ADAPT 2007

76
PROGRAM GUIDE CREATIVE MINDS UNITE

description

program guide

Transcript of ADAPT 2007

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www.adaptmontreal.com

MAIN SPONSORS & PARTNERS //

POWERED BY //

PRINTED BY //

PROGRAM GUID E

CREATIVE MINDS UNITE

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// ABOUT ADAPT// MISSION STATEMENT

//ADAPT (Advanced Digital Art Production Techniques)

Created for artists by artists, the //ADAPT CONFERENCE is designed to teach the most advanced practices in digital art. This conference will

touch every facet of digital art creation, from film to video game development.

This second edition of the //ADAPT CONFERENCE reunites computer graphic professionals and enthusiasts from all four corners of the globe,

and brings you multiple high-end classes taught by some of the most exciting names, from the most impressive companies around the world.

We believe the prolific interaction between the creative and cultural worlds in Montreal were key to the birth of this industry. With its vibrant

communities, both the industry as well as its everyday people, Montreal is the perfect location for the //ADAPT CONFERENCE, a unique event

designed to teach and inspire digital artists.

//A WORD FROM THE FOUNDERS

Today, you are amongst people that have come from as far as Brazil, the Middle-East, Pakistan, India, Poland, Germany, France, United Kingdom,

Japan and of course, the United States and Canada. We are honored to have you all with us during your stay.

Welcome to all of you.

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// TABLE OF CONTENTS// MAIN PROGRAM

Keynote . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5 - 7

2D Masters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .9 - 15

3D Masters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .17 - 23

2D/3D+ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .25 - 37

Exploration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .43 - 55

Special Feature Presentation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .57 - 61

// ACTIVITIES

Theater . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65

Art Expo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67

//ADAPT AUTODESK COCKTAIL MIXER . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68

Job Fair . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71

// OTHERS

Table of Content. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3

Sponsors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .72 - 73

Thanks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74

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// KEYNOTEMONDAY, SEPTEMBER 24TH 7:00pm – 8:00pm

//PHIL TIPPETT – TIPPETT STUDIO

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KEYNOTE // MONDAY, SEPTEMBER 24TH 7:00pm – 8:00pm

// PHIL TIPPETT//BIOGRAPHYIn 1978, Phil was at Industrial Light & Magic (ILM), animating the sinister Imperial Walkers and the alien hybrid

Tauntaun for The Empire Strikes Back. He then developed the animation technique known as Go-Motion in 1982

and earned his first Academy Award nomination for the realistic dragon in Dragonslayer. In 1983, as head of the

ILM creature shop, he began work on Return of the Jedi, for which he was awarded the Oscar.

In 1984 Phil left ILM to start his own company, Tippett Studio, which won its first Emmy for the startingly realistic

dinosaur sequences on the CBS animated documentary Dinosaur! in 1985.

Later, Phil earned another Academy Award nomination for his work on Willow. In 1991, Steven Spielberg, selected

him to supervise the dinosaur animation for Jurassic Park. It was this project that was responsible for Tippett

Studio’s transition from stop-motion to computer-generated animation and for which Phil was awarded his second

Oscar. 1997 brought along Starship Troopers and with that Phil earned a co-director credit for the massive battle

sequences and his sixth Academy Award nomination.

With the new millennium came a new focus for Phil—developing, co-writing and directing his own feature Starship

Troopers 2: Hero of the Federation. Currently, Phil is overseeing all character design and animation for the summer

2007 release of The Spiderwick Chronicles (Paramount), as well as developing a number of exciting new projects.

//COURSE OUTLINE“I am honored to have been invited to this conference to share some of my experience as a film maker. Having

participated in the dramatic changeover from creating visual effects for motion pictures photo-chemically (and with

models) to now, where nearly everything is being created digitally, I’ve been allowed a somewhat unique perspec-

tive. I intend to bring along fond memories from where we’ve been, advantages of the current digital age and some

trepidation toward the future,” Phil Tippett stated.

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Phil Tippett

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1 0 1 5 N o r t h C a h u e n g a B l v d • H o l l y w o o d , C Aw w w . g n o m o n s c h o o l . c o m

E x c l u s i v e S c h o o l S p o n s o r o f / / A D A P T 2 0 0 7

Y O U R P I P E L I N E I N T O T H E I N D U S T R Y

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// 2D MASTERS// SPEAKERS LIST

TUESDAY, SEPTEMBER 25TH 9:00am – 10:45amDOUBLE NEGATIVE PRESENTS // RYAN COOK

TUESDAY, SEPTEMBER 25TH 11:00am – 12:45pm// MARK GOERNER

WEDNESDAY, SEPTEMBER 26TH 1:45pm – 3:30pm // DAVID KRENTZ

THURSDAY, SEPTEMBER 27TH 9:00am – 10:45amCOREL PRESENTS // MASSIVE BLACK // ANDREW JONES

THURSDAY, SEPTEMBER 27TH 11:00am – 12:45pm// SYD MEAD

FRIDAY, SEPTEMBER 28TH 1:45pm – 3:30pmCOREL PRESENTS // ILM // RYAN CHURCH

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2D MASTERS // TUESDAY, SEPTEMBER 25TH 9:00am – 10:45am

// RYAN COOKDOUBLE NEGATIVE www.dneg.com

//BIOGRAPHYRyan started his career as a Research and Development Technical Director at Industrial Light and Magic, before

joining Double Negative in January 2003 as a digital artist. Ryan has worked on several major motion pictures

including Star Wars: Episode II, Signs and Alien vs. Predator. Ryan is currently CG supervisor on Inkheart.

//COURSE OUTLINECreating natural phenomenon such as smoke, water, and explosions are amongst some of the most challenging

problems in visual effects. We aim to discuss some of the unique problems that arise in a production scenario

when trying to re-create dynamic effects using examples of shots on some of our more recent films including World

Trade Center, Stardust, Inkheart, and Harry Potter and the Order Of the Phoenix.

Double Negative developed a proprietary volume renderer as well as a fluid dynamics engine to provide more

control over dynamic simulations. We will aim to discuss various different approaches to dynamic simulation from

a cg artist’s point of view, and use several real-world production examples from some of our more recent projects,

with an emphasis on Oliver Stone’s World Trade Center.Page 10

V for Vendetta © Warner Bros. – All Rights reserved.

Ryan Cook

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//2D MASTERS // TUESDAY, SEPTEMBER 25TH 11:00am – 12:45pm

// MARK GOERNERwww.grnr.com

//BIOGRAPHYMark Goerner has recently completed work on Superman Returns; he is currently working on James Cameron’s

Battle Angel to be released in 2009. Mark Goerner has also been involved with other high-profile projects include

X-men 2, The Terminal, Steven Spielberg’s Minority Report and Constantine.

//COURSE OUTLINEThis presentation will discuss the impact and application of focused content and narrative in conceptual art.

Mark will show samples of his personal and professional work as well as examples of other art, photography, tech-

nology and research to help support the notion of taking many related and disparate elements into consideration

when building 2D images that convey the appropriate tone and flavor that the intellectual property calls for. Mark

will be demonstrating through Photoshop the process of building an image that builds off of a scripted treatment

and demonstrates a connection to the period, time of day, mood, design elements, and compositional features to

convey a space that is a tool to inspire the developers and to add richness to the narrative. Issues of lighting, color

harmony, character interaction, originality in design, and artist personality will be touched on.

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Mark Goerner

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2D MASTERS // WEDNESDAY, SEPTEMBER 26TH 1:45pm – 3:30pm

// DAVID KRENTZNINTH RAY STUDIOwww.ninthray.com // www.davidkrentz.com

//BIOGRAPHYDavid Krentz started in the traditional animation world at Disney and now works as a freelance artist covering every

kind of media and creating everything from storyboards, pencil drawings, digital paintings, 3D models, clay models,

character/creature to costume design. David will discuss how he allows the story to dictate his designs and then

decide for himself what medium will best suit the show. He will also stress the importance of being creative and

being able to challenge yourself as an artist in order to turn a simple job into a growing experience.

//COURSE OUTLINEDesigning to serve the story

In the digital age, the number of tools available to communicate an idea is daunting. Technical aspects can quickly

overtake the designer and actually impede the creative process. Once the digital aspect had a wow factor that

trumped traditional media. Now, with live action directors and producers being educated by the influx of traditional

artists from animation backgrounds, the wow factor is being stripped away and what remains of the design is just

the design itself; does it serve the story or is it just a pretty picture.

David Krentz

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2D MASTERS // THURSDAY, SEPTEMBER 27TH 9:00am – 10:45am

// ANDREW JONESMASSIVE BLACK – PRESENTED BY COREL www.massiveblack.com // www.conceptart.org // www.corel.com

//BIOGRAPHYBeginning his career working with George Lucas at ILM, he went on to start and serve as the Creative Director of

Massive Black. In 2002, Andrew created conceptart.org, which has attracted nearly 85,000 registered users with

over 1,000,000 visitors/month. Andrew has used this internet portal to launch a series of highly acclaimed art work-

shops, and has traveled the world teaching art to students from Berlin, Amsterdam, Paris, Montreal, San Francisco

and beyond. With work featured on the box cover of the newly released Corel Painter X, he is a leader in the digital

fine art community. Most recently, Andrew began performing live on-stage as a digital painter, touring with under-

ground DJs and bands.

//COURSE OUTLINEThe most interesting designs are more than likely the ones with the most innovative and most interesting shapes,

whether its characters, monsters, environments vehicles or compositions; cool shapes = cool designs. Using

Corel painter X I he’ll demonstrate with a few simple techniques how to impulsively create new shapes, and custom

brushes how to leverage the chaos of the painter x engine to create shapes with speed and efficiency that will

expand the boundaries of your creativity and give you a point of departure beyond initial imagination.

Andrew Jones

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2D MASTERS // THURSDAY, SEPTEMBER 27TH 11:00am – 12:45pm

// SYD MEADwww.sydmead.com

//BIOGRAPHYGoing beyond the limits of science, with nothing but a brush and a bold vision, Syd Mead paints and redefines the

future. With a career spanning over several decades, his work has significantly influenced the way we view and live

in the future. His vision has greatly contributed to the look and feel of some of the most historic films: Blade Runner,

Aliens, Tron and Star Trek.

