Learning games with Articulate Storyline: Big impact, little price tag
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Transcript of Learning games with Articulate Storyline: Big impact, little price tag
Learning games withArticulate Storyline
Richard Hyde, CEO@richardthyde
I've got a great idea for a game but…
aspiration gap
[Towards Maturity, Serious Games]
53%Use in 2
years
31%Using now
12%Trialing
?
GAME DESIGNrequires a new way of
THINKING
a
voluntary attempt
to overcome unnecessary
obstacles
safe place to try new behaviours
60 year olds12 hours a month
improved multitaskng> 20 year olds playing first time
zzzz
majority of people play games because …[Saatchi & Saatchi]
learnerobjectives
mandatoryread/watchinstructions
rarely failspaced feedback
spaced interaction
playerrulesvoluntaryexperienceintuitionconstant failureconstant feedbackconstant interaction
flow[Csikszentmihalyi, 2004]
skill
diffi
culty
anxiety
boredomFLOW
multi-sessionwww.dailymail.co.uk/home/stats/index.html
progressive disclosurewww.globalrichlist.com
OUR APPROACHto designing a
LEARNING GAME
lack of completionsmanagers & safety officers time poor & competitive 30 mins of core behaviours
content structural
ANALYSE
DESIGN
DEVELOP
IMPLEMENT
EVALUATE
X
BRAIN STORM
LEVELSAESTHETICS GAME ENGINE
SPRINT # SPRINT # SPRINT #
PAPER VERSION
PROTOTYPE
FINAL
GAME ENGINE
CHALLENGE RULES
LEVELS FEEDBACK
START
EPIC MEANINGDASHBOARD
A GAME ENGINEfor
ARTICULATE STORYLINE
1220:00
http://goo.gl/rTc2GX
WHERE NEXTfor the
GAMIFICATION OF LEARNING?
epic meaning
simplerules
drip feed help
aesthetics matter
test, test, test
spread of scores
balance game play
and learningpaper
prototype
anti-collaborationunethical tacticsmale focussedengage a few
what’s possiblepositive emotion
progresscompetition
So half your costs with reusability
So make it smalland viral
So work on a different mind set
I've got a great idea for a game but…
Visit us on Stand B17 and see the game engine live!