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![Page 1: Group Members: Jane Drozd, Adam Kane, Kang-che Lee, Shengying Shen, Ross Wang Arts Col 753, Animation Production with CSE 682, Computer Animation Winter.](https://reader038.fdocuments.in/reader038/viewer/2022110208/56649d9e5503460f94a89028/html5/thumbnails/1.jpg)
Group Members: Jane Drozd, Adam Kane,
Kang-che Lee, Shengying Shen,
Ross Wang
Arts Col 753, Animation Production with CSE 682, Computer Animation
Winter 2010Professors: Maria Palazzi and Rick Parent
![Page 2: Group Members: Jane Drozd, Adam Kane, Kang-che Lee, Shengying Shen, Ross Wang Arts Col 753, Animation Production with CSE 682, Computer Animation Winter.](https://reader038.fdocuments.in/reader038/viewer/2022110208/56649d9e5503460f94a89028/html5/thumbnails/2.jpg)
Outline Rendering:
playblast controlling rendering quality software v. hardware rendering render output: image formats, channels, etc. batch rendering the ACCAD render-farm render layers
Project management groups sets and partitions making an object unselectable (template) display layers copies v. instances file referencing proxy references
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Rendering
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PlayblastA fast way to render in Maya
Use screen capture to make animation
Make sure the area to be displayed is not obstructed
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Playblast StepsWindow -> Playblast
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Playblast Steps
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![Page 7: Group Members: Jane Drozd, Adam Kane, Kang-che Lee, Shengying Shen, Ross Wang Arts Col 753, Animation Production with CSE 682, Computer Animation Winter.](https://reader038.fdocuments.in/reader038/viewer/2022110208/56649d9e5503460f94a89028/html5/thumbnails/7.jpg)
Rendering QualityWindow -> Rendering Editors -> Render
Settings
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Rendering Quality
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Software VS Hardware Rendering
Software Computation done by the computer instead of
special hardware It is flexible programming Slower than hardware since it needs more time for
calculation
Hardware Computation done through video card and drivers
It is faster than software rendering Usually it produce a lower quality than software
rendering
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![Page 10: Group Members: Jane Drozd, Adam Kane, Kang-che Lee, Shengying Shen, Ross Wang Arts Col 753, Animation Production with CSE 682, Computer Animation Winter.](https://reader038.fdocuments.in/reader038/viewer/2022110208/56649d9e5503460f94a89028/html5/thumbnails/10.jpg)
Render OutputFormats
Default: Maya Image File Format (IFF)
Two main types: Raster: pixel based format
TIFF, BMP, JPG… Vector: line/curve based format
AI, SWF, SVG…
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Render OutputChannels:
Four main channels per pixel 3 color channels
Red Green Blue
Alpha channel, used for transparency. Depth channel may be used to record how far
away a given pixel is.
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Channels
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Batch RenderingAllows rendering of multiple images at onceRendering an animation:
Configure optionsCheck Script Editor
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ACCAD Render FarmStart->Programs->Graphics 3D->Submit to
ACCAD Distributed Rendering
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Example from Maya documentation.
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Reasons to CompositeCreativityModifiabilityEfficiency
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Interface
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CaveatsBe mindful of compositor expectationsColor and channel interpretation
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Grouping
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Sets and PartitionsSets – collections of objects.Paritions – non-overlapping sets.
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Display Layers
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Display Layersvisibility off
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Display LayersTemplate – wireframe - not selectable
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Display LayersReference – not selectable
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Copies vs. Instances
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![Page 27: Group Members: Jane Drozd, Adam Kane, Kang-che Lee, Shengying Shen, Ross Wang Arts Col 753, Animation Production with CSE 682, Computer Animation Winter.](https://reader038.fdocuments.in/reader038/viewer/2022110208/56649d9e5503460f94a89028/html5/thumbnails/27.jpg)
Copies vs. Instances
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![Page 28: Group Members: Jane Drozd, Adam Kane, Kang-che Lee, Shengying Shen, Ross Wang Arts Col 753, Animation Production with CSE 682, Computer Animation Winter.](https://reader038.fdocuments.in/reader038/viewer/2022110208/56649d9e5503460f94a89028/html5/thumbnails/28.jpg)
Copies vs. Instances
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![Page 29: Group Members: Jane Drozd, Adam Kane, Kang-che Lee, Shengying Shen, Ross Wang Arts Col 753, Animation Production with CSE 682, Computer Animation Winter.](https://reader038.fdocuments.in/reader038/viewer/2022110208/56649d9e5503460f94a89028/html5/thumbnails/29.jpg)
Copies vs. Instances
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File Referencingallows you to assemble multiple objects,
shading materials, animation, and so on, into a scene without importing the files into the scene.
allows users to segment scenes as required to suit the production workflow.
not like Importing where the objects get copied over. Referencing needs an active link.
reduces file size of the composited scene.
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File Referencing
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House.ma
Boy.ma Girl.ma
Parent Scene
Referenced Child scenes
House.ma
Boy.ma Girl.ma
Shoes.ma
Hat.maReferenced GrandChild scenes
multi-level referencing
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File Referencing
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Lock: prevent them from being accidentally modified when they are referenced in your scene.
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File ReferencingWhen modified within the parent scene, the edits are
recorded in a reference node that is created in the parent scene file.
The data in the original referenced child scene file remains unmodified.
Edits made to attributes within a parent scene have precedence over modifications made to the same attributes in the referenced child scene file lower in the hierarchy.
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Parent
Child
Scale in parent scene
Scale & change color in child scene
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Proxy References substitute one or more file references by creating a set of possible
substitute references, known as proxies, for a given file reference. are used to temporarily simplify complex scenes by substituting
simpler versions of the objects into the scene. allowing you to focus on the elements you need to work on while
still maintaining a spatial context of the scene’s elements. A proxy reference can only be created for an existing file
reference.
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http://download.autodesk.com/us/maya/2009help/index.html?url=File_referencing_About_proxy_references.htm,topicNumber=d0e117929
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Proxy References
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File Referencing 2 ‘complex’ cubes
exist proxy references
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Proxy References
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Proxy References :2 ‘simple’ sphere
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