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    EXECUTIVE SUMMARY

    With the infusion of the multimedia technology into the education arena, traditional

    educational materials can be translated into interactive electronic form through the

    use of multimedia authoring tools. This has allowed teachers to design and

    incorporate multimedia elements into the content to convey the message in a multi-

    sensory learning environment. The focus in education is thus moving towards using

    multimedia as the instructional media and a platform in teaching and learning. This

    project focuses on using the multimedia design process to enable educators to re-

    design their educational curricula into an interactive and media-rich learning

    environment. This multimedia educational design process will reinforce and

    strengthen the traditional instructional communication process and foster a number

    of innovative methods to communicate knowledge to the learners. In this context,

    there is a need to adjust the educators approach to teaching, preparing content

    and delivering learning materials.

    1.0 INTRODUCTION

    !omputer "ided #rawing $ exposes the students to the usage skills of

    computer aided drawing software in doing various %# engineering drawings. "t the

    end of this course, students should be able to&

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    a. 'se !"# software to draw.

    b. 'nderstand and list data input and drawing commands.

    c. 'nderstand and list the modify commands, display control and drawing aids

    commands.

    d. (xplain the importance of layer, block, dimensioning, hatching and plotting.

    e. #raw and understand the %# work, %# assembly and %# sectional view drawing

    concepts.

    1.1 TOPICS SELECTION

    )or production purpose innovation instructional material and learning

    multimedia this it involving subject as follows&

    a.UNIT 1: INTRODUCTION TO AUTOCAD

    $.$ #efinition of computer aided design *"uto!"#+

    $.% #ifferences between "uto!"# and conventional drawing

    $. "dvantages of "uto!"# program over conventional technical drawing

    $. ardware components of "uto!"# /ystem

    b. UNIT 2: COMMANDS AND DATA INPUT

    %.$ ow to use commands in "uto!"#0 1eyboard, /creen 2enu, Tablet menu,

    3utton 2enu, 4ull down 2enu and Icon 2enu.

    %.% ow to use point entry

    %.%.$ "bsolute !oordinate

    %.%.% 5elative !oordinate

    %.%. 4olar !oordinate

    %.%. 4ointing

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    2.0 OBJECTIVE

    This multimedia for teaching and learning will reinforce and strengthen the

    traditional instructional communication process and foster a number of innovative

    methods to communicate knowledge to the learners using multimedia software

    such as "dobe !aptivate , 2icrosoft 6ffice 4ower4oint and 2acromedia

    "utoware 7. 3elow are the specific objectives referring to the topic&

    a. UNIT 1: INTRODUCTION TO AUTOCAD

    This topic explains !omputer "ided #rawing *!"#+ and the usage of !"# software

    compared to conventional drawing. In this chapter, the general objective is to

    understand the concept of drawing using "uto!"#. "t the end of the unit students

    will be able to&

    /tate the definition of "uto!"#.

    !ompare "uto!"# and conventional drawing.

    8ist the advantages of using "uto!"#.

    8ist the hardware in "uto!"# system.

    b. UNIT 2: COMMANDS AND DATA INPUT

    In this topic explains how the commands in "uto !"# are entered. In this chapter,

    the general objective is to understand the concept of drawing using "uto!"#. "t

    the end of the unit you will be able to&

    8ist the methods in using the "uto!"# commands.

    8ist the methods in using point entry.

    #escribe point entry methods.

    3.0END USERS TARGET

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    "t the end of this course student will know and should be able to use&

    a+ "uto!"# is a computer aided drafting and design software from "utodesk Inc.

