12. Working with Editable Poly - 3D Graphics and Game Development Course
-
Upload
telerik-software-academy -
Category
Technology
-
view
618 -
download
1
description
Transcript of 12. Working with Editable Poly - 3D Graphics and Game Development Course
Editable PolyWorking With Editable Poly Objects
George Georgiev
http://academy.telerik.com
Technical Trainer
academy.telerik.com
/.../3d-game-developme
nt-opengl
George AtanasovFront-End Developer
Editable Poly Editable poly – five sub-object levels Vertex
Edge
Border
Polygon
Element
2
The poly object's faces are polygons with any number of vertices
Advantages Editable poly options
Transform or Shift-Clone selection as with any object
Options supplied on the Edit rollouts
Pass a sub-object selection to a modifier higher in the stack.
3
To convert object to editable poly:Quad menu > Convert to Editable PolyModify panel > Choose Convert to: Editable Poly.
Command Buttons
4
Command button – provides specific command or function to apply
Two ways of using the commands Direct manipulation
Interactive manipulation
Note: Some buttons, such as Flip, operate on the mesh immediately, with no viewport manipulation required.
Show End Result Show end result – Command Panel -> Show end result toggle
Enables you to see the result of all modifiers while editing on lower level
5
Selection RolloutSelection Rollout Commands
Selection Rollout Selection rollout contains
Buttons for accessing sub-object levels
Display Settings
Information about selected entities
Object level commands Sub-object level commands
7
Selection Rollout
Sub-object level buttons Vertex – Turns on Vertex sub-object
level Lets you select a vertex beneath the
cursor
Region selection selects vertices within the region
Edge – Turns on Edge sub-object level Lets you select a polygon edge
beneath the cursor
Region selection selects multiple edges within the region
8
Selection Rollout Sub-object level buttons
Border – Turns on Border sub-object level Lets you select sequence of edges
that borders a hole in the mesh
Border edges have faces only on one side of them
Polygon – Turns on Polygon sub-object level Lets you select polygons beneath the
cursor
Region selection selects multiple polygons within the region
9
Selection Rollout Sub-object level buttons
Element – Turns on Element sub-object level Lets you select all contiguous
polygons in an object
Region selection lets you select multiple elements
10
Selection by vertex Selection by vertex
Select sub-objects by vertices they use
By clicking on a vertex all objects using it are selected
11
Ignore Backfacing Ignore backfacing
When on selection of sub-objects affects only those facing you
When off, region selection includes all sub-objects, regardless of the direction they face
12
Selection Transformation
Shrink - reduces the sub-object selection area Deselecting the outermost objects
If selection size cannot be reduced, the remaining objects are deselected
Grow – expands the sub-object selection area Adds the closest outward objects to
the current selection13
For this function, a border is considered to be an edge selection.
Selection Transformation
Ring – expands an edge selection Select all edges parallel to the
selected edges
Loop – expands the selection as far as possible in alignment with selected edges
14
Ring and Loop applies only to edge and border selections
Selection Information Selection information – text display
Information about current selection
If zero or more than one sub-object is selected, the text gives the number and type
Else the text gives the identification number and type of the selected item
15
Soft Selection Rollout
Working With Soft Selection
Soft Selection Soft selection controls
Apply smooth falloff between selected sub-objects and unselected
Partial selection value
Affects Move function
Rotate function
Scale function
Deformation modifiers
17
Soft Selection Curve Soft Selection Curve – Graphically displays how Soft selection will work In the center of the X axis is the
direct selection
The partial selection will be affected with force depending on the Y value of the current object
18
Soft Selection Parameters
Edge Distance space Edge distance – Edge Distance
spinner Distance in edge count
Absolute Distance space Absolute distance – Falloff spinner
Distance in current units
Pinch spinner – affects the curve of the effect
19
Soft Selection Parameters
Bubble spinner - Sets the relative "fullness" of the region Expands and contracts the curve along
the vertical axis
20
In older versions of 3D Studio Max is displayed only the right symmetrical half of the Soft selection curve
форум програмиране, форум уеб дизайнкурсове и уроци по програмиране, уеб дизайн – безплатно
програмиране за деца – безплатни курсове и уроцибезплатен SEO курс - оптимизация за търсачки
уроци по уеб дизайн, HTML, CSS, JavaScript, Photoshop
уроци по програмиране и уеб дизайн за ученициASP.NET MVC курс – HTML, SQL, C#, .NET, ASP.NET MVC
безплатен курс "Разработка на софтуер в cloud среда"
BG Coder - онлайн състезателна система - online judge
курсове и уроци по програмиране, книги – безплатно от Наков
безплатен курс "Качествен програмен код"
алго академия – състезателно програмиране, състезания
ASP.NET курс - уеб програмиране, бази данни, C#, .NET, ASP.NETкурсове и уроци по програмиране – Телерик академия
курс мобилни приложения с iPhone, Android, WP7, PhoneGap
free C# book, безплатна книга C#, книга Java, книга C#Дончо Минков - сайт за програмиранеНиколай Костов - блог за програмиранеC# курс, програмиране, безплатно
?
? ? ??
?? ?
?
?
?
??
?
?
? ?
Questions?
?
Editable Poly
http://academy.telerik.com/
Free Trainings @ Telerik Academy
3D Graphics and Game Development academy.telerik.com/.../
3d-game-development-opengl
Telerik Software Academy academy.telerik.com
Telerik Academy @ Facebook facebook.com/TelerikAcademy
Telerik Software Academy Forums forums.academy.telerik.com