Black Templars Codex Black Templars

Grey Knights Codex Grey Knights

Witch Hunter White Dwarf SOBs

Imperial Guard Codex Imperial Guard

Tau Codex Tau Empire

Renegade Guard Codex Imperial Guard / Imperial Armour

Chaos Space Marines Codex Chaos Space Marines

Ork Codex Orks

Daemons Codex Daemons

Kroot Mercenaries Chapter Approved 2004 (see army notes)

Eldar Codex Eldar

Dark Eldar Codex Dark Eldar (2010)

Tyranid Codex Tyranid (2010)

Necron Codex Necron (2011)

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SCORINGSCORINGSCORINGSCORING (Or how to win Winds of War))

The Overall Winner of Winds of War will be the team who scores the highest Tournament Score.

Tournament points are a combination of points scored in

each category which are weighted and added together to

give each team an overall ranking. i.e. final team results will be 18.4500.15 this being game/victory/army-points

Army List 2 points A full and clearly readable roster at has been submitted at least two weeks BEFORE the event. (1 point per army)

Game points (0-20 points) Game points are awarded for each game by simply completing each round

scenario and working out the victor.

Result Points

Win 5

Draw 3

Lose 1

Concede 0

These and Victory points will all contribute to your overall result

A Maximum total will be 22 points + game/victory/army-points

After the first round, you will be matched against a similarly skilled opponent using the Swiss system

Army - (0-20 points) Armies will be marked for painting and character. Using the table below which can be used as a reference as to how judging will be scored

Before you begin... Please go through your army list with your opponent, the scenario provided, and confirm the effect of any terrain including any additional

rules, that are in play on specific tables

The Awards

Competitor will be awarded (only) one of the following prizes at the end of the Event

First overall (automatic free entry to Escalation 12)

Second placE

The Broken Brush Award (best painted army)

and of course the

~<(

Best Army +1 All models are painted with at least three colours and all bases

are appropriately textured.

+1 The Army has a unifying paint scheme, with appropriate banners and unit markings applied to a majority of the models

in the force

+2 All models have had details and attention applied to them to stand above a merely painted forces

+2 The army shows clear signs of units being converted beyond

that of a simple arm/head swap.

+2 The Entire army has been extensively converted, and has been given additional theme bits such as objective markers etc.

+1 A number of conversions that lend a unique feel to the army.

A single conversion will not be sufficient.

+1 Background is coherent word processed format giving a brief overview of the army, of no more than 150 words.

+1 All characters highlighted in the written background are

appropriately identifiable within your army.

+1 Background of the army reflects the relevant gaming system history and universe and is correct in appropriate details.

+1 2 appropriate objective markers. These should be mounted on

a base no larger than 40mm in diameter.

IMPORTANT: illegal army lists will not receive any of the following awards

+1 Every model conforms to “what you see is what you get”, including wargear, vehicle upgrades and all conversions are

clearly recognisable.

+2 The army is felt to be well balanced, in the opinion of the

Judges and carries the background onto the battlefield in terms of composition and painting.

+2 The Army has that “wow” factor standing out from the norm.

+2 The Army is felt to have excelled itself in one of the areas of

marking beyond that which the judges would normally expect.

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Terms used throughout this Information Pack are as follows:

TERM The meanings of the terms used throughout this Information Pack

Army Background A WORD-PROCESSED document that reflects the narrative element of the player’s army.

Army Painting A variable amount of points awarded to each player for the painting, converting, coherency and basing of

their army.

Army Presentation A variable amount of points awarded to each player for their Army Roster, Army Background and attention to

W.Y.S.I.W.Y.G.

Army Roster A record of a player’s army, including points values and wargear. An Army Roster may never be amended

unless it is deemed illegal by the Judges.

Best Army An award given to the player who has brought the most striking army.

Best Sportsman An award given to the player who has played in the most admirable spirit

General-ship A variable amount of points awarded to each player for their performance throughout each round.

Information Pack A document that contains the rules, schedule and criteria for the event (what your holding in your hand).

Judge An Official of Bracknell Forest Gamers. The Judges will make sure that as many of players as possible will

get a nice friendly game.

Morning Briefing A brief period after Registration during which greetings, and announcements are made.

Red Card A final warning given to players who commit a second minor offence or a major offence.

Registration A period before the Morning Briefing, during which all players confirm their attendance, and hand in a copy

of their Army Roster

Results Card A card onto which players record the result of each game.

