Gamemaker - More core objects
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Transcript of Gamemaker - More core objects
OBJECT COVERED PREVIOUSLY• Sprites• Sounds• Backgrounds• Objects• Rooms
FONTS
FONTS
• You must ‘build in’ the fonts you wish to use in your game• Drop out characters you aren’t going to use• Actions available to set fonts for us• Actions available to draw text• Draw Text• Draw Scaled Text – scaling and rotation
FONTS DEMOAdd Score to Catch the Clown
TIMELINES
TIMELINES
• Based on ‘moments’ where moments are a game step• Create timeline• In moment setup actions• Start, stop, manipulate timelines via script• Can dynamically add timeline to game using script
TIMELINES DEMOInvasion of the kritters
PATHS
PATHS
• Trace out the route• Assign path to object using script or Actions • Can change path with script during run
PATHS DEMOLooping kritters
SHADERS
SHADERS
• Small programs to very quickly manipulate graphics• Run on graphics card itself• Requires Vertex Shader and Fragment Shader (pixel
shader) to be created• Based off OpenGL• Extremely advanced – consult Demo for details and
shader blog series listed at http://dfwiki.devfish.net/technology.GameMaker.ashx
SHADERSDEMO
Thank You
Joe Healy / [email protected] / @devfish
http://www.yoyogames.com http://dfwiki.devfish.net – search GameMaker