Final Fantasy Ix Na p

download Final Fantasy Ix Na p

of 218

Transcript of Final Fantasy Ix Na p

  • 8/8/2019 Final Fantasy Ix Na p

    1/218

    // \\/ / \ \

    /\ / / \ \ /\/ \ / / \ \ / \/ \ / / \ \ / \\ \ / / \ \ / /\ \ / / \ \ / /

    \ / / / \ \/ /_____ _\ / / / _ _____ \ _ / ___(_)\/ / / ___ \ / _ _ _ {_ {_ _ _ __ _ _ __} _ /_ _ ___ _ _ _ '_ \ / _` _/ _` '_ \ __/ _` / __ (_ (_ (_ \__ \ _ ( __ _\__,__ ( \__,__/_\__\__,____/\__ \ _____ \ \ \ / /\ \ ___) )

    / / \ \ / / \ \ \___// / \ \ / / \ \/ / \ \ / / \ \/____/ \ \ / / \____\

    \ \ / /Latest Updates Always At: \ \ / / Spoiler-free FAQ & Walkthroughgamefaqs.com! \____\ /____/ Shotgunnova / Patrick Summers

    shotgunnova [@] gmail [d0t] com_______________________________________________________________________________TABLE OF CONTENTS_______________________________________________________________________________

    I. CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . CNTRII. TH' BASICS . . . . . . . . . . . . . . . . . . . . . . . . . . . . THBS

    Characters.........................................................CHRCTrance.............................................................TRNCElements...........................................................LMNTStatus Abnormalities...............................................STTBAP System..........................................................APSSSynthesis Shops....................................................SNTHTips and Tricks....................................................TPST

    III. WALKTHROUGH . . . . . . . . . . . . . . . . . . . . . . . . . . . WLKT

    01) Prima Vista....................................................WK0102) Alexandria.....................................................WK02

    03) Alexandria Castle..............................................WK0304) Evil Forest....................................................WK0405) Ice Cavern.....................................................WK0506) Village of Dali................................................WK0607) Cargo Ship.....................................................WK0708) Lindblum.......................................................WK08

    '-Festival of the Hunt.........................................WK0809) Gizamaluke's Grotto............................................WK09

    '-South Gate...................................................WK0910) Burmecia.......................................................WK1011) South Gate.....................................................WK1112) Treno..........................................................WK1213) Gargan Roo.....................................................WK13

    14) Cleyra Trunk...................................................WK1415) Cleyra Settlement..............................................WK1516) Alexandria Castle..............................................WK16

  • 8/8/2019 Final Fantasy Ix Na p

    2/218

    17) Pinnacle Rocks.................................................WK1718) Lindblum.......................................................WK1819) Fossil Roo.....................................................WK1920) Conde Petie....................................................WK2021) Black Mage Village.............................................WK2122) Conde Petie....................................................WK2223) Conde Petie Mountain Path......................................WK23

    24) Madain Sari....................................................WK2425) Iifa Tree......................................................WK2526) Madain Sari....................................................WK2627) Iifa Tree......................................................WK2728) Alexandria.....................................................WK2829) Treno..........................................................WK2930) Alexandria.....................................................WK3031) Lindblum.......................................................WK31

    '-The Open Seas................................................WK3132) Black Mage Village.............................................WK3233) Oeilvert.......................................................WK3334) Desert Palace..................................................WK34

    35) Mt. Gulug......................................................WK3536) Lindblum.......................................................WK36'-Daguerreo....................................................WK36

    37) Ipsen's Castle.................................................WK37'-Four Shrines.................................................WK37

    38) Terra..........................................................WK3839) Bran Bal.......................................................WK3940) Pandemonium....................................................WK4041) Black Mage Village.............................................WK4142) Memoria........................................................WK4243) Crystal World..................................................WK43

    IV. SIDEQUESTS AND MINIGAMES . . . . . . . . . . . . . . . . . . . . . SDQS

    V. ATE LIST . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ATL1VI. SHOP LIST . . . . . . . . . . . . . . . . . . . . . . . . . . . . SHP1VII. EQUIPMENT LIST . . . . . . . . . . . . . . . . . . . . . . . . . . QPMT

    '-Weapons..........................................................WPNS'-Armors...........................................................RMRS'-Accessories......................................................ACSS'-Equipment Abilities..............................................ABLT

    IX. FREQUENTLY ASKED QUESTIONS . . . . . . . . . . . . . . . . . . . . FAQZX. UPDATES AND THANKS . . . . . . . . . . . . . . . . . . . . . . . . UPDTXI. LEGALITY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . LGLT

    _______________________________________________________________________________I. CONTROLS [CNTR]_______________________________________________________________________________

    ____ ____L2 BUTTON --> /____/\ /\____\ /____/\ \_______ _______/ /\____\

  • 8/8/2019 Final Fantasy Ix Na p

    3/218

    (L3) (R3)

    Straight from the manual:

    [BATTLE SCREEN]

    * Start --------> Un/pause game

    * D-Pad --------> Cursor movement* Circle -------> Cancel* Square -------> Hold down to remove windows from view (temporary)* Select -------> Show/collapse 'Help' window* X-Button -----> Confirmation* Triangle -----> Cycle to different character with full ATB gauge* L1 Button ----> View previous page/select target(s)/Escape battle (w/ R1)* L2 Button ----> Display/cancel Target window* R1 Button ----> View next page/select target(s)/Escape battle (w/ L1)* Left Analog --> Cursor movement

    [MENU SCREEN]

    * Start --------> Confirm (only on Custom Controller screen)* D-Pad --------> Cursor movement/select target(s) when using field skills* Circle -------> Cancel* Square -------> Switch between Ability and Equipment menus* Select -------> Display/collapse 'Help' window* X-Button -----> Confirm/Display ability list (on Status Screen)* L1 Button ----> Change characters/View next page/Select field skill trgt(s)* R1 Button ----> Change characters/View previous page/Pick field skll tgt(s)* Left Analog --> Cursor movement

    [FIELD SCREEN]

    * Start --------> Un/pause game* D-Pad --------> Character movement* Circle -------> Cancel / Hold to walk (if configured in such a manner)* Square -------> Challenge NPCs to card game* Select -------> Display 'HERE' icon / View 'ATE' if applicable* X-Button -----> 'Action' button (confirm, inspect, look at, talk, etc.)* Triangle -----> Open main menu* Left Analog --> Character movement

    [WORLD MAP]

    * Start --------> Un/pause game* D-Pad --------> Character movement / change airship altitude, direction* Circle -------> Exit transportation (when applicable)* Square -------> Call moogle / reverse in transportation (when applicable)* Select -------> Toggle navigation map* X-Button -----> Enter locations, cities / Enter vehicle / drive vehicle* Triangle -----> Open main menu / Wander around inside vehicle* L1 Button ----> Rotate map clockwise* L2 Button ----> Un/lock camera POV* R1 Button ----> Rotate map counterclockwise* R2 Button ----> Switch camera perspective* Left Analog --> Character movement / change airship altitude, direction

    _______________________________________________________________________________

    TH' BASICS [THBS]_______________________________________________________________________________

  • 8/8/2019 Final Fantasy Ix Na p

    4/218

    This section's for learning the game's basic points and lookin' at info oncharacters, their skills, etcetera.

    _____________________________________________________________________

    i. CHARACTERS [CHRC]_____________________________________________________________________

    ZIDANE TRIBAL

    The main character of the game, he's a womanizing thief but is a softie atthe same time. He's in the Tantalus band of performers, hailing from themetropolis of Lindblum. He's pretty well-rounded in most stats, and has a'Steal' and 'Skill', the latter in which he uses various thieving abilitiesto pester the enemy.

    .----------------.-----.---------------------------------------------------. ACTION ABILITY AP WHAT IT DOES... '----------------+-----+--------------------------------------------------- Flee 40 Flees battle Detect 40 Shows party an enemy's stealable items What's That!? 40 Lets the party have a back attack in battle Soul Blade 35 Inflicts a thief sword's 'Add ST' status on a foe Annoy 50 Inflicts 'Trouble' status on one enemy Sacrifice 55 KO's self to replenish some of allies' HP/MP Lucky Seven 85 Deals random physical damage if last HP digit's 7 Thievery 100 Deals physical damage based on successful steals '----------------'-----'---------------------------------------------------'

    .-------------------.-----.------------------------------------------------. PASSIVE ABILITIES AP AMT WHAT IT DOES... '-------------------+-----+-----+------------------------------------------' Ability Up 95 03 Doubles after-battle AP for character Accuracy+ 30 02 Raises physical attack accuracy Add Status 35 03 Can inflict weapons' Add ST (w/ daggers) Alert 40 04 Prevents back attacks on the party Antibody 20 04 Prevents Poison and Venom statuses Auto-Float 20 06 Un-Dispel-able Float erected in battle Auto-Haste 55 09 Un-Dispel-able Haste erected in battle Auto-Life 130 12 Revives character (once) if s/he is KO'd Auto-Potion 30 03 Automatically uses 'Potion' when damaged Auto-Reflect 95 15 Un-Dispel-able Reflect erected in battle Auto-Regen 25 10 Un-Dispel-able Regen erected in battle Bandit 40 05 Raises success rate of 'Steal' command Beast Killer 30 04 150% physical damage to Beast types Bird Killer 25 03 150% physical damage to Aerial types Body Temp 25 04 Prevents 'Freeze' and 'Heat' statuses Bright Eyes 35 04 Prevents' Darkness' status Bug Killer 35 02 150% physical damage to Insect types Clear Headed 25 05 Prevents 'Confusion' status Counter 70 08 May 'Attack' when physically damaged Devil Killer 25 02 150% physical damage to Demon types Distract 30 05 Lowers enemies' physical attack accuracy Eye 4 Eye 60 05 Raises trigger rate of 'Counter' ability

    Flee-Gil 45 03 Receive gil even when fleeing a battle Gamble Defense 20 01 Ups 'Defense' stat in battle sometimes High Tide 35 08 Character's Trance comes quicker

  • 8/8/2019 Final Fantasy Ix Na p

    5/218

    HP +20% 40 08 Current HP value x 1.2 Insomniac 30 05 Prevents 'Sleep' status Jelly 35 04 Prevents Petrify/Gradual Petrify status Level Up 75 07 Receive 150% EXP for victorious battles Locomotion 30 04 Prevents 'Stop' status Long Reach 170 16 Same physical attack pwr even in backrow Man Eater 25 02 150% physical damage to Human types

    Master Thief 50 05 Steal better items easier MP Attack 45 05 Reduces MP in battle to raise Attack Pwr Protect Girls 35 04 Sometimes takes damage for female ally Restore HP 85 08 Sometimes fills HP when in critical HP Steal Gil 40 05 Steal gil as well, when items are stolen Stone Killer 35 04 150% physical damage to Stone types Undead Killer 45 02 150% physical damage to Undead types '-------------------'-----'-----'------------------------------------------'

    VIVI ORNITIER

    Vivi's the game's li'l black mage, who tags along with the party after he

    ends up "hitching a ride" accidentally with the Tantalus band. He's got lowHP and defense, naturally, but his later equipment and magick abilitiesblow enemies out of the water. Definitely a good character to use when theneed to play on elemental weaknesses arises.

