1.Example Projects (2.15-2.45pm) 2.Tech ( 2.45-3pm) 3. Story (3.30-3.45pm) 4.Process (3.45-4.45pm)
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Transcript of 1.Example Projects (2.15-2.45pm) 2.Tech ( 2.45-3pm) 3. Story (3.30-3.45pm) 4.Process (3.45-4.45pm)
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1.Example Projects (2.15-2.45pm)
2.Tech (2.45-3pm)
3. Story (3.30-3.45pm)
4.Process (3.45-4.45pm)
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Example Projects:
THEATRE•Immersive – Punchdrunk
•Interactive – Coney ‘A Small Town Anywhere’– Ontroerend Goed ‘ A Game Of You’, ‘Internal’
•LARP! Live Action Role Play– Monitor Celestra
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•Pervasive Technology– These Pages Fall Like Ash
•Digital Theatre– NT Live– Digitaltheatre.com
GAMES•Street Games– Hide & Seek Weekenders– Firehazard
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• Alternate Reality Games– A.I: The Beast– Halo: I Love Bees
• ARGs / Serious Games– Ken Eklund: World Without Oil– Conspiracy For Good
• Game/Story Hybrids– Black Bar or Paradox Factor
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DIGITAL STORYTELLING– National Canadian Film Board: Out My Window– Channel 4: Dreams of Your Life– Take This Lollipop
PUBLISHING– The Fantastic Flying Books of Morris Lessmore
ipad app– Harper Collins- 4th Estate: Annihilation
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Tech!
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Physical Computing
– What is it?• Arduino• Makey Makey• Raspberry Pi• Leapmotion• Kinect
Places to go:– Dorkbot, Codasign– adafruit.com
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Process
STORY– Why immersive? Why interactive?– Tone
SCALE– Timescales– Capacity– Stakeholders– Budget
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THE AUDIENCE–Age–Demographic–Personas or any other audience evaluation tools–Where are they online?–How do they find similar stories or experiences?–What do they get out of the places they already use?–Are they sharing anything with their friends digitally - if so where?
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THE OFFER
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THE OFFER
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THE OFFER
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PLATFORMS
• What are the key interactions or ‘touchpoints’ you are asking of your audience. What platform is best suited for them?
• What platforms or engines are already out there that you can piggyback?