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BrainMeld Teaching Guide: American Conquest 1
AMERICAN CONQUEST: THREE CENTURIES OF WARA 5th Grade Social Studies Exploration
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Table of Contents
Teaching Guide Overview...................................................................................................3What is American Conquest?........................................................................................................3Using American Conquest in the Classroom...................................................................................4The Advantages of Teaching with Games.......................................................................................6Goals and Objectives....................................................................................................................8Grade Level Standards and Content Area.......................................................................................8What Teachers Need to Know Before Beginning...........................................................................12Hardware Requirements..............................................................................................................12
Lessons Overview............................................................................................................13Pre-teaching Tutorial..................................................................................................................13Lesson One................................................................................................................................14
Lesson One Goals and Objectives..........................................................................................................14Lesson One Setup................................................................................................................................ 15Lesson One Activity/Game play.............................................................................................................15Lesson One Follow-up/Debriefing.........................................................................................................17Lesson One Extensions......................................................................................................................... 18
Lesson Two...............................................................................................................................18Lesson Two Goals and Objectives.........................................................................................................18Lesson Two Setup................................................................................................................................ 19Lesson Two Activity/Game play.............................................................................................................20Lesson Two Follow-up/Debriefing.........................................................................................................21Lesson Two Extensions.........................................................................................................................21
Teacher Resources..........................................................................................................23References......................................................................................................................25Appendix One: Seven Years War Introductory Chart.....................................................28Appendix Two: Seven Years War Game Log...................................................................29Appendix Three: Seven Years War Research Report.......................................................30Appendix Four: Research Paper Rubric..........................................................................31Appendix Five: War for Independence Introductory Chart.............................................33Appendix Six: War for Independence Game Play Chart..................................................34Appendix Seven: War for Independence Narrative Assignment Guide.............................35Appendix Eight: Narrative Rubric..................................................................................36Appendix Nine: Oral Presentation Rubric............................................................................38
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Teaching Guide Overview
How often do students say that history is boring? Memorizing the major battles of the
American Revolutionary War and their effect on this war can be a tedious process for many
students. What can teachers to do to engage and motivate their students? One solution is to
introduce students to American Conquest.
This guide is designed to allow teachers to successfully incorporate American Conquest
into their curriculum as both a motivational tool and a curricular support. Students will
experience firsthand the struggles to build and supply a standing army, along with developing
alliances and devising military strategy.
What is American Conquest?
American Conquest: Three
Centuries of War created by GSC
Gameworld is a real-time strategy pc
game released in 2003. The game offers
single player campaigns along with
multiplayer option for up to eight
players that can be played either online
or through a local area network. It
provides students with an engaging gaming experience that is also educational. In today’s age of
video games and instant gratification, students expect to be constantly entertained. American
Conquest provides students with an opportunity to experience the battles waged in the struggle
for control over a new continent. Detailed historical information is provided as background for
strategic planning to meet game objectives. The game spans from Columbus’s voyages to the
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Americas beginning from 1492 through the American War for Independence. Students can
choose to play campaigns based on Pizarro’s Raid, the Seven Years War, Tecumseh’s Rebellion,
or the War for Independence. Many of the scenarios can be played from either side. For example,
the Revolutionary War campaign can be played from either the British or the colonists’ point of
view. The French, British, Spanish, and
Americans are recognized along with a
variety of native cultures including the
Aztecs, Incas, Mayan, Sioux, Delaware,
Huron, Iroquois League, and Pueblos.
Detailed graphics provide information on
the architecture and regional adaptations of
the various native tribes.
Using American Conquest in the Classroom
In addition to the historical background provided, the game provides students with
experiences in point of view. For example, playing the Seven Years War campaign from the
British side and then replaying the campaign from the French side provides students with an
opportunity to compare and contrast the reasons these countries went to war and the experience
for the different countries. Additionally, using the multiplayer mode, students can play against
each other and then discuss the difficulties and successes each country faced. Students could
examine the opposing points of view and conduct debates defending these opposing viewpoints.
American Conquest also provides students with ample opportunities to apply critical-
thinking and problem-solving strategies. Within each scenario, students must build their base,
research technological advances, and recruit and train a standing army. The game offers over 100
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different military units and 106 types of buildings. The value of long-term planning and critical
thinking quickly becomes apparent as students must manage not only the military forces, but the
support personnel required to feed and supply the army. Among the lessons to be learned is that
an army cannot fight successfully if it is starving. Since many of the battles can be played with
up to 16,000 units, students can
experience the frustration and
difficulty involved with managing
large groups of soldiers. Students learn
about military hierarchy, military
formations, and how these can impact
the outcome of a battle. Students can
also learn the art of diplomacy by
contacting neutral tribes and creating alliances. These alliances provide both military and
economic support. Students learn that these alliances often had the ability to influence the
outcome of a battle and possibly the outcome of the entire war.
