Big IP – Big Gains? Absolutely! Well, actually … Heiko Klinge, Editor-in-chief Making Games.
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Transcript of Big IP – Big Gains? Absolutely! Well, actually … Heiko Klinge, Editor-in-chief Making Games.
Big IP – Big Gains?
Absolutely!
Well, actually …
Heiko Klinge, Editor-in-chief Making Games
Who is this guy?
Heiko Klinge, Editor-in-chief Making Games
Our Panelists
Ralf Adam
Head of Game Development, Travian Games
Heiko Klinge, Editor-in-chief Making Games
Our Panelists
Malte Barth
Non-Executive Director, ProSiebenSat.1 Digital
Heiko Klinge, Editor-in-chief Making Games
Our Panelists
Jan Wagner
CEO, Cliffhanger Productions
Heiko Klinge, Editor-in-chief Making Games
Our Panelists
Christian Godorr
Head of Game Design & Item Selling, Bigpoint
Heiko Klinge, Editor-in-chief Making Games
Our Panelists
Christian Sauer
Head of Product Management, gamigo
Heiko Klinge, Editor-in-chief Making Games
#1 Why do I need IPs?
Heiko Klinge, Editor-in-chief Making Games
#2 Brand IPs vs Game IPs?
Shadowrun Jagged Alliance Online
Heiko Klinge, Editor-in-chief Making Games
#3 How do I get IPs?
Heiko Klinge, Editor-in-chief Making Games
#4 How do I use IPs?
Heiko Klinge, Editor-in-chief Making Games
#5 Challenges for Game IPs
Heiko Klinge, Editor-in-chief Making Games
#6 Challenges for Brand IPs
Heiko Klinge, Editor-in-chief Making Games
#7 Production Issues
Heiko Klinge, Editor-in-chief Making Games
#8 Q&A
Heiko Klinge, Editor-in-chief Making Games
Big IP – Big Gains?