NetGen learners: Interacting, collaborating, and participating Gayle K. Stein, Ph.D. Associate...
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NetGen learners: Interacting, collaborating, and participating
Gayle K. Stein, Ph.D.Associate Director for Instructional Technology and Instructor, Information Technology and InformaticsRutgers, The State University of New Jersey
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The Net Generation: Digital Natives
• “NetGeners”• “Millenials”• “The Internet generation”• “Generation Y”• “Echo boomers”• “The Google generation”• “The mySpace generation”• “The iPod generation”
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The Net Generation
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Millenials go to college
6~ Adapted from Prensky, 2003
Digital natives
Digital immigrants
Digital foreigners
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What does this mean for higher education?
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We have to Change!
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Moving from the 1990s to the future
The 1990s: Education 1.0– One way process– Students consume what it given to them by professors– Largely solitary– Technology:
• Involves “going to” someplace on the Web• Someone else, like a programmer or designer, creates info
for the Web
~ Adapted from Keats, 2006
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Moving from the 1990s to the futureToday: Education 2.0
– Two way content creation– Increased social interaction– Technology:
• Can interact with stuff on Web, enter information• Many sites to post to- Blogs, for text; Flickr for photos,
YouTube for video, mySpace and Facebook for posting personal information and relationship links
• Can have information “pushed” to you instead of having to go to where it is on the Net
• Beginning to “tag” information on web, with user-created keywords
~ Adapted from Keats, 2006
Online, personal, hyperlinked journals
Online, shared photo album
Online, shared video repository
Personal social networking site where you are linked with others
who have the same interests
College version of mySpace
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Moving from the 1990s to the future
Tomorrow: Education 3.0– Collaborative knowledge creation– Learners create knowledge artifacts– Technology:
• Information is “pushed” to you based on selected tags and search criteria
• Anyone will be able to create information• Standards to allow “drag and drop” between applications• Greater educational uses of social networking technologies
~ Adapted from Keats, 2006
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Educational generations in higher educationEducation 1.0 Education 2.0 Education 3.0
Primary role of professor
Source of knowledge
Guide and source of knowledge
Orchestrator of collaborative knowledge creation
Learning activities
Traditional-essays, assignments, tests some groupwork in classroom
Traditional with more collaborative technologies
Open, flexible learning allowing students to create knowledge to be shared among peers around the world
Student behavior
Largely passive Passive to active, absorptive
Active, strong sense of ownership of own education, co-creation of resources
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Education 1.0 Education 2.0 Education 3.0
Reference sources
CD-based encyclopedia software
Google search
Wikipedia
Google Scholar
Citizendium
Content immersion
Handouts, powerpoint, books
Smart games Online, collaborative games and simulations
Textbooks Paper Integration w/ course management system (CMS)
Fully online, dynamically edited texts integrated w/ other tools in CMS
Office hours
In-person, email, phone
Online shared whiteboard, chat/ instant messaging, videoconferencing
Virtual offices/worlds
Software Individual licenses Site licensed software Web-based software
Online, collaborative encyclopedia
Scholarly Wikipedia
Simulated environment intended for user interaction
Online scholarly literature finder
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Moore’s theory of learner interaction
Learner-Instructor Learner-LearnerLearner-Content
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Instructional technologies used in the 1990sLearner-Content Learner-Instructor Learner-Learner
• Books
• Electronic databases for fee
• Websites
• Reference sources on CD
• Language tapes
• Course packs
• Computer labs
• Paper portfolios
• Office hours
• Telephone
• Class time
• Paper assignment submissions
• Bulletin boards
• Usenet news groups
• Email lists
• Study groups
• Classroom group activities
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Instructional technologies used today
• ePortfolio
• Podcasting
• RSS feeds
• Electronic and online publisher content
• Educational games
• Simulations
• eReserves
• Chat
• Desktop videoconferencing
• Blogs
• Wikis
• Clickers
• Instant messaging
• Online shared calendars
• Smart classrooms
• Blogs
• RSS feeds
• Wikis
• RefWorks
• Discussion boards
• Instant messaging
• Google docs/spreadsheets
• ePortfolios
• Digital language labs
• Discussion boards
• Online grades
• Degree audit
• Photo rosters
• RSS feeds
• Cell phones
• Refworks
• RefShare
• ePortfolios
Learner-Content Learner-Instructor Learner-Learner
Subscription service for news, podcasts, and other
“pushed” contentMedia file that you can
subscribe to
Online tool for creating shared bibliographies
Online collection of electronic artifacts, managed by a user to dynamically demonstrate
abilities over time
Online tools for creating shared text documents and
spreadsheets
Online tool for creating personal bibliographies
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Learner-Content Learner-Instructor Learner-Learner
Instructional technologies for tomorrow
• Learner created content
• Ubiquitous computing• Flickr• del.icio.us• Folksonomy
• iPhone• Ubiquitous computing• Virtual worlds• Converged networks• Online collaborative
games and simulations
• YouTube video responses
• Facebook/mySpace groups
• Ubiquitous computing
• Flickr
• del.icio.us
• Coverged networks
• Virtual environments/worlds
• Online collaborative games and simulations
Device that combines email, text messaging, web
browsing, camera, multimedia player, mobile telephone
When computer functions are integrated into everyday life, often in an invisible way
Website that allows users to categorize and retrieve webpages, photographs, weblinks and other
web content using tags
Social bookmarking web service for storing, sharing, and discovering
web bookmarks
Network where data, video, and voice are carried on same fiber
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Putting it all togetherLearner/content Learner/instructor Learner/learner
1990s Books, electronic dbs-for fee, websites, CD-based ref sources, language tapes, course packs, computer labs, online news, paper portfolios
Office hours, telephone, class time, email, paper assignment submissions
Bulletin boards, Usenet, email lists, study groups
Today ePortfolios, RSS, eReserves, electronic and online publisher content, educational games, podcasting, simulations
Chat, blogs, wikis, RefShare, clickers, online calendars, desktop videoconferencing, smart boards, IM, smart classrooms, digital language labs, discussion boards, online grades, degree audit, photo rosters, RSS feeds, cell phones, Refworks, ePortfolios
Blogs, RSS, wikis, RefWorks, discussion boards, IM, Google docs/spreadsheets, ePortfolios
Tomorrow Learner created content, ubiquitous computing, Flickr, delicious, flickr, folksonomy
iPhone, ubiquitous computing, virtual worlds, converged networks, online collaborative games and simulations
YouTube video responses, Facebook/mySpace groups, ubiquitous computing, Flickr, delicious, Skype, virtual environments/worlds, online collaborative games and simulations
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Course management systemsaka learning management systems, collaborative learning systems
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del.icio.us
Flickr Free content sites
Video chat and video software system
blog
Sustainable livelihood communityof practice
A short story about the future
Interaction and collaboration:Anytime, anywhere
Gayle K. Stein, Ph.D.Associate Director for Instructional Technology and Instructor, Information Technology and InformaticsRutgers, The State University of New Jersey
Special thanks to NetGeners
Jesse Schibilia
Karen Campbell
Dan Cunningham
and all of my SCILS students
for helping this digital immigrantbegin to assimilate into their digital culture