Along with the cognitive benefits of increased content knowledge, critical-thinking and
problem-solving skills, the game also provides students with an emotional investment in history.
By engaging in the battles, students begin to understand the frustrations, fears, and excitement
experienced by people involved in the battle for the Americas. By bringing these situations to life
in the game, students can more easily understand the challenges faced and the rewards earned.
While the connection to history is apparent, ample opportunities exist to incorporate the
game into other curricular areas. For example, this game could also be used to promote writing
through journaling activities and comparative essays. Students could compose motivational
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speeches to deliver to the troops or write fictional letters home. Mathematical connections could
be made by researching the costs of
supplying a standing army as well as
a comparative analysis of military
losses during each battle. Studying
the weaponry and placement for
tactical advantage could be
incorporated into a science unit on
trajectories and physics.
Additionally, examining the various
terrains would provide support for the study of geography and geographic features. Students
could explain how various geographic regions result in specific adaptations by the native flora
and fauna.
While on the surface, American Conquest may seem like it’s “just a video game,” there
are a wealth of educational opportunities available to teachers who choose to use this game. The
key to successfully using the game as an educational experience is in the planning and structure
provided by the teacher to incorporate the game into various curricular areas. Even without this
structure, just playing the game will provide students with detailed historical background on the
wars that lead to the colonization of the New World.
The Advantages of Teaching with Games
Students live in a world of rapidly evolving technology. Computers, cell phones, iPods,
Playstations, and Xboxes are a central part of their everyday life. With this technology, children
have a tremendous range of fast-paced entertainment options at their finger tips. Is it surprising
that students find a traditional classroom boring? How can a classroom teacher capture and hold
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the attention of these students? One way to engage students in the learning process is to provide
constructivist activities. According to Constructivist Theory, learners all construct their own
perspective of the world through individual experiences and schema. The focus of
constructivism is preparing the learner to problem solve in ambiguous situations. In a
constructivist learning environment, individuals participate in social learning activities. Students
are expected to work collaboratively, to seek out and use a variety of resources relating to their
community and their state, and choose their method of presenting information. (Atherton, 2005)
Games by their very nature are constructivist. Students need to problem solve and develop their
own understanding of the game. In addition to allowing students to construct meaning, games
can address many of the multiple intelligences identified by Gardner (1991).
Gros (2007) states that adventure and simulation games provide complex learning
activities that are appropriate for the acquisition of learning. This learning uses a model that
involves meaningful materials that encourage the construction of relevant knowledge. This
involves games that teach students to experiment and work with those educational aspects of
play that require the intervention of the educator. This makes it difficult for the player to become
isolated. In other words, the learning experience involves not only the game play but a series of
carefully structured learning activities that provide experimentation, reflection, activity, and
discussion. Game play is interwoven throughout the process.
According to Gee (2003) video games provide students with a challenging experience
that pushes players to the edge of their ability. Tasks are difficult, but within the player’s ability
range. Gee noted that cognitive scientist Andy diSessa has identified the best instruction to be
that which hovers at the boundary of a student's competence. Students are in turn frustrated and
pleased with their experiences within the game which results in an emotional investment.
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Research has found emotional investment to be highly motivating. Therefore, providing students
with emotionally engaging experiences increased the potential for motivation.
Goals and Objectives
Actively involve students in a study of early American history including the relationship
between the European explorers and the Native Americans, the early conflicts that lead to
the Revolutionary War, and the major battles of the Revolutionary War.
Provide students with opportunities to develop narrative and expository writing skills
Provide students with opportunities to use oral presentation skills
Grade Level Standards and Content Area
This guide addresses the following California State Content Standards:
5.3 Students describe the cooperation and conflict that existed among the American
Indians and between the Indian nations and the new settlers.
1. Describe the competition among the English, French, Spanish, Dutch, and Indian nations
for control of North America.
2. Describe the cooperation that existed between the colonists and Indians during the 1600s
and 1700s (e.g., in agriculture, the fur trade, military alliances, treaties, cultural
interchanges).
3. Examine the conflicts before the Revolutionary War (e.g., the Pequot and King Philip's
Wars in New England, the Powhatan Wars in Virginia, the French and Indian War).
5.5 Students explain the causes of the American Revolution.
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1. Understand how political, religious, and economic ideas and interests brought about the
Revolution (e.g., resistance to imperial policy, the Stamp Act, the Townshend Acts, taxes
on tea, Coercive Acts).
