Fetc 2015 educational video game design
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Transcript of Fetc 2015 educational video game design
Educational
Video Game Design
D. Michael PloorTeacher and AuthorHillsborough County Public Schools and Goodheart-Willcox Publisher
Who is this Character?
Insanity
• Insanity: doing the same thing over and
over again and expecting different results.
Read more:
http://www.brainyquote.com/quotes/quotes
/a/alberteins133991.html#ixzz1KgH3jq4T
•Do not dumb down.
•Make the learning process simpler and more effective
•Reverse engineer from desired outcome
•Scaffold learning to achieve objectives
Integrating Office Technology•PowerPoint Games
(Quiz show and Maze)
•Microsoft Word Asset construction
(2D and 3D; Design Documents)
•Microsoft Excel Games
(Crossword ,Tic-Tac-Toe, Battleship)
•Microsoft Paint or Open Office Draw
•Microsoft Clip Art
•Microsoft Sound Editor or Audacity
•Create Presentations, Brochures, Letters,
Charts using Office products for marketing
Activity 3-4:Physical Dexterity Puzzle
Objective: Students will be able to construct a simple puzzle game. Students will
demonstrate hyperlink and mouse over game features. Students will use a
variety of tools to build games. Students will understand the benefits of a
physical dexterity training game.
Situation: The Really, Really Cool Game Company needs to create a few puzzle
games to teach users how to correctly use a stylus (digital pen) on a handheld
organizer. Your team will create a prototype sample puzzle to test the concept of a
hand-eye coordination training game.
Each team member will create a different maze concept.
Download:
Fusion 2.5 MAC
www.clickteam.com/secure_downloads/MAC.cf2.edu.FETC.TCEA.zip
Fusion 2.5 Windows
www.clickteam.com/secure_downloads/Win_cf25setup_FETC_TCEA.zip
User: clickteam
Password: AB32#4c
Has the export modules built in
Expires 5/1/2015
Are we making students dependent?
Are we teaching the test?
Can students perform at a workforce ready level?
Challenge students
Do not make them dependent on your help!
Prepare them as life long learners
How do we do this?????
4G Classroom
4G is a new educational model to provide project based
learning models into frequent use. Develops work place
ready skills
•Goal
•Gather
•Go
•Glory
4G Classroom
Goal• Objectives
• End Product
• What you are
expected to be able
to do.
• Were will students
be when finished
4G Classroom
Gather• Required materials
• Skills
• Knowledge
• Training
(reading, modeling,
guided practice, etc.)
4G Classroom
Go• Get to work
• Creating the end product
• Manage and support the
process – not the people.
(independent practice,
team project, application
and synthesis level activity)