DnD4 Psion Power Cards by AaronFoss

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Memory of a Thousand Lifemes Deva Racial Power, PHB2 Add +1d8 to an aack roll, saving throw, skill check, or ability check Personal Trigger: You make an aack roll, a saving throw, a skill check, or an ability check and dislike the result Effect: You add 1d6 to the triggering roll. Ascendant Lineage: You roll 1d8 rather than 1d6. Dishearten Psion Aack 1, PHB3 Aack: +14 vs. Will Damage: 1d6+12 Psychic Area: Burst 1 within 10 Key Words: Implement, Psionic, Psychic Acon: Standard Area: Burst 1 within 10 Target: Each creature in burst Aack: Intelligence vs. Will Hit (0): 1d6 + Intelligence modifier (+5) psychic damage, and the target takes a –2 penalty to aack rolls unl the end of your next turn. Hit (1): As above, and the target cannot make opportunity aacks unl the end of your next turn. Hit (2): 2d6 + Intelligence modifier (+5) psychic damage, and the target takes a penalty to aack rolls equal to your Charisma modifier (+4) unl the end of your next turn. Mind Thrust Psion Aack 1, PHB3 Aack: +14 vs. Will Damage: 1d10+12 Psychic Range: 10 Key Words: Implement, Psionic, Psychic Acon: Standard Range: 10 Target: One creature Aack: Intelligence vs. Will Hit (0): 1d10 + Intelligence modifier (+5) psychic damage. This may be used as a basic ranged aack. Hit (1): As above, and the target takes a penalty to Will equal to your Charisma modifier (+4) unl the end of your next turn. Hit (2): 2d10 + Intelligence modifier (+5) psychic damage, and the target takes a penalty to all defenses equal to your Charisma modifier (+4) unl the end of your next turn. Force Grasp Psion Aack 7, PHB3 Aack: +13 vs. Fortude Damage: 1d8+8 Force Range: 10 Key Words: Force, Implement, Psionic Acon: Standard Range: 10 Target: One creature Aack: Intelligence vs. Fortude Hit (0): 1d8 + Intelligence modifier (+5) force damage, and the target is slowed unl the end of your next turn. Hit (1): As above. Target one creature or two creatures adjacent to each other. Hit (2): 2d8 + Intelligence modifier (+5) force damage, and the target is immobilized unl the end of your next turn. Target one or two creatures.

Transcript of DnD4 Psion Power Cards by AaronFoss

Page 1: DnD4 Psion Power Cards by AaronFoss

Memory of a Thousand LifetimesDeva Racial Power, PHB2

Add +1d8 to an attack roll, saving throw, skill check, or ability check

Personal Trigger: You make an attack roll, a saving throw, a skill check, or an ability check and dislike the result

Effect: You add 1d6 to the triggering roll.

Ascendant Lineage: You roll 1d8 rather than 1d6.

DisheartenPsion Attack 1, PHB3

Attack: +14 vs. WillDamage: 1d6+12 Psychic Area: Burst 1 within 10

Key Words: Implement, Psionic, PsychicAction: StandardArea: Burst 1 within 10Target: Each creature in burstAttack: Intelligence vs. Will

Hit (0): 1d6 + Intelligence modifier (+5) psychic damage, and the target takes a –2 penalty to attack rolls until the end of your next turn.

Hit (1): As above, and the target cannot make opportunity attacks until the end of your next turn.

Hit (2): 2d6 + Intelligence modifier (+5) psychic damage, and the target takes a penalty to attack rolls equal to your Charisma modifier (+4) until the end of your next turn.

Mind ThrustPsion Attack 1, PHB3

Attack: +14 vs. WillDamage: 1d10+12 Psychic Range: 10

Key Words: Implement, Psionic, PsychicAction: StandardRange: 10Target: One creatureAttack: Intelligence vs. Will

Hit (0): 1d10 + Intelligence modifier (+5) psychic damage. This may be used as a basic ranged attack.

Hit (1): As above, and the target takes a penalty to Will equal to your Charisma modifier (+4) until the end of your next turn.

Hit (2): 2d10 + Intelligence modifier (+5) psychic damage, and the target takes a penalty to all defenses equal to your Charisma modifier (+4) until the end of your next turn.

Force GraspPsion Attack 7, PHB3

Attack: +13 vs. FortitudeDamage: 1d8+8 Force Range: 10

Key Words: Force, Implement, PsionicAction: StandardRange: 10Target: One creatureAttack: Intelligence vs. Fortitude

Hit (0): 1d8 + Intelligence modifier (+5) force damage, and the target is slowed until the end of your next turn.

Hit (1): As above. Target one creature or two creatures adjacent to each other.

