INF 123 SW Arch, dist sys & interop Lecture 7

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INF 123 SW Arch, dist sys & interop Lecture 7. Prof. Crista Lopes. Objectives. Thorough understanding REST. Recap. HTTP URLs Methods Headers Status Codes Caches Cookies HTML and HTTP hrefs/imgs Forms Scripts ( XMLHttpRequest ). HTML and HTTP. Links and images - PowerPoint PPT Presentation

Transcript of INF 123 SW Arch, dist sys & interop Lecture 7

INF 123 SW ARCH, DIST SYS & INTEROP

LECTURE 7Prof. Crista Lopes

Objectives Thorough understanding REST

Recap HTTP

URLs Methods Headers Status Codes Caches Cookies

HTML and HTTP hrefs/imgs Forms Scripts (XMLHttpRequest)

HTML and HTTP Links and images

<link href="mystyle.css" rel="stylesheet" type="text/css” /> <img src=”mypic.gif" alt=”My Picture" /> Semantics: Embedded Retrieval GET

Anchors <a href=URI>Anchor text</a> Semantics: Potential Retrieval GET

Forms <form action=URI method=OP>

input fields</form>

Semantics: OP = Potential Retrieval GET | Potential Creation POST Scripts

<script type=“text/javascript”> script statements</script>

JavaScript has the capability of invoking HTTP operations on servers programmatically

Lecture 6 Web Application Architecture

First Web Programs GET http://example.com/file.html

GET http://example.com/program.py?arg=3(or POST)

Web server needs to recognize files extensions and react appropriately

Common Gateway Interface (CGI) model

First Web Programs – CGI A standard (see RFC3875:

CGI Version 1.1) that defines how web server software can delegate the generation of webpages to a console application.

Console app can be written in any PL CGI programs generate HTML responses First CGI programs used Perl

1993

First Web Programs – PHP Natural extension of CGI/Perl, 1994 Embedded scripting language that

helped Perl<html> <head> <title>Test</title> </head> <body> <?php echo "Hello World”;?> </body></html>

#!/usr/local/bin/perl

print "Content-type: text/html\n\n"; print "<html>\n<head>";print "<title>Test</title>\n";print "</head>\n<body>\n";print "Hello, world!\n";print "</body>\n</html>";

helloworld.pl helloworld.php

Web Programming It all went down hill from here

1995-2000: a lot of bad programming styles

Generalized confusion about how to use HTTP HTTP reduced to GET and POST HTTP reduced to POST (!) in some models

REST REpresentational State Transfer Explanation of HTTP 1.1 (for the most

part) Style of writing distributed applications “Story” that guides the evolution of Web

standards

Formulated by 2000, Roy Fielding (UCI/ICS)

The importance of REST Late-90’s HTTP seen as

just convenient mechanism just browser clients not good enough for server-server interactions

Ad-hoc use, generalized confusion GET, POST, PUT … what’s the difference?

People started mapping other styles onto it e.g. RPC, SOAP

HTTP got no respect/understanding until REST was formulated

HTTP vs. REST REST is the conceptual story HTTP is an enabler of REST on the Web Not every use of HTTP is RESTful REST can be realized with other network protocols

History lessons: Realization (HTTP) came first, concepts (REST) became

clear later Good concepts are critically important

REST Design Principles Client-server Stateless Caching Layered Code-on-demand Uniform interface

Main Design Principles, originally Client requests a text document from the server

Server sends back the text document Text document may contain retrieval references (hyperlinks)

to other text documents on that or other servers HyperText Markup Language (HTML)

Client may also send text documents for the server to store Requests/Responses sent over TCP, but

Client makes connection, sends, receives, connection is closed Connection is not maintained among interactions

Requests are self-contained, do not rely on past interactions “Stateless”

(Notice the story based on “text document”; it quickly became apparent that it needed generalization)

Compare

with this s

tory!

Design Principle: Client-Server Components

Servers provide access to resources Clients access the resources via servers

Client ServerRequest

Response

Design Principle: Stateless Stateless interaction, not stateless servers Stateless interaction:

Messages are self-contained, every message from client to server is independent of prior messages Compare with SMTP

Server may create resources (e.g. session info) regarding clients Critical for real applications Preferably in DB

After serving, server does not “hold on”

Recap: SMTP over TCP/IPtagus: crista$ telnet smtp.ics.uci.edu 25Trying 128.195.1.219...Connected to smtp.ics.uci.edu.Escape character is '^]'.220 david-tennant-v0.ics.uci.edu ESMTP mailer ready at Mon, 5 Apr 2010 17:15:01 -0700'HELO smtp.ics.uci.edu250 david-tennant-v0.ics.uci.edu Hello barbara-wright.ics.uci.edu [128.195.1.137], pleased to meet youMAIL FROM:<lopes@ics.uci.edu>250 2.1.0 <lopes@ics.uci.edu>... Sender okRCPT TO:<lopes@ics.uci.edu>250 2.1.5 <lopes@ics.uci.edu>... Recipient okDATA354 Enter mail, end with "." on a line by itselftest.250 2.0.0 o360F1Mo029280 Message accepted for deliveryQUIT221 2.0.0 david-tennant-v0.ics.uci.edu closing connectionConnection closed by foreign host.

