Newzoo Casual Connect USA 2013

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www.newzoo.com Global Monetization of Games Emerging Markets as Drivers of Growth www.newzoo.com Casual Connect USA 2013 | July 30-31, August 1 PeterWarman, CEO Newzoo

Transcript of Newzoo Casual Connect USA 2013

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Global Games Market | 2013E

Per Region Based on financial company data, primary consumer research and actual transactions.

37.9% Of game revenues in 2016 will be generated in APAC, 29.7% in NAM

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Global Population vs Gamers Per region for the top 110 countries, 2013E

“MATURE” MARKETS REPRESENT

14.9% of people 31.5% of online people 37.1% of gamers 37.8% of paying gamers 73.6% of money spent on games

17.9% 32.4% 23.2% 2.8% 4.3% 1.8% 15.2% 0.7% SHARE OF MONEY

2013 Global Games Market Report | www.globalgamesmarket.com

1.8%

1,600

MILLIONS

1,400

1,200

1,000

800

600

400

200

0

74% of game revenues is generated by 15% of the worlds’ population

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26%

25% 19%

12%

5%

4% 3%

3% 2% 1% Japan

North

AmericaWest Europe

China

Korea

Asia-Pasific

East Europe

LATAM

MEA

Global Mobile Game Revenues 2013E

© Newzoo/Distimo

© Newzoo

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United States

Japan

China

United Kingdom

Australia

Canada

France

Germany

Korea

Taiwan

Italy

Switzerland

Russia

Singapore

Sweden

Hong Kong

Brazil

Netherlands

Spain

Thailand

RANK COUNTRY TOP GAME

United States

United Kingdom

China

Australia

Canada

Russia

Germany

France

Japan

Italy

Netherlands

Korea

Brazil

Mexico

Switzerland

Spain

Taiwan

Norway

Denmark

Sweden

COUNTRY TOP GAME

Korea

Japan

United States

United Kingdom

Germany

Australia

France

Russia

Canada

Spain

Singapore

Hong Kong

Italy

Brazil

Sweden

Norway

Thailand

Switzerland

Netherlands

Denmark

COUNTRY TOP GAME

iPhone AppStore

iPad AppStore

Google Play Store

these rankings are published monthly on www.newzoo.com/free/rankings

Top Countries per AppStore| March

Emerging? No. Rather explosive growth markets.

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ENTERTAINMENT SCREEN

COMPUTER SCREEN

FLOATING SCREEN

PERSONAL SCREEN

CONSUMER

Screens

Connectors

SOCIAL NETWORKS

THE CLOUD

THE REAL WORLD

PLAYERS MONEY TIME PAYERS

Growth KPIs

© Newzoo

Growth KPIs, More than Money

+8% +26% +33% +1%

25% of US gamers plays on all 4 screens

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Organisational Impact Games as a Service New competences required and …

what is the role of the publisher?

• Creative led-design team

• Art and production pipelines

• Client-side Engineering

• Production management

• Quality Assurance

Traditional studio fundamentals

User Acquisition, Distribution, Community

Live Ops Content build, Monitoring, Deployment, Cloud Mngmt

Big Data, Business Intelligence, Product Strategy

GaaS Technology Scalability, Security, Efficiency, Content Management

New competences required to run

GaaS

Source: Keynote Dave Bailey, Mediatonic at 2013 Azure Gaming Summit