Global Gincana @ Mobilefest '09

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Global Gincana @ Mobilefest ‘09by Ronald Lenz

Research head Locative Media @ Waag Society

Ronald Lenz

Creative Director @ 7scenes

Strategist, technologist and researcher in location-based mobile services and experiences

Amsterdam based Medialab

Waag Society

Creative technology for social innovation

Education, Healthcare, Arts&Culture, Sustainability & Public Domain

They have histories, invoke behavior, are personal, physical & virtual

Places - more than geography

Ever growing adoption of phones

Mobile technology trends

Multi-functional devices

Always connected & context-aware

Mobile web is the new internet

Strong distribution platforms for applications

Active participation and collaboration

Learning trends

Everyday life scenarios

Teacher as inspiration, coach and expert

Situation and experience based learning

Reflection: process, material and behavior

Donation: share, present to and create for

Creating new learning experiences on location

Creative Learning Lab & Locative Atelier

We have a new design challenge and need new tools!

The City is a Learning environment!

A new platform

Mobile and online platform for creating, publishing, playing and sharing GPS games and tours

7scenes

Create & Publish

All web-based, easy drag&drop interface

Select & configure templates such as role-playing, trading, treasure hunt & interactive story

Add tasks, photos, videos, sounds, notes & rewards to locations on a map

Publish for events or to everyone

Navigate places live on a map

Play

Location-based interaction: view media/content, perform tasks, upload photos and notes, pick up rewards

Multi-user gameplay: confrontations & trading, message with players

Collaborate with web-player

Navigate places live on a map

Play

Location-based interaction: view media/content, perform tasks, upload photos and notes, pick up rewards

Multi-user gameplay: confrontations & trading, message with players

Collaborate with web-player

Set up scene pages for your project’s communication

Share

All interaction can be broadcast live

All player interaction is archived for playback later

Share your project with widgets

Designed for use by organisations such as schools & universities, museums, tourist boards, event organisers, publishers and more

Project

Use for any kind of purpose and content

Full administration control to manage content, editors and users

Some examples

An educational mobile game blending mediaeval history out in the Amsterdam streets

Frequency 1550

Navigating a historic map, meeting historic characters

Multi-player competition with web-based players

Proven educational value

Mobile Learning Game KitA full set of production tools

Full toolkit to create mobile ‘lessons’ with

Mobile Learning Game Kit

First in its kind

collaboration UvA and Medialab Amsterdam

Learn by creating and playing mobile games

Games Atelier

Full educational program

Available in all Dutch schools

To be used for any curriculum

Photographic treasure hunt exploring Hong Kong’s architecture

Re-architect

Think like an architect for a day

Collaboration HK Design Institute and Polytechnic University

Role playing game about Dutch roots of NYC

Fort Amsterdam

Strong theatrics and physical gameplay

Lasting experience

Role playing game about Dutch roots of NYC

Fort Amsterdam

Strong theatrics and physical gameplay

Lasting experience

Urban game on shared trading history of Amsterdam and NYC

The Island

Connecting the two cities in real-time!

Players trade like merchants did 400 years ago

Respond to the changing market values determined by historic facts

Urban environment as inspiration, context and trigger: historical, social, cultural, personal perspective

Urban gaming principles

Storyline: meta narratives vs micro narrative and blackbox structures

Gameplay: games rules, social interaction, collaboration

Problem solving: just in time & on-demand info, skills as strategies, realworld situations

Theatrics: dark players, actors and props, create settings

Global Gincana

Global GincanaAn international collaboration

Exploring new uses of mobile technology in society

A logical collaboration

Seeing the city as a playground

Big city opportunities and challenges

Connecting young people in two multi-ethnic cities: SP and A’dam

Global Gincana

Exploring culture exchange using next-generation mobile tools

Researching a new educational format

Global GincanaCombining traditional Gincana with mobile gaming: Mobile Gincana

Creating cultural games for students in another city

Playing cultural games made by students from another city

Take a cultural theme: food, language, arts&culture, music& dance, ...

A Mobile Gincana game

Pick your favorite national, personal and local examples

Find and create expressive media to illustrate them

Add a Gincana activity: object search, social interaction, cultural match or artistic expression

Map these as 7scenes tasks to city locations in the other city

Give your game as a cultural present to students in the other city

pilot, workshop and presentations

Results phase 1

Avenida Paulista: language, architecture and art & design

Pilots

Villa Madalena: Street Art / Gra!ti

Avenida Paulista: language, architecture and art & design

Pilots

Villa Madalena: Street Art / Gra!ti

Avenida Paulista: language, architecture and art & design

Pilots

Villa Madalena: Street Art / Gra!ti

students and teachers working in teams

Workshop

creating Mobile Gincana games

Great creativity and local traditions & scenarios used

Presentations of results

Campus Party conference Sao Paulo

great feedback

first results are in...

Results phase 2

first results are in...

Results phase 2

New technology in education festival

Picnic Young

Part of Picnic festival - largest crossmedia festival of Europe

Connected pilot - Play Mobile Gincana games

Live video stream connecting SP & A’dam

Facilitate more exchanges between students

What’s next for Global Gincana?

Research learning e"ects and explore embedding in schoolsystem

Connect more cities & countries

Strengthen relationship with Mobilefest

7scenes ♥ Mobilefest

Partnership

O!cial Brazilian reseller and project partner

Paulo Hartmann

Marcelo Godoy

Major design updates

The very near future

iPhone app

Mobile browser app

Open API

Portuguese translations

A design toolkit for mobile location-based projects

What could 7scenes be to a university?

A new way to publish educational content

A development platform for IT students

A way to promote learning outside building walls and schooltimes

Multi purpose: interactive media, game design, information technology,theatre, social studies, geography, biology fieldwork, architecture, photography and more.

We have only just started with location-based mobile apps

So how about the future?

Augmented Reality - just a hype?

A new mass medium & design paradigm

The City will have an API and it will be realtime

Exploring Cities, but also connecting Cities

Social Play will make the di"erence