    .----------------.-----.-----.---------------------------------------------. ACTION ABILITY AP MP WHAT IT DOES... '----------------+-----+-----'--------------------------------------------- Fire 25 06 Low fire-element damage to target(s) Fira 50 12 Mid fire-element damage to target(s) Firaga 75 24 High fire-element damage to target(s) Sleep 20 10 Inflicts 'Sleep' status on target(s) Blizzard 25 06 Low ice-element damage to target(s)

    Blizzara 50 12 Mid ice-element damage to target(s) Blizzaga 85 24 High ice-element damage to target(s) Slow 20 06 Inflicts 'Slow' status on a target Thunder 25 06 Low thunder-element damage to target(s) Thundara 50 12 Mid thunder-element damage to target(s) Thundaga 80 24 High thunder-element damage to target(s) Stop 25 08 Inflicts 'Stop' status on a target Poison 35 08 Inflicts 'Poison' status to target(s) Bio 40 18 Non-element damage + % Poison to target(s) Osmose 70 02 Drains MP from a target to refill own Drain 60 14 Drains HP from a target to refill own Demi 30 18 Reduces target's HP by one-fourth Comet 55 16 Non-element damage to target Death 45 20 Inflicts 'Death' on a target Break 30 18 Inflicts 'Petrify' on a target Water 55 22 Water-element damage to target(s) Meteor 95 42 Non-element damage to all enemies Flare 95 40 Non-element damage to a target Doomsday 150 72 Shadow-element damage to all enemies/allies '----------------'-----'-----'---------------------------------------------'

    .-------------------.-----.------------------------------------------------. PASSIVE ABILITIES AP AMT WHAT IT DOES... '-------------------+-----+-----+------------------------------------------' Ability Up 55 03 Doubles after-battle AP for character

    Add Status 25 03 Physical atks can inflict weapon status Antibody 30 04 Prevents 'Poison' and 'Venom' statuses Auto-Float 20 06 Un-Dispel-able Float erected in battle

  • 8/8/2019 Final Fantasy Ix Na p

    6/218

    Auto-Haste 55 09 Un-Dispel-able Haste erected in battle Auto-Life 70 12 Revives character (once) upon being KO'd Auto-Potion 10 03 Automatically uses 'Potion' when damaged Auto-Reflect 70 15 Un-Dispel-able Reflect erected in battle Auto-Regen 30 10 Un-Dispel-able Regen erected in battle Body Temp 15 04 Prevents 'Freeze' and 'Heat' statuses Clear Headed 15 05 Prevents 'Confusion' status

    Half MP 140 11 All magic MP costs are cut in half Healer 20 02 Physical attacks heal rather than damage High Tide 25 08 Character reaches Trance faster Insomniac 25 05 Prevents 'Sleep' status Jelly 25 04 Prevents Petrify/Gradual Petrify status Level Up 75 07 Receive 150% EXP for victorious battles Locomotion 35 04 Prevents 'Stop' status Loudmouth 40 04 Prevents 'Silence' status Mag Elem Null 85 13 Elemental magic becomes 'non-elemental' MP +20% 30 08 Current MP x 1.2 Reflect-Null 30 07 Magic pierces through 'Reflect' status Reflectx2 110 17 Magic bounced off Reflect does 200% dmg

    Return Magic 90 09 Counters magic attacks with same spell '-------------------'-----'-----'------------------------------------------'

    ADELBERT STEINER

    Steiner's the captain of Alexandria's "Knights of Pluto" brigade, and thoughhis head appears to be full of rocks, his unwavering devotion to his kingdomand the princess shows how easy he passes through indignation of all sorts.He's a knight and uses sword skills, as well as elemental sword abilities ifVivi's in the party. Later on, his Shock attack is a guaranteed 9999-dmgattack, making him one of the prime damage dealers. He never gets a lot ofMP, though...

    .----------------.-----.-----.---------------------------------------------. ACTION ABILITY AP MP WHAT IT DOES... '----------------+-----+-----+--------------------------------------------- Darkside 30 -- Lowers HP to deal shadow damage at a target Minus Strike 35 08 Damage done to Steiner inflictd at a target Iai Strike 40 16 Sometimes deals 'Death' to a target Power Break 40 08 Lowers 'Strength' value of a target Armor Break 30 04 Lowers 'Defense' value of a target Mental Break 45 08 Lowers 'Magic Def' value of a target Magic Break 25 04 Lowers 'Magic' value of a target Charge! 30 10 All critically injured allies will 'Attack' Thunder Slash 30 24 Deals thunder-element damage to one target Stock Break 35 26 Deals physical damage to all enemies Climhazzard 70 32 Deals physical damage to all enemies Shock 60 46 Deals high physical damage to one target '----------------'-----'-----'---------------------------------------------'

    .-------------------.-----.------------------------------------------------. PASSIVE ABILITIES AP AMT WHAT IT DOES... '-------------------+-----+-----+------------------------------------------' Auto-Reflect 95 15 Un-Dispel-able Reflect erected in battle Auto-Float 20 06 Un-Dispel-able Float erected in battle Auto-Haste 65 09 Un-Dispel-able Haste erected in battle Auto-Regen 75 10 Un-Dispel-able Regen erected in battle Auto-Life 155 12 Revives character (once) upon being KO'd

    HP +10% 20 04 Current HP x 1.1 HP +20% 60 08 Current HP x 1.2 Accuracy+ 40 02 Raises physical attack accuracy

  • 8/8/2019 Final Fantasy Ix Na p

    7/218

    Distract 30 05 Lowers enemies' physical attack accuracy Long Reach 200 16 Same physical attack pwr even in backrow MP Attack 50 05 Reduces MP in battle to raise Attack Pwr Bird Killer 25 03 150% physical damage to Aerial types Bug Killer 50 02 150% physical damage to Insect types Stone Killer 20 04 150% physical damage to Stone types Undead Killer 30 02 150% physical damage to Undead types

    Devil Killer 30 02 150% physical damage to Demon types Beast Killer 55 04 150% physical damage to Beast types Man Eater 20 02 150% physical damage to Human types Add Status 50 03 Physical atks can inflict weapon status Chemist 20 04 Doubles potency of medicinal items High Tide 35 08 Character achieves Trance faster Counter 65 08 May 'Attack' when physically damaged Cover 20 06 May take physical damage in ally's place Eye 4 Eye 35 05 Raises trigger rate of 'Counter' ability Body Temp 35 04 Prevents 'Freeze' and 'Heat' statuses Alert 50 04 Prevents back attacks in battle Level Up 75 07 Receive 150% EXP for victorious battles

    Ability Up 70 03 Double AP awarded after winning battle Insomniac 25 05 Prevents 'Sleep' status Antibody 35 04 Prevents 'Poison' and 'Venom' statuses Bright Eyes 25 04 Prevents 'Darkness' status Restore HP 100 08 May refill HP when in critical condition Jelly 30 04 Prevents Petrify/Gradual Petrify status Auto-Potion 20 03 Automatically uses 'Potion' when damaged Locomotion 35 04 Prevents 'Stop' status Clear Headed 30 05 Prevents 'Confusion' status '-------------------'-----'-----'------------------------------------------'

    PRINCESS GARNET TIL ALEXANDROS XVII

    Known more affectionately as 'Garnet' and, later on, 'Dagger,' she is theheir apparent to Alexandria Kingdom's throne. But, trouble seems to be afootand she asks Tantalus to help her escape to the neighboring regency ofLindblum. Things go wrong, and long story short, she ends up staying for alot longer than planned. She's mostly an offensive summoner, but moonlightsas a (mediocre) white mage as well -- both can be pulled off, though. Sheuses rods as a weapon, but can also use Rackets like Eiko.

    .----------------.-----.-----.---------------------------------------------. ACTION ABILITY AP MP WHAT IT DOES... '----------------+-----+-----+--------------------------------------------- Shiva 20 24 Ice-elemental damage to all enemies Ifrit 20 26 Fire-elemental damage to all enemies Ramuh 30 22 Thunder-elemental damage to all enemies Atomos 25 32 Percentage-based damage to all enemies Odin 30 28 Attempts to deal 'Death' to all enemies Leviathan 40 42 Water-elemental damage to all enemies Bahamut 80 56 Non-elemental damage to all enemies Ark 100 70 Shadow-elemental damage to all enemies Cure 30 06 Refills HP in small amount to target(s) Cura 50 10 Refills HP in medium amount to target(s) Curaga 155 22 Refills HP in large amount to target(s) Life 30 08 Revives fallen character from KO status Scan 25 04 Allows party to see monster's battle stats Panacea 15 04 Removes Poison/Venom statuses from an ally

    Stona 25 08 Removes Petrify/Gradual Petrify from 1 ally Shell 35 06 Casts magic-reduction barrier on an ally Protect 30 06 Casts physical-reduction barrier on an ally

  • 8/8/2019 Final Fantasy Ix Na p

    8/218

    Silence 30 08 Inflicts 'Silence' status on target(s) Mini 40 08 Inflicts 'Mini' status on targets(s) Reflect 20 06 Casts 'Reflect' status on one target Confuse 35 08 Inflicts 'Confuse' status on target(s) Berserk 30 06 Inflicts 'Berserk' status on target(s) Blind 40 06 Inflicts 'Darkness' status on target(s) Float 20 06 Casts 'Float' status on target(s)

    '----------------'-----'-----'---------------------------------------------'

