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[Habli] tds agustus
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@agatestudio
Next Gen Graphics Quality
Habli
Wizard
Agate Studio
Muhammad Habli Hafid
- Jarang ada game AAA dibuat di Unity
Max : The Curse of Brotherhood
The Forest
- Modular Modelling
referensi
Layouting texture map
128 px = 1 unit Blender
Create Normal Map using Ndo & 3Do
Create Normal Map using Ndo & 3Do
Convert Normal Map to Diffuse Map
Modelling in Blender
Dibuat plane terpisah,diatur seperti puzzle
Modelling in Blender
Penempatan props
Modelling in Blender
Dibagi menjadi 7 section
Ddo & 3Do
Assign Material ID Map
Shader Support PBR di Unity
- Alloy PBR (paid)
- Jove (free)
- Lux (free)
- Animated Fan
- Creature
- Lamp Object
- Smoke Particle
- Fog
- Controller
Lamp Object Setup
Setting Lighting di Scene
With Lightmap
- Improve performance
- Only Static Objects
- Add realism (Bounce lighting)
Render to Cubemap
Render to Cubemap
- Menggunakan Amplify Color
- Meng-capture scene dan mengirimkan
LUT (Look Up Table)
- Asset Model masih bisa diimprove
- Refleksi masih belum terlihat nyata
- Membuat game dengan kualitas grafik AAA bisa dilakukan
- Shader transparan tidak berfungsi dengan baik
- Physically Based Shading bisa dilakukan di Unity walaupun secara
performa dan fitur minim