Prototype Jujutsu - Prototyping Mobile Apps Without Coding

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Transcript of Prototype Jujutsu - Prototyping Mobile Apps Without Coding

Mobile Prototyping Jujutsu(Prototyping mobile apps without code)

Pek Pongpaet

Outline1. Intro

2. Why?

3. Tools & Techniques

4. Demo

@pekpongpaetPek Pongpaet

Best Entertainment AppiPadDevCamp Hackathon

Chicago, May 2010

Write about UX

“...your article has been our most popular article on the

site since it ran.”-Tiffany Hampton, UX Mag

6 Mortal Kombat Games

The Talk

What I’m talking about

http://fldt.st/13zlx82

Why???

NOBODY READS THESE

hard to imagine

Wireframes generally useless in getting feedback

Prototypes can be

Cheap

Fast

No Hold Ups

Unveil Usability Problems

Original Design

Hands Need to Move to Reach Far

impossible to reachwithout

lifting hand

New Design

Everything is within reach

Uncover Problems Earlier

design looks fine

but in normal usage, content is obscured by hand

Especially importantif n00b to mobile

Typical WorkflowRequirements Gathering

Proposal

Design

Develop

Deliver

Not quite what they want

Reiterate

New Workflow

Requirements Gathering

Proposal Prototype

Client Feedback

Pixel Perfect Prototype

Hand-off to dev team

Pixel Perfect Prototypes?

It feels real

Woah, that’s deep

Ressan Numba One:

Poor Man’s Prototype

Photos is Your Friend

http://www.flickr.com/photos/53225371@N05/5972087523/

Regular Notebooks

Step 1: Draw

Step 2: Take Picture

Step 3: Enjoy

Works for Phone Apps Too

Ressan Numba Two:

Weapons

Balsamiq

Mockingbird

Konigi Wireframe Stencils

Keynotopia

Photoshop Templates

Invision

FieldTest

Ressan Numba Tree:Edge Cases

Error States

No internet

No GPS

OK, I’m ready to kick some ass

http://fldt.st/1ub5jt

follow me on twitter

@pekpongpaet

For more reading on designhttp://shelfluv.com/pekpongpaet/design