    .-------------------.-----.------------------------------------------------. PASSIVE ABILITIES AP AMT WHAT IT DOES... '-------------------+-----+-----+------------------------------------------' Auto-Reflect 75 15 Un-Dispel-able Reflect erected in battle Auto-Float 20 06 Un-Dispel-able Float erected in battle Auto-Haste 55 09 Un-Dispel-able Haste erected in battle Auto-Regen 35 10 Un-Dispel-able Regen erected in battle Auto-Life 105 12 Revives character (once) upon being KO'd MP +20% 45 08 Current MP x 1.2 Healer 30 02 Physical attacks heal rather than damage

    Chemist 15 04 Doubles potency of medicinal items Reflect-Null 45 07 Magic attacks pierce through 'Reflect' Concentrate 55 10 Raises the strength of magic spells Half MP 125 11 All magic MP costs are halved High Tide 30 08 Character reaches Trance faster Body Temp 25 04 Prevents 'Freeze' and 'Heat' statuses Level Up 75 07 Receive 150% EXP for victorious battles Ability Up 60 03 Double AP awarded after winning battle Insomniac 25 05 Prevents 'Sleep' status Antibody 15 04 Prevents 'Poison' and 'Venom' statuses Loudmouth 20 04 Prevents 'Silence' status Jelly 40 04 Prevents Petrify/Gradual Petrify status Auto-Potion 20 03 Automatically use 'Potion' when damaged

    Locomotion 30 04 Prevents 'Stop' status Clear Headed 25 05 Prevents 'Confusion' status Boost 190 12 Raises the strength of eidolon attacks Odin's Sword 50 05 If Odin misses, inflicts non-elem damage '-------------------'-----'-----'------------------------------------------'

    FREYA CRESCENT

    A wandering dragon knight from the kingdom of Burmecia, she's been searchingfor her lost love Sir Fratley for years. She re-encounters Zidane during theFestival of the Hunt events in Lindblum, and joins thereafter. She uses alance/polearm and can 'Jump' like dragoons in past FFs, dealing more damagethan normal. She's also the only other character who can equip heavy armorand gauntlets.

    .----------------.-----.-----.---------------------------------------------. ACTION ABILITY AP MP WHAT IT DOES... ----------------+-----+-----+--------------------------------------------- Lancer 20 10 Physical damage reduces MP values as well Reis's Wind 25 12 Casts Regen on all allies Dragon Breath 205 78 Physical damage to all enemies White Draw 65 36 Replenishes some of allies' MP Luna 30 12 Casts Berserk on all allies, enemies Six Dragons 25 28 Fully cures/decreases/nothing to ally HP/MP Cherry Blossom 40 46 Physical damage to all enemies

    Dragon's Crest 45 16 Damage dealt depends on # of dragons slain '----------------'-----'-----'---------------------------------------------'

  • 8/8/2019 Final Fantasy Ix Na p

    9/218

    .-------------------.-----.------------------------------------------------. PASSIVE ABILITIES AP AMT WHAT IT DOES... '-------------------+-----+-----+------------------------------------------' Auto-Reflect 95 15 Un-Dispel-able Reflect erected in battle Auto-Float 20 06 Un-Dispel-able Float erected in battle Auto-Haste 75 09 Un-Dispel-able Haste erected in battle Auto-Regen 25 10 Un-Dispel-able Regen erected in battle

    Auto-Life 125 12 Revives character (once) upon being KO'd HP +10% 30 04 Current HP x 1.1 HP +20% 75 08 Current HP x 1.2 MP +10% 35 04 Current MP x 1.1 Accuracy+ 30 02 Raises the accuracy of physical attacks Distract 25 05 Lowers enemies' physical attack accuracy Long Reach 210 16 Same physical attack pwr even in backrow MP Attack 20 05 Drains MP in battle to raise Attack Pwr Bird Killer 30 03 150% physical damage to Aerial types Bug Killer 25 02 150% physical damage to Insect types Stone Killer 20 04 150% physical damage to Stone types Undead Killer 20 02 150% physical damage to Undead types

    Dragon Killer 70 03 150% physical damage to Dragon types Devil Killer 30 02 150% physical damage to Demon types Beast Killer 25 04 150% physical damage to Beast types Man Eater 20 02 150% physical damage to Human types High Jump 75 04 Freya jumps higher to raise Jump damage Add Status 25 03 Physical atks can inflict weapon status Gamble Defense 25 01 Ups 'Defense' stat in battle sometimes Chemist 35 04 Doubles potency of medicinal items High Tide 20 08 Character achieves Trance faster Counter 85 08 May 'Attack' when physically damaged Cover 30 06 May take physical damage in ally's place Eye 4 Eye 35 05 Raises trigger rate of 'Counter' ability Body Temp 20 04 Prevents 'Freeze' and 'Heat' statuses

    Initiative 95 05 Chance of first-strike battles increases Level Up 75 07 Receive 150% EXP for victorious battles Ability Up 65 03 Double AP received after winning battle Insomniac 30 05 Prevents 'Sleep' status Antibody 15 04 Prevents 'Poison' and 'Venom' statuses Bright Eyes 10 04 Prevents 'Darkness' statuses Restore HP 85 08 May refill HP when in critical condition Jelly 30 04 Prevents Petrify/Gradual Petrify status Auto-Potion 30 03 Automatically use 'Potion' when damaged Locomotion 25 04 Prevents 'Stop' status Clear Headed 35 05 Prevents 'Confusion' status '-------------------'-----'-----'------------------------------------------'

    QUINA QUEN

    Quina is...uh, a bit weird. S/he has no known gender, and hails from a swampby Lindblum, so it's quite possible s/he developed from frogs... Either way,s/he is a gourmand who's got an insatiable hunger for food, and can eat foesand learn their abilities in blue mage fashion. His/her weapon deals randomdamage for the most part, but his/her weapons are invaluable in some cases.Just don't get between Quina and a plate of munchies...

    .----------------.-----.-----.---------------------------------------------. ACTION ABILITY AP MP WHAT IT DOES... ----------------+-----+-----+---------------------------------------------

    Goblin Punch -- 04 Non-elemental damage to a target LV5 Death -- 20 Kills any enemy with a level divisible by 5 LV4 Holy -- 22 Holy dmg to enemies w/ a lvl divisible by 4

  • 8/8/2019 Final Fantasy Ix Na p

    10/218

    LV3 Def-less -- 12 Lowers Defense of enemies w/ lvl dvsbl by 3 Doom -- 12 Inflicts 'Doom' status on an enemy Roulette -- 18 Randomly kills one enemy or ally Aqua Breath -- 14 Water-elemental damage to all enemies Mighty Guard -- 64 Casts Protect and Shell on all allies Matra Magic -- 08 Reduces one enemy's HP to 1 (may not work) Bad Breath -- 16 Confuse/Darkness/Poison/Slow/Mini to a foe

    Limit Glove -- 10 Deals 9999 damage to target if own HP is 1 1,000 Needles -- 08 Reduces target's HP by 1000 (ignores Def.) Pumpkin Head -- 12 Damage dealt to Quina is dealt to a target Night -- 14 Inflicts 'Sleep' on all enemies and allies Twister -- 22 Wind-elemental damage to all enemies Earth Shake -- 20 Earth-elemental damage to all enemies Angel's Snack -- 04 Uses four remedies on all allies Frog Drop -- 10 Deals dmg based on frog # caught in Qu's M. White Wind -- 14 Refills some HP to all allies Vanish -- 08 Makes a character immune to physical attks Frost -- 08 Inflicts 'Freeze' on a target Mustard Bomb -- 10 Inflicts 'Heat' on a target

    Magic Hammer -- 02 Drains MP from a target Auto-Life -- 14 Once cast, will revive a character upon KO '----------------'-----'-----'---------------------------------------------'

    .-------------------.-----.------------------------------------------------. PASSIVE ABILITIES AP AMT WHAT IT DOES... '-------------------+-----+-----+------------------------------------------' Auto-Reflect 75 15 Un-Dispel-able Reflect erected in battle Auto-Float 40 06 Un-Dispel-able Float erected in battle Auto-Haste 70 09 Un-Dispel-able Haste erected in battle Auto-Regen 30 10 Un-Dispel-able Regen erected in battle Auto-Life 165 12 Revives character (once) upon being KO'd MP +10% 50 04 Current MP x 1.1

    Healer 60 02 Physical attacks heal instead of damage Add Status 35 03 Physical atks can inflict weapon status Gamble Defense 40 01 Ups 'Defense' stat in battle sometimes Half MP 90 11 All magic MP costs are halved High Tide 250 08 Character receives Trance faster Counter 55 08 May 'Attack' when physically damaged Body Temp 20 04 Prevents 'Freeze' and 'Heat' statuses Level Up 75 07 Receive 150% EXP for victorious battles Ability Up 40 03 Double Ap received after winning battle Millionaire 100 05 Double (?) Gil received after a battle Insomniac 40 05 Prevents 'Sleep' status Antibody 20 04 Prevents 'Poison' and 'Venom' statuses Loudmouth 30 20 Prevents 'Silence' status Jelly 35 04 Prevents Petrify/Gradual Petrify status Absorb MP 80 06 Fills MP based on enemy's spell MP cost Auto-Potion 30 03 Automatically use 'Potion' when damaged Locomotion 20 04 Prevents 'Stop' status Clear Headed 25 05 Prevents 'Confusion' status '-------------------'-----'-----'------------------------------------------'

    EIKO CAROL

    Eiko's a little girl living alone in a deserted village, with only mooglesas her friends. When the party stumbles across her near Conde Petie, theyform a bond and she ends up joining. Unlike other little girls, she's fiery

    and not quite as dull as some party members. Plus, she can use white magiclike Dagger (with more potency) and defensive-type summons. Her Carbuncleand Fenrir summons can change their effect depending on her accessory, and

  • 8/8/2019 Final Fantasy Ix Na p

    11/218

    that gives her a versatile edge. She uses flutes as her main weapon, butcan also equip rackets.

