Literacy and Competencies Required to Participate in Knowledge Societies Alice Lee Hong Kong Baptist University.
ELearning Spaces: Managing Collaborative Technologies in Schools Cecilie Murray Delphian eLearning Pty Ltd dream discover do [email protected].
Guam Power Authority Presentation to the Pacific Power Association 14 th Annual Conference & Trade Exhibition August 26, 2005 From Independent Power Producers.
2010 National Advisory Council of Office Professionals Norman, OK James H. Bradley Deputy Administrator Administrative and Financial Management Meet the.
Designing a Comprehensive Student Planning System Brigham Young University’s Approach.
1 The Net Generation Facts and E-Lusions. 2 Presenters Ms. Patricia Cuocco – Senior Director ITS Dr. Stephen Daigle – Sr. Research Associate – ITS Dr.
Educating the Net Generation Diana G. Oblinger, Ph.D. Copyright Diana G. Oblinger, 2005. This work is the intellectual property of the author. Permission.
NetGen learners: Interacting, collaborating, and participating Gayle K. Stein, Ph.D. Associate Director for Instructional Technology and Instructor, Information.
Game Quotes and Resources Learning Games Lab Why learning games? Kids play computer games regularly –Ages 2-7 play ~43 minutes/day –Ages 8-12 play ~56.