//COURSE OUTLINESyd Mead, the original VISUAL FUTURIST, will be presenting his lecture with computer images which he will

discuss his career from his early days as an inker in Colorado Springs, Colorado to his recent film projects like MIS-

SION IMPOSSIBLE 3 and BLADERUNNER, now celebrating its 25th anniversary with an all new DVD release. Syd

will dispense his thoughts and ideas for success in the animation industry with insights and stories of his career

highs and lows. Syd’s remarkable talents as designer and illustrator will be the focus of his lecture as he discusses

the need for each artist to develop their own individual technique and not rely on technology to be the solution to

every illustration problem.

Syd Mead

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2D MASTERS // FRIDAY, SEPTEMBER 28TH 1:45pm – 3:30pm

// RYAN CHURCHINDUSTRIAL LIGHT & MAGIC – PRESENTED BY COREL www.ilm.com // www.ryanchurch.com // www.corel.com

//BIOGRAPHYRyan Church is most widely known for his role as a Concept Design Supervisor on Star Wars Episodes 2 & 3 as

well as for his design of the Tripods in Steven Spielberg’s War of the Worlds (2004). He holds a B.S. with honors

in Transportation Design from Art Center College of Design, where he has since taught Advanced Entertainment

Design. His clients and former employers include Lucasfilm, Paramount Studios, Bay Films, Lightstorm Entertain-

ment, Walt Disney Feature Animation, Walt Disney Imagineering, Universal Studios, Mattel, and Electronic Arts. He

recently finished up on James Cameron’s Avatar (2009) and is currently working on JJ Abram’s Star Trek (2008).

//COURSE OUTLINEFor this presentation I will take viewers through techniques used in video game and film art departments. I will dem-

onstrate techniques used in the creation of concept imagery from initial composition and storytelling to sketching

and finishing. The second half of the presentation will focus on an overview of the current state of affairs in video

game and film art departments. I will be covering such subjects as workflow, integration of concept design into the

broader art department and pre- and post-production interface, as well as the all important subject of getting into

the business.

Ryan Church

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www.digital04.com

ANIMATION DIRECTOR & CEO:

EMILE GHORAYEB

EMILE’S CREDITS INCLUDE:

SHREK 2 (DREAMWORKS ANIMATION SKG)

SHREK 3 (DREAMWORKS ANIMATION SKG)

MADAGASCAR (DREAMWORKS ANIMATION SKG)

HALO 3 CINEMATICS (BUNGIE)

CREDITS INCLUDE:SHREK 2 (DREAMWORKS ANIMATION SKG)SHREK 3 (DREAMWORKS ANIMATION SKG)OVER THE HEDGE (DREAMWORKS ANIMATION SKG)HALO 3 (BUNGIE)

EMILE GHORAYEB

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// 3D MASTERS// SPEAKERS LIST

TUESDAY, SEPTEMBER 25TH 1:45pm – 3:30pmANIMATIONMENTOR.COM PRESENTS // SHAWN KELLY & CHARLES ALLENECK

WEDNESDAY, SEPTEMBER 26TH 9:00am – 10:45pmRHYTHM & HUES PRESENTS // BILL KROYER

WEDNESDAY, SEPTEMBER 26TH 11:00am – 12:45pmHALON PRESENTS // DAN GREGOIRE

THURSDAY, SEPTEMBER 27TH 1:45pm – 3:30pmPIXAR PRESENTS // ANDY SCHMIDT

FRIDAY, SEPTEMBER 28TH 9:00am – 10:45pmWALT DISNEY FEATURE ANIMATION PRESENTS // AARON HOLLY

FRIDAY, SEPTEMBER 28TH 11:00am – 12:45pmBLIZZARD ENTERTAINMENT PRESENTS // FAUSTO DE MARTINI

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3D MASTERS // TUESDAY, SEPTEMBER 25TH 1:45pm – 3:30pm

// SHAWN KELLY & CHARLES ALLENECK //BIOGRAPHYShawn Kelly joined forces with current CEO and President Bobby Beck and Carlos Baena to create AnimationMentor.

com back in 2005, rated by many as one of the best animation schools in the world. Working at Industrial Light & Magic

for over 7 years, They both recently finished work on some of the greatest shots in Transformers. Combined credits for

Shawn and Charles include Star Wars Episode I, II & III, Hulk, War of the Worlds, The Chronicles of Narnia: The Lion, the

Witch and the Wardrobe, Pirates of the Caribbean: Dead Man’s Chest and of course, Transformers.

//COURSE OUTLINEShawn Kelly, co-founder of Animation Mentor and a Lead Animator on Transformers at ILM, along with ILM Trans-

formers Animator Charles Alleneck - one of Animation Mentor’s most popular mentors - will speak about the art

of subtly applying classic animation principles to something as over-the-top as Transformers. How is this process

similar or different to what an animator would go through in the creation of a performance for a more cartoony

feature film? Shawn and Charles will show footage and shot-breakdowns of their work on Transformers, give you

an inside peek into how they helped bring giant robots to life, and look forward to answering your questions during

the Q&A following their presentation.

Charles Alleneck

Shawn Kelly

Transformers © 2007 DREAMWORKS LLC and PARAMOUNT PICTURES. All Rights Reserved.

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3D MASTERS // WEDNESDAY, SEPTEMBER 26TH 9:00am – 10:45pm

// BILL KROYERRHYTHM & HUES www.rhythm.com

//BIOGRAPHYBill Kroyer is an award-winning director of animated and CG movies, commercials, short films and movie titles.

Classically trained hand-drawn animation at Walt Disney Animation Studio. He served as CGI choreographer on

Disney’s groundbreaking feature Tron. Today, Bill is a senior animation supervisor at Rhythm & Hues Studios, hav-

ing overseen animation on films such as Garfield, Scooby Doo and many more. Bill and his wife Suzan received an

Oscar nomination for a technique combining hand-drawn animation with CG.

//COURSE OUTLINEBill will present an overview of the “real world” experience of creating animated CG characters and FX. Tracing

the history of design and production of animated stories and characters from traditional 2D through state-of-the-art

3D, Bill will relate the innovations, challenges, disasters, disappointments, mishaps, and idiotic decisions that have

contributed to (or detracted from) the imagery that finally makes it to the screen. The session will feature “making

of” project reviews, rarely seen tests, and Bill’s unique “Complete History of CG in Five Minutes.”

Bill Kroyer

Harry Potter and the Order of the Phoenix © Warner Bros. – All Rights reserved.

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3D MASTERS // WEDNESDAY, SEPTEMBER 26TH 11:00am – 12:45pm

// DAN GREGOIREHALON ENTERTAINMENTwww.halon.com

//BIOGRAPHYAfter four years of previsualization (pre-viz) at JAK Films for George Lucas’s “Stars Wars” prequels and final effects

for “THX 1138” – George and Rick McCallum handed Dan Gregoire and his team to director Steven Spielberg, who

quickly realized the value of Pre-Viz and utilized it heavily on “War of the Worlds”. While working with Steven, Dan

formed Halon, a company comprised of talented, innovative and experienced artists, animators and producers of

digital storyboards and production content. Entertainment.

//COURSE OUTLINEDan Gregoire will begin by presenting the spectacular pre-viz work he has done on films such as Star Wars, War

of the Worlds, X-Men 3 and Ghost Rider. He will explain the different ways pre-viz can be used and the different

approaches required in each case. Dan will talk about the current state of Pre-viz and the future it holds in this very

dynamic industry.

Transformers © 2007 DREAMWORKS LLC and PARAMOUNT PICTURES. All Rights Reserved.

Dan Gregoire

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3D MASTERS // THURSDAY, SEPTEMBER 27TH 1:45pm – 3:30pm

// ANDY SCHMIDTPIXAR ANIMATION STUDIOS www.pixar.com

//BIOGRAPHYAndy Schmidt recently completed work on Pixar’s Ratatouille, his fourth feature film at Pixar Animation Studios.

Since joining, he also worked on Monster’s Inc., Finding Nemo and The Incredibles. Prior to Pixar, Andy worked at

several other animation studios, including Amblimation Studios in the UK - An American Tail II, We’re Back, Balto,

WB Feature Animation - Iron Giant, Osmosis Jones among others.

//COURSE OUTLINEAndy Schmidt will speak about Disney-Pixar’s latest animated hit Ratatouille, breaking down the process of how

Pixar Animation Studios brings its characters to life. Topics covered will include research, character development,

and a general approach to animating a scene, along with some notes on acting.

Andy Schmidt

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3D MASTERS // FRIDAY, SEPTEMBER 28TH 9:00am – 10:45pm

// AARON HOLLYDISNEY ANIMATION STUDIOS www.disney.com

//BIOGRAPHYAaron started his career working at Tippett Studio. He then went on to work at Industrial Light and Magic, ESC En-

tertainment, DreamWorks Animation and, currently, Disney Feature Animation. He has worked on various projects

including The Haunting, Hollow Man, Mummy Returns, Time Machine, Matrix Reloaded/Revolutions, Shark Tale and

Meet The Robinsons. Aaron is currently a Lead Character Technical Director at Disney where he recently completed

work on Meet the Robinsons.

//COURSE OUTLINEFACIAL RIGGING FOR FEATURE ANIMATION

Facial Rigging for Feature Animation - In a follow up to last year’s ADAPT presentation, Aaron Holly demonstrates

some of the tools and techniques used for rigging the face of a character with ease of use and maximum posing

flexibility in mind. Starting with some of the classic 2D “Principles Of Animation” and how to apply to facial rigging

& animation, Aaron will cover building a basic rig, mouth controls and a “smear deformer” in a hands-on rigging

demonstration using out-of-the-box Maya tools & techniques.

Meet the Robinsons © Disney. All Rights Reserved.

Aaron Holly

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3D MASTERS // FRIDAY, SEPTEMBER 28TH 11:00am – 12:45pm

// FAUSTO DE MARTINIBLIZZARD ENTERTAINMENT www.blizzard.com

//BIOGRAPHYFausto De Martini is the Lead Modeler for the Cinematics Department at Blizzard Entertainment, which is well

known for pushing the quality of pre-rendered cinematics in the gaming industry. Fausto joined the Cinematics De-

partment 4 years ago and has greatly contributed to the improving quality of Blizzard’s award-winning cinematics.

Since then, he has designed, modeled, and textured many main characters, developped the pipeline for the model-

ing department, and was the artist in charge of the Space Marine suit seen in the latest “Starcraft 2” teaser trailer.

Fausto has also been producing personal works that have been seen in magazines, graphic cards boxes, books,

and his latest personal work “Cosmonaut”, is one of the main advertisement images for the software Mudbox.

//COURSE OUTLINELead Modeler Fausto De Martini will be talking about the modeling, shading and texture work done for the Starcraft

2 teaser trailer and upcoming Starcraft 2 Cinematics. Fausto will be showing never before seen concept art, model

turntables and other behind the scenes information of how Blizzard works its magic to achieve the quality of one of

the best game cinematics companies in the industry.