5.6 Students understand the course and consequences of the American Revolution.
1. Identify and map the major military battles, campaigns, and turning points of the
Revolutionary War, the roles of the American and British leaders, and the Indian leaders'
alliances on both sides.
2. Describe the contributions of France and other nations and of individuals to the out-come
of the Revolution (e.g., Benjamin Franklin's negotiations with the French, the French
navy, the Treaty of Paris, The Netherlands, Russia, the Marquis Marie Joseph de
Lafayette, Tadeusz Ko´sciuszko, Baron Friedrich Wilhelm von Steuben).
Writing
1.0 Writing Strategies
Students write clear, coherent, and focused essays. The writing exhibits the students' awareness
of the audience and purpose. Essays contain formal introductions, supporting evidence, and
conclusions. Student’s progress through the stages of the writing process as needed.
Organization and Focus
1.1 Create multiple-paragraph narrative compositions:
a. Establish and develop a situation or plot.
b. Describe the setting.
c. Present an ending.
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1.2 Create multiple-paragraph expository compositions:
a. Establish a topic, important ideas, or events in sequence or chronological order.
b. Provide details and transitional expressions that link one paragraph to another in a clear
line of thought.
c. Offer a concluding paragraph that summarizes important ideas and details.
Research and Technology
1.3 Use organizational features of printed text (e.g., citations, end notes, bibliographic
references) to locate relevant information.
1.4 Create simple documents by using electronic media and employing organizational features
(e.g., passwords, entry and pull-down menus, word searches, a thesaurus, spell checks).
2.0 Writing Applications (Genres and Their Characteristics)
Students write narrative, expository, persuasive, and descriptive texts of at least 500 to 700
words in each genre. Student writing demonstrates a command of standard American English
and the research, organizational, and drafting strategies outlined in Writing Standard 1.0.
Using the writing strategies of grade five outlined in Writing Standard 1.0, students:
2.1 Write narratives:
a. Establish a plot, point of view, setting, and conflict.
b. Show, rather than tell, the events of the story.
2.3 Write research reports about important ideas, issues, or events by using the following
guidelines:
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a. Frame questions that direct the investigation.
b. Establish a controlling idea or topic.
c. Develop the topic with simple facts, details, examples, and explanations.
Listening and Speaking
1.0 Listening and Speaking Strategies
Students deliver focused, coherent presentations that convey ideas clearly and relate to the
background and interests of the audience. They evaluate the content of oral communication.
Organization and Delivery of Oral Communication
1.4 Select a focus, organizational structure, and point of view for an oral presentation.
1.5 Clarify and support spoken ideas with evidence and examples.
1.6 Engage the audience with appropriate verbal cues, facial expressions, and gestures.
2.0 Speaking Applications (Genres and Their Characteristics)
Students deliver well-organized formal presentations employing traditional rhetorical strategies
(e.g., narration, exposition, persuasion, description). Student speaking demonstrates a command
of standard American English and the organizational and delivery strategies outlined in Listening
and Speaking Standard 1.0.
Using the speaking strategies of grade five outlined in Listening and Speaking Standard 1.0,
students:
2.2 Deliver informative presentations about an important idea, issue, or event by the following
means:
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a. Frame questions to direct the investigation.
b. Establish a controlling idea or topic.
c. Develop the topic with simple facts, details, examples, and explanations.
Where the Game fits into the Curriculum
The fifth grade social studies curriculum focuses on the study of American history from
the natives through Westward Expansion. While the game can also be used to support European
Exploration, for the purpose of this guide the game use will focus on the Revolutionary War.
However, it will be more meaningful for students if they have a background in Native American
cultures and the European exploration of North America.
What Teachers Need to Know Before Beginning
Providing students with background knowledge is a key component of successfully
incorporating this game into the curriculum. With this in mind, teachers should be familiar with
the Seven Years War, its causes and eventual outcome. Additionally, teachers should know the
alliances between the various native tribes and both the French and the British. Teachers need to
have an understanding of the events leading to the War for Independences, such as the Sugar
Act, the Tea Act, the Quartering Act, and various others. They should also know the progression
of the major battles of the War for Independence.
It is important that teachers are comfortable with using a digital projector and basic
computer functions. Additionally, they should be familiar with using technology to support
student learning. To develop a clear understanding of the game and its functions, teachers should
complete the Columbus campaign before beginning this unit with their students. The Columbus
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campaign is structured like a tutorial and will introduce the teacher to the game structure and
develop basic concepts needed to successfully play the game.
