Games as Capacity Building Instruments How seriously has “Serious Play” been applied in Urban...
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Transcript of Games as Capacity Building Instruments How seriously has “Serious Play” been applied in Urban...
Games as Capacity Building Instruments
How seriously has “Serious Play” been applied in Urban Planning?
Why Games in Capacity Building?
• Complements “Traditional” Training
• Supports WBI ‘action learning”
• ScalabilityProblem Identification/challenge
Team Problem SolvingAction Plan/ Strategy
ImplementationReflectionLessonsRevisit
Act
ion
Lear
ning
Educational Games in Urban Planning ?
Type of GamesParticipatory Games
Decision Making Games
Specialized Games
Computer Games
PlastiCitySimCityEcopolicyMadison 2000
Non-Computer Games
‘Citizen Lane’ Transport Planning Board Game
Land Use Planning and Zoning Board Game
Blended Games The Harbour Game
WBI Urban Street Addressing Board Game
Background: request from the African Local Government Action Forum (ALGAF) for a course on street addressing
Objective: Rely on simple interactive techniques to develop an educational game on “Street Addressing” that will familiarize technical concepts and demonstrate the importance of street addressing to developing countries.
Learning objectives:• To learn about the benefits and applications of street addressing
in an urban setting;• To be aware of the challenges and issues of implementing a
street addressing strategy;• To develop collaborating, problem solving, resource management
and team building skills through strategic play;• To learn important street addressing terminologies.
WBI Urban Street Addressing Board Game
Game Mechanic Concepts• 3-6 players • 45 minutes to an hour of play time• Can be facilitated in workshop settings. • Rule book will be in different languages• “Challenges” of differing severity levels, both positive and
negative to allow for an element of chance. Derived from real life case examples of urban management issues in cities.
• “Resources” (eg. Municipal revenue, grant, street fixtures, street numbers etc.) used to progress in the game and encouraging resource management.
• growth in the physical form of the city
Conclusion
• Games used in Ad Hoc fashion for informal role playing activities in WBI workshops/courses.
• Design educational games or ‘capacity games’ in more structured and targeted manner.
• Games appear to assist in i) raising awareness through play, ii) influence behavior and decision making and iii) sensitize on policy issues.
• Still lot to learn about their potential as didactic tools in building capacity.
Expectations from this Seminar
• The objective is to gather good practice and learn how to apply it in ‘capacity building games”- such as deciding on specifics of the street addressing game
Floor to the Experts!