StarCraft II © Blizzard Entertainment

Fausto De Martini

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// 2D/3D+// SPEAKERS LIST

TUESDAY, SEPTEMBER 25TH 9:00am – 10:45pm RAINMAKER PRESENTS // ED JONES & MARK BREAKSPEAR

TUESDAY, SEPTEMBER 25TH 11:00am – 12:45pmAUTODESK PRESENTS // BIOWARE // ADRIEN CHO

TUESDAY, SEPTEMBER 25TH 1:45pm – 3:30pm BUZZ IMAGE PRESENTS // ROBERT MOODIE

WEDNESDAY, SEPTEMBER 26TH 9:00am – 10:45pm ELECTRONIC ARTS PRESENTS // REID SCHNEIDER & VANDERLEI CABALLERO

WEDNESDAY, SEPTEMBER 26TH 11:00am – 12:45pmSOFTIMAGE PRESENTS // RON MARTIN

WEDNESDAY, SEPTEMBER 26TH 1:45pm – 3:30pmDI-O-MATIC PRESENTS // LAURENT M. ABECASSIS

THURSDAY, SEPTEMBER 27TH 9:00am – 10:45amSOFTIMAGE PRESENTS // JANIMATION // GREG PUNCHATZ

THURSDAY, SEPTEMBER 27TH 11:00am – 12:45pmAUTODESK PRESENTS // ERIC HANSON - GARY DAVIS - LEE FRASER

THURSDAY, SEPTEMBER 27TH 1:45am – 3:30pmLUCASARTS PRESENTS // CHRIS VOY & ROBERT CLARKE

FRIDAY, SEPTEMBER 28TH 9:00am – 10:45amMODDUS FX PRESENTS // MARC BOURBONNAIS

FRIDAY, SEPTEMBER 28TH 11:00am – 12:45pm AUTODESK PRESENTS // JOHN CLARK

FRIDAY, SEPTEMBER 28TH 1:45pm – 3:30pmHYBRIDE PRESENTS // PIERRE RAYMOND

Page 25

Page 26: ADAPT 2007

Page 26

2D/3D+ // TUESDAY, SEPTEMBER 25TH 9:00am – 10:45pm

// ED JONES & MARK BREAKSPEARRAINMAKER www.rainmaker.com

//BIOGRAPHYRainmaker’s Academy Award winner Ed Jones and Mark Breakspear have touched some of the most high profile

projects in the film and television industries. Ed Jones’ credits include the Star Wars and Indiana Jones franchises,

ET, Terminator 2 and Who Framed Roger Rabbit. More recently, he worked on the Oscar winning Happy Feet and is

currently one of the producers on the all CG film Escape From Planet Earth. Mark Breakspear’s credits include The

Da Vinci Code, Blades of Glory and the hit TV show Stargate: Atlantis.

//COURSE OUTLINEA CONVERSATION ON CHOOSING THE RIGHT INGREDIENTS, AND HOW THE FINAL TASTE IS WHAT YOU’LL REMEMBER

Filmmaking is a large sandwich... and you can become obsessed with the wrong ingredients. Creating quality

imagery is a tactile art of telling stories with moving images that provoke and engage the imagination. Story lines

and plots must be character-driven, bold, and packed with enough wit and intelligence to make a good story suc-

cessful. Visual effects and animated movies are a craft and the art comes out of the craft. We can easily fall into the

sandwich analogy trap especially when the goal is a sandwich never before seen or told.

Who Framed Roger Rabbit © Walt Disney Feature Animation – All Rights reserved.

Ed Jones

Mark Breakspear

Page 27: ADAPT 2007

Page 27

2D/3D+ // TUESDAY, SEPTEMBER 25TH 11:00am – 12:45pm

// ADRIAN CHOBIOWARE – PRESENTED BY AUTODESKwww.bioware.com // www.autodesk.com

//BIOGRAPHYAdrien Cho, BSc Engineering, MDes. Prior to joining the gaming industry, Adrien worked as a Mechanical engineer

and Industrial designer. After teaching design at the University of Alberta, Adrien joined the Edmonton based

BioWare and has worked on a variety of titles. Adrien is currently the Lead Technical Artist on the Science Fiction

Action-RPG Mass Effect.

//COURSE OUTLINETHE CREATION OF BIOWARE’S MASS EFFECT USING AUTODESK 3DS MAX

Adrien will be giving a behind the scenes look at the next-gen Science Fiction RPG, Mass Effect. He will showcase

some of the amazing characters and environments that were built in 3ds Max. Mass Effect is pushing the boundar-

ies for real-time digital acting and cinematic presentation in a videogame, and this presentation will provide a sneak

peek into the art asset creation pipeline.

Following Adrien’s presentation, an Autodesk product specialist will show the latest version of 3ds Max which

includes new features and integration possibilities and some tips and tricks on how to optimize your production

process. Users that are doing production in film, video, games and visualization will learn many techniques for

improving production pipelines.

Adrian Cho

Page 28: ADAPT 2007

Page 28

2D/3D+ // TUESDAY, SEPTEMBER 25TH 1:45pm – 3:30pm

// ROBERT MOODIEBUZZ IMAGE www.buzzimage.com

//BIOGRAPHYWith 10 years experience in VFX and post-production and after 3 years in post-production in London, Robert

joined SoftImage/Tyrell Corporation as a technical specialist for the launch of SoftImage XSI. He later relocated to

Montreal, Canada, where he started to work at Hybride as a TD on such films as Spy Kids 3D, Sky Captain and the

world of Tomorrow, Nouvelle-France, Racing Stripes, Sin City, Snakes on a Plane and 300. He recently moved to

Buzz Image as a TD specializing in pipeline and R&D.

//COURSE OUTLINETHE BLACK ART OF TD

This presentation will take a shot from start to finish and demonstrate how to supervise a feature film pipeline and

the role a TD plays in the process. This presentation will make use of all the custom and off the shelf products used

in a pipeline and the what, how and why they are used. Building on his experience in feature film, he will demon-

strate how to manage real-world constraints and focus only on the quality of the final image.

300 © Warner Bros. – All Rights reserved.

Robert Moodie

Page 29: ADAPT 2007

Page 29

2D/3D+ // WEDNESDAY, SEPTEMBER 26TH 9:00am – 10:45am

// REID SCHNEIDER & VANDERLEI CABALLEROELECTRONIC ARTS // www.ea.com

//BIOGRAPHYReid Schneider is currently a Senior Producer at EA Montreal on Army of Two. He has also worked on the Battle-

field and Batman franchises. Previous to EA he served as a Producer for Splinter Cell, Batman and Myst franchises

at Ubisoft. Reid also worked at New Line Cinema and NBC. Since joining EA Montreal in 2004 as Design Director,

his main focus has been to introduce innovation by changing the game design process and development of Army

of Two. Before joining the Montreal Studio, Vander worked as an Art Director for the FIFA franchise at EA Vancou-

ver. In 1999, he co-founded the Montréal Studio 4-Elements along with Daniel Langlois (Softimage founder). Vander

is also a Chapter Adviser in the IGDA Montréal Chapter.

//COURSE OUTLINEBuilding New IP and Innovation in Games, breaking out of the box in Army of Two and Boogie.

Building new IP is one of the hardest challenges out there. At EA Montreal we are fiercely committed to not only

creating new IP, but core innovation in games as well. The current marketplace is only getting tougher, and our

customer more demanding. We need to innovate if we want to grow our business. This conference will give some

insight into how we develop new IP, and how we are focused on innovation. We’ll share some of the tools and

tactics we use.

Army of Two © Electronic Arts Inc. – All Rights reserved.

Vanderlei Caballero

Reid Schneider

Page 30: ADAPT 2007

Page 30

2D/3D+ // WEDNESDAY, SEPTEMBER 26TH 11:00am – 12:45pm

// RON MARTINPRESENTED BY SOFTIMAGE www.softimage.com

//BIOGRAPHYRon has experienced many cultures and interactions with technology while fueling his passion for innovation

through new media, film, and design. Working with such companies as Softimage, Microsoft, Media Principia, Ubi-

soft, EA and the CBC, Ron has presented his findings and creations at conferences and trade-shows world-wide.

Ron’s most recent venture collaborates with the team at Stage3Media, producing an online Science Fiction series

called Sanctuary.

//COURSE OUTLINERon Martin, Visual Effects Director for Stage 3 Media, will present “Developing a CG Sanctuary – from Paper to

Interactive Environment” Ron will show how he and his team took live action content shot on green screen to create

the dark, Gothic, Buffy-meets-The X-Files, environments and virtual sets for the hit web-based series Sanctuary.

Ron Martin

Page 31: ADAPT 2007

Page 31

2D/3D+ // WEDNESDAY, SEPTEMBER 26TH 1:45pm – 3:30pm

// LAURENT M. ABECASSISDI-O-MATIC www.di-o-matic.com

//BIOGRAPHYEmmy award-winning visual effects supervisor and CG character specialist, he is best known for the TV series

“Lost” for the breathtaking plane crash sequences. Over the past 12 years, he has contributed his expertise to

develop breakthrough animation products through his own company Di-O-Matic and has supervised production on

several productions ever since.

//COURSE OUTLINEThe course will focus on various approaches to lip sync 3D animation. Starting with 2D theory, explore how lip

synchronization has been accomplished for more than 75 years in traditional animation, and then look at an in-

depth example of how to use modeling to make animation work. Several animation methods are covered, as well

as modeling and rigging techniques for lip sync. Laurent will also reveal production tricks and showcase how to

automate the lip sync process.

Laurent M. Abecassis

Page 32: ADAPT 2007

Page 32

2D/3D+ // THURSDAY, SEPTEMBER 27TH 9:00am – 10:45am

// GREG PUNCHATZPRESENTED BY SOFTIMAGE www.softimage.com

//BIOGRAPHYGreg Punchatz began his career doing make up/prosthetic effects for A Nightmare on Elm Street 2, Robocop,

Coming to America, Beauty and the Beast and Spy Kids 2. He designed creatures for the best-selling first-person

shooter Doom. A SOFTIMAGE|XSI artist since version one, Greg joined Janimation (Dallas, TX) to produce the

Area 51 game trailer for Midway games— commercials, visual effects, pre-viz sequences and occasionally, cool

creatures.

//COURSE OUTLINEWith 25 years production experience, Greg Punchatz will focus on the transition he went through from traditional

effects to CG and the hurdles traditional artists must go through to achieve success in today’s high tech world.

