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Transcript of Authors NUNO MOUTINHO / PEDRO LEITE e-mail [email protected] / [email protected] PORTO,...
authors NUNO MOUTINHO / PEDRO LEITE e-mail [email protected] / [email protected]
PORTO, NOVEMBER 8, 2013
University of Porto (UP)CEF.UP, CETAC.MEDIA
SHARING INFORMATIO N IN A VIRTUAL COMMUNITY OF
CROWDFUNDI NG :the case of Kickstarte r
“ Crowdfunding is a tool that is emerging as an
alternative to traditional forms of financing”
“It occurs when a large group of people, seen as the crowd, agrees to collaborate with small
amounts of money to a project, in exchange for a reward”
452 active platforms in April 2012 (Massolution)
crowdfunding
Definition
Definition1. Entrepreneur conceives a business idea and decides to implement it.
CHARACTERIZATION OF THE CROWDFUNDING PROCESS
BUSINESS IDEA IS CONCEIVED
PLATFORM IS SELECTED
PROJECT IS DEFINED
INITIATIVE IS APPROVED AND GOES PUBLIC
CONTRIBUTIONS ARE MADE FROM THE
CROWD
END OF DEADLINE
INITIATIVE IS IMPLEMENTED
REWARDS ARE DISTRIBUTED
4. If requirements are met, project is accepted in the platform, and is made available to the crowd. Entrepreneur advertises the initiative through his circles.
3. A video and a description of the project are built; the deadlines, rewards and finacial goals are defined. Information is submited to the platform.
2. Selects crowdfunding as fundraising method. Then, he chooses the platform according to the nature and the goals of the initiative.
5. During this timeline, project stands in the front of the world, and contributions are accepted for each level of reward.
6. At the end of the deadline, project may reach, exceed or fall below its financial goals. If it fails, the amount collected never leaves the investors’ account. There are no limits for amounts collected.
7. If successfull, initiative is implemented according with the description.
8. After the previous, rewards are produced and distributed, and in many cases the venture proceeds with activity.
crowdfunding
Literature Review
Crowdsourcing
outsourcing + crowd Innovation
open innovation lead user theories innovation characterization impact diffusion processes product life cycle relation with rhizome
Power of the crowd why is a crowd different from an individual
crowdfunding
Research
Largest crowdfunding platform to date. Funding of initiatives that belong to the creative industries.crowdfunding
Research
Collected information about all successful projects
Since May 2009 until February 2012
2,75 years
total of 18.430 initiatives
crowdfunding
Quantitative analysis
crowdfunding
Financing Rate = Capital pledgedgoal ≥ 1
(1) number of the project (2) name of the project(3) date of funding (4) short description of campaign(5) pre-determined goal in dollars(6) capital pledged in dollars(7) financing rate(8) number of backers(9) average contribution in dollars(10) category of the project(11) sub-category of the project(12) number of comments from backers(13) number of updates from the
entrepreneur(14) number of levels of reward (15) city (16) state (17) country (18) name of the entrepreneur (19) number of other projects backed
by the entrepreneur(20) URL to the project
Stability tests Ordinary Least Squares (OLS)
Stepwise Method
Quantitative results
$128.333.380,96 collected
average goal of $5.000 per project
average collection of $6.963,29 per
project
average of 95 backers per project
average contribution of $81.42
crowdfunding
Quantitative results
Category Number of projects % Collected %
Art 1749 9% $ 7.551.031,00 6%
Comics 422 2% $ 3.576.117,84 3%
Dance 428 2% $ 1.418.837,00 1%
Design 506 3% $ 14.807.199,00 12%
Fashion 260 1% $ 1.549.196,00 1%
Film&Video 5164 28% $ 41.304.377,00 32%
Food 430 2% $ 3.852.034,00 3%
Games 405 2% $ 4.655.087,00 4%
Music 5578 30% $ 28.405.638,12 22%
Photography 584 3% $ 2.798.028,00 2%
Publishing 1249 7% $ 6.349.992,00 5%
Technology 231 1% $ 6.491.232,00 5%
Theater 1424 8% $ 5.574.612,00 4%
crowdfunding
Quantitative results
crowdfunding
Methodology:
• OLS with stepwise method
• It adds predictor variables to the regression that
best correlate with the dependent variable and
subtracts predictor variables that least correlate.
