Important Lessons from the Last 10 Years with Game-Based-Learning

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IMPORTANT LESSONS FROM THE LAST 10 YEARS WITH GAME-BASED-LEARNING Online Educa Berlin, Germany 1st December 2011 Simon Egenfeldt-Nielsen CEO Serious Games Interactive

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Page 1: Important Lessons from the Last 10 Years with Game-Based-Learning

IMPORTANT LESSONS FROM THE LAST 10 YEARS WITH GAME-BASED-LEARNING

Online Educa

Berlin, Germany

1st December 2011

Simon Egenfeldt-Nielsen

CEO Serious Games Interactive

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MY BACKGROUND

• MA Psychology• PhD Games & learning• Mixing industry & research

Current Research projects: SIREN, Vistra & GaLa

Computer games• Global Conflicts-series• Playing History-series• Trunky-series• +50 games for clients

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AGENDA

Section 1: What we know?

Section 2: Why it ain’t happening

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Source: Mr. Toledano

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LESSON #1: THERE ARE DIFFERENT USES

Games are a really multi-dimensional beast

Using games directly to learn curriculum

Including games to enrich existing curriculum

Making games about relevant curriculum

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LESSON #2: MANY TEACHERS USE IT

Several studies indicate around 60% teachers

Very few teachers are dismissing it

Adaptation varies with countries

Almost all use curriculum games

Favourites are still training (math & spelling)

Use is almost exclusively in early school years

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LESSON #3: NEED TO KEEP LEARNING

Challenge player to use knowledge actively

Make learning contents explicit

Make integration between learning & playing

Focus on learning for both verbs & substantives

Debriefing is a pre-requisite for effect

Mixing games and other learning formats is best

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LESSON #4: MUST KEEP ENGAGEMENT

Real consequences in the game

Strong and constant feedback loops

Visual attractive on its on turf

Maintain relevance and authenticity

Use both extrinsic & intrinsic motivation

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LESSON #5: BUILDING THEM – KEEP SIMPLE

Use standard technology

Avoid any solution adding complexity

Integrate with existing systems

Focus on casual approach

Build in SCORM compliance

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LESSON #6: HOW TO DISTRIBUTE – FEW ROADS

Browser-based solutions is a must

Channels are still missing

Education is more local than global

Curriculum differences major obstacle

Traditional publishers are not the answer

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LESSON #7: BARRIERS OFTEN ICT NOT GAMES

Computer equipment is not good enough

Installation & licensing is difficult

Own lacking skills are perceived as barriers

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LESSON #8: CONVINCE PEOPLE = SHOW THEM

Get them in front of the games

Get into the teacher seminars

Create good cases with other teachers

Involve teachers in development

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LESSON #9: FUNDING IS A CHALLENGE

Funding haphazard and random

Support schemes crucical

Venture investment limited

Schools don’t have the ressources

Funding should be cross-border

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LESSON #10: BUT IT WORKS

Self-efficacy improves

Evidence retention is better

Indications transfer is better

Student more motivated to learn

Students feel closer to the content

Student perceive they learn more

Teacher’s can reach challenged learners

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LESSONS SUMMARY

Lesson #1: There are different uses

Lesson #2: Many teachers use it

Lesson #3: Need to keep learning

Lesson #4: Must keep engagement

Lesson #5: Building them – keep simple

Lesson #6: How to distribute – few roads

Lesson #7: Barriers often ict not games

Lesson #8: Convince people = show them

Lesson #9: Funding is a challenge

Lesson #10: But it works

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AGENDA

Section 2: What we know?

Section 3: Why it ain’t happening

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OVERVIEW: DIFFUSION OF INNOVATION

Five attributes can explain 49-87% of the variation in adaption of an innovation (Rogers, 2003):

Relative advantage: How much is the innovation perceived as being better than what already exists.

Compatibility: How well does the innovation match existing norms, values, needs, expectations and previous experiences?

Complexity: How easy is the innovation to use and understand for users?

Observability: How easy is it to observe the advantages achieved from adapting the innovation?

Trialability: How easy is the innovation to try out and experiments with without going all in?

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RELATIVE ADVANTAGE

The most important attribute according to Rogers.

Studies show motivation is high-scorer with 25% of all teachers adhering to that.

Advantages very mix & diffuse.

Perceived advantage low on teacher’s priority list

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COMPABILITYLots of challenges like lacking game skills, bad fit with educational system and limited capable of evaluating games.

Values & beliefs Lots of negative discussion, seems to be wavering in some

countries. Teacher role, transformation; need to change their role & habitus to

harness game's potential.

Previous ideas Games cover a broad spectrum of learning theory, praxis and

didactics – some more in line with previous praxis.

Actual needs GBL don't really solve top-priority issues like special needs and too

little teacher time. Many games for non-core curriculum: demands much preparation

time and put new demands on teacher.

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COMPLEXITY

Games are NOT necessarily complex but most teachers perceive them as such.

Many games ARE complex: plug-ins, installation, drivers, different genres, interface etc.

Seen as dangerous to engage with.

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OBSERVABILITY

In schools it difficult to observe each other and spread new knowledge.

See consequences of the intervention.. could probably not be further away than in school.

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TRYABILITY

Becoming easier to try out games. But still ‘costly’ with 28 students on

'challenging' machinery. You are trying out a new format, not just new

contents like in books/online resources.

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DISCUSSION

Do teacher want better learning?

Do teachers want more motivated students?

A lot don’t..!

Just teach the curriculum

Use what they already know & use

Not put in extensive over-time on ‘hype’

Don’t take chances on unreliable technology

They simply want to fulfil their job requirements:

GBL is often not solving teachers challenges = no adaptation.

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CONTACT DETAILSSerious Games InteractiveCorporate: www.seriousgames.dk Global Conflicts: www.globalconflicts.eu Playing History: www.playinghistory.eu

Simon Egenfeldt-NielsenPersonal: www.egenfeldt.eu Email: [email protected]

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