contextual statement

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Prototype contextual statement: My main project for this year was originally going to be a graphic novel. However over the last few weeks I have had a change of heart for numerous different reasons. I am now setting my sights to make it almost like a motion comic. The central focus of it, is to create a world that the main character (Hermit) develops, in order to cope with his rejection from the real world. The themes I will be focusing on are: insanity, isolation, violence, and corporate ventures. The form will be a lot like a motion comic except there probably won’t be any animation or motion. I plan to make it so there will be a lot of attention on the dialogue and sound. The basic concept is to have images conveying parts of the story, with an underlying narrative explaining what’s going on. I plan to put the images I create onto after effects to create different camera effects, including zooms and close ups etc. I also plan to use after effects to put it together/edit it. This will entail putting the recorded dialogue, music and sounds on, and editing them in time with the images. In order to record the sound, I will probably use my friends microphone, and record it onto garage band and edit it with that program. I may also compose some ambient music to put in the background. Nothing too sophisticated, just something to not make it sound empty. In terms of visual style, I’ve been experimenting with a variety of materials in order to create the artwork I will use for the piece. I haven’t decided on a definite one yet, but a strong contender is this style:

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Transcript of contextual statement

Page 1: contextual statement

Prototype  contextual  statement:    My  main  project  for  this  year  was  originally  going  to  be  a  graphic  novel.  However  over  the  last  few  weeks  I  have  had  a  change  of  heart  for  numerous  different  reasons.  I  am  now  setting  my  sights  to  make  it  almost  like  a  motion  comic.  The  central  focus  of  it,  is  to  create  a  world  that  the  main  character  (Hermit)  develops,  in  order  to  cope  with  his  rejection  from  the  real  world.  The  themes  I  will  be  focusing  on  are:  insanity,  isolation,  violence,  and  corporate  ventures.  The  form  will  be  a  lot  like  a  motion  comic  except  there  probably  won’t  be  any  animation  or  motion.  I  plan  to  make  it  so  there  will  be  a  lot  of  attention  on  the  dialogue  and  sound.  The  basic  concept  is  to  have  images  conveying  parts  of  the  story,  with  an  underlying  narrative  explaining  what’s  going  on.  I  plan  to  put  the  images  I  create  onto  after  effects  to  create  different  camera  effects,  including  zooms  and  close  ups  etc.  I  also  plan  to  use  after  effects  to  put  it  together/edit  it.  This  will  entail  putting  the  recorded  dialogue,  music  and  sounds  on,  and  editing  them  in  time  with  the  images.  In  order  to  record  the  sound,  I  will  probably  use  my  friends  microphone,  and  record  it  onto  garage  band  and  edit  it  with  that  program.  I  may  also  compose  some  ambient  music  to  put  in  the  background.  Nothing  too  sophisticated,  just  something  to  not  make  it  sound  empty.  In  terms  of  visual  style,  I’ve  been  experimenting  with  a  variety  of  materials  in  order  to  create  the  artwork  I  will  use  for  the  piece.  I  haven’t  decided  on  a  definite  one  yet,  but  a  strong  contender  is  this  style:          

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I  particularly  like  the  use  of  watercolour  as  a  background,  its  just  the  figure  that  needs  work.  I’m  still  unsure  about  a  definite  style  as  I  stated  previously.  There  needs  to  be  two  styles  in  the  work.  One  for  Hermit’s  world,  which  I’m  thinking  will  be  more  of  a  traditional  comic  style,  perhaps  something  along  these  lines  (but  with  perhaps  colour):  

