Research proposal assg 2nd

37
A STUDY ON THE EFFECTIVENESS OF TECHNOLOGY AND MULTIMEDIA USAGE IN ART TEACHING FOR EARLY CHILDHOOD By: Amira binti Ahmad Mahmud 2013146821 Master of Education (Visual Art Education) Universiti Teknologi MARA

description

 

Transcript of Research proposal assg 2nd

Page 1: Research proposal assg 2nd

A STUDY ON THE EFFECTIVENESS OF TECHNOLOGY AND MULTIMEDIA

USAGE IN ART TEACHING FOR EARLY CHILDHOOD

By:

Amira binti Ahmad Mahmud

2013146821

Master of Education (Visual Art Education)

Universiti Teknologi MARA

Page 2: Research proposal assg 2nd

2

CONTENTS INTRODUCTION .................................................................................................................. 4

1.0 Introduction ................................................................................................................. 4 1.1 Background of the Study ............................................................................................. 6 1.2 Problem Statement...................................................................................................... 8 1.3 Research Objectives ................................................................................................... 9 1.4 Research Questions .................................................................................................... 9 1.5 Research Hypothesis ................................................................................................ 10 1.6 Operational Definitions .............................................................................................. 10

1.6.1 Definition of Technology and Multimedia ............................................................. 10 1.6.2 Definition of Art Teaching .................................................................................... 10 1.6.3 Definition of Early Childhood .............................................................................. 11

1.7 Limitation of the Study ............................................................................................... 11 1.8 Significant of the Study .............................................................................................. 12

LITERATURE REVIEW ....................................................................................................... 13 2.0 Introduction ............................................................................................................... 13 2.1 ASSURE Model ......................................................................................................... 14

2.1.1 A – Analyse Learners .......................................................................................... 14 2.1.2 S – State Standards and Objectives ................................................................... 15 2.1.3 S – Select Strategies, Technology, Media, and Materials .................................... 15 2.1.4 U – Utilize Technology, Media, and Materials ...................................................... 15 2.1.5 R – Require Learner Participation ....................................................................... 16 2.1.6 E – Evaluate and Revise .................................................................................... 16

2.2 Technology and Multimedia in Classrooms ................................................................ 17 2.3 Technology and Multimedia in Early Childhood ......................................................... 19 2.4 Learning with Visuals ................................................................................................ 20

2.4.1 Pictures .............................................................................................................. 20 2.4.2 Drawings ............................................................................................................ 21 2.4.3 Charts ................................................................................................................. 22 2.4.4 Graphs ............................................................................................................... 23 2.4.5 Posters ............................................................................................................... 24 2.4.6 Cartoons ............................................................................................................. 25

2.5 ICT as a Tool for Learning ......................................................................................... 26 2.6 Conceptual Framework ............................................................................................. 27

RESEARCH METHODOLOGY ........................................................................................... 29 3.0 Introduction ............................................................................................................... 29 3.1 Research Design ....................................................................................................... 29

Page 3: Research proposal assg 2nd

3

3.2 Population and Sample ............................................................................................. 31 3.3 Instrumentation ......................................................................................................... 32 3.4 Data Collection .......................................................................................................... 33 3.5 Data Analysis ............................................................................................................ 35

BIBLIOGRAPHY ................................................................................................................. 36

Page 4: Research proposal assg 2nd

4

CHAPTER 1

INTRODUCTION

1.0 Introduction

Technology and multimedia is a term that has been spoken by public since early of

1990s. It received widespread attention in variety of aspects, such as in field of

entertainment, advertising, exhibition, presentation, games, exercises, and education.

Multimedia and technology is not a new thing. It existed since the start of

communication era, which involves the sound and visual display. Before this, the teacher

had using multimedia when teaching, for example the teacher using video cassette for music

subject. With the development of computer technology nowadays, multimedia are started to

be accepted.

Generally, multimedia is the usage of variety types of media that been used for

communication purpose. The time and technology evolution causes the definition of

multimedia changes. Nowadays, the public accepted multimedia as a communication device

that combines the usage of various media with the support of computer technology

(Jamalludin Harun, 2003).

According to Wikipedia, (n. d.), there is a branch of educational theory for early

childhood which relates to the teaching of young children until the age until about eight, with

a particular focus on education, notable in the period before the start of compulsory

education.