Showcasing work on such films as Nightmare on Elm Street 2, Robocop and then present some of his newer

projects, including Doom and Doom 2 and will detail the stop motion process that was used in creating the classic

first-person shooter.

Greg Punchatz

Page 33: ADAPT 2007

Page 33

2D/3D+ // THURSDAY, SEPTEMBER 27TH 11:00am – 12:45pm

// ERIC HANSON, GARY DAVIS & LEE FRASERxREZ STUDIO – PRESENTED BY AUTODESKwww.xrez.com // www.autodesk.com

//BIOGRAPHYEric Hanson is a visual effects designer specializing in the creation of digital environments and effects for feature

films. Having worked with leading effects houses such as Digital Domain, Sony Imageworks, Dream Quest Images,

and Walt Disney Feature Animation. His work can be seen in a variety of feature, as well as special venue films. Eric

also leads courses on effects techniques.

//COURSE OUTLINEEric Hanson of xRez.com will take us through the challenges of capturing and presenting massive images intended

to maximize detail in a scene. Used as a basis for creating visual effects shots, Eric will show integration of gigapix-

el imagery into Maya and Mental Ray, allowing a unique merging of digital environments and real-world imagery.

Following, An Autodesk product specialist will show the latest version of Maya which includes new features and

integration possibilities and some tips and tricks to optimize your production process. We will also demonstrate

how to take your visual effects pipeline to the next level with Autodesk® Toxik™ software. Toxik features a full High

Dynamic Range (HDR) pipeline, next-generation 3D compositing, high-performance interaction at extremely high

resolutions, and revolutionary tools that deliver incredibly sharp, high-quality images.

The Day After Tomorrow © Twentieth Century Fox – All Rights reserved.

Eric Hanson

Page 34: ADAPT 2007

Page 34

2D/3D+ // THURSDAY, SEPTEMBER 27TH 1:45am – 3:30pm

// ROBERT CLARKELUCASARTS www.lucasarts.com

//BIOGRAPHYRob Clarke started in games in 1998 and has worked for Namco, Midway, and Stormfront Studios, joining

LucasArts in 2003. As Lead Environment Artist, Rob’s team works closely with the Concept and Design teams to

not only develop highly interactive worlds but with the Engineers at LucasArts and ILM to develop sophisticated

next-gen techniques to make those worlds come to life.

//COURSE OUTLINEThis course will give the audience insight into the processes and practices used in creating outstanding visuals and

gameplay for the hugely anticipated next-generation Indiana Jones video game from LucasArts. From the original

concept art through to the assets and technology to realize that vision in the game, a series of demonstrations

ranging from 2D techniques to 3D in-game demos will showcase how LucasArts is collaborating with Industrial

Light & Magic to pursue innovative technologies and techniques that will deliver truly next-gen visuals and

gameplay.

Indiana Jones © 2007 Lucasfilm Entertainment Company Ltd.

Robert Clarke

Page 35: ADAPT 2007

Page 35

2D/3D+ // FRIDAY, SEPTEMBER 28TH 9:00am – 10:45am

// MARC BOURBONNAISMODUS FXwww.modusfx.com // www.marcbourbonnais.com

//BIOGRAPHYBoth an aspiring artist and a technical enthusiast, Marc Bourbonnais has touched numerous aspects of visual ef-

fects production over the past ten years. During his career, he became heavily involved in the technical aspects of

3D production, management and planning. His film credits include 300, Sin City, Snakes on a Plane, the Spy Kids

trilogy and many other blockbusters. His latest work is all about starting up “Modus FX”, a brand new VFX shop in

Montreal.

//COURSE OUTLINEWhat you should know and what should you do to succeed in the CG / VFX business. From going through an inter-

view to leading a team of CG professionals, every little thing you do can have an effect on your career. It’s a jungle

out there, but with a clear mind and a bit of vision, you can swing through this biz like a monkey king.

300 © Warner Bros. – All Rights reserved.

Marc Bourbonnais

Page 36: ADAPT 2007

Page 36

2D/3D+ // FRIDAY, SEPTEMBER 28TH 11:00am – 12:45pm

// JOHN CLARKSONY PICTURES IMAGEWORKS – PRESENTED BY AUTODESK www.imageworks // www.autodesk.com

//BIOGRAPHYJohn Clark is currently working as technical animator on Cloudy with a Chance of Meatballs, He recently completed

worked on Surf’s Up as the Wave Animation Lead, a role that generated unstinting praise from critics the world

over. With over 14 years production experience in commercial film production, creating scenic art and practical

effects before moving into digital animation and visual effects before joining Sony Pictures Imageworks. In addition

to his full-time role at Imageworks, Clark is teaching Dynamic Effects Animation at the Gnomon School of Visual

Effects, in Hollywood.

//COURSE OUTLINEThe wave animation for Surf’s Up was a complex challenge that spanned every department of the production

pipeline. It was necessary to develop animation rigs and tools that could produce physically accurate water motion

which could also be art directed. Maya’s extensibility made this process flow smoothly, providing the riggers with

a platform to develop a unique character rig for the waves, and providing the animators with a high performance

animation and layout environment. Ultimately, Maya acted as the core tool that served to create groundbreaking

wave animation that acted as a fluid surface for characters to surf on.

Surf’s Up © Sony Pictures Imageworks

John Clark

Page 37: ADAPT 2007

Page 37

2D/3D+ // FRIDAY, SEPTEMBER 28TH 1:45am – 3:30pm

// PIERRE RAYMONDHYBRIDE TECHNOLOGIES www.hybride.com

//BIOGRAPHYConsidered to be one of the 25 most influential people in Quebec’s cultural industry by Montreal’s daily newspaper

La Presse. In 1991, he founded Hybride Technologies and has led the Quebec-based company on its visual effects

journey ever since—contributing his expertise to several Hollywood productions including the Spy Kids trilogy, 300,

Sin City, as well as the Marie Antoinette and Napoléon miniseries. Today, he continues at the helm of Hybride in his

endless pursuit of innovation and cutting-edge creativity in the field of digital imaging and visual effects, the result

of which has made Hybride one of the most solicited Canadian companies in the US market.

//COURSE OUTLINEFrom Corporate Benchmark to Box Office Benchmark

Hybride has carved out an enviable spot on the international scene. Pierre Raymond discusses Hybride’s journey

from Highlander to 300—and everywhere in between! By presenting an historical overview of Hybride, Pierre will

address the 16 years of passion and innovation that helped shape one of the most successful and respected Ca-

nadian suppliers in Hollywood. He draws a parallel between the productions that set the benchmark for Hybride’s

own expertise, and which went on to become box office benchmarks themselves—blockbusters like Spy Kids, Sin

City, and 300. Pierre’s session will examine Hybride’s specialized expertise in the integration of live footage into

virtual environments, and draw on pertinent examples from the company’s prestigious reel.

300 © Warner Bros. – All Rights reserved.

Pierre Raymond

Page 38: ADAPT 2007

Congratulations...

Autodesk, Maya, Toxik, and 3ds Max are registered trademarks or trademarks of Autodesk, Inc./Autodesk Canada Co. in the USA and/or other countries. All other brand names, product names, or trademarks belong to their respective holders. Autodesk reserves the right to alter product offerings and specifications at any time without notice, and is not responsible for typographical or graphical errors that may appear in this document. © 2007 Autodesk, Inc. All rights reserved.

Autodesk welcomes the world’s best digital artists to the second annual ADAPT 2007 conference. As a proud and dedicated member of this artistic community, we wish to salute the attendees who continue to push the boundaries of creativity. You inspire us to make our tools better.

Attend an Autodesk session and see our customers’ outstanding contributions in the field of 2D and 3D content creation and Post production.

Page 39: ADAPT 2007

Congratulations...

Autodesk, Maya, Toxik, and 3ds Max are registered trademarks or trademarks of Autodesk, Inc./Autodesk Canada Co. in the USA and/or other countries. All other brand names, product names, or trademarks belong to their respective holders. Autodesk reserves the right to alter product offerings and specifications at any time without notice, and is not responsible for typographical or graphical errors that may appear in this document. © 2007 Autodesk, Inc. All rights reserved.

Autodesk welcomes the world’s best digital artists to the second annual ADAPT 2007 conference. As a proud and dedicated member of this artistic community, we wish to salute the attendees who continue to push the boundaries of creativity. You inspire us to make our tools better.

Attend an Autodesk session and see our customers’ outstanding contributions in the field of 2D and 3D content creation and Post production.

Page 40: ADAPT 2007

Page 40

// SCHEDULE // MONDAY, SEPTEMBER 24TH

// TUESDAY, SEPTEMBER 25TH

//JOBFAIR

CLOSED

//ADAPTART

EXPO

CLOSED

//ADAPTTHEATER

CLOSED

// ADAPT 2007SCHEDULE

// MASTERS 2D/3D + // EXPLORATION

12:00 PM

7:00 PM

7:00 PM - 8:00 PM

NOTE: Keynote presentation is open to ALL attendees including 1-day Exploration Pass for Monday ONLY.

// MONDAYSEPTEMBER - 24 // DAILY ACTIVITIES

//ADAPT KEYNOTE / Multiple Academy Award Winner

PHIL TIPPETT

Registration Registration Registration

RegistrationRegistrationRegistration

Registration Registration Registration

Registration Registration Registration

2D

2D

3D

//JOBFAIR

CLOSED

//ADAPTART

EXPO

10:00 AM-

6:00 PM

//ADAPTTHEATER

10:00 AM-

6:00 PM

// ADAPT 2007SCHEDULE

// MASTERS 2D/3D + // EXPLORATION

9:00 AM - 10:45 AM

11:00 AM - 12:45 PM

LUNCH BREAK

1:45 PM - 3:30 PM

3:45 PM - 5:30 PM

NOTE: Special Feature Presentation class & Autodesk Cocktail Mixer is open to ALL attendees including 1-day Exploration Pass for Tuesday ONLY.

