Chapter 6 designer part 3
Transcript of Chapter 6 designer part 3
THE DESIGNERS
Chapter 6
PART THREEWhat does the design tell us?
What Design Does
• Uniquely creative contribution
• What does it tell us about the play and the characters?
What can we learn about the play and the characters?
• Time - of day
What can we learn about the play and the characters?
•Time - of year
What can we learn about the play and the characters?
• Time – in history
What can we learn about the play & the characters?Location: Where are we?
What can we learn about the play & the characters?
Location: Where are we?
A porch is a porch is a porch!
What can we learn about the play & the characters?
• Palace? Palace?
Or shanty?
2 sets for Sherlock Holmes: Living Room and Basement
What can we learn about the play & the characters?
Ages of the characters:
Character’s personality traits
Neat and Tidy
or messy?
Oscar vs Felix in The Odd Couple
The mood of the play
A pink set for Macbeth?
A set in earth tones for a Feydeau farce?
The mood of the play
• Macbeth
A Flea in Her Ear
(a farce by Feydeau)
The Design gives us a ton of information about the play.
•We get a sense of the style of the play•Is it a comedy or a tragedy?
•We get a sense of the time of the play: historical time period, season, even the time of day
•We get a sense of the characters who inhabit the play Are they rich or poor, old or young, neatniks or slobs
•We get a sense of where the playwright has placed the play Are we in Africa…or Iceland!
•And perhaps most importantly, we get a sense of the mood of the play which suggests how we should feel.