Post on 12-Jan-2016
Games that TeachStephanie Williams
Travis High SchoolAugust 13, 2008
Games…..• Assist with classroom
management. (student responses)• Aide in memorizing facts.• Provide a positive environment for
students to practice skills.• Allow students to apply knowledge
in a variety of formats.• Provide an alternative assessment
for evaluating student learning.
How do games teach?
Before you play a gameThings to address:
Student behavior
Teacher expectations
Result of off task behavior
Format for the game( grouping, timeline, locations, rotations, etc)
Red Light -- Green Light(stoplight)
Instructional Purpose: Classroom managementMonitor Student Learning
Time: Continuous Number of Players: Entire Class
Resources: Response Cards in Red and Green
Directions: Students are given a two-sided response card.
Throughout the lesson students use these cards to identify their level of understanding.
Let’s Practice
I love Houston weather.
Football is my favorite sport.
If x + 7 = 10 , then x = 3
Angle bisector?
Memory
Instructional Purpose: 1) Memorization(facts, formulas, pictures to words)2) Skills Practice
Time: 10 minutes
Number of Players: 1 to 3 (most effective with 2)
Resources: Memory Cards
Memory Picture taken from www.amazon.com . Memory is a Milton Bradley game.
Memory
Directions:
1) Choose two cards and decide if they are a match.
2) If they are a match, keep them and choose again.
3) If they do not match, turn them over, and the next player chooses two cards.
4) Play continues until all cards are matched.
5) The winner is the player who gets the most matches.
Memory Picture taken from www.amazon.com . Memory is a Milton Bradley game.
Let’s Play
3 Examples:
1) Geometry—Circles
2) ESL—Body Parts
3) Science—IONS
Follow the LeaderInstructional Purpose: Higher level questioning strategy.(Students use Bloom’s to select questions.)
Time: Continuous
Number of Players: All students(most effective whole class)
Resources: Bloom’s Poster
Follow the Leader -- Bloom’s Taxonomy
Directions: 1) The teacher presents the class with
a problem and names the leader.2) The leader chooses a Bloom’s level
and asks a question. After asking the question, the leader calls on a student to answer their question.
3) The student who is called on will answer and ask another student a question using their selected level of Bloom’s.
4) This process continues until the problem is complete.
BLOOM’S TAXONOMY
Evaluation Justifying decisions, values, ideas, courses of action
assess, argue, prioritise, justify, rate/rank, critique,support
Synthesis Creating new meaning or structure; combining parts to a whole
compose, invent, use principle, propose, plan, speculate,reconstruct
Analysis Breaking information into parts to explore understandings and
relationships; distinguishing fact from inference conclude, explain, characterize, interpret, question, contrast,
outline, deconstruct, differentiate
Application Using information in another familiar situation
apply, sequence, demonstrate, operate, organize, dramatize, modify, solve, use, relate
Comprehension Understanding the meaning of instructions and problems
explain, report, recognize, restate, locate, describe, defend, distinguish, translate
Knowledge Recalling information
recall, repeat, define, memorize, sort, list, match, reproduce, select, state
Sample Problem
Classify this triangle by its angles.
I Spy
Instructional Purpose: Apply knowledge in varied
formats.
Time: 5- 10 minutes
Number of Players: All students(most effective whole class)
I Spy
Directions: Using the rules of the old game: 1) One student says: “ I spy ____” 2) Students stand when they have a
guess.3) When the answer is revealed, that
student continues the game: “ I spy _____”.
4) The game continues until all problems are completed.
Samples
C:\Documents and Settings\stephanie.williams\Desktop\I SPY.doc
I Spy--capital city.doc
Showdown (War)
Instructional Purpose: Problem Solving Practice.
Time: 10 minutes
Number of Players: 2 to 6
Resources: Task CardsWhite Boards, Markers
Showdown: taken from Laura Candler at http://www.lauracandler.com/filecab.htm
ShowdownDirections: Teacher prepares questions called
“task cards”.1) The group leader chooses a task
card and shows it to the group. 2) All students work the problem
on their white board. 3) The leader calls “Showdown”
and all students show their answers.
4) Students discuss the correct answer and process.
Example
Algebra I –solve equations
Share:How can you use this game
within your subject?
Which of these doesn’t belong?
Instructional Purpose: Compare and ContrastJustify responses
Time: 10 -30 minutes
Number of Players: 1 to 3 (most effective with 2)
Resources: Problem sets
Directions: 1) Students work individually or with a partner to
identify which problem or picture does not belong.
2) Students must justify their choice.
Which of these doesn’t belong? Geometry
Identify two similar triangles, list why they are similar.
Science
Identify two elements from the same family, name the family.
Thallium
Aluminum
Calcium
Tic Tac Toe
Instructional Purpose:Formative AssessmentEvaluation of student learning.
Time: 15-30 minutes
Number of Players: Individual
Resources: Tic Tac Toe Board, Problems
Tic Tac ToeDirections: Tic Tac Toe three in a row.
Students complete three activities of their choice. They must apply the rules of the traditional game.
Number Sense
• Number Sense Geometry
• Number Sense Warm-up
Sound Sense•C:\Documents and Settings\stephanie.williams\My Documents\My Music\Guess.mp3
Mc Donald’s
Number SenseTV Shows:
70 8 2 ½ 1
Movies:
3 (Name Three)413 16
Geometry Example
Identify three things that you know about Geometry based on these numbers.
180 4 360
12 2 90
Warm- Up
4
Templates
• Jeopardy
• Who wants to be a Millionaire?
• Matho
• ABC’s of ……
• Number Ranking Vocabulary
Websiteshttp://www.lauracandler.com/filecab.htm
www.puzzlemaker.com
www.mathisfun.com
www.fortbend.isd.k12.tx.usCampuses: TravisFaculty: Stephanie WilliamsResources: This is where you will find all templates.