Round A session in which players will play against their pre-determined opponents.

Voting Card A card onto which the players record the player they feel is most deserving of the Best Sportsman award.

Warm-up A brief period during each Round for both players to examine each other’s Army Rosters and prepare for the

game ahead.

W.Y.S.I.W.Y.G An acronym for ‘What You See Is What You Get’. W.Y.S.I.W.Y.G. ensures that all players utilise armies that

clearly represent the units and vehicles on their Army Roster.

Yellow Card A warning given to players who commit a minor offence.

Tips & Tricks: Tournament Survival Guide Tips & Tricks: Tournament Survival Guide Tips & Tricks: Tournament Survival Guide Tips & Tricks: Tournament Survival Guide For those of you who haven't been to a tournament before, here the are a few points that may make your day more enjoyable and run more smoothly Trays: Table space around a gaming table can get quite cluttered, a tray makes it a lot easier to shift your army from one table to another during the day, if its' themed it can even earn you bonus points Drink: Beside rolling dice the second most common activity on a gaming table is talking. Make sure you get plenty to drink through out the day Keep it moving: In the interest of making the day run smoothly, no one want to be hanging around waiting for the next victim… sorry opponent, where possible can you keep the game moving along Ask before you touch: Most people don't mind you admiring their models but please ask them before picking them up. Everybody puts a lot of effort into their armies and it is fairly devastating if something gets broken or goes missing during the day. Winning is the only thing: We all want to quash our enemies and march gloriously across the battle field, but until then please remember, it’s only a GAME, please give your opponent the courtesy you would wish shown to yourself

Page 6: Run by - Bracknell Forest Gamers All · Page 1 Run by - Bracknell Forest Gamers Bracknell Forest Gamers Let the Dice Roll When you arrive and register you must hand in a copy of your

Disclaimer This material is completely unofficial and in no way endorsed by Games Workshop Limited.

Adeptus Astartes, Battlefleet Gothic, Black Templars, Blood Angels, Blood Bowl, Catachan Jungle Fighters, Chaos Space Marines

Eldar, Dark Angels, Dark Future, the Double-Headed/Imperial Eagle device, the 40k device, Dwarfs Crossed Hammer logo, 'Eavy Metal, Epic, Eldar, Eldar symbol

devices, Eye of Terror, the Games Workshop logo, Games Workshop, Genesteale

logo, Inquisitor, the Inquisitor device , Khorne, the Khorne device, Kislev, Kroot, Leman Russ, Mordheim, Necron, Necromunda,

Skull devices, Skaven, Skaven logos, Slaanesh, Slaanesh logo, Slottabase, Space Hulk, Space Marine, Space Marine chapter logos, Space Wolves, Sisters of Ba

Steel Legion, Talisman, Tau, the Tau caste designations, Tyranid, Tyrannid, Tzeentch, Tzeentch logo, Ultramarines, Vampire C

Carstein logo, Chaos, 40k, GW, Warmaster, Warhammer, White Dwarf, and all associated marks, names, characters, illustrations

world and Warhammer 40,000 universe are either (r), TM and/or (c) Games

world, used without permission No challenge to their status intended. All Rights Reserved.

HOW TO GET TO

Bracknell Forest Gamers

By Road –

From M4 Leave the M4 at Junction 10 and take

the A329 (M) READING, WOKINGHAM and

BRACKNELL and following signs for

BRACKNELL. Leave the A329 (M) at the

Junction for the TWIN BRIDGES

ROUNDABOUT, and proceed straight over into

DOWNSHIRE WAY, this is a single Lane Carriageway

At the next roundabout take the fourth exit i

ROAD A322, This is a Dual Carriageway,

have the Horse and Groom Harvester pub on your

follow the A322 to next roundabout

FOREST SPORT CENTRE ROUNDABOUT

1st left

From M3: Leave M3 at Junction 3. Take

BRACKNELL, the Bracknell Leisure Centre is on your

after the next Roundabout after the HILTON HOTEL

the BRACKNELL FOREST SPORT CENTRE

ROUNDABOUT and 3rd exit

From THE BRACKNELL FOREST SPORT CENTRE

ROUNDABOUT:

Turn into Opladen Way (opposite the sports centre

then right at the traffic circles, into Nightingale Crescent

and into; Harmans Water Road - go 0.5 miles and straight

into Ralphs Ride. Turn right at into Lowbury

again into St Paul’s Car park

By Rail: -

Bracknell Railway Station: Frequent trains from London

(Waterloo) and Reading. The Centre is approx. 1.4 miles

from the station and is accessible by bus.

