Lkit pres
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Transcript of Lkit pres
Learning, communication & ITupdated feb 2013
Staff
• Post Docs/Researchers/Senior researchers
• Prof. Berner Lindström
• Johan Lundin, PhD, associate prof.
• Alexandra Weilenmann, PhD, associate prof.
• Mathias Klang, PhD, associate prof.
• Wolmet Barendtregt, PhD
• Ylva Hård af Segerstad, PhD
Staff
• Marisa Ponti, PhD (post doc. Oslo)
• Lars Svensson, PhD, associate prof. , (Visiting)
• Ulrika Lundh Snis, PhD (Visiting)
• Barry Brown, PhD, (Visiting)
• Patrik Lilja, PhD
• Teachers (besides research staff)
• Mattias von Feilitzen
PhD-students• PhD Students
• Catarina Player-Koro (disp. 2012)
• Göran Karlsson (disp. 2012)
• Patrik Lilja (disp. 2012
• Lena Dafgård (disp. 2013)
• Anne Öhman (lic. 2013)
• Anna-Lena Godhe (disp. 2014)
•Torbjörn Ott (lic. 2014)
•Martin Tallvid (disp. 2014)
•Beata Jungselius (disp. 2015)
•Leona Johansson Bunting (disp. 2016)
•Therese Haglind (lic. 2016)
•Sofia Serholt (disp. 2016)
•Lisa Adamsson (disp. 2019)
Research networks and collaboration
• LinCS (The Linnaeus Centre for Research on Learning, Interaction and Mediated Communication in Contemporary Society) is a national centre of excellence funded by The Swedish Research Council (total app. 50 people)
• Berner Lindström, Wolmet Barendtregt, Ylva Hård af Segerstad, Johan Lundin, Alexandra Weilenmann, Marisa Ponti, Patrik Lilja, Martin Tallvid, Anna-Lena Godhe, Göran Karlsson,
• Part of the Learning - priority research area, at GU.
• Part of the Centre for Language Technology, at GU
Educational programmes
• Learning, teaching and IT - one of the orientations of the teachers programme at University of Gothenburg, LP 01.
• Learning, communication and IT - Master programme (magister), web based
PhD Education
• Applied IT - orientation towards educational research
• Center for educational research och teacher research - the theme “New media, teaching and learning (MUL)”
• Collaboration between: LCIT at dep. of applied IT - LinCS - and researchers and PhD students at Univ. of Gothenburg as well as Chalmers University.
• 5-10 PhD students
Gothenburg Knowledge LAB
Education Research
ExperimentsDevelopmen
t
• Designing for learning with digital tools
• courses, workshops, seminars, visits
• research projects, support for data collection, design based research
• development projects, educational development, teacher development
• teachers educational experiments, technological driven experimentation
Games
• How do we learn to game and how do we learn through gaming
• Developing new games, how to design fun games for learning
• Use of games for learning, at home and in educational settings
• Evaluations, do we learn more through gaming, perspetions of quality
Mobile Technology
•Mobile services for interaction, communication and learning
• Students’ mobile and personal technologies
•One-to-one in schools
•Writing and learning to write on mobile devices
Learning environments
•Infrastructures for learning
•Learning in different ”subject-matter” domains (mathematics and science)
•Video and videopapers in teacher training
•Project based work and IT
•IT and learning elementary mathematics
Digital text and Literacy
•Children´s delvelopment of””new” literacies in and out of school
•Trageton-pedagogy -Writing to read
•Digital story-telling
•CALL – video in SL learning
•CALL – Wikis learning technical English
Open and flexible learning
•Distance education and flexible learning – a policy analysis
•Quality in higher education
•Digital resources / multimedia (OER)
•IT and learning and teaching in higher education
IT and learning at work
•IT and training in industry
•Teacher competence in using IT
•IT to support teachers competence development
•Systems for knowledge and competence management