// TUESDAYSEPTEMBER - 25 // DAILY ACTIVITIES

Double Negative //Ryan Cook

Mark Goerner

AnimationMentor.com //Shawn Kelly & Charles Alleneck

Special Feature Presentation // PIXAR (RATATOUILLE) - Michael Fong

Autodesk //Bioware / Adrien Cho

Beenox - Activision //Thomas Wilson

//ADAPT Autodesk Cocktail MixerHyatt Rooftop Pavilion

Rainmaker // Ed Jones & Mark Breakspear

Ubisoft //Alexandre Amanccio

LUNCH BREAK

6:00 PM - 10:00 PM

Buzz Image //Robert Moodie

Kate Red Bradley

REGISTRATION OPEN 8:30 AM

// FRIDAY, SEPTEMBER 28TH

3D

3D

2D

//ADAPTART

EXPO

10:00 AM-

6:00 PM

//ADAPTTHEATER

10:00 AM-

6:00 PM

// ADAPT 2007SCHEDULE

// MASTERS 2D/3D + // EXPLORATION

9:00 AM - 10:45 AM

11:00 AM - 12:45 PM

LUNCH BREAK

1:45 PM - 3:30 PM

3:45 PM - 5:30 PM

NOTE: Special Feature Presentation, 2D/3D +, Daily Activities & Autodesk Cocktail Mixer is open to ALL attendees.

// FRIDAYSEPTEMBER - 28 // DAILY ACTIVITIES

Walt Disney Animation //Aaron Holly

COREL //Ryan Church

Special Feature Presentation //Walt Disney Animation Studios / DreamWorks Animation SKG. / Sony Pictures Imageworks

(CREATING A CG FILM) - Carolyn Soper - Tim Johnson - Lydia Bottegoni

Autodesk //Sony Pictures Imageworks /

John ClarkBlizzard Entertainment //

Fausto De Martini Reel Fx //

Limbert Fabian / Danny Delpurgatorio / Brad Booker

Modus FX // Marc Bourbonnais

Meduzarts // Jessy Veilleux

LUNCH BREAK

Hybride //Pierre Raymond

Schell Studio //Jordu Schell

REGISTRATION OPEN 8:30 AM

// WEDNESDAY, SEPTEMBER 26TH

// THURSDAY, SEPTEMBER 27TH

REGISTRATION OPEN 8:30 AM

3D

3D

2D

//JOBFAIR

10:00 AM-

6:00 PM

//ADAPTART

EXPO

10:00 AM-

6:00 PM

//ADAPTTHEATER

10:00 AM-

6:00 PM

// ADAPT 2007SCHEDULE

// MASTERS 2D/3D + // EXPLORATION

9:00 AM - 10:45 AM

11:00 AM - 12:45 PM

LUNCH BREAK

1:45 PM - 3:30 PM

3:45 PM - 5:30 PM

NOTE: Special Feature Presentation class is open to ALL attendees including 1-day Exploration Pass for Wednesday ONLY.

// WEDNESDAYSEPTEMBER - 26 // DAILY ACTIVITIES

Rhythm & Hues //Bill Kroyer

Halon Entertainment //Dan Gregoire

David Krentz

Special Feature Presentation // Industrial Light & Magic (TRANSFORMERS) - Todd Vaziri

Nicolas Oroc

Steambot StudiosSoftimage //Ron Martin

Di-O-Matic //Laurent M. Abecassis Meinert Hansen

LUNCH BREAK

Electronic Arts //Reid Schneider & Vanderlei

Caballero

REGISTRATION OPEN 8:30 AM

2D

2D

3D

//JOBFAIR

10:00 AM-

6:00 PM

//JOBFAIR

10:00 AM-

6:00 PM

//ADAPTART

EXPO

10:00 AM-

6:00 PM

//ADAPTTHEATER

10:00 AM-

6:00 PM

// ADAPT 2007SCHEDULE

// MASTERS 2D/3D + // EXPLORATION

9:00 AM - 10:45 AM

11:00 AM - 12:45 PM

LUNCH BREAK

1:45 PM - 3:30 PM

3:45 PM - 5:30 PM

NOTE: Special Feature Presentation class is open to ALL attendees including 1-day Exploration Pass for Thursday ONLY.

// THURSDAYSEPTEMBER - 27 // DAILY ACTIVITIES

Syd Mead

Softimage //Greg Punchatz

Pixar //Andy Schmidt

Autodesk //Eric Hansen / Gary Davis

/ Lee Fraser

LUNCH BREAK

COREL // Andrew Jones Arman Akopian

Reel FX //Brad Booker / David Levy

/ Andrew Jones / Ricardo Curtis

Ubisoft // David Giraud

Special Feature Presentation // Bungie (HALO 3) - CJ Cowan

10:00PM

//ADAPT 2007 & HALO 3 PARTYPresented by Bungie - DamnFX - Digital 04 Animation

Club OperaMONTREAL, QUEBEC // 32 ST-CATHERINE WESTCORNER SAINT-LAURENT // TEL : 514-842-2836

LucasArts // Rob Clarke / Chris Voy

Page 41: ADAPT 2007

Page 41

// SCHEDULE // MONDAY, SEPTEMBER 24TH

// TUESDAY, SEPTEMBER 25TH

//JOBFAIR

CLOSED

//ADAPTART

EXPO

CLOSED

//ADAPTTHEATER

CLOSED

// ADAPT 2007SCHEDULE

// MASTERS 2D/3D + // EXPLORATION

12:00 PM

7:00 PM

7:00 PM - 8:00 PM

NOTE: Keynote presentation is open to ALL attendees including 1-day Exploration Pass for Monday ONLY.

// MONDAYSEPTEMBER - 24 // DAILY ACTIVITIES

//ADAPT KEYNOTE / Multiple Academy Award Winner

PHIL TIPPETT

Registration Registration Registration

RegistrationRegistrationRegistration

Registration Registration Registration

Registration Registration Registration

2D

2D

3D

//JOBFAIR

CLOSED

//ADAPTART

EXPO

10:00 AM-

6:00 PM

//ADAPTTHEATER

10:00 AM-

6:00 PM

// ADAPT 2007SCHEDULE

// MASTERS 2D/3D + // EXPLORATION

9:00 AM - 10:45 AM

11:00 AM - 12:45 PM

LUNCH BREAK

1:45 PM - 3:30 PM

3:45 PM - 5:30 PM

NOTE: Special Feature Presentation class & Autodesk Cocktail Mixer is open to ALL attendees including 1-day Exploration Pass for Tuesday ONLY.

// TUESDAYSEPTEMBER - 25 // DAILY ACTIVITIES

Double Negative //Ryan Cook

Mark Goerner

AnimationMentor.com //Shawn Kelly & Charles Alleneck

Special Feature Presentation // PIXAR (RATATOUILLE) - Michael Fong

Autodesk //Bioware / Adrien Cho

Beenox - Activision //Thomas Wilson

//ADAPT Autodesk Cocktail MixerHyatt Rooftop Pavilion

Rainmaker // Ed Jones & Mark Breakspear

Ubisoft //Alexandre Amanccio

LUNCH BREAK

6:00 PM - 10:00 PM

Buzz Image //Robert Moodie

Kate Red Bradley

REGISTRATION OPEN 8:30 AM

// FRIDAY, SEPTEMBER 28TH

3D

3D

2D

//ADAPTART

EXPO

10:00 AM-

6:00 PM

//ADAPTTHEATER

10:00 AM-

6:00 PM

// ADAPT 2007SCHEDULE

// MASTERS 2D/3D + // EXPLORATION

9:00 AM - 10:45 AM

11:00 AM - 12:45 PM

LUNCH BREAK

1:45 PM - 3:30 PM

3:45 PM - 5:30 PM

NOTE: Special Feature Presentation, 2D/3D +, Daily Activities & Autodesk Cocktail Mixer is open to ALL attendees.

// FRIDAYSEPTEMBER - 28 // DAILY ACTIVITIES

Walt Disney Animation //Aaron Holly

COREL //Ryan Church

Special Feature Presentation //Walt Disney Animation Studios / DreamWorks Animation SKG. / Sony Pictures Imageworks

(CREATING A CG FILM) - Carolyn Soper - Tim Johnson - Lydia Bottegoni

Autodesk //Sony Pictures Imageworks /

John ClarkBlizzard Entertainment //

Fausto De Martini Reel Fx //

Limbert Fabian / Danny Delpurgatorio / Brad Booker

Modus FX // Marc Bourbonnais

Meduzarts // Jessy Veilleux

LUNCH BREAK

Hybride //Pierre Raymond

Schell Studio //Jordu Schell

REGISTRATION OPEN 8:30 AM

// WEDNESDAY, SEPTEMBER 26TH

// THURSDAY, SEPTEMBER 27TH

REGISTRATION OPEN 8:30 AM

3D

3D

2D

//JOBFAIR

10:00 AM-

6:00 PM

//ADAPTART

EXPO

10:00 AM-

6:00 PM

//ADAPTTHEATER

10:00 AM-

6:00 PM

// ADAPT 2007SCHEDULE

// MASTERS 2D/3D + // EXPLORATION

9:00 AM - 10:45 AM

11:00 AM - 12:45 PM

LUNCH BREAK

1:45 PM - 3:30 PM

3:45 PM - 5:30 PM

NOTE: Special Feature Presentation class is open to ALL attendees including 1-day Exploration Pass for Wednesday ONLY.

// WEDNESDAYSEPTEMBER - 26 // DAILY ACTIVITIES

Rhythm & Hues //Bill Kroyer

Halon Entertainment //Dan Gregoire

David Krentz

Special Feature Presentation // Industrial Light & Magic (TRANSFORMERS) - Todd Vaziri

Nicolas Oroc

Steambot StudiosSoftimage //Ron Martin

Di-O-Matic //Laurent M. Abecassis Meinert Hansen

LUNCH BREAK

Electronic Arts //Reid Schneider & Vanderlei

Caballero

REGISTRATION OPEN 8:30 AM

2D

2D

3D

//JOBFAIR

10:00 AM-

6:00 PM

//JOBFAIR

10:00 AM-

6:00 PM

//ADAPTART

EXPO

10:00 AM-

6:00 PM

//ADAPTTHEATER

10:00 AM-

6:00 PM

// ADAPT 2007SCHEDULE

// MASTERS 2D/3D + // EXPLORATION

9:00 AM - 10:45 AM

11:00 AM - 12:45 PM

LUNCH BREAK

1:45 PM - 3:30 PM

3:45 PM - 5:30 PM

NOTE: Special Feature Presentation class is open to ALL attendees including 1-day Exploration Pass for Thursday ONLY.