Page 5: Research proposal assg 2nd

5

The children with the early stage of age experience life more holistically, then any other

age group. Social, emotional, cognitive, language, and physical lessons are not learned

separately by very young children. Adults play the important role in children’s learning and

understanding. The early childhood tends to learn from the whole experience, not just from

the certain part of the experience which the adults give attention (Wikipedia, n. d.).

The early childhood have the high sense of curiosity. They are more to explore the new

thing that they facing in their life. This situation is very suitable with the approach of

multimedia and technology in teaching and learning of art education in early childhood.

Page 6: Research proposal assg 2nd

6

1.1 Background of the Study

Education in early childhood is the education focuses on children’s learning trough play,

based on the research and philosophy Jean Piaget. This belief is centred on the ‘Power of

Play’. It has been thought that children learn more efficiency and gain more knowledge play-

based activities such as dramatic play, art, and social games. This theory plays stems

children’s natural curiosity and tendencies to ‘make believe’ mixing in educational lessons

(Wenner, 2009).

The need of multimedia and technology usage in art teaching is to make the learning

method increase significantly along with globalization. Before this, the usage of media is

already applied, i.e., the usage of cassette in music subject, in literature class to play poems,

and documentaries. The early childhood students can understand and adapt easier about

what they learn with the multimedia and technology as the teaching tools. This is because,

the cassette provides audio that can be play and gives the sound of melody and

pronunciation. It also can be access repeatedly in order to gives understanding to the

students.

Nowadays, the technology expands concomitant with the education evolution. In school,

the multimedia and technology in teaching and learning has been implemented. Apart from

that, the teaching tools have changed from media to multimedia that combined the several of

media such as audio, visual, graphic, animation, and etc. that being supported with the

computer technology in interactive way.

Based on the statement above, clearly that the early childhood students must be familiar

with the multimedia and technology in art learning.

Nowadays, most of people have computers and the teachers should use multimedia in

teaching. Compare to the past teacher that wrote using the chalk, and occasionally drawing

simple pictures, by using multimedia in teaching must be interactive teaching (Wen, 2000).

Page 7: Research proposal assg 2nd

7

According to the previous research, the introduction of multimedia and technology has

been made for its potential to facilitate the learning of other subjects, and even for the

development of students’ thinking (Steve Kennewell, 2000).

Therefore, the usage of multimedia and technology in art teaching should be practice to

the early childhood students and identify the effectiveness on the usage of multimedia and

technology in art teaching.

Page 8: Research proposal assg 2nd

8

1.2 Problem Statement

The education system nowadays encounters the rapid changes. Teaching and learning

with the usage of multimedia and technology in art subject has been widely used. According

to (Patricia Edgar, 2008) the technology has transformed the way children learn and interact

with their environment. Based on the statement, the teaching and learning method have

changed over the technology usage evolution. However, the ability of the student in early

childhood on adapting and learning multimedia and technology should be taken into

consideration.

The setting of the use of technology in early childhood involves the application of tools

and materials to enhance children’s learning and development, interactions,

communications, and collaboration (Roberta Schomburg, 2011). The application that been

used also need to be study and identify about on how it been operate. The usage of

multimedia and technology need to be identified on how it influences the students in their

interest, perception, and motivation.

However, how effective is the multimedia and technology usage in art teaching for early

childhood? Therefore, the study will explore the level of effectiveness of the multimedia and

technology usage in art teaching for early childhood and suggest better ways to improve it.

Page 9: Research proposal assg 2nd

9

1.3 Research Objectives

The research objectives for this study are:

i. To analyse the level of capability of the early childhood students in adapting and

dealing with the multimedia and technology application in art learning.

ii. To investigate whether the multimedia and technology usage in art teaching for early

childhood improving the curriculum unit.

iii. To identify the method that the teacher used to evaluate the early childhood student

performance regarding to the usage of multimedia and technology in art teaching.

iv. To identify how the multimedia and technology usage in art teaching influence the

early childhood students in their emotion, interest, and perception.

1.4 Research Questions

The research questions for this study are:

i. What is the level of capability of the early childhood students in adapting and dealing

with the multimedia and technology application in art learning?

ii. Is the multimedia and technology usage in art teaching for early childhood improving

the curriculum unit?

iii. What is the method that the teacher used to evaluate the early childhood student

performance regarding to the usage of multimedia and technology in art teaching?

iv. How the multimedia and technology usage in art teaching influence the early

childhood students in their emotion, interest, and perception.

