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Transcript of Ludwig Van Studios
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Strategische Unternehmensführung
184.171
An IT strategy approach to a fictional company
January, 2010
Ivo Paz dos Reis 0927646
Sérgio Vasconcelos 0927647
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Strategic Business Management – An IT strategy approach to a Fictional company
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Contents
1. Overview ........................... ....................... .............................. .................... ............................ 3
2. The Company .......................... ...................... ............................ .................... ......................... 4
2.1 Background .......................................................................................................................... 4
2.2 Company Goals .................................................................................................................... 7
2.3 Present Organizational Structure .................... ............................ ................... ....................... 8
2.4 Intended Organizational Structure ..................... ............................... ................... ................. 9
3. IT Strategic Plan ......................... ...................... ............................... ................... .................. 12
3.1 Goal Objectives for IT ......................................................................................................... 12
3.2 Application concept ........................ ...................... ........................... .................... ............... 13
3.3 Risk Analysis ....................................................................................................................... 14
3.4 Project Plan ........................................................................................................................ 15
4. References ......................... ...................... ............................ ................... ............................. 16
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1. Overview
To counter the increasing competition and to improve the development
processes, the leading gaming company Ludwig Van Studios,Co., situated in
Vienna, Austria, is focused on initiating a large-scale initiative to develop an
Information Technology strategic plan to encompass all its departments. The need
for this structural reorganization was primarily based due to problems in inter-
department communication and the possible merger with an international publisher.
This case describes the organizational and environmental context of Ludwig Van
Studios, and the project to implement a company-wide strategic IT plan.
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Strategic Bu
2. The
2.1 Backgro
Ludwig Van Stu
founded in 2001 after
(Beethoven und Kinder)
Faculty of Electrical EnUniversität Wien. The s
requested and released, t
the major recreational so
In the year 2009
an average age of 25, a
products of the compan
spawned a wide range o
game, action figures, etc
educational games; mobi
described in terms of per
siness Management – An IT strategy approach t
ompany
und
ios is the top leading videogame co
the success of a children’s education
carried out by a team of five newly g
gineering and Information Technologyudio rapidly grew as more and more p
us in the following years the company e
tware house based in Vienna.
udwig Van Studios employed more tha
ong which 90% of them had a college
are: a franchise of a Science Fiction f
merchandising products (a series of bo
); an ongoing project with several school
le games and several minor projects. Th
entage in Figure 1.
Figure 1 - Income Sources
Mobile
Games
27%
Franchises
41% Educational
15%
Other
17%
a Fictional company
4
pany in Austria,
l music platform
raduates from the
f the Technischeojects were being
stablished itself as
n 200 people with
degree. The main
ntasy setting that
ks, a trading card
s to produce more
income is further
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Strategic Bu
Throughout the y
houses in the Czech R
applications. Other resp
merchandising, creative
In late 2007 L
videogame company in
reached the 15 million e
year’s profits, which pro
Figure 2 - Ludwig Van St
The income in the
but the prospect of a fut
structuring may alter the
2002 2003 2
0.7
2.7
siness Management – An IT strategy approach t
ars the company has also made business
public and Hungary, mainly for outso
nsibilities of the company are also o
esign and package and publishing.
dwig Van Studios was labeled the
entral Europe”, and by the end of 2009
ro milestone, an increase in 33% compar
pted the company to aim at wider mark
dios revenue in millions of Euros throughout the ye
year of 2010 is predicted to be more tha
ure merger with a bigger publisher and
e figures.
04 2005 2006 2007 2008
3.64.8
6.4
8.6
11.4
Revenue (in millions of Euros)
a Fictional company
5
ties with software
rcing middleware
tsourced, such as
“Most promising
the sales revenue
ng to the previous
ts.
rs 2002 to 2010 20 million Euros,
he IT strategy re-
2009 2010
15.2
20.2
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Strategic Bu
The market share
how well the compan
(Germany, Austria and
company in Austria. Th
already multinational co
also because there are o
translated in languages o
siness Management – An IT strategy approach t
Figure 3 - Market Share by region f the company is better described in figu
is doing within the DACH zone v
Switzerland) and also that it is clearl
European market is another matter alto
panies whose share in the market is we
nly a number of titles in Ludwig Van
her than German.
a Fictional company
6
re 3, which shows
ideogame market
the top leading
ether, as there are
ll established, and
tudios’ repertoire
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2.2 Company Goals
Due to the fact that the company is growing at a steady pace, a need to
redefine its goals arose. Instead of just focusing on developing its current projects
and concentrate on the market it leads, Ludwig Van Studios is aiming at higher
grounds. The possible merger with a bigger and international publisher is also
fueling the need to rethink the company’s strategy to more global terms.
The goals are described as follows:
• Increase profits by 30% by the end of 2010
• Improve intra and inter-department communications
• Re-structure the company for a possible merger with a bigger publisher
• Attain a higher market share
• Minimize time and resource consuming in Software Development projects
• Reduce outsourcing needs
In order to achieve these objectives the company is willing to invest part of
its profits to define and implement an Information Technology Strategic Plan, to be
applied to all the sub-divisions of the company. There is also awareness to the
possibility of having to employ a large number of people to fill up the gaps created
by the necessary changes on company strategy and structural organization that will
occur.