Hit (2): 2d8 + Intelligence modifier (+5) force damage, and the target is immobilized until the end of your next turn. Target one or two creatures.

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DistractPsion Feature, PHB3

Targets grant combat advantage to the next creature that attacks them

Key Words: PsionicAction: MinorRange: 10Target: One or two creatures

Effect: The target grants combat advantage to the next creature that attacks it before the end of your next turn.

DistractPsion Feature, PHB3

Targets grant combat advantage to the next creature that attacks them

Key Words: PsionicAction: MinorRange: 10Target: One or two creatures

Effect: The target grants combat advantage to the next creature that attacks it before the end of your next turn.

Send ThoughtsPsion Feature, PHB3

Send ThoughtsPsion Feature, PHB3

Use telepathy to communicate briefly with the target Target can respond

Use telepathy to communicate briefly with the target Target can respond

Key Words: PsionicAction: FreeRange: 20Target: One creature

Effect: You send a mental message of 25 words or fewer to the target. The target can respond in kind as a free action.

Key Words: PsionicAction: FreeRange: 20Target: One creature

Effect: You send a mental message of 25 words or fewer to the target. The target can respond in kind as a free action.

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Mental TraumaPsion Attack 1, PHB3

Attack: +14 vs. WillDamage: 3d8+12 Psychic Range: 20

Key Words: Implement, Psionic, PsychicAction: StandardRange: 20Target: One creatureAttack: Intelligence vs. Will

Hit: 3d8 + Intelligence modifier psychic (+5) damage. Half damage on a miss.

Effect: Target gains vulnerable 5 psychic (save ends).

Arcane MutteringsArcana Utility 2, PHB3

Use Arcana instead of Bluff, Diplomacy, or Intimidate

Action: FreePersonalTrigger: You would make a Bluff, Diplomacy, or Intimidate check

Effect: You make an arcana check in place of the Bluff, Diplomacy, or Intimidate check.

Hypnotic PulsePsion Attack 5, PHB3

Attack: +14 vs. WillDamage: 2d6+12 Psychic Range: 10

Key Words: Implement, Psionic, PsychicAction: StandardArea: Burst 1 within 10Target: Each enemy in burstAttack: Intelligence vs. Will

Hit: 2d6 + Intelligence modifier (+5) psychic damage, and the target is dazed (save ends).

Miss: Target is dazed until the end of your next turn.

Prescient ManeuverInsight Utility 6, PHB3

Shift 3 as an immediate interrupt in response to enemy movement within 5 squares

Action: Immediate InterruptPersonalTrigger: An enemy within 5 moves willingly

Effect: You shift up to to half your speed.

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Mind BlastPsion Attack 9, PHB3

Attack: +14 vs. WillClose Blast 5: Each CreatureStun (save ends)

Key Words: Implement, PsionicAction: StandardClose: Blast 5Target: Each creature in blastAttack: Intelligence vs. Will

Hit: The target is stunned (save ends).

Miss: Target is dazed until the end of your next turn.

Mind Over FleshPsion Utility 10, PHB3

Save against a Daze, Dominate, or Stun effect as an immediate interrupt to negate the effect

Key Words: PsionicAction: Immediate InterruptPersonalTrigger: An effect dazes, dominates, or stuns you

Effect: You make a saving throw against the triggering effect. If you save, the triggering effect doesn’t affect you.

Prophecy of DoomDivine Oracle Attack 11, PHB

Upgrade one hit against the target to a critical hit

Key Words: DivineAction: Standard Range: 5Target: One creature

Effect: You or an ally who hits the target with an attack can choose to make the attack a critical hit. This power lasts until the end of your next turn or until you or an ally uses it to make an attack a critical hit.

Healing WordCleric Feature, PHB

You or one ally in close burst 10 may spend a healing surge +3d6

Key Words: Divine, Healing Action: Minor Close: Burst 10 Target: You or one ally in burst

Effect: The target can spend a healing surge and regain an additional 3d6 hit points.

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Crystal Orb of Bonded Fate +3Magic Implement 13, PHB

Weaken or Immobilize one enemy when another is dropped to zero HP

Slot: ImplementType: OrbEnhancement: +3 to attack and damage rollsCritical: +3d6 damage

Daily Power: Free Action.Trigger: An enemy within 10 squares of you drops to 0 hit points or less.Effect: Immobilize or weaken (save ends) one enemy within 10 squares of you.

Energized: +3 to damage with Psychic powersUndeniable: +1 to hit when targeting Will

Lightning Shroud +2Magic Armor 10, AV2

Resist 5 LightningDamage and Daze an enemy that targets you with an attack

Slot: ArmorType: ClothEnhancement: +2 to AC

Property: Resist 5 lightning.