6666 Page

This material is completely unofficial and in no way endorsed by Games Workshop Limited.

Adeptus Astartes, Battlefleet Gothic, Black Templars, Blood Angels, Blood Bowl, Catachan Jungle Fighters, Chaos Space Marines

Headed/Imperial Eagle device, the 40k device, Dwarfs Crossed Hammer logo, 'Eavy Metal, Epic, Eldar, Eldar symbol

devices, Eye of Terror, the Games Workshop logo, Games Workshop, Genestealer, Golden Demon, Gorkamorka, Grey Knight, Hammer of Sigmar, Horned Rat

logo, Inquisitor, the Inquisitor device , Khorne, the Khorne device, Kislev, Kroot, Leman Russ, Mordheim, Necron, Necromunda,

logos, Slaanesh, Slaanesh logo, Slottabase, Space Hulk, Space Marine, Space Marine chapter logos, Space Wolves, Sisters of Ba

Steel Legion, Talisman, Tau, the Tau caste designations, Tyranid, Tyrannid, Tzeentch, Tzeentch logo, Ultramarines, Vampire C

Carstein logo, Chaos, 40k, GW, Warmaster, Warhammer, White Dwarf, and all associated marks, names, characters, illustrations

world and Warhammer 40,000 universe are either (r), TM and/or (c) Games Workshop Ltd 2000-2004, variably registered in the UK and other countries around the

world, used without permission No challenge to their status intended. All Rights Reserved.

http://bracknellforestgamers.wordpress.com

bracknellforestgamers

A322

and take

) READING, WOKINGHAM and

BRACKNELL and following signs for

M) at the

the TWIN BRIDGES

, and proceed straight over into

Lane Carriageway.

take the fourth exit into BAGSHOT

a Dual Carriageway, (you should

arvester pub on your left)

to next roundabout BRACKNELL

FOREST SPORT CENTRE ROUNDABOUT and take

. Take A322 to

, the Bracknell Leisure Centre is on your left

the next Roundabout after the HILTON HOTEL this is

ELL FOREST SPORT CENTRE

BRACKNELL FOREST SPORT CENTRE

opposite the sports centre) and left

right at the traffic circles, into Nightingale Crescent

go 0.5 miles and straight

Lowbury and right

: Frequent trains from London

(Waterloo) and Reading. The Centre is approx. 1.4 miles

Martins Heron Halt- Same Trains that frequent Bracknell,

though the halt is closer and is within

Parking: Parking is available in the

the main shopping centre or parking areas close

Food and (Drink)

There is a number takeaway restaurant

though coffee tea and other refreshments will be available

within the centre

Adeptus Astartes, Battlefleet Gothic, Black Templars, Blood Angels, Blood Bowl, Catachan Jungle Fighters, Chaos Space Marines, the Chaos device, Codex, Dark

Headed/Imperial Eagle device, the 40k device, Dwarfs Crossed Hammer logo, 'Eavy Metal, Epic, Eldar, Eldar symbol

r, Golden Demon, Gorkamorka, Grey Knight, Hammer of Sigmar, Horned Rat

logo, Inquisitor, the Inquisitor device , Khorne, the Khorne device, Kislev, Kroot, Leman Russ, Mordheim, Necron, Necromunda, Nurgle, Nurgle logo, Ork, Ork

logos, Slaanesh, Slaanesh logo, Slottabase, Space Hulk, Space Marine, Space Marine chapter logos, Space Wolves, Sisters of Battle,

Steel Legion, Talisman, Tau, the Tau caste designations, Tyranid, Tyrannid, Tzeentch, Tzeentch logo, Ultramarines, Vampire Count logo, Von Carstein, Von

Carstein logo, Chaos, 40k, GW, Warmaster, Warhammer, White Dwarf, and all associated marks, names, characters, illustrations and images from the Warhammer

2004, variably registered in the UK and other countries around the

http://bracknellforestgamers.wordpress.com

[email protected]

Same Trains that frequent Bracknell,

within easy walking distance

Parking is available in the church car park or in

main shopping centre or parking areas close by.

restaurant next to the centre,

though coffee tea and other refreshments will be available