Digital Games: State of the Industry, Casual Connect Europe 2015

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Copyright © 2015 SuperData Research. All rights reserved. | www.superdataresearch.com | Digital games market intelligence STATE OF THE INDUSTRY CASUAL CONNECT EUROPE 2015 STEPHANIE LLAMAS, SENIOR ANALYST 2015 @StephiNaners @_SuperData #SuperDataCC #CCEU2015

Transcript of Digital Games: State of the Industry, Casual Connect Europe 2015

Page 1: Digital Games: State of the Industry, Casual Connect Europe 2015

Copyright © 2015 SuperData Research. All rights reserved. | www.superdataresearch.com

| Digital games market intelligence

STATE OF THE INDUSTRY CASUAL CONNECT EUROPE 2015

STEPHANIE LLAMAS, SENIOR ANALYST

2015

@StephiNaners @_SuperData #SuperDataCC #CCEU2015

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| Digital games market intelligence

Stephanie Llamas Senior Analyst, Consumer Insights

@StephiNaners @_SuperData #SuperDataCC #CCEU2015

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| Digital games market intelligence

country-level and regional data available

regional data available only

26 COUNTRIES

MARKET-LEVEL DATA

50 CONTRIBUTING PUBLISHERS 4 KEY METRICS 450+ UNIQUE TITLES

37MM UNIQUE PAYING USERS200MM+ TRANSACTIONS

6 GAMING SEGMENTS

10 YEARS OF DATA

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DIGITAL GAMES

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MOBILE

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43% Western market share of mobile games revenue

2012 2013 2014 2015E@StephiNaners @_SuperData #SuperDataCC #CCEU2015

MOBILE

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43% Western market share of mobile games revenue

2012 2013 2014 2015E@StephiNaners @_SuperData #SuperDataCC #CCEU2015

2%

MOBILE

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43% Western market share of mobile games revenue

2012 2013 2014 2015E

$22.5B 2015E worldwide mobile games revenue

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2%

MOBILE

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43% Western market share of mobile games revenue

2012 2013 2014 2015E

$22.5B 2015E worldwide mobile games revenue

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2% 4%

MOBILE

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43% Western market share of mobile games revenue

2012 2013 2014 2015E

$22.5B 2015E worldwide mobile games revenue

2.1B 2015E worldwide mobile games audience (MAU)

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2% 4%

MOBILE

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43% Western market share of mobile games revenue

2012 2013 2014 2015E

$22.5B 2015E worldwide mobile games revenue

2.1B 2015E worldwide mobile games audience (MAU)

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2% 4% 10%

MOBILE

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EMERGING SMARTPHONE PENETRATION

MOBILE

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EMERGING SMARTPHONE PENETRATION

MOBILE

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EMERGING SMARTPHONE PENETRATION

MOBILE

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18% +107%

22% +62%

EMERGING SMARTPHONE PENETRATION

MOBILE

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SOCIAL

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2011 2012 2013 2014 2015E

REVENUE

SOCIAL

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2011 2012 2013 2014 2015E

+2%

$8.1B

REVENUE

SOCIAL

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2011 2012 2013 2014 2015E 2011 2012 2013 2014 2015E

+3%+2%

1.4B$8.1B

REVENUE AUDIENCE

SOCIAL

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DIGITAL PC / CONSOLE

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Europe 43%

NA 40%

Europe 38%

NA 41%

Digital PC

$6.9BDigital

console $2.6B

DIGITAL PC / CONSOLE

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2011 2012 2013 2014

RETAIL*DIGITAL

(US)

Source: NPD

DIGITAL PC / CONSOLE

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2011 2012 2013 2014

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RETAIL*DIGITAL

(US)

Source: NPD

DIGITAL PC / CONSOLE

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MMO

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MMO

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MMO

70MM+ MAU

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North America

$1.4 $0.7

billion

Latin America

$0.7 $0.1 billion

Asia

$3.3 $0.9

billion

Europe

$2.4 $0.7

billion

Rest of World

$0.2 $0.1 billion

MMOFree-to-play Subscription

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North America

$1.4 $0.7

billion

Latin America

$0.7 $0.1 billion

Asia

$3.3 $0.9

billion

Europe

$2.4 $0.7

billion

Rest of World

$0.2 $0.1 billion

2014 2015E

$9.3$8.0

MMOFree-to-play Subscription

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Rank Title1 League of Legends

2 World of Warcraft

3 Dungeon Fighter Online

4 Crossfire

5 World of Tanks

6 Maplestory

7 Lineage I

8 DOTA 2

9 Counter-Strike Online

10 Hearthstone: Heroes of Warcraft

2014 Top Ten Grossing MMOs

MMO

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Rank Title1 League of Legends

2 World of Warcraft

3 Dungeon Fighter Online

4 Crossfire

5 World of Tanks

6 Maplestory

7 Lineage I

8 DOTA 2

9 Counter-Strike Online

10 Hearthstone: Heroes of Warcraft

2014 Top Ten Grossing MMOs

MOBA

MOBA

MMO

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MOBA MOBA

2013 2014

MMO

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MOBA MOBA

2013 2014

+8%

+74%

Market Share

Revenue

MMO

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ESPORTS AND STREAMING

27MM viewers

40K attendees

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ESPORTS AND STREAMING

viewers

prize money

million134

million$472015E

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VIRTUAL REALITY

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VIRTUAL REALITY

ESTIMATED INSTALL BASE, SPRING 2016E

9.8MM

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VIRTUAL REALITY

$2.5MM

$28MM

$2B

$549MM

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DIGITAL GAMES

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2015: PLAYABLE

MEDIA

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2015: PLAYABLE

MEDIA

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THANK YOU!