    .----------------.-----.-----.---------------------------------------------. ACTION ABILITY AP MP WHAT IT DOES... ----------------+-----+-----+--------------------------------------------- Carbuncle 35 24 Reflect/Protect/Vanish/Haste on all allies

    Fenrir 30 30 Earth/Wind-elemental damage to all enemies Phoenix 40 32 Fire damage to enemies; revives any KO ally Madeen 120 54 Holy-elemental damage to all enemies Cure 20 06 Refills small amount of HP to target(s) Cura 40 10 Refills medium amount of HP to target(s) Curaga 80 22 Refills large amount of HP to target(s) Regen 25 14 Gradually refills HP at set time intervals Life 35 08 Revives KO'd ally Full-Life 90 24 Revives KO'd ally to max HP Panacea 15 04 Alleviates 'Poison' and 'Venom' statuses Stona 25 08 Alleviates Petrify/Gradual Petrify statuses Esuna 40 20 Alleviates almost all abnormalities; 1 ally

    Shell 20 06 Erects magic-reduction barrier on a target Protect 20 06 Erects phys-reduction barrier on one target Haste 30 08 Speeds up an ally's ATB gauge Silence 25 08 Inflicts 'Silence' on target(s) Mini 35 08 Inflicts 'Mini' on target(s); cures 'Mini' Reflect 25 06 Gives 'Reflect' status to a target Float 25 06 Gives 'Float' status to target(s) Dispel 35 16 Dispels an enemy's positive statuses Might 20 14 Raises a target's physical attack power Jewel 50 04 Extracts an 'Ore' item out of a target Holy 110 36 Inflicts holy-elemental damage to a target '----------------'-----'-----'---------------------------------------------'

    NOTE: To make Carbuncle use different effects, learn the skill and equipa...

    Diamond ---> 'Dia Light' -----> Vanish to allEmerald ---> 'Emerald Light' -> Haste to allMoonstone -> 'Pearl Light' ---> Shell to all

    NOTE: To make Fenrir change to 'Millennial Decay,' learn the summon andequip a Maiden's Prayer item. Fenrir'll do wind-elem damage, now.Anytime Carbuncle is shown at full animation, it gains the abilityto add Protect to whatever status it's normally supposed to.

    .-------------------.-----.------------------------------------------------. PASSIVE ABILITIES AP AMT WHAT IT DOES... '-------------------+-----+-----+------------------------------------------' Auto-Reflect 70 15 Un-Dispel-able Reflect erected in battle Auto-Float 25 06 Un-Dispel-able Float erected in battle Auto-Haste 65 09 Un-Dispel-able Haste erected in battle Auto-Regen 35 10 Un-Dispel-able Regen erected in battle Auto-Life 100 12 Revives character (once) upon being KO'd MP +10% 15 04 Current MP x 1.1 MP +20% 50 08 Current MP x 1.2 Healer 20 02 Physical attacks heal instead of damage Reflect-Null 55 07 Magic spells pierce 'Reflect' status Concentrate 35 10 Raises strength of magic spells

    Half MP 120 11 All magic MP costs are halved High Tide 30 08 Character achieves Trance faster Body Temp 20 04 Prevents 'Freeze' and 'Heat' statuses

  • 8/8/2019 Final Fantasy Ix Na p

    12/218

    Level Up 65 07 Double EXP received upon winning battle Ability Up 55 03 Double AP received upon winning battle Guardian Mog 30 03 Removes all statuses before EXP/AP given Insomniac 25 05 Prevents 'Sleep' status Antibody 20 04 Prevents 'Poison' and 'Venom' statuses Loudmouth 15 04 Prevents 'Silence' status Jelly 35 04 Prevents Petrify/Gradual Petrify status

    Auto-Potion 30 03 Automatically use 'Potion' when damaged Locomotion 15 04 Prevents 'Stop' status Clear Headed 15 05 Prevents 'Confusion' status Boost 150 12 Raises strength of eidolon attacks '-------------------'-----'-----'------------------------------------------'

    AMARANT CORAL

    A wanted man in Treno, this outlaw's been searching for the man who framedhim long ago with only revenge in mind. He eventually joins up to see if hecan wrap his mind around Zidane's principles. Mr. Coral uses his claws toinflict great damage, and has skills reminiscent of monks, such as Chakra,

    and ninja (see Throw command). Many of his skills are very, very worthwhile.

    .----------------.-----.-----.---------------------------------------------. ACTION ABILITY AP MP WHAT IT DOES... ----------------+-----+-----+--------------------------------------------- Chakra 30 04 Replenishes some HP/MP on an ally Spare Change 40 -- Throws gil at enemy to deal damage No Mercy 25 12 Deals physical damage to a target Aura 25 12 Gives Auto-Life/Regen on one ally Curse 20 12 Gives a random elemental weakness to foe Revive 35 20 Revives a KO'd character Demi Shock 50 20 Reduces an enemy's HP by one-fourth Countdown 40 16 Inflicts 'Doom' status on one enemy

    '----------------'-----'-----'---------------------------------------------'

    .-------------------.-----.------------------------------------------------. PASSIVE ABILITIES AP AMT WHAT IT DOES... '-------------------+-----+-----+------------------------------------------' Auto-Reflect 85 15 Un-Dispel-able Reflect erected in battle Auto-Float 35 06 Un-Dispel-able Float erected in battle Auto-Haste 70 09 Un-Dispel-able Haste erected in battle Auto-Regen 35 10 Un-Dispel-able Regen erected in battle Auto-Life 140 12 Revives character (once) upon being KO'd HP +10% 10 04 Current HP x 1.1 HP +20% 40 08 Current HP x 1.2 Accuracy+ 30 02 Raises physical attack accuracy Long Reach 210 16 Same physical attack pwr even in backrow MP Attack 60 05 Reduces MP in battle to raise Attack Pwr Bird Killer 10 03 150% physical damage to Aerial types Bug Killer 10 02 150% physical damage to Insect types Stone Killer 10 04 150% physical damage to Stone types Undead Killer 10 02 150% physical damage to Undead types Devil Killer 10 02 150% physical damage to Demon types Beast Killer 10 04 150% physical damage to Beast types Man Eater 10 02 150% physical damage to Human types Healer 40 02 Physical attacks heal rather than damage Add Status 20 03 Physical atks can inflict weapon status Gamble Defense 35 01 Ups 'Defense' stat in battle sometimes

    Power Throw 50 19 Raises the 'Throw' command's strength Power Up 30 03 Raises strength of Chakra to 40% High Tide 60 08 Character achieves Trance faster

  • 8/8/2019 Final Fantasy Ix Na p

    13/218

    Counter 240 08 May 'Attack' when physically damaged Cover 90 06 May take physical damage in ally's place Eye 4 Eye 50 05 Raises trigger rate of 'Counter' ability Body Temp 30 04 Prevents 'Freeze' and 'Heat' statuses Alert 30 04 Prevents back attacks in battle Level Up 50 07 Double EXP received after winning battle Ability Up 80 03 Double AP received after winning battle

    Flee-Gil 30 03 Recieve gil when fleeing battle Insomniac 20 05 Prevents 'Sleep' status Antibody 25 04 Prevents 'Poison' and 'Venom' ability Bright Eyes 25 04 Prevents 'Darkness' ability Restore HP 75 08 May refill HP when in critical condition Jelly 15 04 Prevents Petrify/Gradual Petrify status Return Magic 170 09 Counters magic attacks with same spell Auto-Potion 30 03 Automatically uses 'Potion' when damaged Locomotion 20 04 Prevents 'Stop' status Clear Headed 30 05 Prevents 'Confusion' status '-------------------'-----'-----'------------------------------------------'

    _____________________________________________________________________ii. TRANCE [TRNC]_____________________________________________________________________

    Trance is FFIX's answer to the limit breaks in past FFs. To achieve Trance,one must let the little red bar under the ATB gauge fill up by taking damage(High Tide skill helps fill faster). When the bar reaches the end, that allywill be able to use their "super ability," whatever that may be. There are afew things you should know, though.

    * If you end the battle without using your Trance, the bar depletes ALL the

    way. Thus, if you're close to achieving one, let the enemies attack you before inputting your commands; this way you don't accidentally waste it like the millions of people before you. * Trance can be used multiple times during battle, and as it's used (for any command, not just the one that appears during the state), the bar will go down. When it depletes, the Trance ends.* Getting hit with 'Zombie' status fully depletes your bar, and does not gostart to go up until alleviated.

    Here are the character overviews in this department.

    Zidane gets the 'Dyne' command when in Trance. What skills he can use aredependant on his abilities he knows (they're all non-elemental). This maybe a little off, but it's something like:

    .------------------.-----.-----.-----------------------------------------. ABILITY TGT MP LEARN PERMANENTLY BY MASTERING... ------------------+-----+---------------------------------------------- Free Energy One 10 Flee Tidal Flame All 12 Detect Scoop Art One 14 What's That!? Shift Break All 16 Soul Blade Stellar Circle 5 One 24 Annoy

    Meo Twister All 32 Sacrifice Solution 9 One 48 Lucky Seven Grand Lethal All 60 Thievery

  • 8/8/2019 Final Fantasy Ix Na p

    14/218

    '------------------'-----'-----'-----------------------------------------'

    For everyone else:

    .---------.----------.-----------------------------------------------------. ALLY TRANCE TRANCE EFFECT... ---------+----------+-----------------------------------------------------

    Vivi Dbl Blk Can cast two spells consecutively each turn Eiko Dbl Wht Can cast two spells consecutively each turn Quina Cook Can 'Eat' enemies with 1/2 HP instead of norm 1/4th Dagger Eidolon Summoned eidolons can return on their own for no MP Amarant Elan The 'Flair' abilities now affect all allies/enemies Freya -------- Stays in 'Jump' mode and 'Spear' affects all foes Steiner -------- His physical damage rises by 300% (I think...) '---------'----------'-----------------------------------------------------'

    _____________________________________________________________________iii. ELEMENTS [LMNT]

    _____________________________________________________________________

    Some skills and weapons are imbued with certain 'elements,' which give them aspecial property. Likewise, some enemies are weak to 'elements' and preyingon those weaknesses allows extra damage to be done. Here's is the equilibriumin a sense:

    Fire IceEarth WindHoly Shadow

    Thunder Water

    So, fire does way more damage to ice, and vice versa; earth does way moredamage to wind, and vice versa...you get the picture. Using the 'Scan'ability can reveal elemental weaknesses so you can strike the achilles' heeleasily...if you're prepared.

    _____________________________________________________________________iv. STATUS ABNORMALITIES [STTB]_____________________________________________________________________

    Status abnormalities are 'effects' that change one's status from normal togood...or bad. With the exception of Zombie, KO, Doom, and Virus, all of theones you don't want to face can be cured with Remedies or the Esuna ability.Being in Trance also cancels all harmful effects, besides Virus, Petrify, andZombie.

