Run by - Bracknell Forest Gamers All · Page 1 Run by - Bracknell Forest Gamers Bracknell Forest...
Transcript of Run by - Bracknell Forest Gamers All · Page 1 Run by - Bracknell Forest Gamers Bracknell Forest...
Page 1
Run by - Bracknell Forest GamersBracknell Forest GamersBracknell Forest GamersBracknell Forest Gamers
Let the Dice Roll When you arrive and register you
must hand in a copy of your army list
which will be compared to the one
that you will have sent in to register
beforehand. It must include all of the
models in your army, their point’s
value, and the point’s value of any
upgrades or equipment. All models
MUST be painted and representative
of the appropriate type of troop.
The minimal standard of painting
requires that at least three colours are
painted on to the model and that the
bases are textured in some manner.
In addition to your army you will need the following:
• This document
• Your painted miniatures.
• Your Army Book (any other books relating to your army, if appropriate)
• Warhammer 40,000 6th edition
rulebook
• Dice, Templates and Tape measures
• A spare copy of your army list
• Super glue for battlefield repairs
• Pen and paper (for recording
results).
• Spending money for food and
drinks.
• Transportation to and from the
event.
• Be over 15 years old
The Day
9:00 Registration
10:00-11:15 Game One
11:30-12:45 Game Two
12:00-13:15 Lunch (Army Judging)
13:30-14:45 Game Three
15:00 -16:15 Game Four
17:00 Presentations
18:00 Tea
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One Umpire To Rule Them AllOne Umpire To Rule Them AllOne Umpire To Rule Them AllOne Umpire To Rule Them All....
There will only be one umpire for this tournament. If you really want an umpire to sort out a rules question, then you are free to call him over. However, only the umpire will answer rules questions, and all of the other organisers/judges will just redirect any rules questions to him. You should note that the prime duty of our organisers is to make sure that the majority of players in the campaign get a nice friendly game where winning is secondary to having a good time, persistent spoilers will be asked to desist or suffer a penalty
Rules of Engagement Warhammer 40000 6th Edition rules
will be used for this tournament as will
the latest FAQs from the Games
Workshop
With the exception of a few specific
articles and army lists (detailed under
Army Selection), none of the rules from
Chapter Approved articles will be in
force.
Arriving at Bracknell Forest Gamers, you will be asked to for a copy of your Army
Roster for the Judges to refer to. This
copy of your Army Roster must be
handed in during Registration. You will
also require a second copy of the Army
Roster, which you should keep with you
when you are playing. Players must use
the same Army Roster throughout the
course of the tournament. Any
alterations to an Army Roster once the
tournament has started will be
considered a Red Card offence.
Your Army Rosters must adhere to the
following:
• Be word-processed and clearly legible.
• Include your name, and where possible
army name
• Adhere to the criteria listed in the
“ARMY SELECTION” section.
• Clearly state the total value for each individual unit entry in your list and must specify which
miniatures carry any additional equipment or wargear.
ILLEGAL ARMY ROSTERS During the course of the tournament, the Judges will
check as many Army Rosters as possible. If any mistakes
are found, the results of all of the games in which the
player has used the illegal Army Roster will immediately
be changed to Massacres in favour of their opponents.
This will apply even if the
mistake was honest or minor, so
please double-check your Army
Roster before hand
It is impossible for the Judges
to check all of the Army Rosters
before Round One so if you
think your opponents have an
illegal Army Roster in Round
One, please notify the Judges as
soon as possible.
If you are discovered to be
using an illegal Army Roster,
you will be asked to amend the
Army Roster in the presence of
a Judge before the next Round.
Failure to amend an illegal
Army Roster or using it again in
later Rounds is considered a
Red Card offence.
Order of Battle
REGISTRATION All players must register on the
day of the tournament. During
Registration, the Judges will
take a copy of your Army
Roster and Army Background.
You will also need to inform
the Judges if you did not paint
your entire army, as this will
affect your inclusion in the Best
Army nomination system.
MORNING BRIEFING After Registration has been completed, the Judges will
commence a Morning Briefing during which
greetings, announcements and important information
relating to both the tournament and the use of the
facilities of the events hall will be made. .