    It is widely used in various applications including all engineering fields.

    b+ 3y using "uto!"#, the students should be&

    i. designs can be made 9uickly0

    ii. designers can design without thinking how to design0

    iii. drawings produced are consistent and mistakes can be minimi:ed0

    iv. all angles of a drawing can be shown0 and

    v. any changes to drawings can be made easily.

    c+ The advantages of drawing using "uto!"# compare conventional drawing &

    i. Improves the productivity, efficiency and accuracy of drawings

    ii. (nables drawings to be created, checked, and edited 9uickly

    iii. Improves the 9uality of products

    iv. 5etains uniformity in reproduction

    v. 2inimi:es storage space

    d+ The hardware components of the "uto!"# system consist of&

    i. 2onitor

    ii. !entral 4rocessing 'nit *!4'+

    iii. 1eyboard

    iv. 2ouse

    v. 4lotter

    e+ 8ist the methods in using "uto!"# commands.

    i. 1eyboard

    ii. /creen menu

    iii. Tablet menu

    iv. 3utton menu

    v. 4ull down menu

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    f+ Identify the ;raphical user interface *;'I+ parts, such as&

    i. 2enu bar

    ii. /tandard toolbar

    iii. 4roperties toolbar

    iv. #rawing area

    v. !rosshairs *cursor+

    vi. World !oordinate /ystem *W!/+

    vii. !ommand Window

    g+ Write down the steps in drawing the line below by using&

    i. "bsolute coordinates,

    ii. relative coordinates,

    iii. polar coordinates

    4.0 IMPACT OF TE MULTIMEDIA PRODUCT

    2any people argue that interactive multimedia has the potential to create

    high 9uality learning environments which actively engage the learner, thereby

    promoting deep learning. owever there is growing evidence that the potential of

    interactive multimedia is not being fulfilled.

    This interactive multimedia projects suggested that if we are to design

    effective interactive learning application then a user-centre approach to their design

    should be taken. This approach should be based on general human-computer

    interaction principles as well as educational theory.

    The interactive multimedia projects starts with an overview of the learning

    process. !onsideration is then given to how the key elements of interactive

    multimedia *multiple media, user control over the delivery of information, and

    interactivity+ can be used to enhance that process, with the emphasis being on

    promoting deep learning.

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    REFERENCES

    $. 2odul note < ==7 & eo *1en+, 2ai >eo *%== + !lassroom innovation& engaging

    students in interactive multimedia learning in (merald ;roup 4ublishing ?

    @olume %$ pg $$A-$%

    . /andra !airncross 02ike 2annion *%==$+, Interactive 2ultimedia and 8earning&

    5eali:ing the 3enefits in Innovations in (ducation and Teaching International,

    @olume A, Issue % , pages $BC - $C

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    http://www.informaworld.com/smpp/title~db=all~content=t713685495http://www.informaworld.com/smpp/title~db=all~content=t713685495~tab=issueslist~branches=38#v38http://www.informaworld.com/smpp/title~db=all~content=g713768822http://www.informaworld.com/smpp/title~db=all~content=t713685495http://www.informaworld.com/smpp/title~db=all~content=t713685495~tab=issueslist~branches=38#v38http://www.informaworld.com/smpp/title~db=all~content=g713768822
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    MANUAL INSTRUCTIONS

    INTRODUCTION

    a. #evelopment of "uto!ad Interactive 2odul used following software&

    i. 2acromedia "utoware 7

    ii."dobe !aptiva

    iii.2icrosoft 4owerpoint

    b. When you want to used this "uto!ad Interactive 2odul, it does not

    re9uire anything software. "uto!ad Interactive 2odul can used any

    4ersonel !omputer *4!+ by automatic running.

    IMEJ INSTRUCTIONS

    1.MAIN PAGE

    4ress 48"D button to

    6pen "uto!ad

    Interactive 2odul.

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    IMEJ INSTRUCTIONS

    2.GREETING PAGE

    1ey in name and press enter.

    "fter that,click (>T(5 icon.

    3.FRONT PAGE

    !hoose any of the menu by

    !licking in the content of

    "uto!ad Interactive 2odul.

    !lick the I>T56#'!TI6> button.

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    IMEJ INSTRUCTIONS

    4.INTRODUCTION PAGE

    !lick the button to choose

    the sub topics.

    !lick 62( icon to return

    to main menu page.

    !.SUBTOPICS FOR INTRODUCTION PAGE !lick >(ET button to go to

    next sub topic .

    !lick 3"!1 button to

    return to 45(@I6'/ page.

