Chapter1- Introduction to Computers and the Internet

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2008 Pearson Education, Inc. All rights rese 1 1 Introduction to Computers and the Internet

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Transcript of Chapter1- Introduction to Computers and the Internet

Page 1: Chapter1- Introduction to Computers and the Internet

2008 Pearson Education, Inc. All rights reserved.

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Introduction to Computers and

the Internet

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1.2 What is a Computer? Computer

– Device capable of - Performing computations

- Making logical decisions

– Works billions of times faster than human beings

– Fastest supercomputers today- Perform hundreds of billions of additions per second

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Programs– Sets of instructions that process data

– Guide computer through orderly sets of actions specified by computer programmers

Computer system– Comprised of various hardware devices

- Keyboard

- Screen

- Disks

- Memory

- DVD drives

- Processing Units

1.2 What is a Computer? (Cont.)

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Every computer divided into six units1. Input unit

- “Receiving” section of computer- Obtains data from input devices

Usually a keyboard, mouse, disk, scanner, uploads (photos and videos) and networks (Internet)

- Places data at disposal of other units for processing

2. Output unit- “Shipping” section of computer- Puts processed info on various output devices

Screens, paper printouts, speakers- Makes info available outside the computer (e.g., Internet)

1.3 Computer Organization

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3. Memory unit- Rapid access, low capacity “warehouse” section of computer

- Stores computer programs while they are being executed.

- Retains information entered through input unit

- Retains info that has already been processed until can be sent to output unit

- Often called memory, primary memory, or random access memory (RAM)

4. Arithmetic and Logic Unit- “Manufacturing” section of computer

- Performs calculations (addition, subtraction, multiplication and division)

- Contains decision mechanisms and can make comparisons

1.3 Computer Organization (Cont.)

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5. Central Processing Unit (CPU)- “Administrative” section of computer

- Coordinates and supervises other sections

- Multiple CPUs (multiprocessors)

6. Secondary storage unit- Long-term, high-capacity “warehouse”

- Stores programs or data not currently being used by other units on secondary storage devices (like CDs and DVDs)

- Takes longer to access than primary memory

1.3 Computer Organization (Cont.)

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1.4 Machine Languages, Assembly Languages and High-Level Languages

Three general types of programming languages– Machine languages

– Assembly languages

– High-level languages

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Machine languages– “Natural language” of a computer

– Defined by hardware design of computer

– Generally consists of strings of numbers

– Are machine dependent

– Cumbersome for humans

– Slow and tedious for most programmers

1.4 Machine Languages, Assembly Languages and High-Level Languages (Cont.)

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Assembly languages– Programmers began using English-like abbreviations to

substitute for machine languages

– Represents elementary operations of computer

– Translator programs called assemblers convert assembly-language to machine-language

– Example:

1.4 Machine Languages, Assembly Languages and High-Level Languages (Cont.)

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High-level languages– Developed as computer usage increased, assembly

language proved inadequate and time-consuming

– Single statements can be written to accomplish substantial tasks

– Translator programs called compilers

– Allow programmers to write instructions almost like every-day English

– Example:

1.4 Machine Languages, Assembly Languages and High-Level Languages (Cont.)

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High-level languages (II)– Much more desirable from programmer’s standpoint– Specific languages include

- C, C++, Visual Basic.NET, C# and Java- Among most powerful and widely used languages today

– Interpreter programs developed to execute high-level programs without compiling

- Popular in program development environments– Once program developed, compiled version made– In this book, several key programming languages

- JavaScript, ActionScript, PHP and Ruby on Rails—each of these scripting languages is processed by interpreters

– Study markup languages - XHTML and XML, which can be processed by interpreted scripting

languages- Achieve their goal of portability across a variety of platforms

1.4 Machine Languages, Assembly Languages and High-Level Languages (Cont.)

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Portability Tip 1.1

Interpreted languages are more portable than compiled languages. Interpreters can be implemented for each platform on which the interpreted languages need to execute.

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1.5 History of the Internet and World Wide Web ARPANET

– Implemented in late 1960’s by ARPA (Advanced Research Projects Agency of DOD)

– Networked computer systems of a dozen universities and institutions with 56KB communications lines

– Grandparent of today’s Internet

– Intended to allow computers to be shared

– Became clear that key benefit was allowing fast communication between researchers – electronic-mail (email)

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1.5 History of the Internet and World Wide Web ARPA’s goals

– Allow multiple users to send and receive info at same time

– Network operated packet switching technique- Digital data sent in small packages called packets

- Packets contained data, address info, error-control info and sequencing info

- Greatly reduced transmission costs of dedicated communications lines

– Network designed to be operated without centralized control

- If portion of network fails, remaining portions still able to route packets

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1.5 History of the Internet and World Wide Web Transmission Control Protocol (TCP)

– Name of protocols for communicating over ARPAnet

– Ensured that messages were properly routed and that they arrived intact

Organizations implemented own networks– Used both for intra-organization and communication

