Rhizomatic Art Stories mw2011

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ART STORIES Balancing Between Innovation and Usability

description

Presentation of the paper 'Rhizomatic Art Stories - Balancing Between Innovation and Usability' at Museums and the Web 2011

Transcript of Rhizomatic Art Stories mw2011

Page 1: Rhizomatic Art Stories mw2011

ART STORIES Balancing Between Innovation and Usability

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We’ll talk about…

• What is Art Stories

• Important findings in post-launch user tests:

Did we find the right balance between innovation and usability?

• Future challenges

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Art Stories at smk.dk Launch statistics

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Research based

• Vision – A reliable research based resource

• Reality – Users are pleased to be guided by experts

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Serendipitous

• Vision– A web of related stories about art where users

will get lost in a positive way

• Reality– Users do get lost – but they have fun!

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Persuasive

• Vision– Lots of different interaction possibilities to draw

users in

• Reality– Users feel compelled to click on everything

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Visual

• Vision– Images work as primary entrances to ever

deeper layers of information

• Reality – Users navigate via images, rarely via text

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User-centred

• Vision– Users create their own ‘trails’ by engaging

with the content

• Reality– Users are excited about forming their own

trails through art history

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Connected

• Vision– Art Stories connects SMK artworks with

related material all over the Web

• Reality– Users expect Art Stories to reflect what’s

currently going on at SMK

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Multivocal• Vision

– Art Stories cultivates a multivocal approach

• Reality– Users don’t want to contribute

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Future challenges

• Loyal users?

• User-contributed content or not?

• Never ending Art Stories?

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ART STORIES Balancing Between Innovation and Usability