Hardware Requirements
Best Case Scenario:
Teacher PC with digital projector
Lab with 17 student PC computers and LAN
18 copies of American Conquest or a license to install on 18 computers
If fewer computers are available, teachers may choose to increase group size or rotate students
onto the computers as a classroom station. Teachers may adapt the group structure to fit their
individual classrooms.
Minimum System Requirements
System: PII 450 or equivalent
RAM: 64 MB
Video Memory: 1 MB
Hard Drive Space: 1300 MB
Recommended System Requirements
System: PIII 1GHz or equivalent
RAM: 256 MB
Lessons Overview
These lessons are designed to provide an engaging experience relating to the events
leading to American Independence. Students will study the explorations of Columbus, the Seven
Years War, and the War for Independence. They will be exposed to multiple viewpoints
including the Spanish, American, British, French, and various Native American tribes.
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Additionally students will research a topic of interest and create an original historical narrative.
Students will be expected to deliver two oral presentations relating to the unit of study.
Pre-teaching Tutorial
Prior to Lesson One, the teacher will demonstrate to the class the Columbus campaign
since this provides an introduction to the basics of game play. Ideally, this should be done whole
class using a digital projector. The teacher can play the scenarios or individual students can be
chosen to play the various steps while the teacher provides whole class directions. In addition to
teaching the fundamentals of American Conquest, this campaign will provide background on the
early conflicts between the explorers and indigenous people which addresses CHSS Standards
5.3.1 and 5.3.2.
Lesson One
Before beginning Lesson One, students should have completed the unit in the Social
Studies text discussing the conflicts between the French and British that led to the Seven Years
War. As a class, those should be reviewed and the Lesson One Introductory Chart found in
Appendix One should be completed
together as a class. Students will
then engage in a series of
campaigns that follow the major
battles of the Seven Years War.
During this lesson, in addition to
game play, students will choose and
research a topic and deliver an
informative oral presentation.
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Lesson One Goals and Objectives
Students will:
Describe the completion between the English, French, Spanish, and natives for
control of North America
Describe the importance of treaties and military alliances between the colonists
and natives.
Examine the conflicts before the Revolutionary War.
Write a research report about an event that frames a question to direct the
investigation, establishes a controlling idea, and develops the topic with simple
facts, details, examples, and explanations.
Deliver an informative oral presentation that frames a question to direct the
investigation, establishes a controlling idea, and develops the topic with simple
facts, details, examples, and explanations.
Lesson One Setup
After using the textbook to complete the introductory lesson on the Seven Years
War, the class should view the introduction on American Conquest for the Seven Years
War campaign for both the British and French campaigns as a whole class using a digital
projector. The students should then complete the Appendix One introductory worksheet
for Seven Years War.
Prior to beginning game play, the teacher should:
Divide the class in half.
Half of the class will play from the perspective of the British and the other half
will play from the French perspective.
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Assign students partners.
The partners will switch between being the player and the recorder.
Lesson One Activity/Game play
Working with partners, students will play Seven Years War Campaign. The
students should use the Game Play Guide from Appendix Two to guide their
game play. Teachers should allow approximately one hour for initial game play.
Additional time can be added if needed.
For students to begin play, direct them to:o Open American Conquest
o Choose Single Player
o Choose Campaign
o Input player names, partners can decide on a name to use.
o Select the Seven Years’ war British or French as directed by the teacher.
o For the British: Begin with On the Brink of War
o For the French: Begin with The Uninvited Guests
o Read the description in the bottom right corner before entering the
scenario.
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o After selecting the appropriate scenario, listen to the introductory
information.
o Read the scenario objectives.
o Begin game play.
o Once partners have completed the objectives for the first scenario, they
will switch roles and move to the next scenario. Be sure to note the
scenario title and track which events occur during each separate scenario.
Partners should also note any other relevant information.
Lesson One Follow-up/Debriefing
Discuss the outcomes.
o Compare experiences from the French and British side.
o What were the advantages of each side?
o Did the game outcomes reflect the actual outcomes of the war?
o What factors may have contributed to these differences if any?
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Choose an aspect of the Seven Years War to research. Students should use
Appendix Three as a guide.
o Identify a focus question
o Use the Internet to conduct research
o Complete note cards using information from the Internet and from game
play
o Write an expository paper on the Seven Years War following the
guidelines outlined in Appendix Three.
o Appendix Four provides a rubric for evaluating student research papers.
Students should be given a copy of this along with the expository paper
outline.
Present the focus question as an informative presentation. Students should be
provided with a copy of the Oral Presentation rubric form Appendix Nine.