WARNINGS Winds of War is intended to be a fun and enjoyable event. The prime duty of the Judges is to make sure that the majority of players in the tournament get a nice friendly game. The Judges will intervene in any argument that they see or are alerted to. If an incident occurs to warrant a Judges intervention then they have a simple warning system when dealing with incidents as follows:
Yellow Card
The Yellow Card is a warning. Recipient players will be asked to adjust their attitude. A Yellow Card is given to players who interfere in other games or breach a decision made by a Judge
Red Card
This Red Card is a final warning. Recipient players will be asked to adjust their attitude or suffer the consequences. Further Red Cards will result in expulsion from the tournament. A Red Card is given to players who receive a second Yellow Card, alter their Army Roster or attempt to use an illegal Army Roster when not
asked too by a Judge.
At present, Bracknell Forest Gamers have never expelled anyone from a
Tournament and hope never to have to.
The Judges reserve the right to remove
any players rather than have them spoil
the atmosphere of the Event.
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Army Selection Winds of War will contain four rounds, valid armies will comprise to forces:
Force Selection • An Army is comprised of Two Combat patrol forces. Each
force may have no more than 500 points building it, using
the following Force Organisation Chart:
• No model may have more than 2 wounds.
• No model may have a 2+ save.
• No vehicle may have more than 2 hull points.
• An Army may take upto 1 flyer / flying monstrous creature
or Vehicle with HP 2+ whose armour is not greater than 33.
between them with in the points restrictions.
• No model may have more than 2 wounds except those that
have the Small Target universal special rule (which may not be taken as compulsory choices on the force organization chart).
• No model may be armed with an ordinance weapon.
• A typed roster MUST be submitted for each Force.
• Warhammer 40,000 6th Edition rules will be used along with any
relevant Games Workshop FAQ's.
• Each Force is limited to the troops specifically permitted by its list
and allies may not be used.
• All models used must be PAINTED and BASED miniatures of the
appropriate type they represent.
• Any full Codex’s/Army Lists/White Dwarf chapter Approved article published at least four weeks before the tournament will be allowed.
The list represents the current permitted armies as of January 2013.
All Forces lists, must be presented up to two weeks before the
tournament (4th February 2013)
• Each Force will require two appropriate objective markers mounted
on bases no larger than 40mm in diameter.
• An Army may take 0-1 Gun Emplacement:
Quad Gun - 50 points Icarus Lascannon - 35 points.
NO defences (no Aegis Defences Line nor Bastion etc)
• Forge World models will be considered on a case by case
Army Notes Players will fight with two armies allied together for the tournament, any
equipment or rule that has effects on “friendly models” only apply to the
owning player’s models, not their partner’
Both players can use each other’s teleport homers or personal icons
Race’ based rule (Markerlights/Syanpse/Guide/Ressurection Orbs) and
similar, CAN be applied to both players in a force if they are the appropriate (Same) race.
• Imperial Guard: A Master of Ordinance may not be taken due to the “Artillery Bombardment special rule”
• Renegade Guard: Treated the same as Imperial Guard, though may not take commissars...
• Eldar: May purchase a Warlock to assign to any of the following unit
types: Guardian squads, Guardian Jetbikes and wraith guard. Wraithsight is not prevented by Friendly psykers
• Tau: Tau will not ally with any Orks
• Sisters of Battle may not ally with any Space Marines chapter, Tau or any other force with a psyker in it,
• Dark Angels may not ally with Space Wolves
• Black Templars will only ally with Imperial force that do not include
Ad-Humans
• Any Chaos (Daemon or Space Marine) will not ally with Imperial force or Eldar (Craftworld).
• Renegade Guard may ally with any Chaos Force
• Orks - Kustom Force Fields (KFFs) will affect ALL units (friend,
doubles partner or foe) within 6”, Waaaghs - are declared separately for
each Ork player Grot Tanks from IA8 may be included
• Necrons and Tyranids may only ally with themselves or a Controlled
Ally – a controlled ally will have leadership equal to the controlling force
but initiative reduced to "1"
• Kroot: will not ally with any Tau force, Space Marines, or any
Inquisitor/Grey Knight army, Kroot forces may take a (Scout Shaper) to lead their forces.