    FWhen using a Wi:ard

    2ouse&

    /!5688 )65W"5#-

    previous page

    /!5688 3"!1-next page

    IMEJ INSTRUCTIONS

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    ".ADVANTAGES OF CAD PAGES

    !lick 3"!1 icon to

    go to

    I>T56#'!TI6>

    page.

    !lick >(ET button

    to go to next sub

    topic .

    #.CAD DEVICES PAGE !lick 62( icon to

    return to )56>T

    4";(.

    IMEJ INSTRUCTIONS

    $.CLIC% TO AUTOCAD

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    !lick "utocad button at

    )56>T 4";(.

    &. AUTOCAD PAGES !lick >(ET button to go to

    the next page for "'T6!"#

    pages.

    IMEJ INSTRUCTIONS

    10.DRA'ING IN CAD PAGES

    !lick >(ET

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    button to go to

    the next page for

    "'T6!"#

    pages.

    11.ADVANTAGES () CAD

    !lick 3"!1

    button to return

    to )56>T 4";(.

    IMEJ INSTRUCTIONS

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    12.CLIC% TO DEMONSTRATION

    Then,!lick to the

    #(26>/T5"TI6>

    icons.

    13.DEMONSTRATION PAGE The demonstration

    video are

    automatically

    running.

    IMEJ INSTRUCTIONS

    14.VIDEO DEMONSTRATION PAGE

    The demonstration video

    are automatically running.

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    "fter that, the "uto!ad

    Interactive 2odul

    automatically go to "uto!ad

    @ideo pages.

    1!.AUTOCAD VIDEO PAGES

    Than, the user can choose

    any menu at "utocad @ideo.

    !lick -to demo how to

    draw a line.

    !lick -to demo how to

    draw a circle.

    "fter that, !lick 3"!1

    button to return to )56>T

    4";(.

    IMEJ INSTRUCTIONS

    1".CLIC% TO *UESTIONAIRE

    !lick the

    G'(/TI6>"I5(

    menu.

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    1#. *UESTIONAIRE +*UI, MAIN PAGE

    !lick 48"D icon to

    go to G'IH 2"I>

    4";(

    IMEJ INSTRUCTIONS

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    1$. *UI, PAGE

    !lick "'#I6 3"5

    to listen to 9ui:.

    !hoose by clicking

    the alphabet 3"5

    for correct answer.

    1&. *UI, RESULT PAGE

    !lick (EIT 3"5 to

    return to main

    menu page.

    IMEJ INSTRUCTIONS

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    20. CLIC% TO NOTE

    !lick the >6T(

    menu.

    21. NOTE -INTRODUCTION AUTOCAD PAGES

    !lick forward

    button to go to sub

    topic.

    !lick back button

    to exit to

    "'T6!"# 2"I>

    4";(.

    IMEJ INSTRUCTIONS

    22.NOTES PAGE

    !lick forward button

    to go to sub topic.

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    !lick back button to

    exit to "'T6!"#

    2"I> 4";(.

    23.AUTOCAD COMMAND SYSTEM NOTE

    !lick forward button

    to go to sub topic.

    !lick back button to

    exit to "'T6!"#

    2"I> 4";(.

    IMEJ INSTRUCTIONS

    24. COORDINATE SYSTEM NOTE

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    !lick forward button to

    go to sub topic.

    !lick back button to

    exit to "'T6!"#

    2"I> 4";(.

    2!.CLIC% TO MANUAL

    !lick the 2">'"8

    menu.

    Than, click the (EIT

    3"5 to return to main

    menu page.

    8astly,click the

    3I38I6;5"4D

    menu.

    IMEJ INSTRUCTIONS

    2".CLIC% TE BIBLIOGRAPY MENU

    Than, !lick forward

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    button to go to sub

    topic.

    !lick back button to

    exit to "'T6!"#

    2"I> 4";(.

    2#. BIBLIOGRAPY MENU PAGE

    !lick (EIT icon to

    return to (># 4";(.

    IMEJ INSTRUCTIONS

    2$. END PAGE

    !lick D(/ bar to exit

    the programme or >6

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    bar to return to main

    menu

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