// THURSDAYSEPTEMBER - 27 // DAILY ACTIVITIES

Syd Mead

Softimage //Greg Punchatz

Pixar //Andy Schmidt

Autodesk //Eric Hansen / Gary Davis

/ Lee Fraser

LUNCH BREAK

COREL // Andrew Jones Arman Akopian

Reel FX //Brad Booker / David Levy

/ Andrew Jones / Ricardo Curtis

Ubisoft // David Giraud

Special Feature Presentation // Bungie (HALO 3) - CJ Cowan

10:00PM

//ADAPT 2007 & HALO 3 PARTYPresented by Bungie - DamnFX - Digital 04 Animation

Club OperaMONTREAL, QUEBEC // 32 ST-CATHERINE WESTCORNER SAINT-LAURENT // TEL : 514-842-2836

LucasArts // Rob Clarke / Chris Voy

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// EXPLORATION// SPEAKERS LIST

TUESDAY, SEPTEMBER 25TH 9:00am – 10:45am// KATE RED BRADLEY

TUESDAY, SEPTEMBER 25TH 11:00am – 12:45pm BEENOX / ACTIVISION PRESENTS // THOMAS WILSON

TUESDAY, SEPTEMBER 25TH 1:45pm – 3:30pm UBISOFT PRESENTS // ALEXANDRE AMANCCIO

WEDNESDAY, SEPTEMBER 26TH 9:00am – 10:45am// NICOLAS OROC

WEDNESDAY, SEPTEMBER 26TH 11:00am – 12:45am// STEAMBOT STUDIOS

WEDNESDAY, SEPTEMBER 26TH 1:45pm – 3:30pm// MEINERT HANSEN

THURSDAY, SEPTEMBER 27TH 9:00am – 10:45am// ARMAN AKOPIAN

THURSDAY, SEPTEMBER 27TH 11:00am – 12:45amREEL FX PRESENTS // BRAD BOOKER - RICARDO CURTIS - ANDREW JONES

& DAVID LEVY

THURSDAY, SEPTEMBER 27TH 1:45pm – 3:30pmUBISOFT PRESENTS // DAVID GIRAUD

FRIDAY, SEPTEMBER 28TH 9:00am – 10:45amSHELLSTUDIO PRESENTS // JORDU SCHELL

FRIDAY, SEPTEMBER 28TH 11:00am – 12:45amREEL FX PRESENTS // LIMBERT FABIAN - DANNY DELPURGATORIO - BRAD BOOKER

FRIDAY, SEPTEMBER 28TH 1:45pm – 3:30pm

MEDUZARTS PRESENTS // JESSY VEILLEUX

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EXPLORATION // TUESDAY, SEPTEMBER 25TH 9:00am – 10:45am

// KATE RED BRADLEYwww.brakdowndesign.com

//BIOGRAPHYNo more call centers or fast food jobs for Red! She is now a full time artist enjoying the rush of commissioned

illustrations and also working as a commercial artist from her home in Montreal, Quebec. Her work on Inkworks’

Hellboy: Sword of Storms sketch card set sparked a growth in her skills and enthusiasm towards art, always think-

ing outside the box and over the moon. She has also participated in the Upper Deck Marvel Masterpieces set and is

currently producing 300 sketch cards for Inkworks’ Aliens vs. Predator: Requiem set.

//COURSE OUTLINERed now finds herself in a position to either stay hidden and safe, or to break through the doors in front of her, to

push the boundaries of her skills and see where it takes her. It’s a journey all artists have to take and it’s not easy.

Red will be sharing her experience as a freelance artist and will also be presenting her step by step process when

drawing sketch cards.

Kate Red Bradley

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EXPLORATION // TUESDAY, SEPTEMBER 25TH 11:00am – 12:45pm

// THOMAS WILSONBEENOX – ACTIVISION www.beenox.com

//BIOGRAPHYThomas Wilson graduated from the Ringling School of Art and Design with a BFA in Graphic and Interactive Com-

munications. With a little over 8 years in the game industry, Thomas has worked on multiple renowned licensed

properties including Looney Tunes, The Grinch, Disney’s Home on the Range, Ant Bully and more recently Bee

Movie. Since then, he has developed a strong understanding of the needs of IP owners and publishers, and has

learned how a video game can do justice to its movie counterpart. As Creative Director of Beenox Studios, Thomas

is currently overseeing multiple next-gen projects based on licenses owned by Activision.

//COURSE OUTLINEThomas will discuss the artistic challenges his team faced while creating a next-gen title based on the upcoming

animated feature film Bee Movie. He will explain how his team focused on closing the gap between the movie and

the game, with new animation tools and better production techniques.

Bee Movie © DreamWorks Animation SKG.

Thomas Wilson

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EXPLORATION // TUESDAY, SEPTEMBER 25TH 1:45pm – 3:30pm

// ALEXANDRE AMANCCIOUBISOFT www.ubisoft.com

//BIOGRAPHYAlex Amanccio has worked at Ubisoft’s Montreal studio as an Art Director since 2005. He began his career just over

10 years ago in the world of professional military aircraft simulators where he worked for clients such as the USAF

and NATO. He then migrated to the videogame industry where he led the art teams on several console and PC

games. He is currently working on the highly anticipated Far Cry 2.

//COURSE OUTLINE This presentation focuses on the advanced world creation abilities of Ubisoft’s new Dunia Engine. With the help

of Far Cry 2`s Level Art Team Lead, Dany Marcoux, he will guide you through a real-time step by step creation of a

Far Cry 2 Landscape. Starting from an empty scene, you will witness the terraforming of the actual landscape, the

creation of the river systems, placement of roads and architectural elements, and the placement of actual detail

objects. In about one hour you will have witnessed the creation of a totally interactive, living, breathing world.

Alexandre Amanccio

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EXPLORATION // WEDNESDAY, SEPTEMBER 26TH 9:00am – 10:45am

// NICOLAS OROCwww.nickorocart.com

//BIOGRAPHYNicolas Oroc currently works at A2M as an illustrator and concept artist. His 10 year career began as an in-house

illustrator designing and creating hyper realistic illustrations for children’s educational wildlife books, and a sports

visual encyclopedia covering every sports discipline. He then freelanced for 2 years in advertising which led him

into gaming. Nick has worked on Ubisoft’s Prince of Persia Warrior within, Rainbow Six Lockdown, Rainbow Six

Vegas, and Splinter Cell 5.

//COURSE OUTLINENicholas Oroc will showcase his personal portfolio (Traditional paintings and CG). He will then give a live demo

painting in CG using Adobe Photoshop CS 3, show how to create custom brushes geared specifically and uniquely

for an individual painting. Finally, he will start painting in CG using a traditional approach and then blasting and

finalizing it with realistic textures and details using textural custom brushes. Question & Answers during demos.

Nicolas Oroc

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EXPLORATION // WEDNESDAY, SEPTEMBER 26TH 11:00am – 12:45am

// STEAMBOT STUDIOSwww.steambotstudios.com

//BIOGRAPHYSTEAMBOT Studios is a next generation visual development and outsourcing studio, gathering talented and

experienced digital artists under a label of quality and visionary spirit. The main studio is based in Montreal, Canada

and benefits from 10 years quality experience, offering world class visual content for videogames, feature films,

commercials and publishing. STEAMBOT Studios returns to //ADAPT 07 with an original interactive show presented

by David Levy (Vyle), Thierry Doizon (BARONTiERi), Sebastien Larroude (Rainart), Nicolas Ferrand (Viag) and Joel

dos Reis Viegas (Feerik).

//COURSE OUTLINEThe creative members of STEAMBOT will present an original interactive show. Using multiple screens and teams,

they will demonstrate the importance of digital speedpaintings in their unique approach to creating an Intellectual

Property (IP). Vyle, Barontieri, Rainart, Viag and Feerik will share their innovative techniques and processes with the

audience, in a very friendly atmosphere. Don’t miss them!

Thierry Doizon

David Levy

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EXPLORATION // WEDNESDAY, SEPTEMBER 26TH 1:45pm – 3:30pm

// MEINERT HANSENwww.fictionscience.com

//BIOGRAPHYMeinert has been working in Montreal in film and television for 23 years, starting out in traditional 2D animation and

eventually moving on to visual effects and concept art. He applies his extensive knowledge of old-school art tech-

niques to digital formats. His recent credits include 300, Silent Hill, Stranger Than Fiction, Stay, and the upcoming

features The Spiderwick Chronicles, Leatherheads, Across The Universe and The Mummy 3.

//COURSE OUTLINEPHOTOSHOP KEYFRAME ILLUSTRATION

In this presentation, Meinert Hansen will demonstrate some right-brain approaches to painting a keyframe illustra-

tion in Photoshop, from rough concept sketch to a presentable image. Emphasis will be placed on strong composi-

tion and streamlining the process in order to meet professional industry deadlines. Some samples from the feature

film “300” will also be discussed and broken down to reveal his workflow.

Meinert Hansen

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EXPLORATION // THURSDAY, SEPTEMBER 27TH 9:00am – 10:45am

// ARMAN AKOPIANwww.novamesh.com

//BIOGRAPHYArman began his career at Ubisoft Montreal when it opened its doors in 1998. Ever since, he worked as part of the

Cinematic Team as a character modeler and contributed to projects such as Rainbow Six: Raven Shield, Rainbow

Six Xbox, Rainbow Six: Vegas. He later joined a project called Star Wars – Lethal Alliance for the PSP as an Art

Director. He recently worked at A2M as a lead character artist on Wet, A2M’s original IP.

//COURSE OUTLINEMODELING AND TEXTURING A CHARACTER’S FACE. THE WHY’S AND THE KNOW-HOW’S.

Arman will offer a brief intro to facial proportions and muscular structure on a human face, and facial types (kind,

evil, etc…). The course will cover three main topics such as modeling, unwrapping the model and texturing.

Arman Akopian

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EXPLORATION // THURSDAY, SEPTEMBER 27TH 11:00am – 12:45am

// BRAD BOOKER, RICARDO CURTIS & GUESTS REEL FX // www.reelfx.com

//BIOGRAPHYREEL FX CREATIVE STUDIOS is a 150 person design, animation, visual effects, and editorial studio located in Dal-

las, TX and Pasadena CA. With its recent acquisition of RADIUM in Santa Monica and San Francisco – this brings

the overall team closer to 200 – with incredible work being created for entertainment and commercial production.

Recent credits include: The Wild, Mr. Magoriums Wonder Emporium, Sin City, Apocolypto, Bee Movie, Kung Fu

Panda, Everyones Hero, Teenage Mutant Ninja Turtles, Robots, Halo 2 and the Transfomers Video Game.

//COURSE OUTLINEBrad Booker has invited a well known and seasoned panel of industry leaders to discuss the “art” of concept art –

and what makes it different, or similar, in a variety of evolving mediums such as feature, television, gaming, comic/

graphic novels and television. When you boil it down and whether its referred to as visual development or con-

cept art - is it all the same basic idea – or not? How has the evolution and convergence of industries affected the

“art” of concept art? How has technology influenced artists and the specific needs for the different industries and

finally – what does the future hold? This panel will share their experiences and insight into the world of concept art

and visual development.

