[Habli] tds agustus

Post on 18-Jun-2015

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Presentasi dari Tedy Ardyan, kru Agate Studio dalam event Talent Development Saturday Agate Studio. http://agatestudio.com

Transcript of [Habli] tds agustus

@agatestudio

Next Gen Graphics Quality

Habli

Wizard

Agate Studio

Muhammad Habli Hafid

- Jarang ada game AAA dibuat di Unity

Max : The Curse of Brotherhood

The Forest

- Modular Modelling

referensi

Layouting texture map

128 px = 1 unit Blender

Create Normal Map using Ndo & 3Do

Create Normal Map using Ndo & 3Do

Convert Normal Map to Diffuse Map

Modelling in Blender

Dibuat plane terpisah,diatur seperti puzzle

Modelling in Blender

Penempatan props

Modelling in Blender

Dibagi menjadi 7 section

Ddo & 3Do

Assign Material ID Map

Shader Support PBR di Unity

- Alloy PBR (paid)

- Jove (free)

- Lux (free)

- Animated Fan

- Creature

- Lamp Object

- Smoke Particle

- Fog

- Controller

Lamp Object Setup

Setting Lighting di Scene

With Lightmap

- Improve performance

- Only Static Objects

- Add realism (Bounce lighting)

Render to Cubemap

Render to Cubemap

- Menggunakan Amplify Color

- Meng-capture scene dan mengirimkan

LUT (Look Up Table)

- Asset Model masih bisa diimprove

- Refleksi masih belum terlihat nyata

- Membuat game dengan kualitas grafik AAA bisa dilakukan

- Shader transparan tidak berfungsi dengan baik

- Physically Based Shading bisa dilakukan di Unity walaupun secara

performa dan fitur minim