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Transcript of presentacion CM Ian Campbell
Unfinished Business: Industrial Design in the Consumer-Driven Era
Ian Campbell, Yuhdi Ariadi and Matt Sinclair (both PhD students)Loughborough Design School
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Overview of Presentation
Arguments for and against consumer design
Examples of consumer customisation
Enabling consumer design
Classification of consumer involvement
Pilot study
Conclusions and future directions
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As additive manufacturing technologies become cheaper and more available, consumers will customise, design and make their own products
Main Argument
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As additive manufacturing technologies become cheaper and more available, consumers will customise, design and make their own products do exactly the same thing they've always done
“A small percentage of consumers may want to choose colours on their sneakers, or push and pull a few points on a NURBS surface, but your comment comes off as pretty ignorant as to what design actually is.”“The rapid protoyping machine in many ways is no different than the hot glue gun, it allows crafters to excercise their wimsy and their perspective, some of which is good, most horrid.”“Myspace is a perfect example of what happens when you put design into the hands of everyone. A huge percentage of the pages on Myspace are unusable/unreadable. Personal fabrication will be no different… on balance… a big, ugly mess.”
Counter-argument
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Counter counter-argument
Consumer customisation and design is already happening in many areas and is likely to increase in future
This will happen whether designers, engineers, corporations and brands like it or not
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Consumer Customisation of Harley Davidson motorcyles
Examples of Consumer Customisation
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Consumer Customisation of PCs
Examples of Consumer Customisation
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Consumers cannot be expected to make use of highly complex “professional” computer aided design systems
Enabling Consumer Design
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But they can use these: Comic Blobs and SketchUp
Enabling Consumer Design (cont.)
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They can do even better with something like this: Spore Creature Creator
Enabling Consumer Design (cont.)
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Not everything in the product will be designed by the consumer – there will be a central “core” around which they will manipulate the external shape
Enabling Consumer Design (cont.)
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Classification of Consumer Involvement
Designer’s commitment to consumer involvement is a measure of:
consumer’s autonomy
how much autonomy the designer ‘hands over’
Consumer’s involvement in design is a measure of:
the degree of involvement in the conception, specification, design and manufacture of a product
the effectiveness of that involvement
This relationship can be plotted on a graph with consumers involvement on the vertical axis plotted against designer commitment on the horizontal axis
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Consumer involvement versus designer commitment
On the left of the graph, the designer retains control of the product’s final form, and acts as an interpreter of consumer needs to arrive at a design solution
On the right of the graph, the designer gives up control over the product’s final form, and acts as a facilitator to allow the consumer to create their own design solution
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Consumer involvement versus designer commitment
Consumers involvement falls into one of four categories, moving up the vertical axis
No influence on product form
Limited, indirect influence on product form
Limited, direct influence on product form
Direct, deliberate influence on product form
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Mapping of existing products onto graph
Existing examples of consumer involvement were mapped onto the classification
Examples had to be accessible to consumers; academic studies, in-house trials etc. were excluded
Only three examples are given of conventionally designed products, though the majority of all products are designed this way
No ‘real world’ examples of co-designed products were identified
Some examples fall into more than one area
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Examples of existing products
Nokia 7610
Materialise hearing aids
Hot rod cars
NikeID trainers
Build-a-Bear
World of Warcraft
Figureprints
Openmoko FreeRunner
Phone
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A project to create a family of totally open source mobile phones, including the hardware specification and the operating system
Openmoko FreeRunner Phone
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Power relationship between designer and consumer
In all design activities there is a power relationship between the designer and the consumer. This is a result of the relative importance of the designer’s opinions compared to those of the consumer.
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Impact of Changed Power Relationship
Traditionally most design activity has occurred in the bottom left of the diagram
In an age of mass manufacture, where the barriers to entry to the means of production are high, design has largely been restricted to professional designers and engineersDirect Digital Manufacturing technologies (additive manufacturing, laser cutting etc.) significantly lower these barriers
Approaches to design which occur in the top right of the diagram require a new way of working from designers
An acceptance of the need to enable consumers to design their own products (if they wish)An acceptance of the need to design “products which are not finished”A recognition that this involves giving up control over the function and aesthetic of the final product
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In future, the role of designers will be to design unfinished objects
Products which require unique decisions and inputs from consumers
Products which are incomplete without the consumer’s expertise
Hypothesis
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It is already happening!
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Pilot Study 1 – two dimensional
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Personalised Input
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Capturing the Data
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CAD Modelling
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Final Design
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Pilot Study undertaken to see if Variational Consumer Design could be applied to a customised memory stick
Pilot Study 2 – three dimensional
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Use of Genoform software
Genoform enables the parameters of CAD models created in SolidWorks to be encoded into a “genome”
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Use of Genoform software (continued)
Values in the genome can be “mutated” (within set limits) to create an almost infinite number of variations of the model
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Use of Genoform software (continued)
Certain aspects of the model can be protected from the mutation process, in this case the internal components
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Original designs created within SolidWorks
Six alternative concept designs were modelled in SolidWorks and then encoded within Genoform
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Variations created by Genoform
Eight participants were asked to select their preferred design which was then mutated within Genoform
Variations of the design were presented to the participant, a preferred option selected and the process repeated until they were happy with the design outcome
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Some final designs
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“PenCAD” enables consumers to change the design form in real-time using slider bars in Rhino/Grasshopper
Pilot Study 3 – real-time interaction
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Conclusions and Future Directions
Consumer design is here and is growing
There are different types of consumer design and some will require a major change in designer attitudes
There is a tension between consumer desires to design and consumer capabilities for designing
User-friendly method(s) for capturing consumer design intent must be developed
This could take the form of a “customisation toolkit” to enable consumer design but also apply key design rules
Designers will need to create “unfinished designs” to be finished by the consumer
Thank you … any questions?