Post on 15-Jun-2020
Media Studies
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Media
Transition Booklet
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Media Key terms glossary
Forms of Media Language:
Denotation: what you actually see. For example, a wooden cross and a
rose are the literal meanings.
Connotation: what meanings you associate with the signifiers. For
example, we could say a rose connotes a symbol for passion and love and a
cross connotes a symbol for religion and Christianity.
Convention: They are common elements or characteristics which are
associated with a certain media text. E.g. fangs, coffin, garlic, blood and
stake are all generic conventions for a vampire film etc.
Genre: What genre is your music video? Is it a hybrid? Is it a sub-genre?
What evidence is there in your music video to prove what genre it is?
Mise-en-scene: the location and setting. Everything that appears before
the camera and its arrangement. Consider the props, lighting and
costumes etc. It is not just the setting or location, but also everything
that is included in the shot (or anything visually presented to us).
Iconography: the images and symbolic representations that are
traditionally associated with a person or a subject. For example, a pirate’s
costume and props typically consists of guns, swords, bandana, beard,
‘scraggy’ clothes etc. which helps the audience to determine the genre.
Camera shots/angles: Medium shot, Long shot, Close-Up shot, Extreme
Close Up shot, Medium Long shot, Medium Close-Up shot, Establishing
shot, Wide shot, POV (point-of-view) shot, Over the shoulder shot, Low
Angle shot, High Angle shot, Birds-eye-view shot, Helicopter shot etc.
Lighting: high-key lighting typically reflects a happy and upbeat
atmosphere, whilst low-key lighting typically reflects something sinister
or intimidating.
Audience:
Target Audience: Who is the target audience of your music video? How
do you know this? You must explain this through who is being represented
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in the video (age, gender and class etc.) and other clues that might
indicate the target audience (e.g. lyrics)
Primary Audience: This is very similar to the target audience. For
example, the primary audience of One Direction will be teenage girls
worldwide.
Secondary Audience: The secondary audience is the audience who the
music artist might appeal to, although this is not the intended target
audience. For example, some teenage boys or older women might be fans
of One Direction, however they are not the primary audience.
Mainstream Audience: This is when a music artist appeals to a very large
population of the audience. For example, One Direction, Lady Gaga and
Rihanna all appeal to fans globally and are constantly in the public eye.
Niche Audience: This is a much smaller audience who have a unique
interest in a very specific genre. For example, Fleet Foxes are a small
folk band in the USA which many people will not have heard of.
Wider Audience: This is when a music artist/band appeals to an
additional audience which they might not have expected to. For example,
Mumford & Sons are a folk band who originally started with a niche
following but later the success of their music become popular and
mainstream.
Audience Demographics: See your handout sheets from class for
this/student area. There are separate categories of audience which are
segregated through A, B, C1, C2, D and E. Students would come under the
category ‘E’ demographic.
Audience Psychographics:
e.g. Aspirers: people who want to appear rich and attractive. 'People who
aspire to be...‘
e.g. Mainstreamers: people who follow the crowd
e.g. Explorers: adventurous people who like taking risks
Polysemic meanings: when a media text (for example, a music video) has
multiple meanings. For example, one audience member may view 50 Cent
as promoting violence and drug culture, whilst a different audience
member may consider him a hip-hop legend and be a loyal fan.
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Representation:
Costume: Consider which clothes are worn and how this helps to create a
stereotypical representation.
Props: Consider which props are demonstrated on the music video and
whether any help to construct any significant meaning.
Dominant Ideology: The dominant viewpoint from the public. For
example, the dominant ideology of men in the media would be intelligent,
powerful and strong – e.g. James Bond, whilst the dominant viewpoint of
women in the media would be domesticated, weak and sexualised.
Alternative Ideology: The alternative viewpoint which subverts (goes
against) the mainstream. For example, this could be women being
represented as powerful and men being represented as weak and inferior
to them e.g. Katniss and Peeta in the Hunger Games.
Institution:
Conglomerate: the famous institution which made your film e.g. Warner
Brothers, Paramount Pictures, Walt Disney, Columbia Pictures, Universal
and 20th Century Fox (not all institutions are conglomerates).