• This way one generates a regression equation
using only the predictor variables that make a
significant contribution to the prediction.
Quantitative results
Variables Coefficients t Sig.
(Constant) 114,427 24,084 ,000
Backers ,289 36,430 ,000
Project category: Design 115,538 9,798 ,000
Comments -,092 -6,490 ,000
Project category: Games 45,910 3,562 ,000
Entrepreneur backed 1,090 4,016 ,000
Project category: Fims&Video -14,637 -3,288 ,001
Levels of reward -1,677 -3,629 ,000
Project category: Technology 52,026 2,857 ,004
Updates ,747 2,494 ,013
Project category: Art 13,770 2,069 ,039
crowdfunding
Significant variables towards the financing rate:
• backers; comments; updates; nº projects
backed by the entrepreneur; design, technology
and games categories
• music and film&video have higher number of
financed projects but small average returns
• design a simple reward system
crowdfunding
Quantitative results
Qualitative analysis
• case study with 6 projects:
higher financing rate within the categories
positively related to success: games, design and
technology
the highest financing rate in the films & video
(category that holds a negative relationship with
success)
the highest financing rate of all projects
the black sheep – the closest to failurecrowdfunding
Qualitative analysis
• We performed a survey to 6 specialists
(investors, entrepreneurs, platform managers,
fundraising activities).
• Each person received the link for each project
and was asked to complete an online
questionnaire.
• The idea was to form a juri of specialists .
crowdfunding
Tephra: the Steampunk RPG
crowdfunding
RPG Board Game
Higher financing rate in Games category
Tephra: the Steampunk RPG
crowdfunding
Critical factors of success:
“they attacked an audience that is typically passionate for
this hobby, which is typically open-minded and eager to
spend more” Platform Manager
“rewards are well designed and fair, which makes sense for
who wants to play the game” Fundraiser
crowdfunding
3D Printer
Higher financing rate in Technology category
Printrbot: Your First 3D Printer
Printrbot: Your First 3D Printer
Critical factors of success:
“the possibility of having this object at home is attractive and
seems to convince whoever has that financial capability”
Entrepreneur
“in a global perspective, the project is very realistic in the
communication, in the goal and reward fields” Platform
Manager
considering that lowest level was at $499
crowdfunding
Elevation Dock: The Best Dock For iPhone
crowdfunding
Dock for the iPhone phone
The Highest financing rate in our sample
Elevation Dock: The Best Dock For iPhone
crowdfunding
Critical factors of success:
identification of benefits for the consumer
quality of construction
accessory for a successful product
original, unique and design object
opportunity to buy cheaper and before ($79 instead of $120)
“preoccupation to show the human character of the
entrepreneur” Investor
Qualitative Results
Critical factors of success:
A higher enrollment of consumers means more backers
Show tangibility (prototype or technical illustration)
Invest in the planning with a good concept, video and description
Offer attractive rewards, and added value to higher levels
Create sense of urge
Appealing rewards to the masses or niche
Communication and advertisement
Give attention to interaction
crowdfunding
Conclusions
Crowdfunding can finance entrepreneurial ventures. It is essential to:- involve backers and raise their number; - design a simple rewards system with lower number of levels of rewards; - be an active entrepreneur within the platform, backing other projects (crowdfunding is also a social media platform);- make good use of video and description tools.
crowdfunding
make good use of video and description tools.
authors NUNO MOUTINHO / PEDRO LEITE e-mail [email protected] / [email protected]
PORTO, NOVEMBER 8, 2013
University of Porto (UP)CEF.UP, CETAC.MEDIA
SHARING INFORMATIO N IN A VIRTUAL COMMUNITY OF
CROWDFUNDI NG :the case of Kickstarte r