David Crombie, HKU University of the arts utrecht @ICT 2015, TISP workshop
-
Upload
tisp-project -
Category
Technology
-
view
362 -
download
0
Transcript of David Crombie, HKU University of the arts utrecht @ICT 2015, TISP workshop
crossoverinnova+oninthegameandpublishingsectors
aboutHKUandtheUtrechtapproach
somethoughtsaboutappliedgamedesignandcrossoverinnova+on
someareasforfuturecollabora+onbetweengameandpublishingsectors
HKUlargesteduca+onalins+tutefortheartsintheNetherlands
Weseektoadvancehuman-centredinnova+onthroughthemeaningfulapplica+on
ofthecrea+vearts
wewantourar+stsanddesignerstofunc+onacrossthebordersofdifferent
ar+s+c,scien+ficandsocietaldomains
foundedin2008withsupportfromEUStructuralFundsandfromtheprovinceandtownofUtrecht
themissionwastocreateeconomicimpactbys+mula+ngthegrowthoftheDutchgameindustry
currentlysupports70enterprises
europeissecondlargestgamesmarketglobally,employing100,000+peopleandcontribu+ngmore
than3.5bneurotoeconomy
dutchgamesectorhas330companiesandemploysaround3,000peoplewithapprox200meuro
turnover
lessfocusonentertainmentgames,moreonappliedgames
almosteveryuniversityacrossEuropehasaseriousgamesdepartmentbutthereissomethingofa
contradic+onintermsin‘seriousgames’
ourapproachisbasedaroundtheideaofappliedgamesandinthiswaywetrytoretaincoregamedesignconceptsintheareasofapplica+onand
contextsofuse
appliedgamesdomorethanteachortrain,andhaveothergoals,suchaspersuasion,exercise,and
(physical)therapy
findingagoodbalancebetweenthe‘fun’andthe‘applied’partofthegameisoTenamajorchallenge
oldsender-receivermodelsareverymuchalive
aboutthecross
TTT T
culturalsector
sector
crea0veindustries
theculturalandcrea0veindustries
sub-sectorsegarchitecture,film,music,games,cross-mediaetc
allhaveonethingincommon
Mostenterprisesintheculturalandcrea+veindustriesconsistofSMEs,withmanysoletradersormicro-SMEs
employingonlyahandfulofpeople(+60%)
definedbyasystemofrules
discipline
definedbyasetofdisciples
T
intramul+crossintertrans
disciplinarity
intramul+crossintertrans
allhaveonethingincommon
theyareallabouthowweworkwitheachother
“Ihadanextremelyslow-dawninginsightabout
crea0on.
Thatinsightisthatcontextlargely
determineswhatiswri@en,painted,sculpted,sung,or
performed.”
howcanwedesigntherightcontextsthatwillbringusthe
outcomeswewant
design?
Design1.0CraTdesign,adver+sing
Design2.0Industrial,products,web
Design3.0Organisa+onalandins+tu+onal
Design4.0Distributedsocialsystems,mixedstakeholders
complexproblems
designthinking
inastrategiccontext
helpsusto
dealwithcomplexity
designthinkingisac+onoriented
designthinkingiscomfortablewithchange
designthinkingishumancentric
designthinkingintegratesforesight
designthinkingisadynamicconstruc+veprocess
designthinkingreducesrisk
designthinkingcreatesmeaning
designthinking
inastrategiccontext
helpsusto
achieve
crossoverinnova+on
wewantourar+stsanddesignerstofunc+onacrossthebordersofdifferent
ar+s+c,scien+ficandsocietaldomains
TT-shapedpeople
intramul+crossintertrans
T`````````
genera+veoutcomes
weneednewtoolstosupportandintegratethenextgenera+onofdesignintensiveSMEstotacklebigger
challengesandlocatecrossoveropportuni+es
weneedtoac+velyrebalancetheroleofICTbyincludinggenera+veoutcomesandtools
fromSSHinameaningfulmanner
weneedmoretransparencyincrea+vedesignprocessestos+mulatecrossoverinnova+on
IntherecentTISPsurveyonR&Dneedsinthepublishingsector3ofthetop4needsiden+fiedcovereddigital
distribu+on,interac+vecontentandmul+mediacontentproduc+on.Eachoftheseareasisalsocentraltoapplied
gamedesign.
Webelievethattherearethreekeyareasforfuturecollabora+onbetweentheappliedgameandpublishing
sectors:
• newinstrumentsforlearning • newtoolsforindustry
• innova+veapproachestosocietalchallenges
Wethinkthatthepublishingsectorcanlearnfromtheexperienceofthegamesectorandtheirinterac+onwith
sectorsoutsidethecrea+veindustries.
Forexample,forthehealthcaresectorwehaveusedvariousini+a+vestopromotedeeperco-opera+on,suchas
networkinglunches,jointproposals,livinglabs,co-crea+ngprototypesandofcoursegamejams.
Theuseofgamestodesignnewcontextsasinterven+onsisalreadyunderway.
Thisrangesfromthegenera+onofawareness,cri+calreflec+on,tobothincidentalandinten+onallearningofskills,
knowledgeandbehavioursinallcontexts.
Crossoversalsoexistbetweenthepublishingandgamesectorsformakingaerac+vee-products.
Mul+modalinterac+ondesignisasignificantareaandbothgamedesignandnarra+vedesignoffermany
opportuni+esforthepublishingsector.
Narra+vedesigningeneralandthetransmediastorytellingareainpar+cularalsoofferhugepoten+alfor
newe-productsandforcrossoversolu+ons.
Anotherareawheregame-designcanofferpoten+alsformakingdigitalcontentmoreinterac+veandmeaningfulis
thatofeduca+on.
Gamesarebecomingaprimarytoolforengagingtheimagina+onoflearners.
Thecollabora+onbetweenthegamesandpublishingsectorscanleadtothedevelopmentofnewe-productsthatmeaningfullymergeeduca+onalcontentandplayful
interac+on.
GamecompaniesoTenuseratherdifferentproduc+onworkflowsthenthepublishingsector.
Howeverthereareseveralpoten+aloverlapsintheoverallprocessfromcomposi+ontoproduc+on.
Thisappliesofcoursetothedesignofnewproductsbutlessobviouslytonewopportuni+estoco-createandco-designnewservicesandthentoprovidethemtodifferent
sectors.
Indeedformul+mediaeduca+onpublishers,thefocuswillmoveawayfromdesigningthecontentitselftoco-
designingthelearningprocesses.
are education or research organisations
43%
13%enterprise support
policy/public sector other
9 %living lab/cluster
4 %networking
and 1 game organisation
a multi-disciplinary network
an open game jam toolkit for members
a platform for disseminating knowledge about
applied game design and game jams
a matchmaking service
education and research
enterprise support, games,
cluster, network
policy, public sector,
other
ENTI JKU
MHMK FPM
KHLim FHJ GCU CSP
ZHDK HKU
CNAM
DGG CITILAB
C&L CEEI ETIT
MATHEMA ENOLL
ARCC MFP
STOCKPORT AGE VDJ GU
EUROKLEIS
clusters3
asturiasbarcelona
genkglasgowgraz
hamburghelsinkilinz
luxembourgmetzmilanmunichparisturinsofia
utrecht
jamtoday.ci+lab.eu