Active Learning in POMDPs

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Active Learning in POMDPs Robin JAULMES Supervisors: Doina PRECUP and Joelle PINEAU McGill University [email protected]

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Active Learning in POMDPs. Robin JAULMES Supervisors: Doina PRECUP and Joelle PINEAU McGill University [email protected]. Outline. 1) Partially Observable Markov Decision Processes (POMDPs) 2) Active Learning in POMDPs 3) The MEDUSA algorithm. Markov Decision Processes(MDPs). - PowerPoint PPT Presentation

Transcript of Active Learning in POMDPs

Page 1: Active Learning in POMDPs

Active Learning in POMDPs

Robin JAULMESSupervisors: Doina PRECUP and Joelle PINEAU

McGill University

[email protected]

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Outline

1) Partially Observable Markov Decision Processes (POMDPs)

2) Active Learning in POMDPs 3) The MEDUSA algorithm.

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Markov Decision Processes(MDPs)

Markov Decision Processes:States SActions AProbabilistic transitions P(s’|s,a) Immediate Rewards R(s,a)A discount factor

The current state is always perfectly observed.

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Partially Observable Markov Decision Processes (POMDPs) A POMDP has:

States S Actions A Probabilistic transitions Immediate Rewards A discount factor Observations Z Observation probabilities An initial belief b0

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Applications of POMDPs

The ability to render environments in which the state is not fully observed can allow applications in:

Dialogue management Vision Robot navigation High-level control of robots Medical diagnosis Network maintenance

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A POMDP example: The Tiger Problem

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The Tiger Problem

Description:2 states: Tiger_Left, Tiger_Right3 actions: Listen, Open_Left, Open_Right2 observations: Hear_Left, Hear_RightRewards are:

-1 for the Listen action -100 for the Open_Left in the Tiger_Left state +10 for the Open_Right in the Tiger_Left state

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The Tiger Problem

Furthermore:The hear action does not change the stateThe open action puts the tiger behind any

door with 50% chance.The open action leads to A a useless

observation (50% hear_left, 50% hear_right)The hear action gives the correct information

85% of the time.

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Solving a POMDP

To solve a POMDP is to find, for any action/observation history, the action that maximizes the expected discounted reward:

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The belief state

Instead of maintaining the complete action/observation history, we maintain a belief state b.

The belief is a probability distribution over the states. Dim(b) = |S|-1

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The belief spaceHere is a representation of the belief space when we have two states (s0,s1)

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The belief spaceHere is a representation of the belief state when we have three states (s0,s1,s2)

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The belief spaceHere is a representation of the belief state when we have four states (s0,s1,s2,s3)

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The belief space

The belief space is continuous but we only visit a countable number of belief points.

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The Bayesian update

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Value Function in POMDPs

We will compute the value function over the belief space.Hard: the belief space is continuous !!But we can use a property of the optimal value

function for a finite horizon: it is piecewise-linear and convex.

We can represent any finite-horizon solution by a finite set of alpha-vectors.

V(b) = max_α[Σ_s α(s)b(s)]

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Alpha-Vectors

They are a set of hyperplanes which define the belief function. At each belief point the value function is equal to the hyperplane with the highest value.

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Value Iteration in POMDPs

Value iteration: Initialize value function (horizon 1 value)

V(b) = max_a Σ_s R(s,a) b(s)

This produces 1 alpha-vector per action.

Compute the value function at the next iteration using Bellman’s equation:

V(b)= max_a [Σ_s R(s,a)b(s)+Σ_s’[T(s,a,s’)O(s’,a,z)α(s’)]]

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PBVI: Point-Based Value Iteration

Always keep a bounded number of alpha vectors.

Use value iteration starting from belief points on a grid to produce new sets of alpha vectors.

Stop after n steps (finite horizon). The solution is approximate but found in a

reasonable amount of time and memory. Good tradeoff between computation time and

qualitySee [Pineau et al., 2003]

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Learning a POMDP

What happens if we don’t know for sure the model of the POMDP?We have to learn it.The two solutions in the literature are:

EM-based approaches (prone to local minima) History-based approach (require of the order of

1,000,000 samples for 2 state problems) [Singh et al. 2003]

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Active Learning

In an Active Learning Problem the learner has the ability to influence its training data.

The learner asks for what is the most useful given its current knowledge.