Page 10: Research proposal assg 2nd

10

1.5 Research Hypothesis

The hypothesis for this research is:

Ha: If the early childhood students reach the level of capability in adapting and dealing with

the technology and multimedia in art learning and improving the curriculum unit, then the

technology and multimedia usage in art teaching in art teaching for early childhood is

effective.

1.6 Operational Definitions

1.6.1 Definition of Technology and Multimedia

Technology and multimedia: According to (Jamalludin Harun, 2003), technology and

multimedia is the usage of several media that being used for the communication purposes.

Nowadays, the public accepted multimedia as the combination of several types of media that

connected directly with the computer technology. In this study, technology and multimedia is

described as the usage of multimedia software as a tool in teaching and learning, suitable in

the early childhood settings. It also enables the interactivity with students.

1.6.2 Definition of Art Teaching

Art teaching: Teaching is an action of someone that can increase students’ knowledge. Art

teaching is the ability to provide instruction, incorporating instructional objectives, and

assessing the effective learning mode of the students (Markley). In this study, art teaching is

defined as the lesson that taught by teachers to students about art education.

Page 11: Research proposal assg 2nd

11

1.6.3 Definition of Early Childhood

Early childhood: According to (ScienceNetLinks), early childhood is one of the stages of

physical growth and development in human being. Early childhood age range is between

three to eight years old. In this study, early childhood is defined as the students in the early

stage of learning, which at the age range of three to eight years old.

1.7 Limitation of the Study

This research is about to study the effectiveness of technology and multimedia usage

in art teaching for early childhood. The small sample size might not allow the findings of the

study to be generalizable to all early childhood students in this country. So that, there may

only a part of the factors that driven to the effectiveness of multimedia and technology usage

in art teaching for early childhood might be found.

Page 12: Research proposal assg 2nd

12

1.8 Significant of the Study

Based on the previous research, the early childhood who studies about art education

has enjoyed and increase amount of attention over the years (Felicity McArdle, 2002). The

multimedia and technology usage in art teaching seems to be relevant being applied to the

early childhood art learning as a tool for them in enjoying art education.

According to (Patricia Edgar, 2008) modern technology has transformed the way

children learn and interact with their environment. The multimedia and technology usage

might be best approach in attracting students’ interest, perception, and motivation in

studying art.

Obviously, there have been tremendous developments in the capabilities of computer

hardware and software, as well as computer system. These changes need the teachers to

be considered as ‘computer competent’. The old list of IT skills for teachers simply is not

adequate for today’s teaching demands (Tan Seng Chee, 2003). The statement support

where the students will be involve in global learning. All the contribution of technology

approach makes the learners to rely more on their own efforts to solve problem, generate

their own learning strategies, and build their own knowledge and understanding instead rely

on teachers as information givers.

It is hoped that the findings from this study will provide the knowledge about the

issue. This issue may explain to the public about the effectiveness of multimedia and

technology usage in art teaching for early childhood, in order to follow the learning evolution

and produce the computer literate students. It also enables the students to be considered as

computer competent in young age.

Page 13: Research proposal assg 2nd

13

CHAPTER 2

LITERATURE REVIEW

2.0 Introduction

This study will explore the effectiveness of technology and multimedia usage in art

teaching for early childhood. The main objective of this chapter is to analyse the level of

capability of the early childhood students in adapting and dealing with the multimedia and

technology application in art learning. This is followed by deeper investigation on whether

the multimedia and technology usage in art teaching for early childhood improving the

curriculum unit. This study will focus on the identification on the method that the teacher

used to evaluate the early childhood student performance regarding to the usage of

multimedia and technology in art teaching. The last part is to identify how the multimedia and

technology usage in art teaching influence the early childhood students in their emotion,

interest, and perception. Therefore, the chapter intends to study the effectiveness of

technology and multimedia usage in art teaching for early childhood.

Page 14: Research proposal assg 2nd

14

2.1 ASSURE Model

Teachers nowadays have exciting opportunities to use innovative technology and media

to prepare the 21st century students. Careful planning is required to get the effective

instruction, such as how to plan systematically for the effective use of technology and media.