Figure 4 - Priorities and dependencies between goals over time
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2.3 Present Organizational Structure
The organizational structure of the company is based on the products it
releases; there are independent departments for each type of software created and
each one is responsible for development, quality assurance, marketing and its own
management. This way each department has its own functional areas that allow it to
manage their business in a seemingly autonomous fashion. Within each department
teams are built according to need, with a Project Director overseeing all of the
department’s work. Employees usually have to change teams during a project to
provide essential expertise.
Recruiting, administration, financial and legal affairs are all lead by the
Direction Team, which is also above in the hierarchical structure of all the
departments.
Outsourcing of middleware applications to aid in the software development
process are common practice and usually marketing of products is outsourced as
well.
There is no defined marketing strategy for the company and no IT team
responsible for the enterprise resource planning of each department. This leads to
occurring lacks of communication within departments, as well as time and resource
consuming tasks that, with different management options, could be avoided
altogether.
One of the main goals of the re-structuring IT plan is to provide a more
centralized, yet flexible, development system as well as to flatten the highly
hierarchal organizational structure.
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2.4 Intended Organizational Structure
Urged by the need to compete in the ever-changing, dynamic environment of
software development businesses, Ludwig Van Studios will carry out a considerable
change in its organizational structure to a more horizontal and flexible one. The
creation of several new departments, including IT, will allow the company to fulfill
its desire of having a defined IT strategy plan and to enable a seamless merger in the
future.
Figure 5 – Intended Structural Organization of the company Several measures shall be taken regarding the re-structuring, establishing a
new matrix organizational structure for the company, which include the three inter-
connected development departments and a number of supporting teams, divided in
administration and development support.
The definition of the Senior Management Team, as opposed to the previous
Direction Team, shall distribute some of the employees to the newly formed
Project Director / Manager / Producer
ADMIN
SUPPORT TEAMS
IT
PR & Marketing
HR & Recruitment
Finance & Legal
Administration
DEVELOPMENT
SUPPORT TEAMS
Concept
Audio
Quality Assurance
Technology Team
Subcontracting
Technical Manager Creative Manager Design Manager
PROGRAMMERS
Games
Tools
Middleware
ARTISTS
Concept Art
2D & 3D
Animators
DESIGNERS
Game Design
Level Editors
Senior Management TeamStrategy / Development
Publisher
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functional departments, and retain the lead members of the company to act as a
Board of Directors, analyzing and defining the company’s strategy as well as
managing the top-level development. A key factor is that a publisher will
communicate directly to the Senior Management Team, and all the subsequent
changes in development will be overseen by this team in all departments.
Instead of having separate departments for each of the company’s products,
the plan here is to create three major departments for development: Technical,
Creative and Design. Overseeing all the workload for each project will be a Project
Director, acting also as Manager and Producer. Each project will have its own team
in each department, but this structure will also allow for multi-project staffing and a
more coherent cooperation between areas of expertise. For the Technical
Department there will be teams of programmers specialized in games, tools and
middleware, with a Technical Manager responsible for coordinating efforts among
these teams. In a similar fashion, the Creative department will be composed of
Concept Art, Animators and 2D&3D teams; and finally the Design department with
the game Design and Level Editors team.
The choice to have several Development Support Teams is based on the fact
that these teams are not required to belong to any particular project, providing
services and aid the development teams. An independent Quality Assurance Team is
essential for analyzing a product from a different point of view and maintaining the
company’s policies and marketing strategies in mind, which can be a complicated
task for the developers. The Concept team will provide the blueprints for eachproject, documenting each change along production, and the Sound and Technology
teams will assist whenever the need arises. However, one of the most important
changes is the Subcontracting team, which will be responsible for analyzing the
company’s necessity of outsourcing services, software and technologies, working
close to the IT team to figure out the best possible ways to redirect available
company resources and avoiding needless expenditures. In order not to jeopardize
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the company’s goal of stretching to wider markets, translations of the products will
initially be outsourced and possibly, on a later date and when the re-structuring and
IT strategy are well defined, establish a team entirely dedicated to this task.
Another key change is the creation of five administration support teams, each
responsible for a functional area of the company that presently are either done by the
Directors Team or externally. Public Relations and Marketing will play a major role
in the company’s future, being responsible for redefining the public image and
reflecting the new goals in all of the ongoing projects. As stated above, some
employees will be diverted to the Human Resources & Recruitment Teams, as well
as to the Financial & Legal and Administration teams.
The company did not have an integrated IT department that was responsible
for developing IT strategy, managing IT projects, supporting and maintaining the IT
infrastructure. The current IT infrastructure within Ludwig Van Studios is carried
out in part-time by the programmers themselves, which are at the time the only
employees with the necessary know-how in the company. The creation of the IT
team means that there is a solid intent of the company to establish by any means
necessary an effective IT strategy and therefore it is more than willing to recruit and
invest substantially in Information Technology team and all the essential associated
resources.
