PLUG Project MW2011
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Transcript of PLUG Project MW2011
April 9th, 2011 Museums and the Web- Games Session -
PLUGPLay Ubiquitous Games… and play more
A ubiquitous Mobile Edutainment Application For Learning Science Through Play
April 9th, 2011 Museums and the Web- Games Session -
Who?• The French National Museum of Industrial Arts and Crafts (Musée des arts et métiers)
• Research laboratories:
• Industrials:
• Role players outdoor game-design association:
April 9th, 2011 Museums and the Web- Games Session -
Why?
• Investigate the research domain ofpervasive games within museumor cultural heritage context
• Push further the concept ofedutainment in museums
• Approach a new type of publics
April 9th, 2011 Museums and the Web- Games Session -
Game Theories: Magic Circle
April 9th, 2011 Museums and the Web- Games Session -
Game Theories: Theory of flow
April 9th, 2011 Museums and the Web- Games Session -
Concretely?
Plug - Secrets of the Museum (PSM) Plug - Paris Overnight University (PPOU)
April 9th, 2011 Museums and the Web- Games Session -
> kids and teenagers
PSM: audience
April 9th, 2011 Museums and the Web- Games Session -
PSM: choice of game-design> Happy Families game
April 9th, 2011 Museums and the Web- Games Session -
PSM: collecting cards
• 4 families of museum objects
• Virtual cards figuring real objects
• Virtual cards figured by RFID tags set on kiosks
April 9th, 2011 Museums and the Web- Games Session -
PSM: trading cards
• Technology:
• Ways of trading:
April 9th, 2011 Museums and the Web- Games Session -
PSM: virtual universe
• Animated cards
April 9th, 2011 Museums and the Web- Games Session -
PSM: game logic
The winner is the player/team who gets the highest score within 55 minutes
April 9th, 2011 Museums and the Web- Games Session -
PSM: point management system• Develop our researcher potential:
=> Different possible playing strategies vs players’ skills
April 9th, 2011 Museums and the Web- Games Session -
PSM: educational features• Choice of the objects :
• Elaboration of the families :
April 9th, 2011 Museums and the Web- Games Session -
PSM: return on experience• Numbers of players: 160 (French annual Fête de la science 2008) to 750
• Sociological aspects (140 questionnaires, 40 interviews of 1 hour)
⇒ Great teaser for the museum
⇒ New goal for the Plug’s project team: more education, less play !
April 9th, 2011 Museums and the Web- Games Session -
Plug Paris Overnight University (PPOU)
April 9th, 2011 Museums and the Web- Games Session -
PPOU: new targets> New audience
> New kind of events
April 9th, 2011 Museums and the Web- Games Session -
PPOU: a new concept• New game-design: pervasive infiltration game => To avoid boredom and discouragement of the players
• New features:
• New technical architecture
April 9th, 2011 Museums and the Web- Games Session -
PPOU: scenarioTo study museum artifacts and bring them again to life to provide new inventionsand innovations
• Narration:
• End of the game:
April 9th, 2011 Museums and the Web- Games Session -
PPOU: game design• Core of the new game design: scavenger hunt patterns
• Game-play : 4 progressive phases
1/ Room localisation 2/ Artifact localisation 3/ Artifact comprehension 4/ Validation
April 9th, 2011 Museums and the Web- Games Session -
PPOU: competitive rules• Exhibits charades: competition where two teams mime the exhibits
• Hacking:
• Role of the game master:- he decides when the teams face each other depending of theirprogress into the game
- he arbitrates the competition (Dean of the University for thenarrative narrative universe)
players wearing sensors have to follow the heart rate of other players
April 9th, 2011 Museums and the Web- Games Session -
PPOU: Return on experience• 2010 : 4 test sessions, 60 players
• Players’ feedback :- They look the selected artifacts and objects all around- 80% could explain the relationships between linked objects- The adaptation mechanism was very appreciated- Charades & hacking helped to revamp the game
⇒ The PPOU game-design was more balanced⇒ Immersion was a key of success⇒ Adaptability was key to fine tuning the balance between learning vs playing
April 9th, 2011 Museums and the Web- Games Session -
Plug & the two Games Theories
- Closed universe- Defined playground- Objectives- Challenges & constraints- Limited time- Competitive environment
-> Magic Circle
- Immediate feedback- Interconnection reality/virtuality- Involvement (under control)- Dynamic adaptative- Immersion (narrative universe)- Adaptability
-> Flow Theory
=> Game within a museum = Combination of the two theories
April 9th, 2011 Museums and the Web- Games Session -
Thank you
Coline AunisWeb and multimedia projects managerMusée des arts et métiers | Paris | [email protected]@cnam.fr