The teachers need to have the lesson plan in technology and media that can effectively

integrate classroom. To integrating technology and media into instruction, ASSURE model is

used.

Research has shown that well-designed lessons are started from the student’s interest

and then followed with the present of new material, involve students in practice with

feedback, assess their understanding, and provide relevant follow-up activities. All of these

instruction incorporates in ASSURE model. The ASSURE model is a systematic approach

that can be used to analysing the learner characteristics on their ability to learn. General

characteristics, specific entry competencies, and learning styles are the analysis that will be

examines in learners (Sharon E. Smaldino, 2012).

2.1.1 A – Analyse Learners

The first step in ASSURE model is to identify and analyse learners’ characteristics

shown to be associated with learning outcomes. It also can be the guidance on decision

making during the design of the lesson. The educator needs to consider the three main

areas in learner analysis. They are general characteristic of learners, specific entry

competencies, and the learning style.

Page 15: Research proposal assg 2nd

15

2.1.2 S – State Standards and Objectives

The second step in ASSURE model is to state the standard and learning objectives as

specifically as possible. The state standards and objectives are based on the state and

rational student performance criteria. For this state, the condition will include the use of

technology and media to support learning and to assessing achievement of the standard or

learning objectives.

2.1.3 S – Select Strategies, Technology, Media, and Materials

The third step in ASSURE model is to select strategies, technology, media, and

strategies. After established the beginning points, analyse the learners, which knowing

students’ present knowledge, skills, and attitude, then stated the standards and objectives of

the instruction. After that, build a bridge between these two points by choosing appropriate

instructional strategies, technology, media, and materials in order to achieve the objectives.

2.1.4 U – Utilize Technology, Media, and Materials

The forth step in ASSURE model is to utilize technology, media, and materials. The

type of steps includes the planning of teaching role for utilizing the technology, media, and

materials in order to help students to achieve the learning objectives. The ‘5P’ process must

be followed to the steps. Firstly, (1) preview the technology, media, and materials. Then it

followed by (2) preparing the technology, media, and materials. After that, (3) prepare the

environment, then (4) prepare the learners. Lastly, (5) provide the learners with the learning

experiences.

Page 16: Research proposal assg 2nd

16

2.1.5 R – Require Learner Participation

The fifth step in ASSURE model is to require learner participation. The learners’ active

mental engagements are required to set the effective instruction. Some activities also can be

provided to allow them to practice the new knowledge or skills and to receive feedback on

their efforts before being formally assessed. Student self-checks, computer-assisted

instruction, internet activities, and group exercise are involved in practice. Teacher, a

computer, other students, and self-evaluation is some kind of the feedback resource.

2.1.6 E – Evaluate and Revise

The sixth step in ASSURE model is to evaluate and revise. Evaluate is impact on

student learning after implementing a lesson. The assessment examines the degree to

which students achieved the learning objectives and examines the entire instructional

process and impact of using technology and media. Sometimes there are difference in

learning objectives and student outcomes, the lesson plan need to revise, to address the

areas of concern.

Page 17: Research proposal assg 2nd

17

2.2 Technology and Multimedia in Classrooms

The teacher nowadays have been challenged to find ways to help students and to guide

them, future teachers of young children to learn to use technology effectively in their

practice. As mostly phenomenon, there are situations where the students are come with the

limited experience of skills in using technology. In the situation, the early children student

should be introduce with some boarder range in using multimedia and technology in art

learning.

Multimedia and technology is a powerful contributor to learning, and must be used to

deepen children’s engagement in meaningful and intellectually authentic curriculum.

Multimedia and technology applications should be offered to the early children students as

they can experience the meaningful learning opportunities. They also need to learn

multimedia and technology in the same way they learn anything also. According to the article

“Meaningful Connection Using Technology in Primary Classroom”, it stated that most young

children have limited experiences with technology. They need time to excess and develop

the comfort, knowledge, and skills for using a variety of multimedia and technology

applications before they can use them independently.

Previous study has reported that during the preschool years, children should have many

opportunities to explore open ended, developmentally appropriate software programs in a

playful, supportive environment. This experience can help them to develop the basic skills

needed to use multimedia and technology equipment, such as opening and closing

programs, saving and printing documents, and navigating the screen using a mouse. This

will help children become confident in their a ability to use a computer and will provide the

foundation skill needs to use more advanced applications for purposeful work as they grow

older (Karen L Murphy, 2003).