Methods to find the most useful query have been shown by Cohn et al. (95)

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Active Learning (Cohn et al. 95)

Their method, used for function approximation tasks, is based on finding the query that will minimize the estimated variance of the learner.

They showed how this could be done exactly:For a mixture of Gaussians model.For locally weighted regression.

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Applying Active Learning to POMDPs

We will suppose in this work that we have an oracle to determine the hidden state of a system on request.

However, this action is costly and we want to use it as little as possible.

In this setting, the active learning query will be to ask for the hidden state.

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Applying Active Learning to POMDPs We propose two solutions:

Integrate the model uncertainty and the query possibility inside the POMDP framework to take advantage of existing algorithms.

The MEDUSA algorithm. It uses a Dirichlet distribution over possible models to determine which actions to take and which queries to ask.

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Decision-Theoretic Model Learning

We want to integrate in the POMDP model the fact that: We have only a rough estimation of its parameters.

The agent can query the hidden state.

These queries should not be used too often, and only used to learn.

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Decision-Theoretic Model Learning

So we modify our POMDP: For each uncertain parameter we introduce an

additional state feature. This feature is discretized into n levels.

At initialization we are uniformly distributed among these n groups of states but we remain in this group as the transitions occur.

We introduce a query action that returns the hidden state.

This action is attached to a negative reward Rq.

Then we solve this new POMDP using the usual methods.

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Decision-Theoretic Model Learning

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D-T Planning: Results

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DT-Planning: Conclusions

Theoretically sound, but: The results are very sensitive to the value of the

query penalty, which is therefore very difficult to establish.

The number of states becomes exponential in the number of uncertain parameters ! This increases greatly the complexity of the problem.

With MEDUSA, we leave the theoretical guarantees of optimality to get a tractable algorithm.

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MEDUSA: The main ideas

Markovian Exploration with Decision based on the Use of Samples Algorithm

Use Dirichlet distributions to represent current knowledge about the parameters of the POMDP model.

Sample models from the distribution. Use models to take actions that could be good. Use queries to improve current knowledge.

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Dirichlet distributions

Let X Є [0 ; 1 ;2 ; ... N]. X is drawn from a multinomial distribution of parameters (θ1,... θN) iff p(X=i)= θi

The Dirichlet distribution is a distribution of multinomial distribution parameters (of (θ1,... θN) tuples such that θi > 0 and Σ θi = 1)

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Dirichlet distributions

Dirichlet distributions have parameters <α1… αN> s.t. αi>0.

We can sample from Dirichlet distributions by using Gamma distributions.

The most likely parameters in a Dirichlet distribution are the following:

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Dirichlet distributions

We can also compute the probability of multinomial distribution parameters according to the Dirichlet.

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The MEDUSA algorithm

Step 1: initialize the Dirichlet distribution.

Step 2: sample k(=20) POMDPs from the Dirichlet distribution and compute their probabilities according to the Dirichlet. Normalize them to get the weights.

Step 3: solve the k POMDPs with an approximate method (PBVI, finite horizon)

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The MEDUSA algorithm

Step 4: run the experiment…

At each time step:Compute the optimal actions for all POMDPs.Execute one of them.Update the belief for each POMDP. If some conditions are met, do a state query.

Update the Dirichlet parameters according to this query.

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The MEDUSA algorithm

At each time step:Recompute the POMDP weightsAt fixed intervals, erase the POMDP with the

lowest weight and redraw another according to the current Dirichlet distribution.

Compute the belief of the new POMDP according to the action-observation history until current time.

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Theoretical analysis

We can compute the policy to which MEDUSA converges with an infinite number of models using integrals over the whole space of models.

Under some assumptions over the POMDP, we can prove that MEDUSA converges to the true model.

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MEDUSA on Tiger

Evolution of mean discounted reward with time steps (query at every step)

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Diminishing the complexity

The algorithm is flexible. We can have a wide variety of priors.

Some parameters may be certain. They can also be dependent (if we use the same alpha parameters for different distributions)

So if we have additional information about the POMDP’s dynamics we can therefore diminish the number of alpha- parameters.

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Diminishing the complexity

On the Tiger problem: if we know that:

The “hear” action does not change the state The problem is symmetric Opening a door brings an uninformative

observation and puts back the tiger with a 0.5 probability behind each door.

We can diminish the number of alpha-parameters from 24 to 2.

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MEDUSA on simplified Tiger

Evolution of mean discounted reward with time steps (query at every step)

Blue: normal problem Black: simplified problem

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Learning without query

The alternate belief ß keeps track of the knowledge brought by the last query.