    .-----------------.-------------------------------------------.---------------. ABNORMALITY EFFECT SPECIFIC CURE --------------------------------------------------------------------------- KO Can't participate in battle Phoenix Down Heat If command is input, character is KO'd ------------- Mini Attack/Defense decrease ------------- Slow ATB Gauge fills slower -------------

    Stop ATB Gauge does not fill ------------- Sleep Character cannot act for a short time ------------- Virus Cannot recieve after-battle EXP/AP Vaccine

  • 8/8/2019 Final Fantasy Ix Na p

    15/218

    Venom Stop + HP/MP drain effect Antidote Freeze Can't act; physical attacks instantly KO ------------- Poison HP gradually decreases Antidote Zombie Curative items damage HP Magic Tag Berserk Attack enemy blindly Gysahl Greens Confuse Randomly attacks enemies and allies alike ------------- Petrify Can't participate in battle Soft

    Silence Cannot use magic commands Echo Screen Trouble Target's allies receive 1/2 damage done Annoyntment Darkness Physical attack accuracy decreased Eye Drops Death Sentence When timer ends, Death is inflicted ------------- Gradual Petrify When timer ends, Petrify is inflicted Soft '-----------------'-------------------------------------------'---------------'

    NOTES:

    * Phoenix Pinions can also be used to cure KO* Auto-Haste will permanently guard against Slow* Those in Zombie status also get empty Trance gauges

    * Those in Zombie status do not receive any EXP/AP after battle* Those in Zombie status are refilled to full when Death/Doom is used* Enemies who are in Stop/Petrify status only drop AP, not EXP/Items/Gil.

    Now for the good statuses you WANT to be 'inflicted' with:

    .-----------------.-----------------------------------------------------------. ABNORMALITY EFFECT ---------------------------------------------------------------------------- Haste Character's ATB gauge fills up much quicker than normal Regen Character's HP refills gradually at set time intervals Float Characters in this status evade earth-elemental attacks Shell Character takes reduced damage from magickal attacks

    Vanish Character cannot be hit with physical/weapon attacks Protect Character takes reduced damage from physical attacks Reflect Magic used on character bounce back onto their executor Auto-Life Character is automatically revived (once) upon being KO'd '-----------------'-----------------------------------------------------------'

    NOTES:

    * All effects wear off besides Auto-Life; you need to die to remove it.* Float status makes the character(s) more susceptible to wind-type damage.

    _____________________________________________________________________v. AP SYSTEM [APSS]_____________________________________________________________________

    AP (Ability Points) are obtained from defeating enemies, and are used to makecharacters' dormant abilities come out of equipment. A bit about this:

    * AP is obtained no matter how you win a battle* Characters in Zombie, Virus, KO, and Petrify status do not receive AP* A character with the 'Ability Up' skill doubles the AP earned for him/her

    Here's how one of Zidane's would look without AP earned for it:

    __________________________ "The Tower" is the name of the thief sword,

  • 8/8/2019 Final Fantasy Ix Na p

    16/218

    [THE TOWER] with the two skills that can be learned on the list under it. The "" will change by Lucky Seven [0/85] two different means: Thievery [0/100] 01) It will be "A" or "S", which stand for action or support abilities, respectfully.

    Action abilities are used in battle, while

    the other are 'passive' and augment orenhance the character superficially insome way.

    02) It will be red/blue/gray. If it's red, it means the action ability islearned fully and can be used at any time in battle; if it's blue, itmeans the ability has been learned AND is equipped on the character. Ifeither is gray, it means the ability has not been learned fully yet.

    ---

    The [0/85] part, for instance, tells how many AP have been earned (0) and the

    maximum (85) needed to learn. The equipment with the ability 'inside' it is'teaching' the ability, we'll say. If you unequip the sword or armor beforethe ability is learned, you can't use it -- you haven't been taught it allthe way. When it's learned, and three stars show in place of the AP gauge,you've mastered the skill and it may be used whenever.

    _____________________________________________________________________vi. SYNTHESIS SHOPS [SNTH]_____________________________________________________________________

    This is fairly easy to understand, but I figure I'll go over it anyway...

    When you reach Lindblum, and then later on, synthesis shops will show up fromtime to time. These allow you to make new equipment from two pieces of olderstuff. A few notes on this:

    * To create a new weapon you must have the gil needed and the two pieces ofequipment IN your inventory, i.e. not equipped on anyone.

    * Once the item is synthesized, the two items used to make it are gone fromthe inventory...you've used them up, and will have to buy new ones to makemore.

    * Some components, like the Zorlin Shape, quit being sold later on in thegame; thus, if you use 'em up, you may lose out on an ability. Keep trackof the unlearned abilities so that you don't miss out.

    _____________________________________________________________________vii. TIPS AND TRICKS [TPST]_____________________________________________________________________

    Here are some tips that I wrote, and some submitted by my buddies at theGameTalk FF9 boards. Hope they'll prove useful in your hour of darkness.

    Some black/white magic can be spread around a group of targets, makingit easier to inflict statuses or heal more than one target. The effectusually weakens a bit (or may decrease probability of success in some

  • 8/8/2019 Final Fantasy Ix Na p

    17/218

    cases, I think) but is invaluable nonetheless. Toggle the settings inbattle by using L1/R1.

    The "Cotton Robe Trick" is an easy way to make money later on, since ituses 2 cheap components to make a 610g profit. To do this, when in Dali,buy up a whole bunch of 'Wrist' items for 130g apiece. Then, in Lindblum,buy a whole bunch of Steepled Hats for 260g. At the first synthesis shop,

    slap 'em together for 1000g combination fee and then sell the product fora cool 2000g -- profit!

    The "tent trick" mentioned throughout the guide involves...well, a regularold Tent. While these can heal in-battle, a lot of the time they inflictthe target with Poison/Darkness/Silence in addition. The cool thing isthis applies to the enemy as well, and can make some bosses (Gizamaluke,for instance) ten times easier.

    When in Ipsen's Castle, there is a monster called 'Agares' who appears w/a petrified Gargoyle. Remember how it's recommended that you equip crappyweapons here so they do more damage? In this case, don't bother -- equip a

    Sargatanas. When you get in battle, use Soul Blade on Agares to end thebattle...and the Gargoyle will instantly die, giving you EXP/AP. Who saidya don't get EXP/AP from petrify? =p

    "If you equip your entire with Auto-Reflect and have Vivi do eitherFiraga, Blizzaga, or Thundaga on ALL four of YOUR party members, itbounces back with 4x the effectiveness and hits for 9,999 HP EVERY timeEXCEPT against Ozma. The only time it didn't work with me was againstOzma." -- FF9Freak

    "If you can, equip Auto-Regen to every ally and Boost to Eiko and Garnet.When in protracted boss fights, where chances to heal are iffy, have Eikoor Garnet summon whichever eidolon they currently have learned (and has

    the longest animation). During the full animation, your party willcontinuously regain HP, and may even be restored to full health by thetime the animation ends." - Mel's Cross Hinder

    "Anytime you reach a new area (town, etc) scour the place for the TravelerMoogle (Stiltzkin), and buy whatever he's selling at the moment. If yousucceed in buying all of his wares throughout the game, in Disk 4 you canfind him in Alexandria, and he'll reward you with a free Ribbon." -- Mel'sCross Hinder

    If you equip two items that teach the same ability, that ability will gainAP twice as fast. This doesn't work for all 100+ AP skills, but it helpsfor some like Half MP or Reflectx2.

    "Just thought I'd mention a great place to AP-farm on Disc 3 (at theearliest) that seems like it would be overlooked by most. You know theQu's Marsh on the island to the west of the Forgotten Continent? Well,the island may have Grand Dragons on it, but it's the Adamantoises(EXP:1274 when divvied up between all four party members/AP: 3/Gil:4433).The only things to watch for are, of course, the island's other monsters,Gimme Cats & Grand Dragons on the plains and Whale Zombies on the beach."- Sypher_Kyaeon

    "Stats acquired from Marcus transfer to Eiko, so training Marcus to 99 whenyou have him in Treno is very important. If you have collected Stellazzios

    (to get the Blood Sword) and own a turbo controller, this is easy. Oh,you'll also need two rubber bands.

  • 8/8/2019 Final Fantasy Ix Na p

    18/218

    First, purchase some potions or other healing items. Then, open the hatchin Tot's place to the Gargan Roo. Equip the Blood Sword to Marcus andwhatever equipment you want him to level up with (for stats that willtransfer to Eiko, so go with stuff for magic). Save.

    When that is done, enter a battle down there. Kill off Garnet and Steinerand win the battle. You should get an incredible amount of EXP if you

    encounter the red enemies. Heal if necessary and repeat the process untilMarcus is at a strong enough level to survive solely on his Blood Sword,even when two of the big red enemies are present. When this level ofstrength is obtained, save your game.

    Now you need to prepare for your auto training. Head down and left from themoogle into the other screen. Head to the right side of the screen and partof the stone doorway (that you passed through upon entering the screen)should jut out. Head behind this (so only part of Garnet will be showing)and then turn the analog stick left. Garnet should run continually into thewall without going anywhere. Believe it or not, running in place startsbattles."

    When this is achieved, then set rapid fire on the X button and then use arubber band to hold the X button down. Then use the other rubber band tohold the analog stick to the left. This should do it. Garnet will run intothe wall and when a battle starts, Marcus will attack, and heal himself.This process will repeat and you'll gain EXP, gil, and items. Every once ina while, come back and stop, so that you can sell all 99 of whatever itemyou've acquired and to save. Then repeat until Marcus is 99. You cancontinue even longer for money, but you'll be rich enough by then, I think.In the end, you'll have a really strong Marcus, tons of money, and lateron, an Eiko who will have about 10-15 more in each of her stat attributes,depending on what equipment you had." -- Everyone's Grudge

    ____________________________________________________________________________/ III. WALKTHROUGH [WLKT] _01) Prima Vista [WK01]_______________________________________________________________________________ ITEMS _ _ _ 47 Gil _ Potion ___________________________________________________________________________

    Once the opening credits have passed, a character aboard a huge ship sailinga sea of mist will go belowdecks and into a dark room. When you can move himaround, search the northern confines of the room for a [47 GIL] + [POTION].Light the candle after the looting's done to name the prehensile-tailed man-- default: Zidane. A small boss fight ensues when Zidane's colleagues emergefrom behind a door.