Brad Booker

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EXPLORATION // THURSDAY, SEPTEMBER 27TH 1:45pm – 3:30pm

// DAVID GIRAUDUBISOFT www.ubisoft.com

//BIOGRAPHYWith over 10 years in the video game industry, David has among others worked on the original Tom Clancy’s Splin-

ter Cell as a character texture artist, and later as a character artist/concept artist on Prince of Persia The Sands of

Time. He then moved to Eidos in Denmark to work on Hitman, and then returned to Ubisoft Montreal two years ago

and just finished work on Assassin’s Creed as a senior character artist.

//COURSE OUTLINEAn overview of how today’s characters are created, featuring the work on Assassin’s Creed. David will cover the

basic character anatomy, proportions and reference, high-res modeling and texturing using 3DS Max, ZBrush and

Photoshop, low-resolution modeling and baking. David will also offer a quick overview on shaders and lights and

posing the character with ZBrush 3.1.

Assassin’s Creed © 2006 Ubisoft Entertainment.

David Giraud

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EXPLORATION // FRIDAY, SEPTEMBER 28TH 9:00am – 10:45am

// JORDU SCHELLSCHELL STUDIOwww.schellstudio.com

//BIOGRAPHYOwner Jordu Schell has been a designer of film and television characters for over 15 years, and has worked on

numerous projects including: Men in Black, Planet of the Apes (2001), Batman Returns, Edward Scissorhands, The

X-Files Movie, Predator II, Galaxy Quest, Evolution, My Favorite Martian, Alien: Resurrection, Babylon 5-The Series,

The Guyver, Bedazzled and many more.

//COURSE OUTLINEJordu will discuss and demonstrate the basics of establishing character, design and emotion in sculptural form.

Techniques, tools and materials will be covered, as well as a history of creature and character design in film, from

Frankenstein and Ray Harryhausen to modern classics such as Alien and Gremilins.

Jordu Schell

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EXPLORATION // FRIDAY, SEPTEMBER 28TH 11:00am – 12:45am

// LIMBERT FABIAN, DANNY D. & BRAD BOOKERREEL FXwww.reelfx.com

//BIOGRAPHYREEL FX CREATIVE STUDIOS is a 150 person design, animation, visual effects, and editorial studio located in

Dallas, TX and Pasadena CA. With its recent acquisition of RADIUM in Santa Monica and San Francisco – this

brings the overall team closer to 200 – with incredible work being created for entertainment and commercial

production. Recent credits include: The Wild, Mr. Magoriums Wonder Emporium, Sin City, Apocolypto, Bee Movie,

Kung Fu Panda, Everyones Hero, Teenage Mutant Ninja Turtles, Robots, Halo 2 and the Transformers Video Game.

//COURSE OUTLINEGive them what they want, not what they’re asking for.

In this session, the Reel FX creative team will take you through several feature, title and general entertainment proj-

ects that all have the same challenge: How do you translate “client speak” and find the magic that they are looking

for and sometimes don’t even know they could find – without being distracted by what they are telling you. Most

often it comes down to deciphering the noise and “giving them what they want, and not what they are asking for”.

Limbert Fabian

Daniel Delpurgatorio

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EXPLORATION // FRIDAY, SEPTEMBER 28TH 1:45pm – 3:30pm

// JESSY VEILLEUXMEDUZARTSwww.meduzarts.com

//BIOGRAPHYJessy Veilleux is the creative director and co-founder of Meduzarts, a digital environment studio. As a graduate in

Fine Arts and an expert in the digital environment field, Jessy Veilleux has worked on various influential large pro-

ductions, such as 300, Sin City, Silent Hill, Sky Captain and many others. Besides being a well-known lecturer and

a leading matte painter, he is also a matte painting teacher at the National Animation and Design Center.

//COURSE OUTLINEMeduzarts Digital Environment Studio: Creation of a matte painting from A to Z In this presentation, Jessy Veilleux

will begin by giving some background information of matte painting and its origin, will talk about his own reel,

Meduzarts and Alpha-Vision.

Jessy will then explain how the brain works, the rule of composition, how to play with light and establish rules for

establishing scale in a scene. Finally, he will cover topics such as Concept Art, Modeling, Texture, Advance Lighting

Technique, Layer Pass, Final Painting, Camera Projection and Patches, final render and compositing.

Jessy Veilleux

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// SPECIAL FEATUREPRESENTATION

// SPEAKERS LIST

RATATOUILLE // PIXAR ANIMATION STUDIOS TUESDAY, SEPTEMBER 25TH 3:45pm – 5:30pm

TRANSFORMERS // INDUSTRIAL LIGHT & MAGIC WEDNESDAY, SEPTEMBER 26TH 3:45pm – 5:30pm

HALO 3 // BUNGIE THURSDAY, SEPTEMBER 27TH 3:45pm – 5:30pm

CREATING A CG FILM! // WALT DISNEY ANIMATION STUDIOS // SONY PICTURES IMAGEWORKS

// DREAMWORKS ANIMATION SKG. FRIDAY, SEPTEMBER 28TH 3:45pm – 5:30pm

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SPECIAL FEATURE PRESENTATION // TUESDAY, SEPTEMBER 25TH 3:45pm – 5:30pm

// RATATOUILLEMICHAEL FONG – PIXARwww.pixar.com

//BIOGRAPHYMichael Fong joined Pixar Animation Studios in March 1995, and has since worked on four of the seven feature

films produced at the studio. He worked on Toy Story as a render wrangler, then on A Bug’s Life as a crowds su-

pervisor. On Monster’s Inc, he helped develop the fur and supervise the shots department, while on Finding Nemo,

he lead the global technology group.

Michael was recently the supervising technical director for Disney•Pixar’s Ratatouille, released in June 2007, where

he oversaw the technical aspects of the movie.

Michael came directly to Pixar after his undergraduate studies at University of California, Berkeley. While studying

computer science at Berkeley, he met fellow Pixarian Oren Jacobs, then already a Pixar employee, who introduced

him to both Pixar and computer animation.

Raised in Cerritos, a Southern California city, Michael currently considers the Bay Area his home. He enjoys wood-

working, hiking, and just being away from the computer when out of his office.

Michael Fong

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SPECIAL FEATURE PRESENTATION // WEDNESDAY, SEPTEMBER 26TH 3:45pm – 5:30pm

// TRANSFORMERSTODD VAZIRI – INDUSTRIAL LIGHT & MAGICwww.ilm.com

//BIOGRAPHYTodd Vaziri’s film and television career spans 9 years and has worked on such films as; Pirates of the Caribbean:

Dead Man’s Chest (2006 - digital artist), Mission: Impossible III (2006 - sequence supervisor), Harry Potter and the

Goblet of Fire (2005 - digital artist), Chicken Little (2005 - digital artist), War of the Worlds (2005 - compositor), Star

Wars: Episode III - Revenge of the Sith (2005 –compositor), Hulk (2003 - compositor), Signs (2002 - compositor)

and many blockbuster films and television series.

//COURSE OUTLINEBringing the toys from “Transformers” to the big screen was a monumental challenge for the artists at ILM. “Trans-

formers” features a dizzying array of synthetic characters whose complexity is only matched by the outrageous

scenes in which they appear. Not only did the hero robots need to look, move and transform as realistically as pos-

sible, they needed to connect emotionally with the human characters in the film. Sequence Supervisor Todd Vaziri

will discuss some of the techniques ILM used to make the visual effects of “Transformers”. Vaziri will talk about all

aspects of the visual effects’ production; from filming on location to putting the finishing touches on composites.

The presentation will feature never-before-seen shot breakdowns and works in progress to illustrate how ILM cre-

ated more than meets the eye.

Transformers © 2007 DREAMWORKS LLC and PARAMOUNT PICTURES. All Rights Reserved.

Todd Vaziri

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SPECIAL FEATURE PRESENTATION // THURSDAY, SEPTEMBER 27TH 3:45pm – 5:30pm

// HALO 3CJ COWAN & JAMES McQUILLAN – BUNGIEwww.bungie.net

//BIOGRAPHYCJ Cowan is a self proclaimed “Sensitive Texan”. He has spent more than half of his career with Bungie Studios,

going back to the beginning of Halo 2. He likes relaxing by the lake, walking in the rain, and watching foreign films,

although wasn’t able to do any of that over the past year while finishing Halo 3. He has a BFA in animation, which

helps him to call bullshit on animators’ excuses, and he knows what the Master Chief’s face looks like. James

McQuillan joined Bungie Studios as a Lead Producer, bringing nearly 20 years of television and film experience. He

worked on the story, cinematics, animation and audio for Halo 3. He has also been responsible for producing the

“Limited Collector’s Edition” and “Legendary Edition” bonus content disks for Microsoft’s hugely anticipated Xbox

360 Halo 3. McQuillan has worked with such names as National Geographic, PBS, ABC and BBC.

//COURSE OUTLINECreating movie quality cinematic moments in a real-time engine provides plenty of challenges. However, it also

gives Bungie’s artists opportunities of iteration un-attainable in the film industry. Come get an in depth tour of the

pipeline we’ve created from Maya to the Xbox 360. A behind the scenes unlike anything the Bungie cinematic team

has done before, just days after Halo 3 arrives on store shelves!

Halo 3 © 2007 Microsoft Corp. All Rights Reserved.

CJ Cowan

James McQuillan

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SPECIAL FEATURE PRESENTATION // FRIDAY, SEPTEMBER 28TH 3:45pm – 5:30pm

// CREATING A CG FILMCAROLYN SOPER, TIM JOHNSON & LYDIA BOTTEGONI – DISNEY ANIMATION STUDIOS // DREAMWORKS ANIMATION SKG // SONY PICTURES IMAGEWORKSwww.disney.com // www.dreamworksanimation.com // www.imageworks.com

//BIOGRAPHYCarolyn Soper has spent the last 11 years at Walt Disney Animation Studios, currently as Vice President, Pro-

duction. Carolyn originally joined the company to production manage Dinosaur, a film that combined live action

background plates with CG characters. Following that, Carolyn then took on the more institutional role, overseeing

the digital work that existed in all three production arms within the studio: traditional films, theme park films and the

visual effects films. By 2002, Disney Animation had begun the arduous task of remaking itself. The ultimate result

was downsizing to a single studio location that could focus on creating CG films. With Chicken Little and Meet the

Robinsons under their belt, Disney animation is deep into production on Chris Williams’ Bolt and Glen Keane’s and

Dean Wellins’ Rapunzel. In a very exciting turn of events, after the purchase of Pixar Animation Studios, Disney

Animation is also producing a traditional 2D film, Ron Clemens and John Musker’s The Princess And The Frog.

