Customer Journey Design helps agility
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Transcript of Customer Journey Design helps agility
Be Agile in Marketing, ‘How to design a great customer
journey?’
Number8
Paul Ligtenberg
Willemijn Schneyder
Next-up | Thursday march 31st
The next Be Agile in Marketing
meet-up will be about:
Agile Leadership: Insights & Trends
©Number8.nl
I will tell you this: it hurts!
• You sometimes need to ‘hurt’ your customer
• Customer satisfaction does not say much (about retention)
• You should not always listen to your customer
• Your customer can be your most important competitor
• Your memory is not how you experienced it.
©Number8.nl
..and brings better results in 3 areas
Een methodiek op het gebied van
samenwerken en organiseren.
Agile in Marketing zorgt voor het
versterken
versnellen
en verbinden
van commerciële groei.
©Number8.nl
It’s built on 8 fundamental values…
Validated learning over opinions
and conventions
Customer focused collaboration
over silos and hierarchy
Responding to change over
following a plan
1
2
3
The process of customer
discovery over static prediction
Many small experiments over a
few large bets
Adaptive and iterative campaigns
over Big-Bang campaigns
4
5
6
Organisation Operation
©Number8.nl
that all require (cultural) change.
Validated business modelling over
the one business plan
Incubation & acceleration over
annexation
7
8
Innovation
©Number8.nl
Agile Umbrella
Agile is a tailor-made suit
Do whatever! (0)
Kanban
Kanban
Scrum
Lean start-up
Customer development
RUPXP
FDD
Agile modelling
Kanban (3)
Scrum
Customer development
XP (13)
RUP (120)
Agile modelling
©Number8.nl
Persona’s help you understand…
Good persona’s tell human
stories of values, behaviors,
situations, thinking and
interactions on the path to
accomplish goals.
©Number8.nl
Let’s put it into practise
Just image…
• You are Claire James, this intriguing digital savy textile designer.
• What could be your 5 most important values in life?
• What would be you ambition in life?
• What is the role of technology a whole in your life?
• What media would you consumer?
©Number8.nl
Rules of the game
• Groups of 3
• Time boxed 7 min
• No presentation – just
plenary discussion
Every customer goes on a journey…
Customer journey design is a method to
visualize the buying, usage and/or service
process from the perspective of your user.
It describes the interactions and experiences
of your user with your brand during that so
called journey.
©Number8.nl
Initial consideration Share – Review – Refer – Reject
AfterDuringBefore
Service
Completionor
Renewal
(Delive
r)
UseorDo
Decid
eorBuy
Orientation
Awareness
Needgeneration
Apromisemadeisapromisekept
with several stop-overs and…
©Number8.nl
Every time a user or
customer connects with you
is a moment your brand is
being ‘touched’
Apromisemadeisapromisekept
the brand’s touch points.
©Number8.nl
Let’s put it into practise
Just image…
You are Claire James, this intriguing digital savy textile designer.
• What would the journey to your new laptop purchase look like?
• Design one or two stop-overs of that journey.
• Describe the story and the touch points you will use.
©Number8.nl
Rules of the game
• Time boxed 7 min
• Work from consumer
perspective
• Make it visual
A promise made is a promise kept
Perfo
rman
ce le
vel
Importance to customers
High
High
Low
What would you start fixing?
Don’t listen to your customer…
©Number8.nl
We remember it positively if:
• It has highs and lows
• End positive, with a peak-end (Peak-End Rule).
The experience will be connected to the brand if:
• The experience has a significant WOW
• The most important brand values are reflected on the peak points
• No points are DE-BRANDED
• There is consistency across points
Apromisemadeisapromisekept
create positive memories…
An experience is only effective if its remembered and connected to the brand!
©Number8.nl
Nee
d ge
nera
tion
Awar
enes
s
Orie
ntat
ion
Dec
ide
or B
uy
(Del
iver
)
Use
or D
o
Serv
ice
Com
plet
ion
or
Ren
ewal
Thejourney
1.BrandedPeaks
2.Goodpains
4.Peak-end
1
2
3.Contrast
and positive re-purchase cues
©Number8.nl
Focus: Branded Peaks & Good Pains
Categorietouch-points
(Reference/basics)
Brand definingtouch-points(‘Brand Drivers’)
Irrelevanttouch-points
Differentiating, but useful?
(sometimes yes- in communication)
Impo
rtanc
e to
cus
tom
ers
Differentiation -Importance to your brand
High
High
Low
12
©Number8.nl
A handshake between customer & brand
24
“Be Yourself.”Positive Feeling
Product quality
Display settings
Product trial
9
Satisfy
Gratify
Bad
Neutral Time
Store location &
appearance
Car park
Indoor decoration
DIY shopping
tools
Price
Labels & signage
Toilet
Kids playfield
Canteen
Checkout
RMB1 ice-cream
1
2
3
4
6
7
8
10
12
13
14
15
17
19
20 Emotion Curve
© 2001-2012 G-CEM All rights reserved.