Subsidiary company: the smaller companies who were also involved with
your film through either; production, distribution, exhibition or marketing
etc.
Synergy: is when the interaction of two or more companies working
together creates a greater effect than the sum of their individual
efforts. For example, if Warner Brothers works with ‘Hoey productions’
to distribute their new film this would reflect synergy as both companies
are working together to create a greater effect.
Synergy can also relate to when certain conventions are used across two
different media products (film trailer and film poster). For example, the
same typography (font style) and colour palette may be present on both
to show consistency and represent the film with a certain style.
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Typecasting: This is when an actor is associated with a certain genre of
film. For example, Dwayne ‘The Rock’ Johnson is typically associated with
action films, Jonah Hill and Adam Sandler are typically associated with
comedy and Rachael McAdams is associated with the romance genre.
Franchise: a general title used for marketing a series of products,
typically films or television shows: e.g. the Harry Potter franchise.
Sequel: a film which continues the story of a previous one (after) e.g.
The Hunger Games
Prequel: a film containing events which precede those of an existing work
(before) e.g. The Hobbit tells the story of Bilbo Baggins which is set in a
time period before the Lord of the Rings (even though the Hobbit trilogy
was released after the Lord of the Rings trilogy)
Hybrid: A film which is a combination of two or more genres together
(e.g. a rom-com or sci-fi horror)
Sub-Genre: A specific film which comes under a certain area of a main
genre but is distinct through certain features (e.g. a vampire film is a
sub-genre of the horror genre. Also, a gangster film is a sub-genre of the
crime genre).
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Theories:
Todorov (5-stage narrative structure):
The order in which films are structured to keep the audience interested and
engaged throughout, without getting too confused. They are in order of
EQUILIBRIUM – DISRUPTION – RECOGNITION – REPAIR – RESTORATION
(see below). You should know this structure for each of your 4 case studies
(some may challenge it).
Propp – character types:
1. The hero: departs on search, reacts to donor, attempts difficult tasks
2. The false hero: takes unfounded glory for the hero's actions
3. The villain: villainy, fighting, action
4. The princess/heroine and her father: a sought-for person who assigns
difficult tasks, brands, exposes, recognises, punishes
5. The donor or provider: giving, magical agent or helper
6. The helper: moves the hero, rescues from a pursuit, solves difficult
tasks, transforms the hero
7. The dispatcher: sends the hero on quest or mission
Blumler and Katz (Uses and Gratification theory):
Suggested there are four main reasons why people consume media texts (e.g. a
video game):
• Information (release date awareness, age certificate, actors, institution
that produced and distributed the film, technology in terms of IMAX 3D
or 2D screenings and the implied narrative etc.)
• Personal Identity (how certain characters or situations appeals
personally to somebody – e.g. modern girls will see Katniss Everdeen as a
role model-like figure rather than being seen as weak and ‘the victim’)
• Social Interaction (online discussion or responses on social media,
website links and forums – enables audience to be active rather than
passive)
• Entertainment (how the film is interesting and engaging through the use
of sound and entertaining narrative and other features)
Stage 1 • The Equilibrium – Everything is normal
Stage 2 • The Disruption – Something happens
Stage 3 • The Recognition – Realisation that there is a problem
Stage 4 • The Repair – Take steps to correct the problem
Stage 5 • The Restoration – Return to normality
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Stuart Hall – ‘Reception Model’: This is how audiences respond to
different media texts. Stuart Hall argued audiences respond with one of
three different readings: a preferred, negotiated or oppositional reading.
This is dependent on their cultural knowledge and beliefs (for example,
feminists would be against women being represented through a ‘male gaze’
and being sexualised – an oppositional reading).
The ‘male gaze’ (Mulvey): Is the ‘male gaze’ evident in your music video?
State how this has been constructed through referring to forms of
media Language.
The ‘female gaze’ (Gamman & Marshment): Is the ‘female gaze’ evident
in your music video? State how this has been constructed through
referring to forms of media Language.
The ‘beauty myth’ (Naomi Wolf): the theory suggests how women are
brainwashed by the media to view skinny, pretty and petite girls as the
‘norm’ and conform to this ideology. This is particularly evident in fashion
magazines as it is highly unlikely overweight and spotty women would be
considered as beautiful models.