The non-query update updates each parameter proportionally to the probability a query would have of updating it, given the alternate belief and the last action/observation.

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Learning without query

Non-query learning: Has high variance: learning rate needs to be lower,

therefore more time steps are needed. Is prone to local minima. Convergence to the

correct values is not guaranteed. Can converge to the right solution if the initial prior

is “good enough”. MEDUSA should use non-query learning when it has

done “enough” query learning.

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Choosing when to query

There are different heuristics to choose when to do a query. Always (up to a certain number of queries). When models disagree. When value functions for the models are different. When the beliefs in the different models differ. When information from last query has been lost (?). Not when a query would bring no information.

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Choosing when to query

There is different heuristics to choose when to do a query: Always (up to a certain number of queries) When models disagree. When value functions for the models differ. When the beliefs in the different models differ. When information from last query has been lost. Not when a query would bring no information.

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Non-Query Learning on Tiger

Mean discounted reward Number of queries

Blue: Query learning Black: NQ learning

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Picking actions during learning

Take one model and do its best action. Consider every model, every action, do

the action with highest overall value. Compute the mean value of every action,

probabilistically take one of them according to the Boltzman method.

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Picking actions during learning

Take one model and do its best action. Consider every model, every action, do

the action with highest overall value. Compute the mean value of every action,

probabilistically take one of them according to the Boltzman method.

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Different action-pickings on Tiger

Evolution of mean discounted reward with time steps (query at every step)

Blue: Highest overall value Black: Pick one model

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Learning with non-stationary models If the parameters of the model

unpredictably change with time:At every time step decay alpha parameters by

some factor so that new experience weighs more than old experience.

If the parameters do not vary too much, non-query learning is sufficient to keep track of their evolution.

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Non-stationary Tiger problem:Change in p (probability of correct observation with Hear action) at time 0.

Evolution of mean discounted reward with time steps.

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The Hallway problem

60 states 5 actions 17 observations The number of alpha parameters

corresponding to a prior that is reasonable is 84.

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Hallway: reward evolution

Evolution of mean discounted reward with time steps

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Hallway: query number

Evolution of number of queries with time steps

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Benchmark POMDPs

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MEDUSA and Robotics

We have interfaced MEDUSA with a robotic simulator (Carmen) which can be used to simulate POMDP learning problems.

We present experimental results on the HIDE problem.

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The HIDE problem The robot is trying to capture a moving agent on the

following map. The movements of the robot are deterministic but the

behavior of the person is unknown and is learned through the execution.

The problem is formulated in a POMDP with 362 states, 22 observations and 5 actions. To model the behavior of the moving agent we learn 52 alpha parameters

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Results on the HIDE problem

Evolution of mean discounted reward with time steps

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Results on the HIDE problem

Evolution of number of queries with time steps

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Conclusion

Advantages:Learned models can be re-used. If a parameter in the environment has a small

change, MEDUSA can detect it online and without query.

Convergence is theoretically guaranteed.Number of queries requested and length of

training is tractable, even in large problems.Can be applied to robotics.

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Conclusion

But:The assumption of an oracle is strong.

However we do not need to know the query result immediately.

The algorithm has lots of parameters which request tuning so that it can work properly.

Convergence is guaranteed only under certain conditions (for a certain policy, for certain POMDPs, for an infinite amount of models and perfect policy).

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References

Jaulmes R., Pineau, J., Precup, D. “Learning in non-stationary Partially Observable Markov Decision Processes”, ECML workshop on Non-Stationarity in RL, 2005.

Jaulmes R.,Pineau J., Precup, D. “Active Learning in Partially Observable Markov Decision Processes”, ECML, 2005.

Cohn, D.A.,Ghaharamani, Z., Jordan, M.I. “Active Learning with Statistical Models” NIPS, 1995.

Pineau,J.,Gordon,G.,Thrun,S. “Point-Based Value Iteration: an anytime algorithm for POMDPs” IJCAI, 2003.

Dearden,R.,Friedman,N.,Andre,N.,”Model based Bayesian Exploration”, UAI, 1999.

Singh,S.Littman,M.,Jong.,N.K.,Pardoe,D.,Stone,P.”Learning Predictive State Representations” ICML, 2003.

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Questions ?

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Definitions

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Convergence of the policy

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Convergence of MEDUSA

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Non-query update equations