    _________________________________________________________________________ BOSS: Masked Man ~HP: 180 ~ AP: --- ~ GIL: --- '-STEAL: Potion, Wrist, Mage Masher ATTACKS: Oww! ------> falls over (does nothing)

    Gwahaha! --> weak physical damage (single) Get some! -> weak physical damage (single) _______________________________________________________________________

  • 8/8/2019 Final Fantasy Ix Na p

    19/218

    Zidane's friends (Cinna, Marcus, Blank) join him for this joke battle,and all have the 'Steal' command, which allows them a chance at swipingone of the guy's items. The only one you'll want to get here is theMage Masher, which is a weapon for Zidane (and better than his currentone). Four regular physical attacks from anyone sans Cinna, who does

    pitiful damage, should take him out...but get that Mage Masher! Cinnamay die, but don't waste a phoenix down on him. Oh, and the battlesystem is set on 'WAIT' so while you're accessing a menu, battle actionstops until you've chosen. Not that you need to choose carefully oranything...

    Afterwards, everyone rushes into the next room while the un-Masked Man Baku,who is the ringleader for the thieves, goes over the plan. Answer "That'swhen I kidnap Princess Garnet, right?" to change the view over to a newcharacter, only addressed as "??????" at the moment...

    _______________________________________________________________________________

    02) Alexandria [WK02]_______________________________________________________________________________ ITEMS _ _ _ _ Zombie Card _ Potion _ Lizard Man Card _ Sahagin Card _ Potion _ Potion _ Fang Card _ Potion _ 33 Gil _ Goblin Card _ Potion _ 27 Gil _ 38 Gil _ Ether _ Phoenix Pinion _ Eye Drops _ 3 Gil _ Potion _ Tent _ Ironite Card _ Fang Card _ Bomb Card _ Goblin Card _ Skeleton Card

    _ Fang Card _ 29 Gil _ 63 Gil _ 92 Gil ___________________________________________________________________________

    _ .--can't access at this point/ \ __//INN\ ___ ___' / /17 \\ \ _/ \_ ___\/\/\/ \__ _

    .-Save \ __ 29

  • 8/8/2019 Final Fantasy Ix Na p

    20/218

    2 ___ 12 - Potion _ _ 8 13 - Flan Card1 __7 9 14 - 27 Gil

    START-> _ ___ 15 - 38 Gil_ _ 16 - Ether/ 6\ 17 - Phoenix Pinion/ 4 \ 18 - Eye Drops

    3 [] 5 19 - 3 Gil\ / 20 - Potion\_ _/ 21 - Tent_ 22 - Ironite Card

    [-EXIT-] 23 - Goblin Card24 - Fang Card25 - Bomb Card26 - Skeleton Card27 - Goblin Card28 - Fang Card29 - Remedy

    Right off the bat, there's a ton of items to search out. Skip to the hyphenline below if you don't want to climb this wall of text.

    ---

    After the mysterious "??????" kid is given his ticket back, head south fromthe side-street into a statue's screen. Move the kid towards you (the player)and look by the green object in the SW corner -- it's a [ZOMBIE CARD]. Takea look behind the statue as well, to find a [POTION]. Now, head as far awayfrom you (the player) so that the mysterious boy is obscured by the statue.There's a [LIZARD MAN CARD] to find on some doorstep. Find the [SAHAGIN CARD]by another doorstep nearby. You can't leave town, so return to the previousstreet.

    Get the [POTION] left of where you enter, under the house's eaves, and enterthe house on the right where an old woman is using a spindle. Check theground floor for another [POTION]; then, climb up the ladder. A [FANG CARD]can be found in the bureau up there, and [9 GIL] near the bed on the groundfloor. Exit onto the street again.

    A "Rat Kid" will bump into you and leave again -- follow him north, gettinganother [POTION] by a barrel of apples. Watch the nobles advance down thestreet and check the foreground's grass for [33 GIL] and a [GOBLIN CARD].Enter the bar when done. Check around the stools for another [POTION], [FLANCARD], and [27 GIL]. Down the street, there's a shop still open if you wantto check it out [LINK: SH01]. Even if you don't want to buy anything, there'sa [38 GIL] deposit on the floor. Back on the street, enter the main square.

    To the east is two doors, where the synthesis shop is (closed now) -- there'sa nice [ETHER] on the floorboards, and a [REMEDY] next door in the weaponsshop (also closed) counter-side. Exit back outside, and go to the top ofthe screen (north) and find the [PHOENIX PINION] by the wagon wheel. You cando a jump-rope mini-game here as well [LINK: JMPR], as well. Talk to Hippaulin the square to learn he's hid his three "precious" cards somewhere -- goto the church and get the [IRONITE CARD], [FANG CARD], and [GOBLIN CARD](poor hippo-face ;-;). While you're here, raid Ilia's house next door wherethere is [EYE DROPS] and [3 GIL] -- she can't be in the house for the latterone, though.

    Also, in the church, there is a [TENT] and [POTION] by the fence, so be sureto get those, too. Talk to the NPC Tom by the church to learn his cat's gone

  • 8/8/2019 Final Fantasy Ix Na p

    21/218

    missing; you can find it in the statue entrance to town. Return to him andhe'll fork over a [BOMB CARD] for your altruism.

    ---

    Finally, when you're done walking around, go to the ticketmaster booth inthe town square. Show him your ticket and he'll give you a [GOBLIN CARD], as

    well as a [FANG CARD] and [SKELETON CARD]. Enter the alleyway by the churchto find the rat kid again; agree to be his slave to see the night's play. Hewill ask "??????" to stand guard -- say it's all clear and Ratty'll steal thesignmaker's ladder. A four-armed man walks into the alley at this point andwill steal gil from you he bumps into the kid; if you talk to him, however,ask him if he's Alleyway Jack; you can then learn the Tetra Master tutorialfrom him in the bar. When done, follow the rat kid to the church.

    Try to climb up to the belltower and a moogle named Kupo will fall on themysterious kid. Moogles can save the game and will ask you to deliver mailif you inquire about the 'Mognet' option, which you should do. Accept todeliver the [LETTER: KUPO -> MONTY] and climb up the ladder, giving access

    to the Alexandrian rooftops.

    ---

    After crossing the second rooftop, get the [29 GIL] in the chimney nearbyand follow north to where ratso is. He'll ask the kid's name, and you can dubthis character at last [Default: Vivi]; he'll also give his own name, whichis Puck.

    Once Puck scoots out of the way, enter the open-roofed house and follow thewalkways to another chimney with [63 GIL] within. North of that open-roofedhouse is a [92 GIL]-stuffed chimney. Follow to Puck and the view will changeto the play.

    Whew, that long stretch is out of the way.

    _______________________________________________________________________________03) Alexandria Castle [WK03]_______________________________________________________________________________ ITEMS _ _ _ _ Ether* _ Elixir* _ Silk Shirt* _ Moonstone* _ ??? Gil _ Elixir _ Phoenix Down _ Phoenix Pinion _ Phoenix Down --------------------------------------------------------------------------- * - only one asterisked item can be obtained here '---------------------------------------------------------------------------'

    A fakey stage battle occurs when you enter. Give 'em a good show!_________________________________________________________________________ BOSS: King Leo ~ HP: 200 Benero ~~~ HP: 40 Zenero ~~~ HP: 40 ATTACKS:

    Clamp Pinch --> Weak physical attack (single) Taste Steel! -> Weak physical attack (single) Poly ---------> Zero-damage stage magic (single)

  • 8/8/2019 Final Fantasy Ix Na p

    22/218

    Pyro ---------> Zero-damage stage magic (single) _______________________________________________________________________

    You've got the same four thieves as last time, except the 'Steal' commandhas been changed to SFX, where stage magic is used to dazzle the crowd...meaning it does no damage. Benero/Zenoro will go down in one hit, and the

    incognito Baku doesn't take much either. Funny how Cinna is still such aneasy target...but then again, he's better at dying than fighting, right?King Leo "dies" in about five regular hits from the _real_ warmongers.

    ---

    As the dramatic play rolls on, a swordfight scene will occur in which theplayer can do button combinations and impress nobles for cash and items (thelatter which you get in awhile).

    .------------.------------. There are one hundred (100) nobles in attendance # TO AMUSE REWARD and you get varying rewards after ending, which

    ------------'------------ is based on how fast you press the corresponding * 00 -> 49 = Ether buttons and if those buttons are correct. The * 50 -> 79 = Elixir best reward, of course, is the Moonstone, which * 80 -> 99 = Silk Shirt is a rare accessory (finite in number) that you * 100 ---> = Moonstone will want to try and get. If you don't get it the'-------------------------' first time, you can always take the audience up

    on their 'encore,' which lets you have anothershot at doing the fight. There are fifty commands to put in, so this can bea bit of a trial. You can get another Moonstone at a later time, so don'tbeat yourself up over not getting the best reward. You can try saying eachbutton out loud, which may help with the coordination (does for me). Whateveramount you get, the crowd throws [??? GIL] at you, where the '???' is theappropriate number. Blank and Zidane walk off-stage, into the castle proper...

    ---

    Once the two have put the incompetent on-duty knights into sleepy-by land,go up the stairs (only way to go) to encounter a girl in white. Talk to herand she'll run away; the view then switches to Queen Brahne and her twobodyguards, one of which you can name [Default: Steiner]. After some hilariousscenes, Steiner can do a little "game" where he rounds up his AWOL squad.The object is to send everyone out searching for the errant princess. However,before you do anything, go talk to Queen Brahne and she'll give you the rewardthat was dependant on Blank/Zidane's performance, and search the guardhouseBlank/Zidane were in for a [PHOENIX DOWN].

    Save in the guardhouse and send Blutzen/Kohel out to look (there's a squadlist in here on the wall), then head to the twin-stairway hall. Steiner'llsee a person running, but every time he gets close, that person runs theopposite way. That's Dojebon, and to talk to him, wait near the middle ofthe balcony until his path is clear and bumrush him. The east wing diningroom nearby has another Pluto Knight, Mullenkedheim, waiting for food. Talkto him, and go downstairs.

    At the stairbottom, go into the library to find Laudo. Send him out searchingand then re-enter the library. Laudo will be hiding behind a bookcase, out ofview (so mash the action button to find him). This will send him out lookingpermanently. Outside, head towards the lakeside and talk to Haagen, to get

    him all worked up over the disappearance. Then, go west to the tower's base.

    Weimar is flirting with a knight here and leaves after Steiner yells at him.

  • 8/8/2019 Final Fantasy Ix Na p

    23/218

    Then, enter the tower's spiral stairs to find the last knight, Breireicht.Talk to him twice and, if you've found everyone, he'll give an [ELIXIR] tohis captain. Climb to the top of the stairs to get see another funny scene,bringing everyone to the Prima Vista once again.