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3. IT Strategic Plan
3.1 Goal Objectives for IT
To achieve the objectives described in the previous chapter the company feels
it is necessary to implement an enterprise-wide IT strategy plan. In order to ensure
its success it is required to portrait further goals specific to the IT:
Create a coherent enterprise-wide information technology computing
architecture and a solid foundation for the company’s information technologyinfrastructure.
Identify issues and trends in technology that may affect the company’s
technology infrastructure and long-term architecture.
Define what services, if any, should be restructured or eliminated and identify
what outsourced services can be shifted to company resources.
Minimize duplication of effort, services and resources and eliminateinefficient and costly redundancies.
Develop a long-term organizational process and structure to ensure the best
utilization of the company’s information technology resources for the future.
Estimate the costs of infrastructure and support, including personnel and
training, in the new distributed environment.
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Strategic Bu
3.2 Applicati
For a successful
enterprise architecture i
departments of the com
importance that every ta
IT strategic plan. This w
actions and resources.
Having an ent
communications betwee
implementation of a larg
step, partly because th
Administration Support
already have an establish
siness Management – An IT strategy approach t
on concept
igure 6 - Ideal Strategic Management Framework
implementation of an IT strategy plan
in conformance with the designated IT
any will become related via an IT syste
sk performed within the company be par
y, the strategy of the company will be re
rprise-wide IT system will also
departments and even development te
e-scale ERP system in this case may se
only departments that would benefi
eams and mostly because the software d
ed platform of multi-disciplinary develop
a Fictional company
13
it is required that
standards. As all
, it is of outmost
t of the integrated
flected in all of its
allow for fluid
ms. However, the
m an unnecessary
from it are the
evelopment teams
ment.
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3.3 Risk Analysis There are always risk factors associated to an implementation of an
enterprise-wide IT strategic planning. These risks normally range between
technology, organizational fit, human resources, and time.
Beginning with the specifications risks factors, one should be careful to, in
the first place, create a complete agreement amongst the Ludwig Van Studios
departments concerning the main project goals. On the other hand, is very important
to establish a clear, unambiguous and robust set of the system requirements to avoid
future changes or misunderstandings, as well as to minimize the application or
technical complexity.
One of the biggest risks factors is also associated with people. It is of the
outmost value to gather a team with the necessary and specific skills to each one of
the core areas regarding the project context and applicability. The team members
must have the intended commitment to the project and a good capacity to interact
and communicate with all the professionals involved in the planning and
implementation of the project.
Another common risk relates with inappropriate definition of the schedules to
be followed, which may directly interfere with the budget cost estimation. So it’s of
extreme importance to establish, as accurate as possible, a time and cost estimation
plan. Furthermore, previsions of future market evolution should be taken into
consideration, so the scope and objectives of the strategic plan won’t be a target of
sudden change.
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3.4 Project Plan
Figure 6 – IT project plan
As described in Figure 6, the overall project plan starts with two major steps
that will initially allow for the IT team to specify the IT vision for the Ludwig Van
Studios. Understanding the inner workings of the company throughout interviews to
key members of all departments will provide the background for listing all the
resources available. This will than lead to the possibility of analyzing shortcomings
and unattended resource needs that might have been overlooked. The final phase
will consist in letting the staff know the results of the IT Strategy plan developed.
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4. References
Khosrowpour (2003) Annals of Cases on Information Technology (volume 5)
Ed. Idea Group Publishing
Stoneburner, Goguen, Feringa (2002) Risk Management Guide for
Information Technology Systems, NIST
[available at: http://csrc.nist.gov/publications/nistpubs/800-30/sp800-30.pdf ]
Shanks, Seddon, Willcocks (2003) Second-wave enterprise resource planning
systems: Implementing for effectiveness, Cambridge University Press
Hansmann (2007) IT Implementation and Operations Improvement,
Intermountain Healthcare
[available at:
http://www.himss.org/content/files/IT%20Implementation%20and%20Proces
s%20Improvement.pdf ]
Coyne (1995) Designing Information Technology in the Postmodern Age,
Leonardo 0-262-03228-7
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Long, Fui-Hoon Nah, Zhu (2003) Enterprise-wide Strategic Information
Systems Planning for Shanghai Bell Corporation, Idea Group Publishing
[available at:
http://www.igi- lobal.com/downloads/pdf/IT5681_52Z7UKFKda.pdf]
Sumner, Risk Factors in Enterprise Wide Information Management System
Projects, Southern Illinois University Edwardsville
[available at:
www.bus.ucf.edu/shornik/ism6121/Readings/enterprise_riskfactors.pdf ]
Information Technology Strategic Plan (ITSP) (2006), United States National
Labor Relations Board
[available at:
http://www.nlrb.gov/nlrb/shared_files/reports/IT_Strategic_Plan.pdf ]
Schwarzenegger, Takai (2009) California Information Technology Strategic
Plan [available at: http://www.itsp.ca.gov/pdf/Strategic_Plan.pdf ]
Rosen (2004) Effective IT Project Management: Using Teams to Get Projects
Completed on Time and Under Budget, AMACOM