Lesson One Extensions
Play the campaign from the opposing side
o Was the experience different? How?
o Did having knowledge of the conflict from the opposite side make it easier
the second time? Explain.
Lesson Two
Prior to Lesson Two,
students should have completed
the unit in the Social Studies text
discussing the taxation acts and
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events that lead up the Revolution. As a class, those should be reviewed and the Appendix Five
War for Independence Introductory Chart completed together as a class. Students will then
engage in a series of campaigns that follow the major battles of the Revolution. During this
lesson, students will be playing a campaign based on the War for Independence, writing a
narrative composition, and presenting an oral presentation.
Lesson Two Goals and Objectives
Students will:
Understand how political, religious, and economic ideas and interests brought
about the Revolution.
Identify and map the major military battles, campaigns, and turning points of the
Revolutionary War.
Identify the roles of American and British leaders.
Identify the native alliances on both sides.
Describe the contributions of France and other nations to the outcome of the
Revolution.
Describe the contributions of individuals to the outcome of the Revolution.
Create a multi-paragraph narrative composition.
Write a narrative with an established plot, point of view, setting, and conflict.
Present the narrative to the class in an oral presentation that engages the audience
with appropriate verbal cues, facial expressions, and gestures.
Lesson Two Setup
As a class, watch the American Conquest introduction to the War of
Independence from both the British and the American campaigns. Add any new
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information to the Appendix Five introductory chart. Prior to beginning game play, the
teacher should:
Divide the class in half.
Half of the class will play from the perspective of the British and the other half
will play from the American perspective.
Assign students partners.
The partners will switch between being the player and the recorder.
Lesson Two Activity/Game play
Working with partners, students will play Revolutionary War Campaign. Allow
two approximately one hour sessions for game play. Additional time can be
allowed if needed and available.
To begin play, give the students the following directions and provide them with
the game sheet from Appendix Six.
o Open American Conquest
o Choose Single Player
o Choose Campaign
o Input player name, partners can decide on a name to use.
o Select the War for Independence: Britain or American as directed by your
teacher. (Teachers should inform students that the game inaccurately
refers to the colonists as Americans. The colonists were also British at the
time and a more correct reference would be colonists.)
o For the British: Begin with The Battle of Bunker Hill
o For the Americans: Begin with The Battle of Lexington
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o Read the description in the bottom right corner before entering the
scenario.
o After selecting the appropriate scenario, listen to the introductory
information.
o Read the scenario objectives.
o Once partners have completed the objectives for the first scenario, they
will switch roles and move to the next scenario. Be sure to note the
scenario title and track which events occur during each separate scenario.
Partners should also note any other relevant information.
Lesson Two Follow-up/Debriefing
Discuss the outcomes.
o Compare experiences from the American and British side.
o What were the advantages of each side?
o Did the game outcomes reflect the actual outcomes of the war?
o What factors may have contributed to these differences if any?
Using Appendix Seven as a guide, write a first person narrative from the view
point of a soldier in the war. Students can choose to write from either the British
or American perspective.
o Identify and develop a main character
o Establish setting, problem and solution.
o Include elements from game play in the story line.
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o Narratives will be evaluated using the rubric found in Appendix Eight as
guide. These rubrics should be provided to the students prior to writing
their narratives.
Present the narrative as an oral presentation in character. An oral presentation
evaluation rubric can be found in Appendix Nine.
Lesson Two Extensions
Play the campaign from the opposing side
o Was the experience different? How?
o Did having knowledge of the conflict from the opposite side make it easier
the second time? Explain.
Independently play additional battles and/or single missions.
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Teacher Resources
Textbook
Our Nation, Published by Scott-Foresman
This is one of the state approved, standards-based social studies textbooks. This guide
can be adapted to use with any California social studies textbook since the activities are
aligned with the content standards, not specific textbook page. However, the textbook
provides background information and standards support.
Websites
Gamespot.com
This website has reviews and information on a wide range of games. The site contains
information about American Conquest and related games. Additionally the site includes a
range of screen shots that can be downloaded to add visual interest to guides or projects.
Help for writing a research paper
http://www.factmonster.com/homework/t1termpaper1.html
This site can be used by teacher and/or students. It provides step-by-step guidelines for
writing an effective research paper. Additionally it has sample papers available for
students to view.
Help for writing narratives
http://www.factmonster.com/homework/writingskills4.html
This site can be used by teacher and/or students. It provides step-by-step guidelines for
writing a narrative. Additionally it has sample papers available for students to view.
Supplemental Books
Guns for General Washington: A Story of the American Revolution by Seymour Reit
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This fiction novel depicts the events at Valley Forge from the perspective of the patriots.