‘All men are violent’ (Earp and Katz): the theory suggests men are
represented in the media as being violent and always wanting to fight.
This could be particularly evident in gaming magazines or film magazines.
Barthes – ‘enigma codes’:
Texts can often tease the audience with mysterious or unexplained
elements to draw them into the narrative. For example, a shadow of a
person in a horror movie would be considered an enigma code as the
audience do not know who it is, however they have been given a clue of
what is happening. Another example could be a car randomly being blown
up at the start of the narrative. Again, the audience would be questioning
why the car has blown up as they have not been told why at this point.
Levi-Strauss – ‘binary opposites’:
Levi Strauss identified that narratives were often drawn out of the
conflict of oppositions. He called these binary oppositions. For example,
this might relate to:
Good vs. Evil
Male vs. Female
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Love vs. Hate
Dark vs. Light
Rich vs. Poor
Man vs. Machine
The use of binary oppositions are used to influence the audience who they
should side with.
Andrew Goodwin’s theory relates to the relationship between the lyrics
and on screen visuals. These are split into three areas:
Illustrative – when certain lyrics are written somewhere in the
video (e.g. a word on a mobile phone or graffiti on the wall)
Amplifying – When word are amplified through a dance move or
the body positioning of artist (e.g. Beyonce – put a ring on it hand
gesture or Snow Patrol artist lying down on the floor to ‘If I lay
here’ lyrics)
Disjuncture – when the visuals of the music video have nothing to
do with the lyrics of the track (e.g. Fat Boy Slim – Praise You)
Fiske (1987) – Transparency Fallacy:
Fiske argues that TV news reporting involves just a representation of reality; in
other words it is constructed and therefore open to bias.
The ideology involved in TV news reporting is that it is considered to represent
a neutral ‘window on the world’.
However, now audiences can access their own news through social networking
sites they can now make up their own minds (rather than be influenced by bias
news without realising it).
‘Hypodermic needle’ theory:
This theory states that people watch/read media texts and
they believe every part of every media message they are
told. They consume it like a drug straight into the brain. It
is the effect of BRAINWASHING someone.
If the hypodermic needle model is to be believed, then
these audiences are PASSIVE.
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Technical glossary
Editing techniques:
Cutting (Cut)
Cutting is when one shot suddenly changes to another shot. Cuts are made very
regularly; for example, television shows consist of cuts which occur approximately
every seven to eight seconds. Cuts aren’t always left as a sudden change from one
shot to another, sometimes these cuts are transitioned as a fade, wipe or a
dissolve.
• To change the scene and setting
• To compress the time
• To vary the point of view
• To build or create and image or an idea
Slow Motion
When the action on the screen has been edited to move at a slower rate than the
original action did. This can be used to do the following.
Long Take
A shot that takes an unusually long length of time before cutting to the next
scene.
Short Take
A shot that is a very quick shot that takes a very short length of time before
cutting to the next scene.
Shot/Reverse shot
A shot and reverse shot is where several shots are edited together and alternate
characters. This is very typically used in a conversation situation.
Eye line Match
An eye line match consists of two shots. The first shows the character look off
in one direction. The following shot shows what the character is looking at.
Graphic Match
A good example of this would be a washing machine spinning around and dissolving
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into a car wheel. Or even in Hitchcock’s “Psycho”, in the famous shower scene,
when the camera focuses on the water spiralling down the plug hole and the shot
dissolves into the ladies eye.
Action Match
An action match is when two different views are shot of the same action, and are
edited together so that the action appears to continue uninterrupted.
Jump Cut
A jump cut is when a single shot has an interruption. The interruption is either
the background changes instantly while the figure in the shot remains the same,
or that the figure changes instantly while the background remains the same.
Parallel Editing
This is an editing technique where two or more shots, set in different places,
alternate, these are usually simultaneous, and the actions are linked in some way.
Dissolve
Dissolving is a transition used in between two shots so that the shots don’t
suddenly change. Dissolve is the transition in which one shot fades out while
another shot fades in, meaning at one moment in this transition the shots are
blended together.