Scout Shapers will use the following characteristics
pts WS BS S T W I A Ld Sv
+15 4 3 4 3 2 3 3 8 6+
(all other rules remain the same)
Army list to be sent to [email protected]
Permitted Armies
Space Marines Codex Space Marines
Dark Angels Codex Dark Angels
Blood Angels Codex Blood Angels
Space Wolves Codex Space Wolves
Black Templars Codex Black Templars
Grey Knights Codex Grey Knights
Witch Hunter White Dwarf SOBs
Imperial Guard Codex Imperial Guard
Tau Codex Tau Empire
Renegade Guard Codex Imperial Guard / Imperial Armour
Chaos Space Marines Codex Chaos Space Marines
Ork Codex Orks
Daemons Codex Daemons
Kroot Mercenaries Chapter Approved 2004 (see army notes)
Eldar Codex Eldar
Dark Eldar Codex Dark Eldar (2010)
Tyranid Codex Tyranid (2010)
Necron Codex Necron (2011)
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SCORINGSCORINGSCORINGSCORING (Or how to win Winds of War))
The Overall Winner of Winds of War will be the team who scores the highest Tournament Score.
Tournament points are a combination of points scored in
each category which are weighted and added together to
give each team an overall ranking. i.e. final team results will be 18.4500.15 this being game/victory/army-points
Army List 2 points A full and clearly readable roster at has been submitted at least two weeks BEFORE the event. (1 point per army)
Game points (0-20 points) Game points are awarded for each game by simply completing each round
scenario and working out the victor.
Result Points
Win 5
Draw 3
Lose 1
Concede 0
These and Victory points will all contribute to your overall result
A Maximum total will be 22 points + game/victory/army-points
After the first round, you will be matched against a similarly skilled opponent using the Swiss system
Army - (0-20 points) Armies will be marked for painting and character. Using the table below which can be used as a reference as to how judging will be scored
Before you begin... Please go through your army list with your opponent, the scenario provided, and confirm the effect of any terrain including any additional
rules, that are in play on specific tables
The Awards
Competitor will be awarded (only) one of the following prizes at the end of the Event
First overall (automatic free entry to Escalation 12)
Second placE
The Broken Brush Award (best painted army)
and of course the
~<(
Best Army +1 All models are painted with at least three colours and all bases
are appropriately textured.
+1 The Army has a unifying paint scheme, with appropriate banners and unit markings applied to a majority of the models
in the force
+2 All models have had details and attention applied to them to stand above a merely painted forces
+2 The army shows clear signs of units being converted beyond
that of a simple arm/head swap.
+2 The Entire army has been extensively converted, and has been given additional theme bits such as objective markers etc.
+1 A number of conversions that lend a unique feel to the army.
A single conversion will not be sufficient.
+1 Background is coherent word processed format giving a brief overview of the army, of no more than 150 words.
+1 All characters highlighted in the written background are
appropriately identifiable within your army.
+1 Background of the army reflects the relevant gaming system history and universe and is correct in appropriate details.
+1 2 appropriate objective markers. These should be mounted on
a base no larger than 40mm in diameter.
IMPORTANT: illegal army lists will not receive any of the following awards
+1 Every model conforms to “what you see is what you get”, including wargear, vehicle upgrades and all conversions are
clearly recognisable.
+2 The army is felt to be well balanced, in the opinion of the
Judges and carries the background onto the battlefield in terms of composition and painting.
+2 The Army has that “wow” factor standing out from the norm.
+2 The Army is felt to have excelled itself in one of the areas of
marking beyond that which the judges would normally expect.
Page 5
Terms used throughout this Information Pack are as follows:
TERM The meanings of the terms used throughout this Information Pack
Army Background A WORD-PROCESSED document that reflects the narrative element of the player’s army.
Army Painting A variable amount of points awarded to each player for the painting, converting, coherency and basing of
their army.
Army Presentation A variable amount of points awarded to each player for their Army Roster, Army Background and attention to
W.Y.S.I.W.Y.G.
Army Roster A record of a player’s army, including points values and wargear. An Army Roster may never be amended
unless it is deemed illegal by the Judges.
Best Army An award given to the player who has brought the most striking army.
Best Sportsman An award given to the player who has played in the most admirable spirit
General-ship A variable amount of points awarded to each player for their performance throughout each round.
Information Pack A document that contains the rules, schedule and criteria for the event (what your holding in your hand).
Judge An Official of Bracknell Forest Gamers. The Judges will make sure that as many of players as possible will
get a nice friendly game.
Morning Briefing A brief period after Registration during which greetings, and announcements are made.