   The  thing  I  liked  most  about  this  image  was  the  lines,  and  how  they  had  a  real  comic  book  type  feel  about  them.  I  made  this  image  with  a  felt  tip,  and  am  considering  using  it  for  a  lot  of  the  line  work  I  will  have  to  do.  Ultimately  I  feel  if  I  was  to  utilise  this  style,  I  would  definitely  need  colour  to  bring  more  life  to  the  images,  as  it  looks  quite  bland  as  it  is.  Alternatively  after  reading  ‘Hush’,  there  was  a  visual  style  that  Jim  Lee  uses  for  Bruce  Wayne’s  flash  backs  that  I  was  particularly  fond  of.  Although  they  are  done  in  black  and  white  the  use  of  light,  tone  and  shading  gives  the  images  a  lot  of  substance.  The  style  looks  like  this:    

 

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However  due  to  the  professional  nature  of  these  images,  so  far  I  have  been  unsuccessful  in  trying  to  replicate  the  style.  I  will  either  need  more  practice,  or  more  experience  at  literally  copying  them,  so  I  can  get  more  of  a  feel  for  the  style.  I  think  if  I  was  to  try  and  directly  copy  it  it  would  perhaps  give  me  more  of  an  understanding  of  how  to  do  it.  Taking  all  these  factors  into  account,  I’m  pretty  sure  that  I  will  make  Hermit’s  world  black  and  white,  then  the  mole’s  world  colour.  This  will  provide  a  nice  juxtaposition  between  the  two  worlds.  Also  the  Mole’s  world  is  meant  to  be  an  exciting  fictional  place  filled  with  lies  and  possibilities,  so  it  makes  a  lot  of  sense  to  do  it  this  way.    The  Mole’s  world  is  again  a  style  which  hasn’t  been  fully  worked  out,  but  I  have  ideas.  I  have  taken  a  lot  of  inspiration  from  Dave  Mckean,  particularly  his  work  in  ‘Black  Orchid’  and  ‘Arkham  Asylum;  A  serious  house  on  a  serious  earth’.  I  particularly  like  the  really  surreal  element  he  utilises  within  his  work,  and  I  feel  this  style  would  really  work  within  the  world  I  am  trying  to  create.  I  get  the  feeling  he  uses  paints  and  creates  a  lot  of  his  work  free  hand,  instead  of  creating  it  digitally,  however  I  could  be  wrong.  In  any  case,  the  images  I  have  been  inspired  by  look  like  this:    

   

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         As  previously  stated,  I  have  a  desire  to  make  the  Mole’s  world  very  bright  and  colourful,  with  random  lines  and  splashes  of  colour,  which  I’m  hoping  will  make  it  look  quite  surreal.  I  think  I  need  to  be  careful  in  order  to  not  rip  off  Dave  Mckean’s  style  too  much.  There  are  elements  of  his  work  I  want  to  capture  but  I  don’t  want  to  just  imitate  the  style.  Perhaps  take  the  way  he  uses  colour,  but  then  have  my  own  concept  of  lining.      Narrative:    As  this  piece  revolves  around  a  story,  the  narrative  must  be  strong  and  coherent  in  order  to  communicate  the  feelings  it  conveys.  This  has,  and  still  is  to  an  extent,  one  of  the  hardest  things  to  conquer.  I’ve  battled  thoroughly  with  ideas  and  have  had  some  difficulty  narrowing  things  down.  Nonetheless  I  feel  I  have  made  solid  progress  by  tying  up  all  the  loose  ends.  Over  the  last  week  I  have  restructured  the  narrative  almost  entirely.  By  chopping  scenes  up  and  placing  them  in  different  places  I  think  I  have  enabled  the  story  to  become  quite  engaging  from  an  early  point.  It  now  begins  with  the  original  ending  scene,  of  Hermit  in  Roy’s  office,  the  ultimate  showdown  effectively.  The  ending  of  the  scene  will  not  be  shown  though,  instead  it  will  cut  to  the  first  time  Hermit  becomes  the  Mole.  Throughout  the  story,  the  Mole’s  narrative  will  lead  up  to  the  point  where  he  is  confronting  Roy,  and  Hermit’s  will  be  quite  sparse,  basically  filling  in  gaps,  and  crucial  plot  lines,  and  explaining  to  the  audience  all  the  crazy  things  the  mole  does.  I’ve  used  quite  a  lot  of  unreliable  narrative  in  an  updated  script  I’m  working  on.  This  is  to  really  provide  juxtaposition  between  the  worlds,  and  to  communicate  to  the  viewer  Hermit’s  warped  view  on  reality.  I  feel  this  will  also  benefit  the  story  because  it  will  allow  for  a  much  larger  time  scale.  If  only  certain  parts  of  Hermit’s  narrative  are  being  shown  then  the  time  gap  between  them  can  be  much  larger.  I  felt  that  originally,  trying  to  cram  many  events  into  a  small  time  scale  in  one  linear  time  line  was  very  frustrating.  This  strategy  made  it  increasingly  challenging  to  achieve  scope  or  dynamic.  Alan  Moore’s  ‘Watchmen’  (1985)  has  been  a  very  large  source  of  inspiration  for  this  project.  It  was  after  looking  at  it  again  that  I  realised  the  benefits  of  slicing  up  