Bad
Horrible
Negative Feeling
The round tour Staff ServiceSearch stock
Pick stock
Delivery arrangement
Installation arrangement
5 11 1516 18
19
Unacceptable Levels / Minimum StandardsUnacceptable Levels / Minimum Standards
Smell and background music
Friendly staff and professional in coffee
See and be seen
Coffee taste & packingGoodbye with genuine smile8 15
16 20
Positive Feeling
Emotion
“Be Yourself.”
In-store decoration
Smell and background music
Seat comfortableness & tidiness
Feed yourself with milk, sugar
Price quite expensive
Cash coupon to buy coffee in 15-day
Accept credit cards
Coffee varieties
Store location and appearance
Limited magazines, no Internet kiosk
Free trial of new products
13
4
6
7
9
10
12
14
16
17
18
19
20
Satisfy
Gratify
Bad
Neutral TimeWarm greet by staff Washroom is so so
2
Curve
© 2001-2012 G-CEM All rights reserved.
A long queue Not easy to find a seat
Long wait to get your coffee
Internet kiosk5
1113
Bad
Horrible
Negative Feeling
Unacceptable Levels / Minimum StandardsUnacceptable Levels / Minimum Standards
©Number8.nl
Getready&travel Arrival&settlein
Discovery Windingup Windingdown Lastchance& Goodbye
Friday Saturday SundayPERSONA•Sander&Monique,Liv (11),Liam(6)• live inancityapartment•hecticlives• savedmoneyandtimetobreak• it istheirWeekendspringbreak• First timevisitorsatCP,but• ‘Experienced’breakers
COREVALUES•Qualityfamilytime,connect•Havingabreakoutfromhecticlives•Goodtimeforthekids•Comfortablecottageinnature•Nohassle, complications,undercontrol•Goodpriceandquality•Friendlystaff•Natureexperience:parc,animallife•Relax,seamlessexperience
CHANNELS
RECEPTION&STAFF
BEYONDBRANDSCONTROL
MARKETING&SALES
HOSPITALITY&RETAIL
SECURITY,MAINTAINANCE&CLEANING
MOMENTSOFTRUTH•Atarrivalfirst impressionofthepark•Enteringthecottage:doesitmatchmyexpectations:comfort,hygiene•Are thebedscomfortable•Iswifi workingandfree•Can Iuse AquaMundo:openinghours, tobusy•Facilities&Thingstodo:easyaccessible,notclosed,outoforder,broken
Helptobeincontrol,minimizemyhassle!Getting ready totravel
Deliver on/confirmmyexpectations
Arelieved guest
FunandclosureonfirstdayformyfamilyIncrease activity&hospitalitybookings
Let’sexperienceexcitement together
Create sharablemoments
We wanttorelax&connectasfamily
++ hospitalityspendingBookinglastactivities
We stillhavetodoandsee…
Longer stay
Helpmetodepartfree ofstress
Lastgoodmemorableimpression
Monique booked their trip early on. Gettingeverything ready sheuses theinformation pack(1)shegot las tweek.And Sander downloaded the specialapp(2) Shefeels more comfortable whensheknows what to expect.It’s is quitean expedition to goout with thefour ofus .Iwishwewerealready swimming inthe pool.. Thepersonal SMS messageofthe manager feels good! (3). Afterlunch theyleave. Itis not alongdrive but due tosome jamand awrong turn, they drive throughthe gateafter four (4). Thefirs t impress ion (5)is good. Theydo the fastcheckin(6) andafter theyfinally found their cottage (7), the firs timpress ion of the cottage (8)is good; afreshsmell, that’s always nice!And it feels welcome becausethe personal messageofthe manager and thewelcoming presents free drinks , snacks agameandnature passport(9). When everything is unpacked, Sander has to drive their carto the parking lot(10). Their hous ing manager checks (11)ifeverything is okandsafe.He repairs directly the light inone ofthe bedrooms. After dinner thechildren can’t waitany longer: it’s time to gotothe pool, the Aquadome. It’s busy,but they areguided byfriendly s taff.(12).Liam is firs t tojump into the pooland soonafter Monique alsojoins them. They quicklydiscover allthe waves anddifferent pools together (13), Sander &Moniqueknow they’ve madethe right choice tohave this break together. Whenthey pass themarketdomeithas acosyatmosphere (14), they treat the kids toanicecream. Tomorrow they wantto gooutfor dinner. Whenthe kids areas leepMonique and Sander checkout the app(15) tothink about aniceprogram for the next daytogether.
