· June 2008 - June 2016 Light, render and composite multi-pass CG elements to create photoreal...

2

Transcript of  · June 2008 - June 2016 Light, render and composite multi-pass CG elements to create photoreal...

Page 1:  · June 2008 - June 2016 Light, render and composite multi-pass CG elements to create photoreal shots. Render optimization. Green/Blue screen matte extraction, despill and integration.
Page 2:  · June 2008 - June 2016 Light, render and composite multi-pass CG elements to create photoreal shots. Render optimization. Green/Blue screen matte extraction, despill and integration.