Editable Poly
description
Transcript of Editable Poly
Editable PolyWorking With Editable Poly Objects
George Atanasov Telerik Corporationwww.telerik.
com
Editable Poly Editable poly – five sub-object levels Vertex Edge Border Polygon Element
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The poly object's faces are polygons with any number of vertices
Advantages Editable poly options
Transform or Shift-Clone selection as with any object
Options supplied on the Edit rollouts
Pass a sub-object selection to a modifier higher in the stack.
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To convert object to editable poly:Quad menu > Convert to Editable PolyModify panel > Choose Convert to: Editable Poly.
Command Buttons
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Command button – provides specific command or function to apply
Two ways of using the commands Direct manipulation Interactive manipulation
Note: Some buttons, such as Flip, operate on the mesh immediately, with no viewport manipulation required.
Show End Result Show end result – Command Panel -> Show end result toggle
Enables you to see the result of all modifiers while editing on lower level
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Selection RolloutSelection Rollout Commands
Selection Rollout Selection rollout contains
Buttons for accessing sub-object levels
Display Settings Information about selected entities
Object level commands Sub-object level commands
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Selection Rollout Sub-object level buttons
Vertex – Turns on Vertex sub-object level Lets you select a vertex beneath the
cursor Region selection selects vertices
within the region Edge – Turns on Edge sub-object
level Lets you select a polygon edge
beneath the cursor Region selection selects multiple
edges within the region
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Selection Rollout Sub-object level buttons
Border – Turns on Border sub-object level Lets you select sequence of edges
that borders a hole in the mesh Border edges have faces only on one
side of them Polygon – Turns on Polygon sub-
object level Lets you select polygons beneath the
cursor Region selection selects multiple
polygons within the region
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Selection Rollout Sub-object level buttons
Element – Turns on Element sub-object level Lets you select all contiguous
polygons in an object Region selection lets you select
multiple elements
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Selection by vertex Selection by vertex
Select sub-objects by vertices they use
By clicking on a vertex all objects using it are selected
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Ignore Backfacing Ignore backfacing
When on selection of sub-objects affects only those facing you
When off, region selection includes all sub-objects, regardless of the direction they face
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Selection Transformation
Shrink - reduces the sub-object selection area Deselecting the outermost objects If selection size cannot be reduced,
the remaining objects are deselected
Grow – expands the sub-object selection area Adds the closest outward objects to
the current selection13
For this function, a border is considered to be an edge selection.
Selection Transformation
Ring – expands an edge selection Select all edges parallel to the
selected edges Loop – expands the selection as far as possible in alignment with selected edges
14Ring and Loop applies only to edge and border selections
Selection Information Selection information – text display
Information about current selection If zero or more than one sub-object
is selected, the text gives the number and type
Else the text gives the identification number and type of the selected item
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Soft Selection Rollout
Working With Soft Selection
Soft Selection Soft selection controls
Apply smooth falloff between selected sub-objects and unselected
Partial selection value Affects
Move function Rotate function Scale function Deformation modifiers
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Soft Selection Curve Soft Selection Curve – Graphically displays how Soft selection will work In the center of the X axis is the
direct selection The partial selection will be
affected with force depending on the Y value of the current object
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Soft Selection Parameters
Edge Distance space Edge distance – Edge Distance
spinner Distance in edge count
Absolute Distance space Absolute distance – Falloff spinner
Distance in current units Pinch spinner – affects the curve of the effect
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Soft Selection Parameters
Bubble spinner - Sets the relative "fullness" of the region Expands and contracts the curve along
the vertical axis
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In older versions of 3D Studio Max is displayed only the right symmetrical half of the Soft selection curve
New Features in C# 4.0
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