Page 18: Research proposal assg 2nd

18

By the multimedia and technology usage that practiced in art teaching and learning for

early childhood students, they can see the purposeful use of multimedia and technology, and

receive the benefit from the exposure to more advanced applications that they will eventually

use independently.

Page 19: Research proposal assg 2nd

19

2.3 Technology and Multimedia in Early Childhood

The age nowadays is the digital age. All people in all age range, such as young children,

parents, and early childhood educators are learning about technology and multimedia. The

revolution of technology and multimedia makes the technological and media literacy become

more important than ever.

Much of the concern has focused on the content of entertainment and educational

media produced for young children including the effects of media violence and sexuality on

young children, the exposure to the commercial messages, stereotypes, inappropriate

behaviours, and social interactions. Based on the situation stated, to avoid the inappropriate

use of technology, the educators need to shows the positive examples of how to successfully

adapt and integrate technology and multimedia into the classroom. The educators need to

enhance the children’s learning using a set of guidelines for the informed and intentional

selection, use and evaluation of technology tools with the young children (Sawsan Nusir,

2011).

There are principles for appropriate use of technology to support the optimal

development and learning of young children. They are the selection of technology and

screen media depends on the age, developmental level, needs, interests, and the ability of

each child. In the study conducted by (Sawsan Nusir, 2011), the researcher stressed that the

educators are need to know the effective uses of technology and screen media. They must

be active, hands-on, engaging, and empowering. When the technology and multimedia are

used appropriately, the technology can enhance the early childhood students’ cognitive and

social abilities. The technology and multimedia also should be playful to develop the

children’s interactions and give them the opportunities to explore digital and materials in

playful and creative ways.

Page 20: Research proposal assg 2nd

20

2.4 Learning with Visuals

The education system that using multimedia and technology are intends to use on-

screen learning. This requires the students’ ability to interpret visual messages accurately ad

to create such messages. This ability is called as visual literacy. Visual literacy can be

developed through two major approaches called decode and encode. Decode is helping

learners to ‘read’ visuals proficiently by practicing visual analysis skills. Encode is helping

learners to ‘write’ visuals to express themselves and communicate with others (Sharon E.

Smaldino, 2012). Commonly, there are six types of visuals that found in the classroom.

2.4.1 Pictures

Pictures are photographic or photograph-like presentations. They are two-

dimensional and readily available on the internet, books, magazine, and newspaper. The

skills of decoding textbook and computer pictures should be teach to motivate the learners to

use them for study purposes. The important factors are the quality and the quantity of the

illustrations.

Page 21: Research proposal assg 2nd

21

2.4.2 Drawings

The drawing employs the graphic arrangement of line. The drawing can be used in all

phase of instruction, like from introduction of topics though evaluation and it readily found in

textbook and computer-based materials. The software programs such as Adobe Photoshop

and Adobe Illustrator can be used to make layout, design, and illustration. The computer

graphics software programs have a lot of typeface and clip-art images can manipulate

visuals in imaginable way.

Page 22: Research proposal assg 2nd

22

2.4.3 Charts

The abstract relationship such as chronologies, quantities, and hierarchies are visual

representation that can appear by chart. They are frequently in form of tables and flowcharts.

A clear and well-defined instructional purpose should have in a chart. It should express only

one major concept or concept relationship generally. To communicate the message through

the visual channel, the chart must be in well-designed.

Page 23: Research proposal assg 2nd

23

2.4.4 Graphs

The visual of numerical data are represents with graph. They illustrate the

relationships among units of data and trends over time. It is more visually interesting than

tables. The spreadsheet software such as Microsoft Excel can produce professional-looking

graphs.

Page 24: Research proposal assg 2nd

24

2.4.5 Posters

Images, lines, colours, and words are visual combinations that incorporate in posters.

They are intended to capture and hold the viewers’ attention to communicate their message

quickly. Posters can be effective in most of learning situations. There are a lot of sources that

use posters such as airlines, government departments, travel agencies, commercial

companies, and professional organizations. Posters can be made by using coloured

markers, computer printouts, and devices that print poster-sized pages.

