(c) 2010 University of California, Irvine – André van der Hoek

11
(c) 2010 University of California, Irvine – André van der Hoek 1 February 21, 2010 – 18:05:18 Informatics 122 Software Design II Lecture 10 André van der Hoek & Alex Baker Duplication of course material for any commercial purpose without the explicit written permission of the professor is prohibited.

description

Informatics 122 Software Design II. Lecture 10 André van der Hoek & Alex Baker Duplication of course material for any commercial purpose without the explicit written permission of the professor is prohibited. February 21, 2010 – 18:05:18. - PowerPoint PPT Presentation

Transcript of (c) 2010 University of California, Irvine – André van der Hoek

Page 1: (c) 2010 University of California, Irvine – André van der Hoek

(c) 2010 University of California, Irvine – André van der Hoek 1February 21, 2010 – 18:05:18

Informatics 122Software Design II

Lecture 10

André van der Hoek & Alex Baker

Duplication of course material for any commercial purpose without the explicit written permission of the professor is prohibited.

Page 2: (c) 2010 University of California, Irvine – André van der Hoek

(c) 2010 University of California, Irvine – André van der Hoek 2February 21, 2010 – 18:05:18

Today’s Lecture

Final design project

Page 3: (c) 2010 University of California, Irvine – André van der Hoek

(c) 2010 University of California, Irvine – André van der Hoek 3February 21, 2010 – 18:05:19

Final Design Project

Design and implement an extensible Board Game Server

With a team of 8 or 9

The effort should be spread out across multiple subteams, with each subteam responsible for the design and implementation of its part

Everyone, of course, is responsible for the overall design and implementation

Page 4: (c) 2010 University of California, Irvine – André van der Hoek

(c) 2010 University of California, Irvine – André van der Hoek 4February 21, 2010 – 18:05:19

Requirements

The Board Game Server should accommodate any board game that involves a grid layout and game elements on this layout, including such games as Chess, Checkers, Connect Four, Nine Men’s Morris, Chutes and Ladders, Stratego, Shogi, Pente, …

The Board Game Server should make it as easy as possible to create plug-ins that implement new games

The Board Game Server should be client-server, not Web based

The Board Game Server should provide one or more ways for people to find other players

The Board Game Server should support personal player profiles

Page 5: (c) 2010 University of California, Irvine – André van der Hoek

(c) 2010 University of California, Irvine – André van der Hoek 5February 21, 2010 – 18:05:19

Deliverables

Board Game Server itself, both its reusable client (if that is part of your architecture) and its reusable server

Three or more games from the list on the previous slide as plug-ins to the architecture

Documentation

Instructions for running the games

Page 6: (c) 2010 University of California, Irvine – André van der Hoek

(c) 2010 University of California, Irvine – André van der Hoek 6February 21, 2010 – 18:05:19

Reuse

Cannot pick up an existing game server implementation (sorry )

For other major components, double check with Mitch and André

Page 7: (c) 2010 University of California, Irvine – André van der Hoek

(c) 2010 University of California, Irvine – André van der Hoek 7February 21, 2010 – 18:05:19

Final Design Project

March 2 quick presentations on “plan of attack” (max 15 minutes

per team)

March 4 preliminary design presentations (max 20 minutes per

team) preliminary design document

March 9 detailed design presentations (max 20 minutes per team) detailed design document

March 11 first demo (max 20 minutes per team) updated design document

Page 8: (c) 2010 University of California, Irvine – André van der Hoek

(c) 2010 University of California, Irvine – André van der Hoek 8February 21, 2010 – 18:05:19

Final Design Project

March 18 final design and retrospective on design presentation (max

15 minutes per team) final demo (max 15 minutes per team) updated design document with a description of how and

why this evolved from the original design

Page 9: (c) 2010 University of California, Irvine – André van der Hoek

(c) 2010 University of California, Irvine – André van der Hoek 9February 21, 2010 – 18:05:19

Grading Criteria

Stakeholder: the player how is the experience of playing a game, and of

plugging in a new game (who does that, anyway)?

Stakeholder: future developers of the Board Game Server how is the understandability and quality of the code?

Stakeholder: game developers how is the extensibility of the Board Game Server in

supporting new board games?

Stakeholder: you what are your contributions to the code?

Page 10: (c) 2010 University of California, Irvine – André van der Hoek

(c) 2010 University of California, Irvine – André van der Hoek 10February 21, 2010 – 18:05:19

Miscellaneous

Use Subversion (this is good practice, but we will also use it to verify who wrote which code – check in your own code!)

Use Lighthouse (instructions to follow shortly)

Page 11: (c) 2010 University of California, Irvine – André van der Hoek

(c) 2010 University of California, Irvine – André van der Hoek 11February 21, 2010 – 18:05:19

Team Assignments

Team 1PATRICK CHAO-CHENG LU RYAN SCOTT NISSENBAUM RYAN CHRISTOPHER HSU WARREN APPLEBAUM MICHAEL IDRIS MERCHANT KYLE PHILLIP MUSLER SOHRAB HEJAZI KYLE STEPHEN LUTZE JESSE MAYORGA DANIELSON

Team 2FRANCISCO MORALES SAMUEL JAMES KAUFMAN GARRETT KIM HUNTER GLENN GILLANE LEO ZEN TAE SUNG KIM SEAN LEW TSUSAKI FRANCESCO MANTOVANI

Team 3JOSHUA ALEXANDER PAPA

JAMES RICHARD BENSON

STACEY THUY VI DAO

MATTHEW JAMES PALMER

HIROE ONO

SIMON HUYNH

ZIMING DAI

ALEX RYAN CHUNG

JORDANIEL CHARLES WOLKN