This book can be used to supplement the curriculum and to provide students with an
example of narrative writing.
Fight for Freedom: The American Revolutionary War by Benson Bobrick
This book is a supplemental book that provides summaries of the major conflicts of the
War for Independence along with a variety of battle maps. Students can use this to
research in more depth the strategies and outcomes of the various battles. This
information can be used to plan successful strategies for playing American Conquest
campaigns.
George vs. George: The American Revolution as Seen from Both Sides by Rosalyn
Schanzer
This book explores the events leading to the War for Independence from both the colonial
and British points of view. Additionally, it focuses on the lives and roles of George
Washington and King George. It provides opportunities for students to discuss point of
view and how it impacts events.
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References
Atherton, J. (2005, August 15). Constructivist Theory. Retrieved November 16, 2007, from
Teaching and Learning:
http://www.learningandteaching.info/learning/constructivism.htm
California Department of Education. (2007, October 16). Grade Five: English-Language Arts
Content Standards. Retrieved November 15, 2007, from California State Board of
Education: http://www.cde.ca.gov/be/st/ss/enggrade5.asp
California Department of Education. (2007, June 25). Grade Five: History-Social Science
Content Standards. Retrieved November 15, 2007, from California State Board of
Education: http://www.cde.ca.gov/be/st/ss/hstgrade5.asp
Felder, M. a. (n.d.). Learning Styles and Strategies. Retrieved November 7, 2007, from Calvin
College: http://www.calvin.edu/~rbobeldy/AT&T2002/learningstyles/content.htm
Gardner, H. (1991). The Unschooled Mind. New York: Basic Books.
Gee, J. P. (2003). High Score Education Games, not school, are teaching kids to think.
Retrieved November 16, 2007 from Wired
http://www.wired.com/wired/archive/11.05/view.html?pg=1
Gros, B. (2007). Digital Games in Education: The Design of Games-Based Learning
Environments. Journal of Research on Technology in Education, 40(1), 23-38. Retrieved
November 16, 2007, from Research Library Core database.
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index=4&did=1336138861&SrchMode=1&sid=1&Fmt=3&VInst=PROD&VType=PQD
&RQT=309&VName=PQD&TS=1195261426&clientId=1506
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Kim, S.-L. a. (2002). Investigating the Relationship Between Learning Style Preferences and
Teaching Collaboration Skills: An Exploratory Study. Retrieved November 13, 2007,
from CCI - Center for Collaborative Innovation :
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Malachowski, M. (2002, March 1). ADDIE Based Five Step Method Towards Instructional
Design. Retrieved Noember 16, 2007, from City College of San Francisco:
http://fog.ccsf.cc.ca.us/~mmalacho/OnLine/ADDIE.html
Matusevich, M. (1995, May). School Reform: What Role can Technology Play in a
Constructivist Setting? Retrieved November 15, 2007, from Pixel: Virginia Tech
Computer Science Department: School Reform: What Role can Technology Play in a
Constructivist Setting?
Moussiaux, S. a. (1997, November 12). Constructivist Teaching Practices: Perceptions of
Teachers and Students. Retrieved November 15, 2007, from Penn State College of
Education: http://www.ed.psu.edu/ci/Journals/97pap32.htm
US Department of Education. (n.d.). Effects of Technology on Classrooms and Students.
Retrieved November 8, 2007, from US Department of Education:
http://www.ed.gov/pubs/EdReformStudies/EdTech/effectsstudents.html
Veenema, S. a. (1996, November-December). Multimedia and Multiple Intelligences. Retrieved
November 15, 2007, from Howard Gardner:
http://www.howardgardner.com/docs/Multimedia%20and%20Multiple
%20Intelligences.pdf
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Vogler, K. E. & Virtue, D. (2007). "Just the Facts, Ma'am": Teaching Social Studies in the Era of
Standards and High-Stakes Testing. The Social Studies, 98(2), 54-58. Retrieved
November 15, 2007, from Research Library Core database.
http://proquest.umi.com.ezproxy.nu.edu/pqdweb?
index=1&did=1260557231&SrchMode=1&sid=11&Fmt=3&VInst=PROD&VType=PQ
D&RQT=309&VName=PQD&TS=1190593671&clientId=1506
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Appendix One: Seven Years War Introductory Chart
Seven Years War Introductory Chart to be completed by students during Lesson One
introduction.