Page 25: Research proposal assg 2nd

25

2.4.6 Cartoons

Cartoons are the rough caricatures of line drawings. Children from all ages can easily

and quickly read cartoons. It can be often use them to make or reinforce a pint of

instructions. The cartoons must be within the experiential and intellectual range of the

students. The software like ToonDoo can provides an array of characters, settings, and

props for students to assemble into a cartoon that depicts the messages.

Page 26: Research proposal assg 2nd

26

2.5 ICT as a Tool for Learning

New knowledge, skills, and attitudes must be developed by learning as an individual

interacts with information and the environment. When integrating technology and media into

a lesson, the teacher must make important decisions to ensure learning. To assume the

challenges of continually evolving knowledge and skill requirements for the future, learners

in the 21st century need to be better educated.

There is a very uncertain tomorrow, and a lifelong learning is a cornerstone to guiding

students towards understanding how to approach the shifting knowledge and skills of their

future. The students learning today are the preparation for them to face the future.

Technology and media have become an essential interface for learners as they move

forward in their education (Partnership for 21st Century Skills, 2009).

The first introduction of ICT into school, it is made for its potential to facilitate the

learning of other subjects and even for the development of students’ thinking. The students

who learn with computer programming were expected to recognize and strengthen their own

thinking.

There are some software tools that are adaptable and provide great utility, such as word-

processors, spreadsheets, databases, and graph plotters. By applying these tools, they may

develop ICT capability. The students can perform their ability in using such tools by their

repetitive operations routine. This can give them opportunity to develop the mind from

routine tasks, amplifying its power, and allowing it to work at the higher levels. On the other

hand, the teacher also may demonstrate their own ICT capability through the appropriate

use of technology in their teaching. The teacher needs to prepare the constant change in

students due to the progress of technology. The teacher also needs to prepare the students

to work confidently with the new technologies.

The usage of multimedia and technology in learning in schools has enable to appreciate

just how complex the multimedia and technology capability is, and how many factors at

different levels impact upon the standard of students’ attainment (Steve Kennewell, 2000).

Page 27: Research proposal assg 2nd

27

2.6 Conceptual Framework

The conceptual framework for this study is shown in the figure below and it illustrate how

the variables used in this study which is the usage of technology and multimedia are related

with the effectiveness on teaching in art for early childhood students’ learning. According to

(Jabareen, 2009), a conceptual framework is “lays out key factors, constructs and variables,

and presume relationships among them”.

Page 28: Research proposal assg 2nd

28

In this study, the effectiveness of using technology and multimedia in art teaching for

early childhood will be investigated in depth. There are variables that will perceive the literal

role of the usage of technology and multimedia in defining the effectiveness for the early

childhood students when the teacher are applying it in art teaching for them. As shown in the

figure above, the art learning that needs the students to deal with the technology and

multimedia will influence their learning experience. The experiences that being faced by the

early childhood students may give the impact to their effectiveness in learning arts, either in

positive or negative way. Thus, this study intends to see the effectiveness of technology or

multimedia usage in art teaching for early childhood. In this study, the use of technology and

multimedia in art teaching and learning is believed can give impact on students’ learning

process. The technology and multimedia usage in art teaching for early childhood will

determine either these implementation of technology and multimedia in teaching and

learning can be effective to the early childhood students, and curriculum outcomes in art

educational context or not.

Page 29: Research proposal assg 2nd

29

CHAPTER 3

RESEARCH METHODOLOGY

3.0 Introduction

This chapter will discuss the research design, the population as well as the sample of

this study, the instrumentation, the method of data collection, and the data analysis plan.

3.1 Research Design

The study will carried out using a quantitative approach. The research design that will be

used in this study is a survey research, which is using a cross-sectional survey as its scope.

An article from (Institute for Work and Health, 2009) stated that a cross-sectional study is an

observational study and the researcher records information about their subject without

manipulating the study environment. The research design was meant to analyze the level of

capability of the early childhood students in adapting and dealing with the multimedia and

technology application in art learning, to investigate whether the technology and multimedia

usage in art teaching for early childhood improving the curriculum unit, to identify the method

that the teacher used to evaluate the early childhood students’ performance regarding to the

usage of technology and multimedia in art teaching, and to identify how the technology and

multimedia usage in art teaching influence the early childhood students in their emotions,

interests, and perception.

