Learning Outcome

22
EEE2243 Digital System Design Chapter 2: Verilog HDL (Sequential) by Muhazam Mustapha, February 2012

description

EEE2243 Digital System Design Chapter 2: Verilog HDL (Sequential) by Muhazam Mustapha, February 2012. Learning Outcome. By the end of this chapter, students are expected to be able to: Design State Machine Write Verilog State Machine by Boolean Algebra and by Behavior. Chapter Content. - PowerPoint PPT Presentation

Transcript of Learning Outcome

Page 1: Learning Outcome

EEE2243Digital System Design

Chapter 2: Verilog HDL (Sequential)

by Muhazam Mustapha, February 2012

Page 2: Learning Outcome

Learning Outcome

• By the end of this chapter, students are expected to be able to:– Design State Machine– Write Verilog State Machine by Boolean

Algebra and by Behavior

Page 3: Learning Outcome

Chapter Content

• Finite State Machine

• Controller Design

Page 4: Learning Outcome

Finite State Machine

Vahid §3.3 pg 122

Page 5: Learning Outcome

Formalism• Finite State Machine consists of:

– A set of states– A set of inputs– A set of outputs– An initial state– A set of transitions depending on input conditions– An action associated to each state that tells how the

output value is computed

• Finite state machine is used to define sequential circuit behavior

Vahid pg 126

Page 6: Learning Outcome

Capturing FSM Behavior• Design of FSM at gate level (in introductory

courses) are tedious because we have to manually design the combinational circuit, minimize the state, condition the flip-flop to change, etc

• At HDL level (intermediate courses), all those are done by software, and the actual hardware is provided by the FPGA– which means in many cases minimization is

irrelevant

• For this chapter, we will do only some minimization mentally

Page 7: Learning Outcome

Capturing FSM Behavior• Scheme to capture FSM:

– List states– Create transitions– Refine FSM: mentally try to figure out if states can be

reduce, circuit can be minimized

• Example and demo:– Oscillator– Counter design

Vahid pg 129

Page 8: Learning Outcome

Oscillator

Off On1

clock

clock

0

module Osc(Q, clk); input clk; output Q; reg Q;

always@(negedge clk) begin Q <= ~Q; #10; endendmodule

module Osc(Q, clk); input clk; output Q; reg Q;

always@(negedge clk) begin Q <= 0; #10; Q <= 1; #10; endendmodule

D Q

Qclk

By

beh

avio

r

By

Bo

ole

an

Alg

ebra

Vahid pg 504

Page 9: Learning Outcome

Counter• Counter is a sequential circuit that stores the no.

times certain events occur – normally the clock pulses

• There are a few types of counters, but for our course we will only design synchronous counter with D flip-flop

• Counters are characterized by the no. of counts it can store– in term of FSM this is called states

• Counters that store N counts (N states) is called mod N counters

Page 10: Learning Outcome

Full Counter• Mod N counters with N = 2n (n = no. registers)

are called full counters• Full counters use all available states that can be

provided by the registers• Just as the combinational circuits, full counters

can also be defined in Verilog as Boolean Algebra or behavioral– effectively there is only one way to define the counter

by boolean approach – just as the boolean expression that defines it

– there are more than one ways to define by behavioral approach

Page 11: Learning Outcome

4-Bit Full Counter Boolean Algebra Style• Defining counters

(or any other FSM) as boolean algebra requires calculations involving excitation table:

Current State

Next State

ABCD ABCD

0000 0001

0001 0010

0010 0011

0011 0100

0100 0101

0101 0110

0110 0111

0111 1000

1000 1001

1001 1010

1010 1011

1011 1100

1100 1101

1101 1110

1110 1111

1111 0000

Page 12: Learning Outcome

4-Bit Full Counter Boolean Algebra Style

• We can take the plain excitation equations, or minimize them:

DBCADCBADCBADCBAD* DABCDCABDCBADCBA

DBCADCBADCBADCBAC* DABCDCABDCBADCBA

DBCADCBADCBACDBAB* DABCDCABDCABCDBA

DCBADCBADCBABCDAA* DABCDCABDCABCDBA

1 1 1 1

1 1 1 1

AB

CD

1 1 1 1

1 1 1 1

AB

CD

1 1

1 1

1 1

1 1

AB

CD1 1

1 1

1 1

1 1

AB

CD

DD* DCDCC*

CDBDBCBB*

BCDADACABAA*

Page 13: Learning Outcome

4-Bit Full Counter Boolean Algebra Style

• The circuit:

D Q

Qclk

D Q

Qclk

D Q

Qclk

D Q

Qclk

D C B A

Page 14: Learning Outcome

4-Bit Full Counter Boolean Algebra Style

• The Verilog code:

module FC4Bit(c, clk); input c; output [3:0] clk; reg [3:0] clk;

always@(negedge c) begin clk[3] <= ~clk[3]; clk[2] <= ~clk[2]&clk[3] | clk[2]&~clk[3]; clk[1] <= clk[1]&~clk[2] | clk[1]&~clk[3] | ~clk[1]&clk[2]&clk[3]; clk[0] <= clk[0]&~clk[1] | clk[0]&~clk[2] | clk[0]&~clk[3] | ~clk[0]&clk[1]&clk[2]&clk[3]; endendmodule

Page 15: Learning Outcome

4-Bit Full Counter Boolean Algebra Style

• Or Verilog code with keyword wire to structure your code:

module FC4Bit(c, clk); input c; output [3:0] clk; reg [3:0] clk; wire AND1, AND2, AND3; wire AND4, AND5, AND6; wire AND7, AND8, AND9;

assign AND1 = ~clk[2]&clk[3]; assign AND2 = clk[2]&~clk[3]; assign AND3 = clk[1]&~clk[2]; assign AND4 = clk[1]&~clk[3]; assign AND5 = ~clk[1]&clk[2]&clk[3]; assign AND6 = clk[0]&~clk[1]; assign AND7 = clk[0]&~clk[2]; assign AND8 = clk[0]&~clk[3]; assign AND9 = ~clk[0]&clk[1]&clk[2]&clk[3];

always@(negedge c)begin clk[3] <= ~clk[3]; clk[2] <= AND1|AND2; clk[1] <= AND3|AND4|AND5; clk[0] <= AND6|AND7|AND8|AND9;endendmodule

Page 16: Learning Outcome

4-Bit Full Counter Behavioral Style

• The Verilog code:

module FC4Bit(c, clk); input c; output [3:0] clk; reg [3:0] clk;

always@(negedge c) case (clk) 0: clk = 1; 1: clk = 2; 2: clk = 3; 3: clk = 4; 4: clk = 5; 5: clk = 6; 6: clk = 7; 7: clk = 8; 8: clk = 9; 9: clk = 10; 10: clk = 11; 11: clk = 12; 12: clk = 13; 13: clk = 14; 14: clk = 15; 15: clk = 0; endcaseendmodule

module FC4Bit(c, clk); input c; output [3:0] clk; reg [3:0] clk;

always@(negedge c) clk <= clk+1;endmodule

• Or:

Page 17: Learning Outcome

Partial Counter• Mod N counters with N < 2n (n = no. registers)

are called partial counters• Partial counters don’t use all available states

that can be provided by the registers• The counting sequence skips some states in

order to produce the required counting mod

Page 18: Learning Outcome

3-Bit Partial Counter Behavioral Style

• 3-bit mod 5 counter with initial value 2 (keyword initial):

module FC4Bit(c, clk); input c; output [2:0] clk; reg [2:0] clk;

initial clk <= 2;

always@(negedge c) begin if (clk == 6) clk <= 2; else clk <= clk+1; endendmodule

• Try on your own the Boolean style to write this counter, as well as other ways to write the behavior code

Page 19: Learning Outcome

Controller Design

Vahid §3.3 pg 132

Page 20: Learning Outcome

Controller• A controller is an FSM in form of a counter with

certain output produced when it is in a specific state

• We specify the machine as general construct, then the actual implementation depends on the actual hardware

• We just specify FSM in a standard architecture

Combinationallogic

Sm

m

N

OI

clkm-bit

state register

FSM

outp

uts

FSM

inp

uts

Vahid pg 132

Page 21: Learning Outcome

Controller Steps

Vahid pg 133 - modified

Page 22: Learning Outcome

Controller Design Discussion

Vahid slide

• Want generate sequence 0001, 0011, 1100, 1000, (repeat)– Each value for one clock cycle– Common, e.g., to create pattern in 4 lights, or control magnets of a “stepper motor”

00

01 10

11A

B

D

wxyz=0001 wxyz=1000

wxyz=0011 wxyz=1100

C

Inputs: none; Outputs: w,x,y,z

Step 3: Encode states

Step 4: Create state tableclk State register

wx

yz

FSM outputs

n0s0s1 n1

Step 5: Create combinational circuit

w = s1x = s1s0’y = s1’s0z = s1’n1 = s1 xor s0n0 = s0’

a

Step 1: Create FSM

A

B

D

wxyz=0001 wxyz=1000

wxyz=0011 wxyz=1100

C

Inputs: none; Outputs: w,x,y,z

Step 2: Create architecture

Combinationallogic

n0s1 s0

n1

clk State register

wxyz