Lydia Bottegoni brings a wealth of wide-ranging experience to her position as co-producer of “Surf’s Up,” the

second animated feature from Sony Pictures Animation. Her most recent achievement was senior visual effects

producer on the Academy Award®-winning blockbuster “Spider-Man® 2,” and “Spider-Man®.” In doing so, she

rejoined director Sam Raimi, visual effects designer John Dykstra and Imageworks visual effects supervisor Scott

Stokdyk to bring the superhero’s exciting and new adventures to the screen.

Tim Johnson most recently co-directed the hit computer animated comedy “Over the Hedge.” He previously co-

directed the animated action adventure “Sinbad: Legend of the Seven Seas” a well as the 1998 computer animated

hit “Antz” during his tenure at PDI/Dreamworks.

//COURSE OUTLINEThis cross-studio panel will engage you in the process of creating a CG film, from the inception of the creative

process, all the way through to the delivery of the final images. Each of the participants brings their own particular

point of view, developed through their individual experience, gained both through their positions on their films, as

well as their association with their studios. The overall goal is always the same….’make a great film’….and yet the

road to get there is unique for each production.

Carolyn Soper

Tim Johnson

Lydia Bottegoni

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www.hype.com

Official energy drink sponsor of the //ADAPT 2007 CONFERENCE

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// ADAPT THEATER// SEPTEMBER 25TH to 28TH 10:00am – 6:00pm daily

This year, //ADAPT 2007 brings you the past year’s selection of films, shorts, commercials, game and film trailers, student & independent films,

company and school reels. Get ready to view some of the greatest content created by some of the best the industry has to offer.

//HIGHLIGHTS

Sony Pictures Imageworks “ChubbChubbs Save Xmas”

Blur’s “A Gentleman’s Duel”

Dreamworks Animation “First Flight”

Gobelins “Burning Safari”

Supinfocom “En Tus Brazos”

Polynoid “458nm“

Remi Gamiette “Cable“

Yannick Puig “I Lived On The Moon“

SangHo Lee “Little Princess”

Tronic’s “White Out” featuring Pamela Anderson

//ALSO IN THE THEATER

Sony Pictures Imageworks’ making of Surf’s Up and Spiderman 3

Reel FX Creative Studio Tour

Animationmentor.com’s winter and summer showcase

Official Stash Media 2007 Showcase

Be sure to check out the “ChubbChubbs Save Xmas” short, not yet released by Sony Pictures Imageworks, only in the //ADAPT2007 Theater!

*available only to badge holders and VIP

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®

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// ADAPT ART EXPO// SEPTEMBER 25TH to 28TH 10:00am – 6:00pm daily

New at //ADAPT 2007 is the ART EXPO featuring artwork from world leading digital artists and designers. Opened to the public, the

//ADAPT ART EXPO is an opportunity for all to discover the incredible work created by the people who helped design your favorite films and

games, printed in glorious color at high-resolution.

// LOCATION

Hyatt Regency Hotel

Salle Jeanne-Mance, 5th floor.

// PRESENTED BY:

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// //ADAPT AUTODESK COCKTAIL MIXER

// LOCATION

Hyatt Rooftop Pavillion

// TIME

TUESDAY, SEPTEMBER 25TH 6:00pm – 10:00pm

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montreal.hyatt.com

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// ADAPT JOB FAIR// SEPTEMBER 25TH to 28TH 10:00am – 6:00pm daily

// UNLEASH YOUR TALENT

Get your dream job at the //ADAPT 2007 Job Fair. Film and videogame studios from all over the world will be on the look-out for top talent. If you

are looking for your dream job or are just curious, you will find many networking opportunities at the //ADAPT 2007 Job Fair. Just bring your reel

(NTSC DVD Only), your portfolio and your resume for a chance to work for some of the hottest companies in the world.

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©Disney

S T U D I O S

// SPONSORS & PARTICIPATING COMPANIES// SPONSORSHIP

// MAIN SPONSORS & PARTNERS

// GOVERNMENT

// TECHNOLOGY SPONSORS

// PRINT BY

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©Disney

S T U D I O S

// SPONSORS & PARTICIPATING COMPANIES// SPONSORSHIP

// MAIN SPONSORS & PARTNERS

// GOVERNMENT

// TECHNOLOGY SPONSORS

// PRINT BY

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// THANKS// EMILE GHORAYEBSienna Violet, Nabiha, Andre, Rana & Arndt, Didier, Matteo, Peter & Mark & Josée @ DamnFX, CJ & Kari & Jim @ Bungie, Shawn @ ILM, Carlos & Dawn @ Pixar, Bobby & Molly @ Animationmentor.com, Dawn @ Disney, Irene & Olivier @ Dreamworks, Master Chief & Cortana @ Lost In Space, all @ Corel, Jen & Kevin & Christine @ Softimage, Aaron @ Disney, Dan @ Halon, Lori @ Tippett, Marc & Shae @ Autodesk, Shrek & Fiona & Donkey @ PDI, Todd @ ILM, Phil Turp, Mark Goerner, Syd Mead, Phil Tippett, Marc Bourbonnais, Cedric @ Ubisoft, David @ a2m, Paul @ CGsociety, Reel FX, Create Magazine, Creative Heads, all @ Di-O-Matic, Dneg, MPC, Jennifer @ Blur, Travis & Alex & Heather @ Gnomon, Anne-Marie & Gaetan @ Hyatt, Mario @ Matita, all @ rainmaker, Pierre & Sylvie & Michel @ Hybride, Heather @ Stash (you rock!), Sabrina & Chris @ Bluesky, the Steambot team, Amanda, Arman Akopian, Nic Oroc, and Lindsay. // JEAN-ERIC HÉNAULT Special thanks to all the speakers who accepted to attend this year’s conference, to personal friends and family who supported us during this adventure, Jonathan, Emile, Annemarie, Didier, Joseph, Christina, Laurent, Marie-France, Carole, Genevieve, Stephane and Stephan. Thanks to Mario Magri and Nazig Injejikian at Matita Group. Amanda Kowal for her support and her trademarked “Chop-Chops”. Also, Phil Turp and every-one who helped make //ADAPT the success it has become. Finally, I’d like to personally thank Alex Troufanov who’s become a very close friend over the past few years and has worked so hard to ensure the success of both //ADAPT 06 & 07 and deserves a special mention.

// JONATHAN ABENHAIM GM - The Abenhaims - Laz Papa - Ian B - Stefanie Austin (YSSWYDYPTFM) & Family - Ethan - Emily - Jonah - Jason - Brandon - Vanessa - Sheri Zelle & the Corel crew - Carmela Martinez & MP - Shea & Autodesk - Christina - Elizabeth - Sylva - Jennifer Goldfinch, Christine Dufour & Kevin Clark - Didier - Annemarie - Emilio - JE - Lena (YH&YW1NIK) - Christina - Joseph - Alex (YGTGRITI & DFULPA) Laurent & Marie France - Cookie & Di-O-Matic team - The Akopians (YKIOYISC) - The Sy’s (BBQM) - and all friends and family & entire //ADAPT Team - Mario Magri & Matita Team and a very special thanks to Philippe Turp (WWNFWYDFU).

// ANNEMARIE GABRIELE Friends and Family, Lucia, Anna, Mike & Luisa, Matteo, Carlo, Maria, Michael, The Gabriele’s, The Macro’s, The Imperiale’s near and far… Sabrina, Carol Quito, Gerry, Diego & The //ADAPT 2007 Team.

// DIDIER KAADE I am blessed and lucky to have all these people in my life, and I wish to thank my dad, my mother and my brother for teaching me the values of life and money. No matter what idea I came up with, they have always supported me. No matter what I needed, I knew I could go to them. It must have been hard dealing with me, and they did it, and still do it with such grace and patience. Eric DeAmorim, the greatest sounding board I can ask for, always listening to me no matter what. Greg, Harriet and new addition Aris, so happy to know you guys are in my life and there you need to stay. Obviously Emile for many reasons, the type of friend every one should have, and the rest of the team at ADAPT, who taught me more patience and out of the box thinking techniques. AnneMarie, J-E, and Jonny, and of course the rest of the team. Philippe Turp, definitely a great man who’s helped us come a long way in a short time, and believing in us and this great city.

// ALEX TROUFANOV I want to thank my mom and my brother, my wife Ana and my daughter Neliya for all the support and understanding through difficult times. I also want to thank the entire ADAPT team and especially my friends Jonathan A, Emilio G, Joseph A. A Special thank to Jean- Eric Henault for all help and support he gave me to start my career In the creative field (priceless).

// JOSEPH ABENHAIM I’d like to thank my Parents Denise and Marco Abenhaim for giving birth to a superstar. Jonathan & Julien, you guys are a pain but I love you anyways. Jody & Cali for putting up with me and being there throughout this journey. Jonny for talking to the right person at the right time and getting me on board. Jean-Eric for the inspiration reading your articles throughout the years and your friendship. Annemarie for keeping my email skills sharp. Christina! you’re a goof, thanks for making me laugh every day. Lena! thank you for feed-ing me junk food everyday and making me look like i do today. Lauren, we’ve only met a few weeks ago but your officially in Joe’s friends list. Emile, Didier, Alex, Thank you for all for your support and friendship. Last but not least, Thank you Curtis Jackson for being my daily soure of motivation, It’s Outta Control!

// CHRISTINA ZERVOSThanks to the The //ADAPT Team: Anne-Marie, Johnny, JE, Emile, Joe, DJ, Lena, Alex and Larrn. Together we made things happened and had a lot of fun. Unbereaverabal!!

// LAUREN THOMASI have to give a big thanks to Christina Zervos. The //ADAPT team: a unique, dependable, and fun bunch. Big love to Anne-Marie, Joe, Alex Johnny, JE, DJ, Lena, Emile!

// LENA NAZARIANParents: Kevork & Zovinak Nazarian, Brothers: Yervant & Nazir // Sarah, Stephanie, Edward, Sonia, Dikran & Ginette // Lise, Luc, Ronan, Marjorie, Susan, Chantal & Nelly // Jona-than, Emilio, Didier, Annemarie, Jean-Eric, Christina, Joe, Lauren & Alex.

// A SPECIAL THANKS TO PHILIPPE TURP Page 74

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