Seven Years War
French Britons
Whe
nW
here
Nat
ive
Am
eric
an
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ause
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ct
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Appendix Two: Seven Years War Game Log
Will you change history? Or will history repeat itself? Today you and your partner will have a chance to fight the Seven Years’ war. Your
teacher will assign you either to the British or French side of the war. One of you will begin as the player and the other will begin as the recorder. You will switch roles with each scenario change. The player’s job will be to navigate through the game and the recorder will be responsible for recording information from your game play onto the chart below. If you need more room to record information, you may use the back of this sheet or additional pieces of notebook paper.
To begin play: Open American Conquest Choose Single Player Choose Campaign Input your player name, you and your partner can decide on a name to use. Select the Seven Years’ war British or French as directed by your teacher. For the British: Begin with On the Brink of War For the French: Begin with The Uninvited Guests Read the description in the bottom right corner before entering the scenario. After selecting the appropriate scenario, listen to the introductory information. Read your scenario objectives. Begin game play. Once you complete the objectives for the first scenario, you will switch roles and move to
the next scenario. Be sure to note the scenario title and track which events occur during each separate scenario.
Game Play Chart:Buildings Built Buildings Lost Successful Forays Unsuccessful Forays
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Appendix Three: Seven Years War Research Report
Name: __________________________________________ Date:_______________________
Topic: _______________________________________________________________________
For this project you will need to choose an aspect of the Seven Years War to research.
After you have chosen a topic you will identify a focus question for your research. We will be
discussing focus questions in class. Once you have narrowed your research topic, you will need
to conduct research using the Internet to create note cards. Be sure that you are keeping track of
your sources of information so that you can include them on a reference page. When your note
cards are completed, the information will need to be organized into an outline. This outline will
provide the framework for your expository paper. You should refer to the Research Report
Rubric as a guideline for completing your paper.
The final requirement of this project will be to present your paper as an informative
presentation. Please refer to the Oral Presentation Rubric for what your teacher will be looking
for in your oral presentation. You may be creative in your use of visual aids.
Please use the checklist below to organize and track your assignments.
Assignment Due Date
Focus Question
Note cards
Outline
Research Paper
Informative Presentation
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Appendix Four: Research Paper Rubric
Research Report : Seven Years War
Teacher Name:
Student Name: ________________________________________
CATEGORY 4 3 2 1Notes Notes are recorded and
organized in an extremely neat and orderly fashion.
Notes are recorded legibly and are somewhat organized.
Notes are recorded. Notes are recorded only with peer/teacher assistance and reminders.
Organization Information is very organized with well-constructed paragraphs and subheadings.
Information is organized with well-constructed paragraphs.
Information is organized, but paragraphs are not well-constructed.
The information appears to be disorganized. 8)
Amount of Information
All topics are addressed and all questions answered with at least 2 sentences about each.
All topics are addressed and most questions answered with at least 2 sentences about each.
All topics are addressed, and most questions answered with 1 sentence about each.
One or more topics were not addressed.
Quality of Information
Information clearly relates to the main topic. It includes several supporting details and/or examples.
Information clearly relates to the main topic. It provides 1-2 supporting details and/or examples.
Information clearly relates to the main topic. No details and/or examples are given.
Information has little or nothing to do with the main topic.
Mechanics No grammatical, spelling or punctuation errors.
Almost no grammatical, spelling or punctuation errors
A few grammatical, spelling, or punctuation errors.
Many grammatical, spelling, or punctuation errors.
Sources All sources (information and graphics) are accurately documented in the desired format.
All sources (information and graphics) are accurately documented, but a few are not in the desired format.
All sources (information and graphics) are accurately documented, but many are not in the desired format.
Some sources are not accurately documented.
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Date Created: Nov 18, 2007 10:59 am (CST)
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Appendix Five: War for Independence Introductory ChartRevolutionary War Cause and Effect Chart to be used during the introduction to Lesson 2.
Causes of the Revolution: Causes & Effect Chart
Event Outcome
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Appendix Six: War for Independence Game Play Chart
Will you change history? Or will history repeat itself? Today you and your partner will have a chance to fight the War for Independence. Your
teacher will assign you either to the British or colonial side of the war. One of you will begin as the player and the other will begin as the recorder. You will switch roles with each new scenario. The player’s job will be to navigate through the game and the recorder will be responsible for recording information from your game play onto the chart below. If you need more room to record information, you may use the back of this sheet or additional pieces of notebook paper.
To begin play: Open American Conquest Choose Single Player Choose Campaign Input your player name, you and your partner can decide on a name to use. Select the War for Independence Britain or American as directed by your teacher. For the British: Begin with The Battle of Bunker Hill For the Americans: Begin with The Battle of Lexington Read the description in the bottom right corner before entering the scenario. After selecting the appropriate scenario, listen to the introductory information. Read your scenario objectives. Begin game play. Once you complete the objectives for the first scenario, you will switch roles and move to
the next scenario. Be sure to note the scenario title and track which events occur during each separate scenario.
