Learning – Operant Conditioning AP Psychology Chapter 6.

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Learning – Operant Conditioning AP Psychology Chapter 6

Transcript of Learning – Operant Conditioning AP Psychology Chapter 6.

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Learning – Operant ConditioningAP PsychologyChapter 6

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Operant Conditioning Operant Conditioning

type of learning in which behavior is strengthened if followed by reinforcement or diminished if followed by punishment

Edward Thorndike Puzzle Box – behaviors that resulted in escape and the

acquisition of food would be “stamped in” and displayed in future similar situations.

Law of Effect Thorndike’s principle that behaviors followed by

favorable consequences become more likely, and behaviors followed by unfavorable consequences become less likely

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Puzzle Box

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Operant Conditioning

B.F. Skinner (1904-1990)elaborated Thorndike’s Law of Effect

coined the term operant conditioning

Skinner Box Punishment and reinforcement chamber with a bar or key that an animal

manipulates to obtain a food or water reinforcer

contains devices to record responses

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Skinner Box

http://www.youtube.com/watch?v=D-RS80DVvrg

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Operant Conditioning

•Reinforcer – Any event that strengthens the behavior it follows

•Positive Reinforcement – the addition of something pleasant (food)

•Negative Reinforcement – the removal of something unpleasant (termination of a loud noise or shock)

https://www.youtube.com/watch?v=Mt4N9GSBoMI

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Operant Conditioning

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Operant Conditioning - Punishment•Punishment – anything that makes

behavior less likely▫Positive Punishment – the addition of

something unpleasant (extra chores, spanking)

▫Negative Punishment (omission training) – the removal of something pleasant (take away cell phone)

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Problems with Punishment• Does not “erase” an undesirable

habit; merely suppresses it.• Sometimes produces unwanted

side effects.• Often ineffective unless given

immediately after the response and each time the response is made.

• Can become aggression, even abuse, if administered in anger.

• Children are more likely to behave aggressively if frequently punished.

• Signals what is inappropriate behavior but does not specify correct alternative behavior.

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Guidelines for Effective Punishment

• Specify why punishment is being given.

• Without being abusive, punishment should be immediate and noticeable enough to eliminate the undesirable behavior.

• Identify and reinforce more appropriate behaviors.

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Skinner SquaresPositive Reinforcement

•Presenting an appetitive stimulus•Behavior increases

•Ex: Every time Jimmy gets an A on his report card, his parents give him $20.

Positive Punishment•Presenting an aversive stimulus•Behavior decreases

•Ex: Every time Jimmy talks in class, he gets detention; therefore, he no longer speaks out of turn in class.

Negative Punishment (Omission)

•Removing an appetitive stimulus•Behavior decreases

•Ex: Every time Jimmy stays out past his curfew, his parents take away his car; therefore, he no longer stays out past his curfew.

Negative Reinforcement•Removing an aversive stimulus•Behavior increases

•Ex: Every time Jimmy has a headache, he takes an aspirin. When his headache goes away, he is more likely to take aspirin in the future.

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Reinforcement Schedules•Continuous Reinforcement – reinforcement that

occurs after every desired behavior is exhibited▫Necessary during acquisition▫Subject learns to expect the reinforcement (ie:

spoiling a child)•Partial Reinforcement – reinforcement for the

desired behavior is given occasionally▫Elicits a greater number of desired responses in

the long term because it is unknown when the reinforcement will take place Target behavior is less prone to extinction.

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Reinforcement Schedules• Fixed-Ratio (FR) – reinforcement is provided

after a set number of the correct responses are performed

• Variable-Ratio (VR) – reinforcement is provided after a varying number of correct behaviors

• Fixed-Interval (FI) – reinforcement is provided for the first desired response after a set amount of time has elapsed

• Variable-Interval (VI) – reinforcement is provided after the first desired response after a varying amount of time has elapsed

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Applications of Operant Conditioning

•Behavior modification – a change in a previous behavior to a newly desired behavior

•Token economy – an environment that reinforces desirable behavior by rewarding the behavior with secondary reinforcers that can be exchanged for other reinforcers

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Cognitive Learning

•Learned helplessness – failure to continue exerting effort for an outcome because all previous attempts have failed

•Latent learning – learning that may not be displayed until a later time – Tolman

•Cognitive maps – mental representations people rely on to understand complex patterns

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Observational Learning

•Acquiring knowledge by watching others perform a task

•Bandura’s Bobo Doll – ▫Modeling – imitating or coping behavior

that is directly observed▫Examination of the effects of violence

displayed in the media on children

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Bobo Doll Experiment

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Insight Learning•Kohler – chimpanzees

▫Realizing how to suddenly solve a problem▫Learning happens due to insight rather

than gradual strengthening of the S-R connection

▫Solutions are not found until cognitive insights occur