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the  narrative  into  parts,  then  slotting  them  into  different  places.  There  is  one  particular  sequence  (Ch.IV)  when  Dr.  Manhattan  has  been  exiled  and  is  on  mars,  that  he  juggles  around  memories,  and  thus  the  viewer’s  judgment  on  time.  This  showed  me  how  narrative  can  be  a  lot  more  captivating  if  it  isn’t  chronological  all  the  time.      The  project  ties  hand  in  hand  with  my  research  paper  in  many  respects.  My  research  paper  is  about  the  graphic  novel’s  difference  between  other  mediums.  There  are  several  different  aspects  which  I  could  use  to  compare  the  different  platforms,  however  I  haven’t  decided  on  a  specific  one  yet.  I’m  swaying  towards  the  idea  of  using  time/space  and  narrative  as  the  defining  factor  to  draw  comparisons  and  differences  between  the  mediums.  Another  one  for  example  could  be  imagery.  The  other  platforms  I  will  be  focusing  on  are:  The  motion  comic,  film,  and  animation.  Looking  at  imagery  would  be  a  strong  factor  because  the  difference  in  it  among  mediums  can  be  quite  vast.  It  would  also  need  contextual  knowledge  so  I  planned  to  look  at  futurism,  and  Edward  Muybridge.  In  order  to  look  at  movement  within  a  frame,  or  multiple  frames  (which  is  essentially  what  comics  are),  understanding  the  historical  context  would  help  me  get  a  better  understanding  of  how  the  movement  has  developed.  On  the  other  hand  exploring  space  and  time  would  be  an  interesting  adventure.  The  way  comics  show  time  is  quite  unique  compared  to  other  mediums.  It’s  left  largely  to  the  perception  of  the  reader.  The  gaps  between  panels,  or  ‘the  gutter’,  ‘is  where  the  reader  fills  in  the  time  gaps  between  panels’  S.McCloud  -­‐  ‘Understanding  Comics’  1993.  In  films  and  animation,  the  time  scale  is  all  provided,  comics  is  one  of  the  only  mediums  where  the  reader  has  this  power.  Although  I’m  unsure  about  the  factor  I  want  to  specifically  focus  on,  I  have  decided  on  sources.  For  case  studies  I  will  look  at  ‘Watchmen’,  as  it  has  been  adapted  from  a  graphic  novel  to  fit  a  motion  comic,  and  a  feature  length  film.  This  means  I  can  take  elements  from  the  different  platforms  and  compare  and  contrast  them.  It’s  possible  I  could  discuss  other  factors,  like  Imagery,  but  specifically  look  at  Watchmen.  