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1.5 History of the Internet and World Wide Web Huge variety of networking hardware and software

appeared– ARPA achieved inter-communication between all platforms

with development of the IP- Internetworking Protocol

- Current architecture of Internet

– Combined set of protocols called TCP/IP

The Internet– Limited to universities and research institutions

– Military became big user

– Next, government decided to access Internet for commercial purposes

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1.6 World Wide Web Consortium (W3C) W3C Founded in 1994 by Tim Berners-Lee Homepage at www.w3.org Goals

– Internet universally accessible– Standardization

- W3C Recommendations: Technologies standardized by W3Cinclude the Extensible HyperText Markup Language

(XHTML), Cascading Style Sheets (CSS), HyperText Markup Language and the Extensible Markup Language (XML).

-not an actual software product, but a document that specifies a technology’s role, syntax rules and so forth.

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1.7 Web 2.0

The term Web 2.0 was coined by Dale Dougherty– Web 2.0 definition = companies use the web as a platform to create

collaborative, community-based sites (e.g., social networking sites, blogs, wikis, etc.).

Web 1.0 (1990s and early 2000s) focused on a small number of companies and advertisers producing content for users to access

Web 2.0 involves the – Web 1.0 is as a lecture, – Web 2.0 is a conversation

Websites like MySpace , Facebook , Flickr , YouTube, eBay and Wikipedia , users create the content, companies provide the platforms.

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1.8 Personal, Distributed and Client/Server Computing

1977 Apple Computer popularized personal computing– Computers became economical for personal or business use

Machines could be linked together in computer networks – Local area networks (LANs) – Distributed computing

Workstations Servers offer data storage and other capabilities that may

be used by client computers distributed throughout the network,

– Client/server computing Popular operating systems

– UNIX, Linux, Mac OS X and Microsoft’s Windows

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1.9 Hardware Trends Moore’s law states that the power of hardware

doubles every two years, while the price remains essentially the same.

Recently , hardware has been moving towards mobile, wireless technology.

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1.10 The Key Software Trend: Object Technology

Objects– Reusable software components that model items in the real

world (classes)

– Makes software developers more productive

– Object-oriented programs often easier to understand, correct and modify than older types of programs

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1.10 The Key Software Trend: Object Technology (Cont.) Object technology

– Packaging scheme that helps create meaningful software units

- Large and highly focused on particular applications areas

– Before appeared, programming languages were focused on actions (verbs) rather than on objects (nouns)

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1.10 The Key Software Trend: Object Technology (Cont.) Object technology (continued)

– Object-oriented programming - Programmers work in manner similar to how they see the

world - More natural process- Significant productivity enhancements

– Procedural programming- Not particularly reusable- Forces programmers to constantly “re-invent the wheel”

Wastes time and resources– Objects (classes)

- Software modules- Kept in libraries- Reusable – save time and resources

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1.11 JavaScript: Object-BasedScripting for the Web

JavaScript– Attractive package for advancing level of programming

language education– Object-based language – Supports proper software engineering techniques– Free as part of today’s most popular Web browsers– Powerful scripting language

- Portable

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1.12 Browser Portability

Browser portability– Great challenge

- Great diversity of client browsers in use

- Many different platforms also in use

Difficult to– Know capabilities and features of all browsers and

platforms in use

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1.13 C, C++ and Java

C– developed by Dennis Ritchie at Bell Laboratories – development language of the UNIX operating system– virtually all new major operating systems are written in C and/or C++

C++– developed by Bjarne Stroustrup in early 1980s – “spruce up” the C language and provides capabilities for object-oriented

programming Java

– developed by Sun Microsystems in 1991 – Java is now used to

- develop large-scale enterprise applications- enhance the functionality of web servers - provide applications for consumer devices

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1.14 BASIC, Visual Basic, Visual C++, C# and .NET

BASIC – Developed in the mid-1960s at Dartmouth College – Primary purpose was to familiarize novices with programming

techniques Microsoft’s Visual Basic language

– Based on Basic– Has become one of the most popular programming languages in the

world Microsoft’s .NET platform

– Provides the capabilities developers need to create computer applications that can execute on computers distributed across the Internet

- Visual Basic (based on the original BASIC)- Visual C++ (based on C++)- Visual C# (based on C++ and Java) C# (C sharp)

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1.15 Software Technologies

Linux – Open source operating system

Apache – Most popular open source web server

MySQL – Open source database management system

PHP – Most popular open source server-side “scripting” language for developing Internet-based

applications LAMP

– Linux, Apache, MySQL and PHP (or Perl or Python) Game programming

– Software techniques used in game programming Adobe Flash CS3 Ruby on Rails

– Combines the scripting language Ruby with the Rails web application framework – Developed by 37Signals

Software as a Service (SaaS)– Software runs on servers elsewhere on the Internet

- Salesforce.com, Google, Microsoft and 37Signals all offer SaaS