Red Card A final warning given to players who commit a second minor offence or a major offence.
Registration A period before the Morning Briefing, during which all players confirm their attendance, and hand in a copy
of their Army Roster
Results Card A card onto which players record the result of each game.
Round A session in which players will play against their pre-determined opponents.
Voting Card A card onto which the players record the player they feel is most deserving of the Best Sportsman award.
Warm-up A brief period during each Round for both players to examine each other’s Army Rosters and prepare for the
game ahead.
W.Y.S.I.W.Y.G An acronym for ‘What You See Is What You Get’. W.Y.S.I.W.Y.G. ensures that all players utilise armies that
clearly represent the units and vehicles on their Army Roster.
Yellow Card A warning given to players who commit a minor offence.
Tips & Tricks: Tournament Survival Guide Tips & Tricks: Tournament Survival Guide Tips & Tricks: Tournament Survival Guide Tips & Tricks: Tournament Survival Guide For those of you who haven't been to a tournament before, here the are a few points that may make your day more enjoyable and run more smoothly Trays: Table space around a gaming table can get quite cluttered, a tray makes it a lot easier to shift your army from one table to another during the day, if its' themed it can even earn you bonus points Drink: Beside rolling dice the second most common activity on a gaming table is talking. Make sure you get plenty to drink through out the day Keep it moving: In the interest of making the day run smoothly, no one want to be hanging around waiting for the next victim… sorry opponent, where possible can you keep the game moving along Ask before you touch: Most people don't mind you admiring their models but please ask them before picking them up. Everybody puts a lot of effort into their armies and it is fairly devastating if something gets broken or goes missing during the day. Winning is the only thing: We all want to quash our enemies and march gloriously across the battle field, but until then please remember, it’s only a GAME, please give your opponent the courtesy you would wish shown to yourself
Disclaimer This material is completely unofficial and in no way endorsed by Games Workshop Limited.
Adeptus Astartes, Battlefleet Gothic, Black Templars, Blood Angels, Blood Bowl, Catachan Jungle Fighters, Chaos Space Marines
Eldar, Dark Angels, Dark Future, the Double-Headed/Imperial Eagle device, the 40k device, Dwarfs Crossed Hammer logo, 'Eavy Metal, Epic, Eldar, Eldar symbol
devices, Eye of Terror, the Games Workshop logo, Games Workshop, Genesteale
logo, Inquisitor, the Inquisitor device , Khorne, the Khorne device, Kislev, Kroot, Leman Russ, Mordheim, Necron, Necromunda,
Skull devices, Skaven, Skaven logos, Slaanesh, Slaanesh logo, Slottabase, Space Hulk, Space Marine, Space Marine chapter logos, Space Wolves, Sisters of Ba
Steel Legion, Talisman, Tau, the Tau caste designations, Tyranid, Tyrannid, Tzeentch, Tzeentch logo, Ultramarines, Vampire C
Carstein logo, Chaos, 40k, GW, Warmaster, Warhammer, White Dwarf, and all associated marks, names, characters, illustrations
world and Warhammer 40,000 universe are either (r), TM and/or (c) Games
world, used without permission No challenge to their status intended. All Rights Reserved.
HOW TO GET TO
Bracknell Forest Gamers
By Road –
From M4 Leave the M4 at Junction 10 and take
the A329 (M) READING, WOKINGHAM and
BRACKNELL and following signs for
BRACKNELL. Leave the A329 (M) at the
Junction for the TWIN BRIDGES
ROUNDABOUT, and proceed straight over into
DOWNSHIRE WAY, this is a single Lane Carriageway
At the next roundabout take the fourth exit i
ROAD A322, This is a Dual Carriageway,
have the Horse and Groom Harvester pub on your
follow the A322 to next roundabout
FOREST SPORT CENTRE ROUNDABOUT
1st left
From M3: Leave M3 at Junction 3. Take
BRACKNELL, the Bracknell Leisure Centre is on your
after the next Roundabout after the HILTON HOTEL
the BRACKNELL FOREST SPORT CENTRE
ROUNDABOUT and 3rd exit
From THE BRACKNELL FOREST SPORT CENTRE
ROUNDABOUT:
Turn into Opladen Way (opposite the sports centre
then right at the traffic circles, into Nightingale Crescent
and into; Harmans Water Road - go 0.5 miles and straight
into Ralphs Ride. Turn right at into Lowbury
again into St Paul’s Car park
By Rail: -
Bracknell Railway Station: Frequent trains from London
(Waterloo) and Reading. The Centre is approx. 1.4 miles
from the station and is accessible by bus.