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If  other  sources  are  needed  I  will  look  at  ‘Batman:  Year  One’  (Frank  Miller:  1987),  as  it  has  been  adapted  into  a  feature  length  animation,  and  was  a  building  stone  of  Batman  Begins  (2005,  C.Nolan).  Looking  at  narrative  is  something  which  I  have  done  a  lot  for  this  project,  so  writing  about  for  the  research  paper  would  make  a  lot  of  sense,  especially  as  I  feel  I  am  more  knowledgeable  about  it  than  the  imagery  aspect.    The  target  audience  for  this  project  will  probably  be  people  of  the  age  16  and  over.  I  would  imagine  it  will  draw  in  a  larger  percentage  of  males  than  females,  as  I  feel  it  appeals  more  to  the  male  audience.  Ultimately,  (at  least  I  hope)  it  will  appeal  largely  to  the  average  ‘graphic  novel’  fan.  I  say  graphic  novel  as  apposed  to  comic  because  the  graphic  novel  traditionally  reaches  out  to  the  more  mature  viewer.  In  recent  years  ‘comics’  have  usually  been  perceived  as  ‘childish’  or  ‘immature’.  This  is  at  least  the  view  Scott  Mccloud  takes  on  the  matter,  which  can  be  found  in  his  work  Understanding  Comics.  I’m  hoping  that  because  my  work  is  fundamentally  a  story,  the  viewer  will  be  able  to  relate  to,  and  understand  the  characters,  and  become  involved  with  the  plot.  This  is  probably  the  aspiration  for  most  people  that  create  stories  among  different  platforms.  I  can’t  really  imagine  that  anything  would  actually  be  achieved  from  watching  my  story,  I  just  want  it  to  be  captivating  and  entertaining.  I’m  hoping  it  will  submerge  the  viewer  into  a  world  of  fiction,  and  engage  them.  Similarly  to  the  way  I  feel  when  I  read  a  good  comic,  or  watch  a  good  film.    There  is  still  definitely  a  lot  of  progress  to  be  made  however.  There  is  a  lot  of  room  for  improvement,  and  modifications  still  need  to  be  made.  I  think  my  skills  as  an  artist  still  aren’t  sufficient  enough  to  do  this  piece  full  justice.  I  have  a  lot  of  experimenting/work  to  do  over  the  christmas  holidays.  I  also  want  to  scan  more  drawings  on,  and  have  a  fiddle  around  with  them  on  illustrator  to  see  what  I  can  come  up  with.  The  images  need  substance  and  depth  in  order  to  make  this  piece  successful.  The  final  script  is  very  nearly  finished,  and  I  have  made  some  progress  with  the  storyboarding.  This  still  needs  to  be  developed  and  finished.  At  this  stage  I  anticipate    my  work  will  be  displayed  on  a  computer  at  the  graduate  show.    Bibliography  and  Links:    G.Morrison  &  D.Mckean.  ‘Arkham  Asylum:  A  Serious  House  On  A  

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Serious  Earth’  (DC  Comics  1989)    N.Gaiman  &  D.Mckean,  ‘Black  Orchid’  (DC  Comics  1988-­‐1989)    A.Moore:  ‘Watchmen’  (DC  Comics  1985)    J.Loeb:  ‘Hush’  (DC  Comics  2002-­‐2003)    F.  Miller:  ‘Batman:  Year  One’  (DC  Comics  1987)    S.Mccloud:  ‘Understanding  Comics;  The  invisible  art  (Tundra  Publishing  1993)    W.Eisner:  ‘Comics  and  Sequential  art’  (Poorhouse  Press  1985)    http://www.tandfonline.com/doi/abs/10.1080/21504857.2011.629668  (Academic  journal  on  graphic  novels)    Images  taken  from:      http://www.comicartfans.com/gallerypiece.asp?piece=361968&gsub=56615    http://alis.me/x/wp-content/uploads/archive/20070821_arkham.asylum.fear.jpg    http://media.photobucket.com/image/dr%20manhattan%20mars/KarlJamesBrown/Misc/Mutants%20and%20Masterminds/Watchmen1Medium.jpg