Post on 22-May-2015
description
The Ultimate Turnaround:
Managing a 24-Hour Project
ROB GAEDTKEProject Manager (some times)Creative Director (other times)
Develop an app for the City of Reno in 24-Hours
BACKGROUND
Team GoOutside: 3 developers a designer and me
BACKGROUND
To win the entire thing.
GOAL
THE END PRODUCT
Search, Add, Rate and Share your favorite go.cations.(That’s our fancy way of saying the spots in Reno you love)
Authenticate, Check-in and Like via Facebook open graph.
Built for Mobile.
GPS Detection.
Completely user moderated.
And finally… user management.
HOW WE GOT THERE
PRE-GAME
PRE-GAME:
The team.
PRE-GAME:
Clearly defined roles.
PRE-GAME:
A solid game plan.
PRE-GAME:
An end goal in mind.
GO TIME
IN-GAME (1 hour)
The kick-off… what are we building and more importantly, who are we building it for?
IN-GAME (2 hour)
Put the masterpiece up… but know that a solid B- performance would win the event.
IN-GAME (3 hours)
Divide and concur!
IN-GAME (9 hours)
Regroup… Reenergize… then back to it.
IN-GAME (10 hours)
Share the load… I did some HTML, uploaded locations… programmers did some content writing… what ever was needed.
IN-GAME (12 hours)
Crush some dreams in hopes of finishing.
IN-GAME (13 hours)
Continue to kill functionality that took too long or simply wasn’t working out.
IN-GAME (15 hours)
75% done… right on target.
IN-GAME (17 hours)
Playing the role of cheerleader and realist.
IN-GAME (18 hours)
Finished deliverables only. All hands finish a task before the next is begun.
IN-GAME (20 hours)
Stop new production… time for testing and polish only.
IN-GAME (23 hours)
Final push and getting ready for the big presentation.
IN-GAME (24 hours)
GoOutside for the win.
QUESTIONS?