6666 Page
This material is completely unofficial and in no way endorsed by Games Workshop Limited.
Adeptus Astartes, Battlefleet Gothic, Black Templars, Blood Angels, Blood Bowl, Catachan Jungle Fighters, Chaos Space Marines
Headed/Imperial Eagle device, the 40k device, Dwarfs Crossed Hammer logo, 'Eavy Metal, Epic, Eldar, Eldar symbol
devices, Eye of Terror, the Games Workshop logo, Games Workshop, Genestealer, Golden Demon, Gorkamorka, Grey Knight, Hammer of Sigmar, Horned Rat
logo, Inquisitor, the Inquisitor device , Khorne, the Khorne device, Kislev, Kroot, Leman Russ, Mordheim, Necron, Necromunda,
logos, Slaanesh, Slaanesh logo, Slottabase, Space Hulk, Space Marine, Space Marine chapter logos, Space Wolves, Sisters of Ba
Steel Legion, Talisman, Tau, the Tau caste designations, Tyranid, Tyrannid, Tzeentch, Tzeentch logo, Ultramarines, Vampire C
Carstein logo, Chaos, 40k, GW, Warmaster, Warhammer, White Dwarf, and all associated marks, names, characters, illustrations
world and Warhammer 40,000 universe are either (r), TM and/or (c) Games Workshop Ltd 2000-2004, variably registered in the UK and other countries around the
world, used without permission No challenge to their status intended. All Rights Reserved.
http://bracknellforestgamers.wordpress.com
bracknellforestgamers
A322
and take
) READING, WOKINGHAM and
BRACKNELL and following signs for
M) at the
the TWIN BRIDGES
, and proceed straight over into
Lane Carriageway.
take the fourth exit into BAGSHOT
a Dual Carriageway, (you should
arvester pub on your left)
to next roundabout BRACKNELL
FOREST SPORT CENTRE ROUNDABOUT and take
. Take A322 to
, the Bracknell Leisure Centre is on your left
the next Roundabout after the HILTON HOTEL this is
ELL FOREST SPORT CENTRE
BRACKNELL FOREST SPORT CENTRE
opposite the sports centre) and left
right at the traffic circles, into Nightingale Crescent
go 0.5 miles and straight
Lowbury and right
: Frequent trains from London
(Waterloo) and Reading. The Centre is approx. 1.4 miles
Martins Heron Halt- Same Trains that frequent Bracknell,
though the halt is closer and is within
Parking: Parking is available in the
the main shopping centre or parking areas close
Food and (Drink)
There is a number takeaway restaurant
though coffee tea and other refreshments will be available
within the centre
Adeptus Astartes, Battlefleet Gothic, Black Templars, Blood Angels, Blood Bowl, Catachan Jungle Fighters, Chaos Space Marines, the Chaos device, Codex, Dark
Headed/Imperial Eagle device, the 40k device, Dwarfs Crossed Hammer logo, 'Eavy Metal, Epic, Eldar, Eldar symbol
r, Golden Demon, Gorkamorka, Grey Knight, Hammer of Sigmar, Horned Rat
logo, Inquisitor, the Inquisitor device , Khorne, the Khorne device, Kislev, Kroot, Leman Russ, Mordheim, Necron, Necromunda, Nurgle, Nurgle logo, Ork, Ork
logos, Slaanesh, Slaanesh logo, Slottabase, Space Hulk, Space Marine, Space Marine chapter logos, Space Wolves, Sisters of Battle,
Steel Legion, Talisman, Tau, the Tau caste designations, Tyranid, Tyrannid, Tzeentch, Tzeentch logo, Ultramarines, Vampire Count logo, Von Carstein, Von
Carstein logo, Chaos, 40k, GW, Warmaster, Warhammer, White Dwarf, and all associated marks, names, characters, illustrations and images from the Warhammer
2004, variably registered in the UK and other countries around the
http://bracknellforestgamers.wordpress.com
Same Trains that frequent Bracknell,
within easy walking distance
Parking is available in the church car park or in
main shopping centre or parking areas close by.
restaurant next to the centre,
though coffee tea and other refreshments will be available