Encounter Power: Free Action. Trigger: You take lightning damage. Effect: Until the end of the encounter, this armor’s daily power gains a +1 bonus to the attack roll and deals 1d10 extra lightning damage.

Daily Power: Free Action. Trigger: An adjacent enemy targets you. Effect: Make an attack against the triggering enemy at +13 vs. Fortitude; On a hit, deal 2d10 lightning damage, and the enemy is dazed until the end of your next turn.

Frostfire Choker +2Magic Item 9, PHB

Resist 5 Cold and resist 5 Fire+2 bonus to Endurance checks

Slot: NeckEnhancement: +2 to Fortitude, Reflex, and Will

Property: Resist 5 cold and resist 5 fire.

Property: +2 item bonus to Endurance checks.

Ioun’s RevelationMagic Item 3, DMG2

+2 to all skill checksDaily: You and all allies gain +1 to all checks with chosen skill

Slot: Divine Boon

Property: +2 item bonus to all skill checks.

Daily Power: Minor Action. Effect: Until the end of the encounter, you and your allies gain a +1 bonus to skill checks with a single skill of your choice.

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Aura SightMagic Item 5, AV

+2 to Heal checksEncounter: See current / max HP, and any Diseases or Poisons

Slot: Head

Property: +2 item bonus to Heal checks.

Encounter Power: Minor Action. Range: 10 Target: One creature Effect: Learn the target’s current and maximum hit point values, any current disease or poison conditions on the target, and any disease or poison effects that the target can cause.

Quick Step CharmMagic Item 9, AV

Encounter: Gain a move action

Slot: Feet

Encounter: Minor. Effect: Take an additional move action.

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Last Sight VisionRitual 2, OG

Arcana or ReligionSee the last moments of a creature’s life

Component Cost: 25 GP Category: Divination Casting Time: 10 minutes Duration: 2 or more rounds Key Skill: Arcana or Religion

Effect: Use this ritual on a corpse or a skull to see and hear a replay of the moments before that creature’s death from its perspective.

The skill check result determines how far back into the life of the creature you can see:

19 or lower: 2 rounds 20–29: 4 rounds 30–39: 6 rounds 40 or higher: 10 rounds

Seek RumorRitual 2, FRPG

ArcanaUse as a Streetwise check to gather information

Component Cost: 20 GP Category: Divination Casting Time: 30 minutes Duration: Instantaneous Key Skill: Arcana

Effect: Your Arcana check for this ritual counts as a Streetwise check for gathering information. You learn only information you could pick up by a normal use of the Streetwise skill.

Special: Treat the Streetwise DC as 5 higher.

Comprehend LanguageRitual 1, PHB

ArcanaUnderstand a recently seen or heard language

Component Cost: 10 GP Category: Exploration Casting Time: 10 minutes Duration: 24 hours Key Skill: Arcana

Effect: Choose a language you have heard or a piece of writing you have seen within the past 24 hours.

Using this ritual on a language you have heard spoken or seen written allows you to understand the language for the next 24 hours.

Special: An Arcana check result of 35 or higher allows you to speak and write the language.

Tenser’s Floating DiskRitual 1, PHB

ArcanaCreate a small floating disk to help carry heavy burdens

Component Cost: 10 GP Category: Exploration Casting Time: 10 minutes Duration: 24 hours Key Skill: Arcana

Effect: Create a disk of force that floats 1’ off the ground. The disk is 3’ in diameter and 1” deep.

The Arcana check result determines the maximum carrying capacity for the disk:

9 or lower: 250 pounds 10–24: 500 pounds 25–39: 1,000 pounds 40 or higher: 2,000 pounds

Special: The disk will follow you automatically, and can be moved up to your speed for a move action.

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Object ReadingRitual 5, AP

ArcanaSee images related to the past of an object

Component Cost: 25 GP Category: Divination Casting Time: 1 hour Duration: 5 minutes Key Skill: Arcana

Effect: You see images of your choice that are related to an object’s past.

The Arcana check result determines the number of images you see:

9 or lower: 1 image 10–19: 2 images 20–29: 3 images 30 or higher: 5 images

SendingRitual 6, PHB

ArcanaSend short messages across great distances

Component Cost: 50 GP Category: Exploration Casting Time: 10 minutes Duration: Instantaneous Key Skill: Arcana

Effect: You send a message of up to 25 words to a person you know. If the target is within range, he or she receives the message and can respond.

The Arcana check result determines how far you may send your mesage:

9 or lower: 10 miles 10–19: 100 miles 20–29: 500 miles 30–29: 1000 miles 40 or higher: Same plane