    .---------------.----------------------------------------------------------. PLUTO KNIGHT LOCATION

    ---------------+----------------------------------------------------------- Laudo In library; talk to him, then find him hiding there again Kohel In guardhouse with the moogle Haagen Sitting by the lakeside Weimar Talking to knight by west tower Blutzen In guardhouse with the moogle Dojebon In twin-stairway balcony Breireicht West tower's stairway Mullenkedheim In east wing dining room '---------------'-----------------------------------------------------------'

    Talk to Ruby and pursue Garnet downstairs. After Cinna gets ridiculed, he'll

    lead everyone to an escape hatch in the adjacent room. Down amongst theengines, move the turncrank to the left and right; this lets a [PHOENIX DOWN]and [PHOENIX PINION] chest drop to the ground floor. Equip Zidane with thatMage Masher if you want and enter the adjacent room. A...uh, boss fight willtake place.

    _________________________________________________________________________ BOSS: Steiner ~ HP: 200 '-STEAL: Silk Shirt, Leather Hat ATTACKS:

    Attack -> Weak physical attack (single) _______________________________________________________________________

    It's Cinna/Blank/Zidane vs. Rusty! No skills to speak of, which gives youa lot of time to steal his equipment. It's generally very easy -- can'teven kill ol' meat-shield Cinna in one hit!

    After some auto-scenes, it's time for a rematch!

    _________________________________________________________________________ BOSS: Steiner ~ HP: 200 Haagen ~ HP: 40 Weimar ~ HP: 40 ATTACKS: Slash --> Weak physical attack (single) Attack -> Weak physical attack (single) _______________________________________________________________________

    Vivi, Marcus, Zidane, and Garnet are fighting this joke battle. If youselect Cure/Fire, you can use the L1/R1 button to spread it out among all

    the enemies. This diludes the attack a bit, but it's a good way to takeout any crappy foes (you can cure everyone in this way, too). The thiefcharacters are penalized here, still having the SFX command for no real

  • 8/8/2019 Final Fantasy Ix Na p

    24/218

    reason, but it doesn't affect the outcome.

    Time for the last waltz...

    _________________________________________________________________________ BOSS: Steiner ~ HP: 200

    ATTACKS: Attack -> Weak physical attack (single) _______________________________________________________________________

    The battle ends once the Bomb "Grow"s big enough, so stall 'til then.

    Everyone ends up getting away, luckily, but at what cost?

    _______________________________________________________________________________

    04) Evil Forest [WK04]_______________________________________________________________________________ ITEMS ENEMY _ _ _ Phoenix Down _ Bronze Gloves Fang _ Wrist _ Ether Goblin _ 116 Gil _ Ether Dendrobium _ Rubber Helm _ Leather Hat Plant Spider _ Potion _ Ether _______________________ _ Blank's Medicine _ Moogle's Flute _______________________________________________

    A moogle here introduces the "ATE" system, standing for Active Time Events.It allows one to see (w/ Select) events happening elsewhere at that exacttime. Watch "The Forest Keeper" to see Garnet and Vivi's fates, then searchby the recovered commodities for a [PHOENIX DOWN] before saving. Head souththrough the wooden log; two screens later, another boss fight comes your way.I know, we just can't get enough!!

    _________________________________________________________________________ BOSS: Prison Cage ~ HP: 500 ATTACKS: Left Stem --> Weak physical attack (Zidane) Right Stem -> Weak physical attack (Steiner) Absorb -----> Drains HP to heal self (Garnet) _______________________________________________________________________

    It's just Zidane and Steiner for this, with the former getting 'Trance'at the start -- this game's equivalent of a limit break. You can use FreeEnergy twice on the monster to kill it (if you have Tidal Flame, DO NOTuse it or you will kill Garnet). Throw Garnet a potion after its secondAbsorb, or that's another way to get a game over. Don't bother wastingthe Trance to steal, 'cause it ain't got anything.

    Immediately after, there is...another...boss fight. ^____^

  • 8/8/2019 Final Fantasy Ix Na p

    25/218

    _________________________________________________________________________ BOSS: Prison Cage ~ HP: 500 ~ AP: 03 '-WEAK : Fire '-DROP : Eye Drops, Goblin Card, 436g '-STEAL: Leather Wrist, Broadsword ATTACKS:

    Left Stem --> Weak physical attack (Zidane) Absorb -----> Drains HP to heal self (Vivi) Right Stem -> Weak physical attack (Steiner) _______________________________________________________________________Vivi will be trapped in the fleshy cage this time, but unlike Garnet, hewill fight back, using 'Fire' to do around eighty damage to the thing.Like before, be wary of Vivi's HP and use a Potion after the 2nd Absorb.Try to steal its equipment before Vivi broils this piece of broccoli.

    Everyone ends up back at the Prima Vista...

    ---

    When you regain control of Zidane on the bridge, open the [BRONZE GLOVES]chest by Baku and go downstairs. View the ATEs if you want and open the[WRIST], then enter the room Blank came out of. Open the [ETHER] chest andget the [116 GIL] cache on top of the bunk bed. Talk to Vivi and go Blank'llsuggest talking to the Boss about leaving with the knight and black mage.Enter the side passage where Marcus guards Steiner's door and get an [ETHER]by the door; then, go downstairs.

    All the musicians are here. Search the northern confines for a [RUBBER HELM]and enter the southern door, towards the ship's new exit. A [LEATHER HAT] is

    among the rubble. Backtrack a room and enter the room where the Tantalusthieves went over the kidnap plan awhile back -- Baku's there. He says he'sgoing to bust Zidane up for breaking the rules...boss fight coming! Get the[POTION] before returning to the cargo room. Agree to fight, get the show onthe road (equip Mage Masher first)!

    _________________________________________________________________________ BOSS: Baku ~ HP: 200 ~ AP: '-STEAL: Hi-Potion, Iron Sword ATTACKS: YEOWWW! ------> Falls over (wastes the turn) Gwahaha! -----> Weak physical damage (Zidane) Rrrragh! -----> Weak physical damage (Zidane) Bring it on! -> Weak physical damage (Zidane) _______________________________________________________________________

    That Iron Sword will be useful for Steiner, so don't finish this battlewithout getting it. His attacks all do about 25-35 dmg, except for theone where he falls and idles. Pretty easy, 'specially with the MageMasher which can hit for 80+ dmg.

    Having lost, Baku gives his OK about letting Zidane go out and search. Returnupstairs and get Steiner from the instrument closet. There's an unopened[ETHER] chest in there, too. Visit Vivi and he will join the party, too.

  • 8/8/2019 Final Fantasy Ix Na p

    26/218

    After a secret 'conference,' Steiner will learn a new command (Sword Magic)which lets him use magically-imbued sword attacks...if Vivi is in the partyand not KO'd. Equip Vivi with a Silk Shirt if you have one, and the LeatherWrist as well -- this'll let him learn Blizzard and Thunder magick. Steinershould get the Iron Sword/Bronze Gloves, which you should have. >=p

    Downstairs, Blank bestows the key item [BLANK'S MEDICINE] upon you, then say

    how to set abilities (Menu -> Ability -> Equip). Outside the wreckage Cinnahas set up shop [LINK: SH02] and Mosco will have a letter for Zidane. Enterback into the forest proper.

    ---

    Fight some Fangs/Goblins to level everyone up a bit (level three is good).At the fourth screen through the rather straightforward forest, there's aspring (refresh HP/MP only) and another moogle. Save here and give Montya letter if you've got one, then read Stiltzkin's. If you want a tent, youcan steal one from Dendrobium enemies. Anywho, head out the other end of thespring to see an FMV; one more screen finds Garnet, in the clutches of the

    biggest weed you've ever seen. Equip Silk Shirts around, since they halvethunder damage.

    _________________________________________________________________________ BOSS: Plant Brain ~ HP: 1500 ~ AP: 05 '-DROP : Potion, Phoenix Down, 468g '-STEAL: Eye Drops, Iron Helm ATTACKS: Left Tentacle --> Med. physical damage (Zidane) Right Tentacle -> Med. physical damage (Steiner)

    Thunder --------> Med. thunder-elem magic (one/all) Pollen ---------> Weak physical damage + % Darkness (all) _______________________________________________________________________

    Have Steiner use his Swd Mgc's "Fire Sword", which will hit 100% of thetime, even with darkness put on everyone. After ~950dmg has been dealt,Blank will show up as the fourth party member. It shouldn't be too hardto do consistant damage, but if you want that Iron Helm steal, eating abunch of damage from the affect-all Thunder attack will take awhile. UseBlank as the second stealer to get that helm, then spam Fire Sword tobring it down (does 440+dmg).

    Afterwards, there's havoc (!) and intrigue (!) as some spiders crawl outtathe Plant Brain's husk. Everyone runs to the next passage. If you want a 3rdSilk Shirt, take Blank's. Continue down the path until you get to a pincerattack (mandatory) with some Plant Spiders. After, unequip Blank of anythingyou may want and go to the next screen. Everyone gets chased to the exit, andit's onto the overworld...almost.

    ---

    After a campout session, Monty the Moogle will give Zidane the key item[MOOGLE'S FLUTE], which allows him to summon a moogle on the world map fortent/save features (use square button). The ATE "Teach Me, Mogster!" Lesson

    1 also plays, but you don't have to view all the tutorials. Do so, though, ifyou're fuzzy on the game's properties.

  • 8/8/2019 Final Fantasy Ix Na p

    27/218

    ---

    Here's a map of the Gunitas basin -- Zidane's party starts by the Evil Forestexit (can't re-enter) and can head towards the Ice Cavern (destination) orthe North Gate far to the west. The South Gate is across the river and isn'taccessible at the moment, nor will it be for awhile. Monsters in this regionare just the Pythons, Goblins, and Mus. Equip Garnet with clothing articles

    because she won't have any (pervert!).