Game Play Chart:Buildings Built Buildings Lost Successful Forays Unsuccessful Forays
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Appendix Seven: War for Independence Narrative Assignment Guide
Name: __________________________________________ Date:_______________________
For this project you will be writing a historical narrative set during the Revolutionary
War. To begin you need to create a story web that identifies your main characters, describes the
setting, presents a problem, and provides a resolution. After you have completed your story web
you will need to write your first draft. These drafts will be peer-edited in class and then you will
write a final draft. You should refer to the Narrative Rubric as a guideline for completing your
story.
The final requirement of this project will be to present your story as an oral presentation.
Think of this as creating an oral tradition. Please refer to the Oral Presentation Rubric for what
your teacher will be looking for in your oral presentation. You may be creative in your use of
visual aids. You might consider giving the presentation in character.
Please use the checklist below to organize and track your assignments.
Assignment Due Date
Story Web
First Draft
Peer Editing
Narrative Story Final Draft
Oral Story Presentation
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Appendix Eight: Narrative Rubric
Narrative Writing : War for Independence
Teacher Name:
Student Name: ________________________________________
CATEGORY 4 3 2 1
Focus on Assigned Topic
The entire story is related to the assigned topic and allows the reader to understand much more about the topic.
Most of the story is related to the assigned topic. The story wanders off at one point, but the reader can still learn something about the topic.
Some of the story is related to the assigned topic, but a reader does not learn much about the topic.
No attempt has been made to relate the story to the assigned topic.
Characters The main characters are named and clearly described in text as well as pictures. Most readers could describe the characters accurately.
The main characters are named and described. Most readers would have some idea of what the characters looked like.
The main characters are named. The reader knows very little about the characters.
It is hard to tell who the main characters are.
Setting Many vivid, descriptive words are used to tell when and where the story took place.
Some vivid, descriptive words are used to tell the audience when and where the story took place.
The reader can figure out when and where the story took place, but the author didn't supply much detail.
The reader has trouble figuring out when and where the story took place.
Problem/Conflict
It is very easy for the reader to understand the problem the main characters face and why it is a problem.
It is fairly easy for the reader to understand the problem the main characters face and why it is a problem.
It is fairly easy for the reader to understand the problem the main characters face but it is not clear why it is a problem.
It is not clear what problem the main characters face.
Solution/Resolution
The solution to the character's problem is easy to understand, and is logical. There are no loose ends.
The solution to the character's problem is easy to understand, and is somewhat logical.
The solution to the character's problem is a little hard to understand.
No solution is attempted or it is impossible to understand.
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Date Created: Nov 18, 2007 11:07 am (CST)
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Appendix Nine: Oral Presentation Rubric
Oral Presentation Rubric : American Conquest
Teacher Name:
Student Name: ________________________________________
CATEGORY 4 3 2 1Preparedness Student is completely
prepared and has obviously rehearsed.
Student seems pretty prepared but might have needed a couple more rehearsals.
The student is somewhat prepared, but it is clear that rehearsal was lacking.
Student does not seem at all prepared to present.
Content Shows a full understanding of the topic.
Shows a good understanding of the topic.
Shows a good understanding of parts of the topic.
Does not seem to understand the topic very well.
Speaks Clearly
Speaks clearly and distinctly all (100-95%) the time, and mispronounces no words.
Speaks clearly and distinctly all (100-95%) the time, but mispronounces one word.
Speaks clearly and distinctly most ( 94-85%) of the time. Mispronounces no more than one word.
Often mumbles or cannot be understood OR mispronounces more than one word.
Volume Volume is loud enough to be heard by all audience members throughout the presentation.
Volume is loud enough to be heard by all audience members at least 90% of the time.
Volume is loud enough to be heard by all audience members at least 80% of the time.
Volume often too soft to be heard by all audience members.
Posture and Eye Contact
Stands up straight, looks relaxed and confident. Establishes eye contact with everyone in the room during the presentation.
Stands up straight and establishes eye contact with everyone in the room during the presentation.
Sometimes stands up straight and establishes eye contact.
Slouches and/or does not look at people during the presentation.
Props Student uses several props (could include costume) that show considerable work/creativity and which make the presentation better.
Student uses 1 prop that shows considerable work/creativity and which make the presentation better.
Student uses 1 prop which makes the presentation better.
The student uses no props OR the props chosen detract from the presentation.
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