The nextmorning it’s time for their luxury breakfast (16) – the kids donesome thing ofthe naturepassport whileMonique gots everything ready – the familydiscusses whatto do.(17) Sander books the activities ,some arealready overbooked (18). Liv wants to beacowboy inthe morning (19),andLiamwants tospend theafternoon inthe pooltrying outhis new goggles (19). Monique, finds aspare timeto get anicerelaxing facialtreatement (19). They’ve agreed to meet upover lunch, butwaiting for everyone to showup infront of the MarketDome is quitefrustrating. (20)When theyfinally s itdownon the terrace they sharetheir morning experiences and relayenjoy eachothers company! (21) After afullday outs ide andinthe pool the kids haveasnackouts ideon the veranda.Their cheeks are red andthey lookhappy. Monique andSander quietly enjoythe viewfor thekitchen (22). Theydecide to gofor dinner together. Let’s have somefun tonight! It’s not often we’reout as afamily.Monique and Sander letthe kids decidewhere togofor dinner. Theyend up atanicegrill placeatthe marketdome. Allyou caneatspare ribs .For dessert they order giant chocolateicecream coupes (23). Such fun.After dinner thefamily takes s troll alongthe marketdome. Alot is going on.There’s livemus icplaying, the’re some childrens ’ activities…it feels comfortable. They letthemselves persuade bythe entertainer to book acoolfactor climbing clinictogether for the nextmorning (24)They pass asmall childrens show but choose for fun andplayafew rounds ofairhockey whenit’s time for Liamto goto bed. Theydecide togo backtothe cottage as afamily.
It’s suchalong walkafter abusyday, andit’s drizz ling rain (25)At the cottage it’s time for asnackand theyplay oneof theCenterParcs games together (26). When the kids areinbed, Monique andSander quietly enjoy the nighttogether around the fire withanice bottle ofwine. Nothing much,justenjoying the moment (26). Thekids are upearly andgodown stairs quietly soMonique andSander get tos leepin alittle late(28) Around 9.30the allhavebreakfast withfresh croissants (29).Before theclinicthey have awholenew animalfarm experience. Theyusethe new Layar app.(30)They aresoengaged that time flies byandare almost tolate for the clinicbecausethey couldn’t findit. Somes igns were missed.(31) Theclimbing is reallyexciting. Theyallmanage to climbto thetopand theguide pictures the four ofthem (32).In the cottage theyhave aquicklunch andMoniquealready packs somestuff. (33) Thenthey gofor the las ttime to theAquadome. Liam’s favourite is the longs lide(34). It is difficult toget himout of thewater buttomorrow is anormal working weekagain.Usuallythey prefer their dinner at home. Todaythey decide tohave aquickdinner at theMarketdome ,this wayMonique doesn’t havethe s tress when theyget home. They pickupandpacktheir car (35) andgofor afarewell dinner (36). Itwas asuper weekend that theywill notforget. At thereception they leavethe keyandand to their surprise gotasmallfarewell present forthe wayback.(37). They leavejustintime to avoidSunday afternoon traffic rush.
1. Information pack2.App: practical
information
6.Check in11.Checkand followup
8.First impressioncottage7.Search forcottage10.Car toparking
12.BusyatAquaDome13.AquaDome pool14.Cosyatmosphere
15.App: informationactivities
5:Firstimpressionpark9:Welcomepresentin-cottage
15:CPapp– profiledactivitiespackages
16:Breakfast
5.First impression ofthepark
20.Waiting foreveryone
23
4
5
6
7
9
10
8
11
12
13
14
16
18
Qualitytimeandplacetoreconnect
Havingfunanddiscovertogether
Relaxandinspiredbynature
Genuinecaringstaffiswelcomingyou
Purposelydesignedinharmonywithnature
Secureforyou&yourkids
16.Luxurybreakfast19. Individual activities21.Sharing stories lunch
17
CHANNELS1. E-mail2. Smartphoneapps3. Texting4. Webenvironment5. Print
COMMUNICATION• Oneonone• Inspirationalmessages• Personalizedandcustomized• Easy• Clear&transparent
Project:CenterParcs
Journey:Attheparc
Targetgroup:family with children5-12
20-06-2013Version 2.0
AndréSoffWillemijnSchneyder
CenterParcs:Thebestplacetoreconnect innature
22.View fromcottage
23.Funat restaurantdinnerandmarket dome
24.Sales deskactivities
25.Long,darkand wetwalk back26.Experiencing familyhappiness
26.CenterParcs gamepack
34.Last timeslides36.Farewell dinner
35.Carpacking
33.Packing39.Traffic rush
37.Personal goodbye bycp staff&Farewellpresent
19
20
22
25
28
29
30 32
4. Weekend rush
1
26
15
21
31
24
3. Personalized textalert
9.Welcoming present 17.App:bookingactivities
18.Overbookedactivities
28.Raising outofbed
29.Fresh croissants
30.Layeranimal app.32.Climbing clinic
31.Rushing tonextactivity
33
34
35
36
37
23
19:individualactivities21:sharingexperiences26:CPgamepack30:specialtrailsLayarApp32:Climbingclinic&pics37:farewellpack
4:weekendrush7:searchingforcottage10:cartocarpark12:businessataquadome18:overbookedactvities24:salesactivities
25:Longwalkback31:missedsigning33:packing35:carpark
Let’s put it into practise
Just image…
You are Claire James, this intriguing digital savy textile designer.
• Go back to the journey you designed, define the experience per touch point.
©Number8.nl
Rules of the game
• Time boxed 7 min
• Work from consumer
perspective
• Make it visual
Let’s put it into practise
Just image…
You are Claire James, this intriguing digital savy textile designer.
• Define 1 user story thatresults from you customer journey
©Number8.nl
Rules of the game
• Time boxed 7 min
• Work from consumer
perspective
• Make it visual