    /\/ \_ N/ _\EVIL FOREST

    ____________/ \ \\ NORTH __/ \ \ _____\ W -----+----- EGATE /_ \ \ \

    /______________________ \ \ \_ ICE\ \ \ _\ SOUTH GATE S

    CAVERN\_\ \___\

    o----------------------o--------o OPTIONAL: North Gate [NGT1] o----------------------o--------o-------------------------------------------o There isn't much to see at Melda Arch, although you can speculate on the telltale signs of battle beyond the gate. Open the [EYE DROPS] chest just beyond the fence and get a [POTION] chest just near there, too, before y' inspect the door. On the other side's a woman who will sell items to you [LINK: SH03]. Just potions, though. Leave after. o---------------------------------------------------------------------------o

    Head to the southern cliff wall, southwest of Evil Forest, to find the icyentrance to a winter wonder--...well, it ain't that nice. As Baku said whenZidane left, don't forget about your abilities -- use up those Magic Stones

    before entering!

    _______________________________________________________________________________05) Ice Cavern [WK05]_______________________________________________________________________________ ITEMS ENEMY _ _ _ Tent _ Ether Cave Imp _ Potion _ Elixir Flan _ Mage Masher _ Potion Wyerd _ Phoenix Down _ Leather Wrist ______________________________________________________________________

    Right off the bat, you'll notice that there are breezy spots where Mist willshoot out of the wall. Touching one of these is an automatic monster skirmishso if you're trying to avoid battle, wait for their presence to wane and passby then.

    ____ ___ 01 Tent 05 Potion ___ 02 Ether 06 Mage Masher ___ 03 Potion 07 Phoenix Down

    Moogle BOSS_ 04 Elixir 08 Leather Wrist __\__ ) / ___________________ ___________________

    / / / / As you enter, get the [TENT] chest by jumping up the_ _ / / ledge. The 2nd screen still has a bunch of mist jets,

  • 8/8/2019 Final Fantasy Ix Na p

    28/218

    \ \___/ / but can be avoided as before. Check the right side of\_ _/ the screen for a weird ice wall -- Vivi'll melt it,

    _____ _ letting you scoop up the niche's [ETHER]. The other\ __ \ chest in sight is a [POTION], obtaining by walking\ \ \ \ ___ 'round the exit pathway.\8\ \_ _7 ) / / The next area (by "4") is a fakey wall, and Vivi's

    _/ flames reveal an [ELIXIR] behind it. The other chest_______ in the SW contains a regular [POTION]; however, Vivi4 ___ \_) ) can hit the log there to get lower access, where the __/ __/ [MAGE MASHER] is sitting. Equip it on Zidane if you / _ (__ didn't get the one toward the game's beginning. _/ \5 6/_ The next screen's got a [PHOENIX DOWN] chest at the intersecting paths, and a fakey wall on the west side

    __( (__ _ has a [LEATHER WRIST] through a blindspot. This'll \ \ Med. physical damage (Zidane) Blizzara --> Med. ice-elem damage (Zidane) Fire ------> Med. fire-elem damage (Zidane) Blizzard --> Nrml ice-elem damage (Zidane/Sea Lion) Tsunami ---> High water-elem damage (Zidane/Black Waltz #1) _______________________________________________________________________ZIDANE: Lv. 4

    Tidal Flame is such a nice source of genocide, ending the battle in twoturns once you're in Trance. Besides that, it's mostly ice-elementalattacks and weak physical ones, on occasion. Tsunami hits everyone on thefield, although the Sealion's immune to water. The Mythril Dagger Sealioncarries can teach Zidane the 'Bandit' skill, which improves his stealingability -- don't finish this battle without it! 'Sides that, drink apotion if Zidane's HP dips below the 80-100 range and you'll do fine.

    The strange mist stops afterwards, so return to the awakened party to hearsome funny accusations from Steiner. Once everyone's regrouped, head up thesteep cliffside by where the Black Waltz was and exit out into the sunshine.Garnet decides that she'll need a new name if she's to mask her identity,

    and chooses one [Default: Dagger], which is what this walkthrough'll continueto call her from now on. Exit into the Nolrich Heights, where the Pythons,Carve Spiders, and Mus roam.

  • 8/8/2019 Final Fantasy Ix Na p

    29/218

    o----------------------------------------o OPTIONAL: Ragtime Mouse True and False o----------------------------------------o----------------------------------o This can only happen in forests. Sometimes when a battle initiates, you will hear cheesy carnival music and fight a 'friendly' monster who will challenge you to guess the correct answer to a question that is grounded

    in the game's 'facts.' This can happen in ANY forest from now 'til Disc 4; it can only happen four times on the first disc, though, IIRC. See the 'RGTM' section for details on the questions/answers. One can only do four encounters this disc, however (thanks to Rebirth Flame for this). o---------------------------------------------------------------------------o

    o----------------------o--------o OPTIONAL: South Gate [STG1] o----------------------o--------o-------------------------------------------o One of the many 'directional' gates around the world, there's nothing to really 'do' here at the moment. You can, however, choose to wait for one of the shopgirls who'll arrive after you wait awhile [LINK: SH04]. She'll

    also let you 'rest' for 100 gil, which refills your HP/MP. Sadly, passing through the gate cannot be done because you've no 'Gate Pass' key item. o---------------------------------------------------------------------------o

    o--------------------------------o OPTIONAL: Observatory Mountain o--------------------------------o------------------------------------------o You'll can come here later on, but for now, this local mountain is yours to explore. Find a [HI-POTION] by the entrance's wagon n' [135 GIL] near the tiny mount's base. Inside the hut, you can talk to Morrid and learn of his love for rare coffee beans -- this is actually part of a sidequest you can do in order to earn his Mini Prima Vista model airship. Can't be done for awhile, though. [LINK: RCFF]

    o---------------------------------------------------------------------------o

    o----------------------------------------o OPTIONAL: Friendly Creatures Sidequest o----------------------------------------o----------------------------------o ...as this detour is affectionately called allows the player to get a leg up on the game's optional boss. Even if you don't want to fight it, these things give free AP! A friendly 'Mu' monster wants some Ore here. Select some and target the Mu (don't attack!) to win 10 AP and a Potion. o---------------------------------------------------------------------------o

    Note that by running around the forest here (or any subsequent) that you mayencounter a "friendly" bunch of enemies, known as the Ragtimer and his X/Otrue-false game. This can be done four times on the first disc, I believe,and you win gil for correct answers. This is part of a sidequest which givesa nice reward. [LINK: RGTM]. Can't finish it now, though, and there isn't atime constraint for doing it.

    Enter the tiny farm village nearby when ready to proceed.

    _______________________________________________________________________________06) Village of Dali [WK06]_______________________________________________________________________________ ITEMS ENEMY

    _ _ _ Potion _ Antidote Ghost _ Aries Stellazzio _ 156 Gil Vice

  • 8/8/2019 Final Fantasy Ix Na p

    30/218

    _ Eye Drops _ Potion ___________________________ _ 120 Gil _ Potion _ Ether _ Iron Helm _ Leather Wrist _ 95 Gil _ Phoenix Down _ Potion _ Phoenix Pinion _______________________________________________

    After automatically spending the night, Zidane wakes up alone. Rise and shine,then talk to Gumo and deliver his letter. View the 'Dagger Tries' ATE, thenleave the inn to see the 'Cat's Eye' ATE. Thirdly, go into the pumpkin patchand see the 'Dagger Tries Harder' ATE -- Dagger will now be at the inn. Talkto Vivi by the windmill. Find Dagger at the inn and then go back to the guestroom with her.

    _____ BAR

    ___ _ _ _ ____N WINDMILL -> ____ _ _

    _ _____ Mogki] for you to takein your parcel. Kick the rusty pulley wheel nearby to drop a [POTION] intoyour grasp, and climb the crates for an [ETHER].

    In the storage area after, a [LEATHER WRIST] and [IRON HELM] can be foundamongst the empty crates and junk. Vivi will rejoin the group in the nextroom, so equip him with that third Feather Hat. A [95 GIL] container sitsby the large egg (?) machine, and you can open the door as well, although

    this will let you fight Ghost monsters; keeping it closed stops them frombeing available. However, you can steal Phoenix Pinions from them, so it'snot a complete waste. Beyond the door is a [PHOENIX DOWN] and [POTION]

  • 8/8/2019 Final Fantasy Ix Na p

    31/218

    duo, as well as a [PHOENIX PINION] obscured by the machine. Exit back intothe previous room and continue down the way, following the assembly line(may find Vice monsters if you opened door) until...a huge secret is unveiledthat will shock and awe (!). The POV then changes to our 'forgotten' fourthally.

    ---

    Steiner is inquiring about the cargo ship at Observatory Mountain, currently.Search the base for [135 GIL] and a [HI-POTION] if you haven't done so beforecoming to Dali, and talk to Morrid in his hut. He'll eventually spit up someinformation -- exit the mountain to automatically head towards Dali. Poke orprod the barrel, doesn't matter -- this culminates in a surprise boss fightthat shocks (!) and awes (!) again!

    _________________________________________________________________________ BOSS: Black Waltz #2 ~ HP: 1000 ~ AP: 05 '-DROP : Ether, 441g

    '-STEAL: Steepled Hat, Leather Plate ATTACKS: Fira --------> Fire-elem damage (all) Hypnotize ---> Inflicts sleep (Garnet) Fire --------> Fire-elem damage (single) Blizzard ----> Ice-elem damage (single) Teleport ----> Med. physical damage (single) Thunder -----> Thunder-element damage (single) _______________________________________________________________________VIVI : Lv. 5

    ZIDANE : Lv. 5STEINER: Lv. 5

    Since its mission is to return Dagger to the castle, he'll focus all hisfire on the men in the party. Should they die, the game is over 'cause itwill use Hypnotize and put Garnet to sleep. As such, have Garnet spreadCure spells around (Use L1/R1 to target all) to fully heal everyone eachturn. It uses crappy single-target elemental spells until its HP is abouthalfway depleted -- it'll then use Fira, a second-level fire attack onall of the men. Cure gets the job done, though, same with Fire Sword andany Trances. DO NOT, however, attack it with Vivi's magic as it willcounter with the same spell applied to all male members -- this doesn'tuse up its turn either, meaning it can really cripple the party. Stealboth of its items as well; Bandit helps for this.

    After the second waltz is pushing up daisies, you can rest back at the inn ordepart on the cargoship immediately (choose the former). Rest for free backin town and take care of any preparations (items, equipment, mognet). I'llmention something that's become ubiquitous in FF9 circles -- the "Cotton RobeTrick."

    This involves buying many Wrists and Steepled Hats and combining them to makeCotton Robes, which sell for a bundle, at least compared to the cost of thetwo parts in making it. You can do this come Burmecia, but there aren'tany Wrists in Lindblum -- you have to buy a bunch here if you're to do this.

    It's a good