Stateful communica

tion

Design Principle: Caching REST embraces/encourages the

existence of caches Responses may explicitly state whether

data is cacheable or not Cacheable data can be reused without new

requests to server

Client CacheRequest

ResponseServer

Design Principle: Layered

From Fielding’s dissertation

Design Principle: Code-on-Demand

From Fielding’s dissertation

Design Principle: Uniform Interfaces Uniform identification of resources Manipulation of resources via

representations Hypermedia as engine of app state

REST Data ElementsUniform Interfaces

Resources and their identifiers Resource = Abstraction of information,

any information that can be named A document, a temporal service (“today’s

weather”), collection of other resources Some are static, some are dynamic

Identifiers: Universal Resource Identifiers (URIs)

Uniform Interfaces

Representations Server returns representations of

resources, not the resources themselves. E.g. HTML, XML

Server response contains all metadata for client to interpret the representation

Uniform Interfaces

HATEOAS Hypermedia As The Engine Of

Application State Insight: the application is a state

machine Wifi example:

Uniform Interfaces

LoggedOut

CreateAccou

nt

LoggedIn

User

Change

Account

LoggedIn

Admin

Search

Users …

Question is:Where is the clients’ state stored?

HATEOAS In many systems, clients’ state is kept

on the server Traditional way of engineering apps

Server is both the state machine and the holder of state

In REST, state machine is on the server, but clients’ state is sent to the clients At any step, client is sent a complete

“picture” of where it can go nextLoggedOut

LoggedIn

User

Change

Account

HATEOAS Server sends representation of the

client’s state back to the client Hence, REpresentional State Transfer

Server does not “hold on” to client’s state

Possible next state transitions of the client are encoded in Hypermedia Anchors, forms, scripted actions, eXternal

reps LoggedOut

LoggedIn

User

Change

Account

RESTful Design Guidelines Embrace hypermedia

Name your resources/features with URIs Design your namespace carefully

Hide mechanisms Bad: http://example.com/cgi-bin/users.pl?name=John Good: http://example.com/users/John

Serve POST, GET, PUT, DELETE on those resources Roughly, Create, Retrieve, Update, Delete (CRUD) life-cycle

Don’t hold on to state Serve and forget (functional programming-y)

Consider serving multiple representations HTML, XML

RESTful Design Guidelines URIs are nouns The 8 HTTP operations are verbs

Very different from CGI-inspired web programming!

Many/most web prog frameworks promote URIs as verbs and query data as nouns – old CGI model.

https://eee.uci.edu/toolbox/dropbox/index.php?op=createdropboxform

http://us.mc510.mail.yahoo.com/mc/welcome?.gx=1&.tm=1271634041& .rand=9anflcttvlh7n#_pg=showFolder&fid=Inbox&order=down&tt=237&pSize=100& .rand=952814729&.jsrand=4316826

HTTP Operations (recap) GET PUT DELETE HEAD OPTIONS TRACE POST CONNECT

Spec

Idempotent methodsMeans: the side effects of many invocations are exactly the same as the side effects of one invocation

See Wikipedia Idempotent

RESTful Design GuidelinesCanonicalexample

REST Design in Action (and not)

HATEOAS

Possible sta

te transitions

of current state

LoggedInAdmin

Hence, Hypermedia As The Engine Of Application State

State Machine & Encodings in Wifi

        public string GetContent(Environment env)        {            m_log.DebugFormat("[WifiScriptFace]: GetContent, flags {0}", env.Flags);

            if ((env.Flags & StateFlags.InstallForm) != 0)                return m_WebApp.ReadFile(env, "installform.html");            if ((env.Flags & StateFlags.InstallFormResponse) != 0)                return "Your Wifi has been installed. The administrator account is " + m_WebApp.AdminFirst + " " + m_WebApp.AdminLast;

            if ((env.Flags & StateFlags.FailedLogin) != 0)                return "Login failed";            if ((env.Flags & StateFlags.SuccessfulLogin) != 0)                return "Welcome to " + m_WebApp.GridName + "!”;

            if ((env.Flags & StateFlags.NewAccountForm) != 0)                return m_WebApp.ReadFile(env, "newaccountform.html", env.Data);            if ((env.Flags & StateFlags.NewAccountFormResponse) != 0)                return "Your account has been created.”; …

WifiScriptFace

URI Design – nouns? /user/account /user/account/<uuid> /admin/users /admin/users/edit/<uuid> /install /login /logout

Better:•/installation•/sessions

HTTP Ops Use Most ok, but…

(In useraccountform.html)

<p >Your Account:</p> <form action="/wifi/user/account/<!-- #get field=PrincipalID -->" method="POST"> <p class="bodytext"> Email:<br/> <input name="email" type="text" value="<!-- #get field=Email -->" class="inputstyle" /> <input type="submit" value="update" class="button" /> </p> </form>

State

namespace Diva.Wifi{ public class Services { … // Sessions private Dictionary<string, SessionInfo> m_Sessions = new Dictionary<string, SessionInfo>(); … }}

This does not scale!

The Reality of Software Architecture

Know what “good” means, strive for being good

If you need to be bad Do it consciously Have a good reason Know how to fix it

REST, back to the beginning REpresentational State Transfer

Now you really know what this means! Explanation of HTTP 1.1 (for the most

part) Much needed conceptual model

Style of writing distributed applications Design guidelines

“Story” that guides the evolution of Web standards A lighthouse for new ideas