Page 30: Research proposal assg 2nd

30

The art teachers from the schools and art centers in Selangor have been chosen as the

samples for this study. A set of questionnaires are also used as the instruments in the

research to gather the data needed. Questionnaire is a set of questions that used for

obtaining statistically useful or personal information from individuals (Merriam-Webster).

These are the research design and research tools that will be used to gather the data that is

needed for the study.

Page 31: Research proposal assg 2nd

31

3.2 Population and Sample

The major population of this study will be the art teachers from schools and art centers

in Selangor. The purpose of using the art teachers from the schools and art centers is

because the art teacher is the person who are teaching art and can recognize the students’

attitude, as they can see directly on the interest and perception of their students through the

art learning. The art teacher also can analyze the level of capability of the early childhood

students in adapting and dealing with the multimedia and technology application in art

learning. Art teacher is also the person who uses the method to evaluate the early childhood

students’ performance regarding to the usage of multimedia and technology in at learning.

Art teacher is the nearest person who interacts with the students; that can identify how the

multimedia and technology usage in art teaching can influence the early childhood students

in their emotions, interests, and perceptions. The sample of the study will be selected using

the non-random sampling. Non-random sampling is the sampling technique that used to

make an explicit choice based on the own judgment about exactly whom to include in the

sample (Sette, 2008). In non-random sampling process, the samples are selected based on

the purpose on the researcher and the accessibility of the respondents itself. It is called as

the purposive sampling. The purposive sampling makes the researcher to select the

samples who suits the criteria that the researcher looking for. According to (Jack R.

Fraenkel, 2012) in his book, he stated that purposive sampling is the sampling that

researchers do not simply study whoever is available but rather use their judgment to select

a sample that they believe, based on prior information that will provide the data they need.

This sampling technique is chosen as the objective of this study is to investigate the

effectiveness of technology and multimedia usage in art teaching for early childhood. All of

the respondents consist of the art teachers from various schools and art centers in Selangor

since they were randomly selected. The sample sizes for this study are 33 respondents.

Page 32: Research proposal assg 2nd

32

3.3 Instrumentation

The instrument used for data collection in this research study is questionnaire.

According to (Merriam-Webster), questionnaire is a written set of questions that are given to

people in order to collect facts or opinions about something. Some of the items in the

questionnaire are designed by the researcher in order to identify the effectiveness of the

technology and multimedia usage in art teaching for early childhood. For the purpose of this

study, the questionnaire are includes both close-ended as well as open-ended questions.

The questionnaires were distributed to each of the respondents to assist in answering

the research questions of this study. The total number of questions in this questionnaire is __

items that have been divided into __ sections, they are section __________. The questions

were divided into different section in order to improve the design of the questionnaire, avoid

it from appearing intimidate and disorganize, as well as to segregate clearly the objectives

under different sections to ease the data analysis process.

Page 33: Research proposal assg 2nd

33

3.4 Data Collection

The respondents of this questionnaire are the art teachers from schools and art centers

in Selangor. Before the respondents answer the questionnaire, there will be a short briefing

and explanation on the procedures. The briefing is about the explanation on the research

objectives and what the questionnaire is all about. The time taken to complete the

questionnaire is about eight to ten minutes. The questionnaire is distributed to the

respondents on weekdays during office hours, class sessions, or lunch break. The survey

process was monitored by the researcher. This action was taken to ensure that the data

given by the respondents are valid, and if there any problem or enquiries faced by the

respondents during filling the survey form, the researcher could attend to them. This way is

also chosen in order to avoid unreturned questionnaire. The survey forms were collected

after the respondents complete answering the questionnaires.

The data collections were as follows:

DESIGN OF QUESTIONNAIRE

The questionnaire have ___ sections. They are __________.

SAMPLE SELECTION

The respondents of this questionnaire are 33 peoples of art teacher from schools and art centers in Selangor.

Page 34: Research proposal assg 2nd

34

QUESTIONNAIRE DISTRIBUTION

The questionnaire is distributed on weekdays during office hours, class sessions, or lunch break.

TIME TAKEN

The time needed to complete all the questions is around eight to ten minutes.