Fade in/Fade out
Fading into a shot is when the screen appears just a blank, black screen to begin
with, and then the shot begins to fade in. This usually occurs at the beginning of
a scene to indicate a softer, quieter introduction.
Fading out of a shot is when the shot is shown on the screen and then slowly
fades out into a blank, black screen.
Superimposition
This is where two shots are blended into one, and unlike dissolve, this is not a
transition between two different shots.
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Camera movements: (see your worksheets too)
Sound:
Diegetic Sound = real sound coming from the scene (such as dialogue or
natural sounds)
Non-diegetic sound = sound added to the scene which not natural (such as a
soundtrack or sound effects)
Synchronous sound = when the sound matches what is on screen (the
visuals) e.g. violin sound to a romantic scene
Asynchronous sound = when the sound goes against what we expect to see
on screen e.g. dub-step sound to a romantic scene
Sound Bridge = when a sound is carried through from one shot to another
Foley sound = when a certain sound is exaggerated and made much louder
over the natural sound (such as a slap or a gun shot) – typically to make it
more suspenseful
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Lighting:
High-key lighting = high-key lighting typically reflects a happy and upbeat
atmosphere
Low-key lighting = low-key lighting typically reflects something sad, sinister or
intimidating
Natural lighting = when the lighting is natural and not used to create any
particular meaning
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P s yc h o g ra p h i c s :
D e f i n i t i o n : t h e s t u dy o f t h e p s yc h o l o g i c a l p ro f i l e s o f p o t e n t i a l b uye r s o f a p ro d u c t , u s e d t o i m p r ove i t s m a r ke t i n g ( m o re s u i t a b l e f o r a dve r t i s i n g ) .
M a i n s t re a m e r s : p e o p l e w h o fo l l o w t h e c r o w d
A s p i r e r s : p e o p l e w h o wa n t t o a p p e a r r i c h a n d a t t ra c t i ve . ' Pe o p l e w h o a s p i re t o b e . . . ‘
S u c ce e d e r s : p e o p l e wh o s e e k c o n t r o l . S t r o n g g o a l s , c o n f i d e n c e , w o r k e t h i c a n d o r g a n i s a t i o n . Ty p i c a l ly h i g h e r m a n a g e m e n t a n d p ro fe s s i o n a l s .
Re s i g n e d : P e o p l e i n t e re s t e d i n p a s t a n d t ra d i t i o n ( t y p i c a l ly o l d e r p e o p l e )
Re f o r m e r s : p e o p l e wh o wa n t s o c i a l c h a n g e , a r e u n i m p re s s e d b y s t a t u s a n d m a ke d e c i s i o n s b a s e d o n t h e i r va l u e s ( e . g . e n v i r o n m e n t a l i s t s )
E x p l o r e r s : a dve n t u r o u s p e o p l e w h o l i ke t a k i n g r i s k s
S t r u g gl e r s : p e o p l e wh o f i n d i t h a r d t o a c h i e ve ( o f t e n c o n n e c t e d w i t h p ove r t y )
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Summer Prep
Task 1:
Analyse a music video of your choice (from YouTube). On a Word
document, I want you to focus on 3 sections:
Camera shots and angles (Google these)
Camera movements (Page 12)
Editing techniques (particularly use of short takes and action
match – Pages 10-11)
Please write three separate sub-titles using the 3 bullet points above. I
want you to identify 5 separate examples for each of the 3 areas and aim
to explain how they create meaning to the audience. Please use screen
grabs too to show where in the music video these examples were evident.
Task 2:
I want you to produce a 1-minute short film using your mobile phones.
Your short film topic can be on anything (so long as it is sensible). Please
see exemplar 1-minute short films on YouTube (there are many examples)
to give you an idea of what you need to produce. If you have an iPhone,
you can use the iMovie app for free to edit your footage. If you have an
android phone, you can free video editing apps such as YouTube Capture
or Cute Cut.
Task 3:
Watch a documentary of your choice (ideally one which you have seen
before and enjoyed). I want you to compile a list of which conventions
(typical techniques/features) are used in documentaries (such as
interviews, archive footage and statistics etc.) and then give examples of
how these have been used in your chosen documentary film. You can
produce this on either Word or a PowerPoint.