Gamemaker views

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+ GAMEMAKER Week 11

Transcript of Gamemaker views

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GAMEMAKER

Week 11

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+What were we doing in last weeks tutorial?

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+Last week you learnt how to animate your spritesusing GameMakers built in sprite editor.

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+This week

You will be learning about views and how we can apply and edit them in GameMaker.

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+What does the word “view” mean?

In game development the ‘view’ refers to what we can, or can’t, see of the game level.

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+What’s the difference between these 2 games?

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+How much of the level can you normally see in a platform game?

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+Why might we only show part of a game level?

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+By withholding what is in front of the player we can build tension

This can increase the players challenge.

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+Why might we want to show all of a game level?

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+Showing the whole level can show the player their objective

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+Today

You will need to add a view system to your game rooms.

You will need to make that view follow your avatar object, and edit the size of the view window.

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+If you finish adding a view to your game improve your sprite animations from last week

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+By the end of the lesson, you

MUST be able to apply a view system to an avatar in a room

SHOULD be able to edit the size of a view in a room

COULD apply sprite editing skills to improve a sprites animation

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+Where can you find the tutorial?

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+Task 1

Watch the video tutorial Add a view system to your room Edit the size of the view in the room

If you finish adding a view continue to edit your animations in GameMaker, then add more challenges and depth to your game.

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+Playtest

Preview your game on your computer

Walk the room and play each others games

Which is the best game? Why is that?