face recognition
Ekinage Comprehensive Clothing Tutorial
Hypertension
Unity: Introduction
Texture-Mapping Progressive Meshes Pedro V. Sander Steven J. Gortler John Snyder Hugues Hoppe SIGGRAPH 2001 Harvard University Microsoft Research.
GDC 2009 - Rapczak - Unknown Soldiers: Technical Artists
GFX Part 3 - Vertices and interactions in OpenGL
Workflows for developing next gen 3D browser games
[Habli] tds agustus
EMS: the tools we use
Cheap Realistic Skin Shading. Overview Popular Skin Models New Skin Model – Ideas Ideas – BRDF BRDF – Layers Layers – Back Scattering Back Scattering.
Eyes for Relighting Extracting environment maps for use in integrating and relighting scenes (Noshino and Nayar)