Safeguarding children in a digital world: national conference and exhibition
Children in the digital world
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Transcript of Children in the digital world
Games’ Rating
EC (Early
Childhood)
E (Everyone)
E 10+ (Everyone 10+)
T (Teen)
M (Mature)
AO (Adults Only)
For ages 3 and older
For ages 6 and older. May contain minimal cartoon, fantasy, or mild violence and/or infrequent use of mild language
For ages 10 and older. May contain more cartoon, fantasy, or mild violence, mild language & minimal suggestive themes.
For ages 13 and older. May contain violence, suggestive themes, crude humor, minimal blood, simulated gambling & infrequent use of strong language
For persons ages 17 and older. May contain intense violence, blood and gore, sexual content & strong language
For ages 18 years and older. May include prolonged scenes of intense violence, graphic sexual content & nudity
GTA
Main characters: criminals
Game objective: commit crime & hide from law enforcement
“Bonus”:
Use torture equipment in a hostage interrogation
Degrading towards women
1-1 lessons in drug dealing
Shooting everyone in sight
Violent Games = Violent Children?
General consensus among scholars (over 130 studies) that violent video games:
Increase aggressive thoughts, angry feelings, physiological arousal (e.g., heart rate, blood pressure), and aggressive behavior
Decrease feelings of empathy for others
Can be directly linked to poor school performance, hostility and arguments with teachers
Violent games directly reward violent behavior
Frequent playing can lead to gaming addiction
Age Restrictions
Kik Facebook Instagram Snapchat Pinterest Vine YouTube
13 13 13 13 13 17 13*
* With parental approval
Why Should We Care
1. Children's personal information is at risk
2. Children under 13 don't have the mental
maturity to make smart decisions online
3. Lying online spills into lying in real life
4. Children under 13 are less likely to tell a
grownup (or even understand) that they are
bullied online
Did You Know…
… that social media platforms can use your content
(posts & images) in their marketing material?
… that social media platforms can also give those
rights to a third party companies
… that social media platforms are not moderated
unless somebody reports a problem
… that Instagram geo-tags photos revealing user’s
location
References
http://ithp.org/articles/violentvideogames.html
https://news.osu.edu/news/2014/10/06/broad-consensus-that-violent-media-increase-child-aggression/
http://www.kik.com/terms/
https://www.facebook.com/help/210644045634222
https://help.instagram.com/154475974694511/
https://about.pinterest.com/en/terms-service
http://www.huffingtonpost.com/diana-graber/3-reasons-why-social-media-age-restrictions-matter_b_5935924.html
http://www.chicagonow.com/tween-us/2013/05/snapchat-images-retrieve-disappear/