SURVEY PROCESS

The survey process is monitored by the researcher. This action was taken to ensure that the data given by the respondents are valid, and if there any problem or enquiries faced by the respondents during filling the survey form, the researcher could attend to

them. This way is also chosen in order to avoid unreturned questionnaire.

QUESTIONNAIRE COLLECTIONS

The survey form is collected after the respondents completed answering the questionnaires.

Page 35: Research proposal assg 2nd

35

3.5 Data Analysis

All the data obtained from the questionnaire were collected and analyzed to provide

answers to the research questions for this study. In order to analyze and interpret the data,

the Statistical Package for Social Science (SPSS) version ___ software was used. According

to (The American University in Cairo, 2011) it stated that Statistical Package for Social

Science (SPSS) was originally developed as a programming language for conducting

statistical analysis, and it has grown into a complex and powerful application with now uses

both a graphical and a syntactical interface and provides dozens of functions for managing,

analyzing, and presenting data. In this system software, the data was keyed-in and

descriptive statistics is used in order to analyzed and interpret data of the information

gathered.

Page 36: Research proposal assg 2nd

36

BIBLIOGRAPHY Felicity McArdle, B. P. (2002). Early Childhood Art Education: A Palimpsest. Institute for Work and Health. (2009). Retrieved May 15, 2014, from What Researchers Mean

by ... Cross-Sectional vs. Longitudinal Studies: http://www.iwh.on.ca/wrmb/cross-sectional-vs-longitudinal-studies

Jabareen, Y. (2009). International Journal of Qualitative Methods. Building a Conceptual

Framework: Philosophy, Definitions, and Procedure, 49-62. Jack R. Fraenkel, N. E. (2012). How to Design and Evaluate Research in Education. New

York: The McGraw-Hill Companies, Inc. Jamalludin Harun, Z. T. (2003). Multimedia dalam Pendidikan. Malaysia: PTS Publications

& Distributors Sdn. Bhd. Karen L Murphy, R. D. (2003). Using Technology as a teaching and Learning Tool.

Meaningful Connections Using Technology in Primary Classrooms, 1-9. Markley, T. (n.d.). Defining the Effective Teacher: Current Arguments in Education. Merriam-Webster. (n.d.). Retrieved May 15, 2014, from An Encyclopaedia Britannica

Company: http://www.merriam-webster.com/dictionary/questionnaire?show=0&t=1400122060

Partnership for 21st Century Skills. (2009). Retrieved May 4, 2014, from Framework for 21st

Century Learning: http://www.p21.org/index.php?option=com_content&task=view&id=254&ltemid=119

Patricia Edgar, D. E. (2008). The New Child: In Search of Smarter Grown Up. Television,

Digital Media, and Children's Learning, 1-11. Roberta Schomburg, C. D. (2011). Technology in Early Childhood Programs Serving

Children from Birth through Age 8, 1-18. Sawsan Nusir, I. A.-K. (2011). National Association for the Education of Young Children.

Technology in Early Childhood Programs Serving Children from Birth through the Age 8, 1-18.

ScienceNetLinks. (n.d.). Retrieved April 5, 2014, from Growth Stages 1: Infancy and Early

Childhood: http://sciencenetlinks.com/lessons/growth-stages-1-infancy-and-early-childhood/

Sette, C. (2008, July 31). Institutional Learning and Change Initiative. Retrieved May 15,

2014, from Non-Random Sampling: http://www.cgiar-ilac.org/content/non-random-

Page 37: Research proposal assg 2nd

37

sampling Sharon E. Smaldino, D. L. (2012). Instructional Technology and Media for Learning. Boston:

Pearson Education Inc. Steve Kennewell, J. P. (2000). Developing the ICT Capable School. London: Routledge

Falmer. Tan Seng Chee, A. F. (2003). Teaching and Learning with Technology. Singapore: Pearson

Education Pte Ltd. The American University in Cairo. (2011). Statistical Package for Social Science, 1-19. Wen, S. (2000). Future of Education. Singapore: Asiapac Books Pte Ltd. Wenner, M. (2009). Scientific American Mind. The Serious Need for Play. Wikipedia. (n.d.). Retrieved April 5, 2013, from Early Childhood Education:

http://en.wikipedia.org/wiki_Early _childhood_education Wikipedia. (n.d.). Retrieved April 5, 2014, from Early Childhood:

http://en.wikipedia.org/wiki/Early_childhood